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{{Item infobox |image = Scientist_keycard.png |image_size = 100 |type = Equipment (Tool) |usage = Opens certain doors |spawn = In random locations, cabinets and on certain classes
Keycards are items which allow the player to access different parts of the facility. All keycards have a distinct color and can be identified from a distance.
Keycards are essential if a player wants to go anywhere in the facility, as checkpoints, gates, containment chambers, and certain doors and lockers require them to enter.
There are currently 12 keycards ingame.
When hovering over a keycard in your inventory, a small group of squares are shown. These represent what the keycard can or cannot unlock, known as its access tier. Normally lit squares mean the keycard has the access tier, while dark squares mean that it doesn't.
Keycards must be equipped to be used. To equip a keycard, open your inventory by pressing Tab ↹, then select the keycard with Left Click. Then go up to a door that requires a keycard and press E.
Access Tiers
SCP Containment | |
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Armories | |
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Other | |
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Spawning
- Janitor, Scientist and Zone Manager cards can spawn in the LCZ
- Scientist and MTF Lieutenant cards can spawn in the HCZ
- Scientist, Zone Manager, Lieutenant and MTF Commander cards can spawn in the EZ
- Scientist, Guard, MTF and the CI Device spawn on certain classes when initially spawning
Gallery
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Progressive Keycard Upgrade Path on Rough
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Progressive Keycard Upgrade Path on Coarse
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Progressive Keycard Upgrade Path on 1:1
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Progressive Keycard Upgrade Path on Fine
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Progressive Keycard Upgrade Path on Very Fine
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Most Efficient Progressive Keycard Upgrade Path
- This page was last edited on 2 April 2020, at 19:43.
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