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Keycard
File:Scientist keycard.png
Basic Information
Type Equipment (Tool)
Usage Opens keycard doors, gates, etc.
Weight Affects item pick-up time & window breaking 0.01 kg
Pick-Up Time 0.25s Unrounded value: 0.24675s
Other Information
Spawn In random locations and on certain classes
Obtainable from 914? True
Deletion % in PD Pocket Dimension Low Tier (50%) Janitor Keycard
Scientist Keycard
Zone Manager Keycard
Guard Keycard

Medium Tier (30%) Captain Keycard
Chaos Insurgency Access Device
Research Supervisor Keycard
Operative Keycard

High Tier (0%) Facility Manager Keycard
O5 Keycard
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? Not Immune Janitor Keycard
Scientist Keycard
Zone Manager Keycard
Guard Keycard

Immune Captain Keycard
Chaos Insurgency Access Device
Research Supervisor Keycard
Operative Keycard
Facility Manager Keycard
O5 Keycard
Item ID {{{ID}}}

Keycards are items which allow the player to access different parts of the facility. All keycards have a distinct color and can be identified from a distance.

Keycards are essential if a player wants to go anywhere in the facility, as checkpoints, gates, containment chambers, and certain doors and lockers require them to enter.

There are currently 12 keycards ingame.

When hovering over a keycard in your inventory, a small group of squares are shown. These represent what the keycard can or cannot unlock, known as its access tier. Normally lit squares mean the keycard has the access tier, while dark squares mean that it doesn't.

Keycards must be equipped to be used. To equip a keycard, open your inventory by pressing Tab , then select the keycard with Left Click. Then go up to a door that requires a keycard and press E.


Access Tiers


Containment Chambers
SCP-914's CC





Containment Access 1
SCP-012's CC





Containment Access 2
File:096's CC Door.png
SCP-096's CC
SCP-079's CC





Containment Access 3
SCP-106's CC





Containment Access 3
SCP Item Pedestals
Armories
LCZ Armory





Armory Access 1
HCZ Armory
049's Armory





Armory Access 2
Nuke Armory
Gun Locker
Micro HID Armory





Armory Access 3
Other
Checkpoints





Checkpoint Access
Both Gates





Gate Access
Cabinets Locker





Armory Access 2
Generators
Intercom Door





Intercom Access
Nuke Room Door on Surface





Nuke Access

Spawning

  • Janitor, Scientist and Zone Manager cards can spawn in the LCZ.
  • Scientist and MTF Lieutenant cards can spawn in the HCZ.
  • Scientist, Zone Manager, Lieutenant and MTF Commander cards can spawn in the EZ.
  • Scientist, Guard, MTF and the CI Device spawn on certain classes when initially spawning.

Gallery

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