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Keycard
File:Scientist keycard.png
Basic Information
Type Equipment (Tool)
Usage Opens certain doors
Weight Affects item pick-up time & window breaking 0.01 kg
Pick-Up Time 0.25s Unrounded value: 0.24675s
Other Information
Spawn In random locations, cabinets and on certain Classes
Obtainable from 914? True
Deletion % in PD Pocket Dimension Low Tier (50%) Janitor Keycard
Scientist Keycard
Zone Manager Keycard
Guard Keycard

Medium Tier (30%) Captain Keycard
Chaos Insurgency Access Device
Research Supervisor Keycard
Operative Keycard

High Tier (0%) Facility Manager Keycard
O5 Keycard
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? Not Immune Janitor Keycard
Scientist Keycard
Zone Manager Keycard
Guard Keycard

Immune Captain Keycard
Chaos Insurgency Access Device
Research Supervisor Keycard
Operative Keycard
Facility Manager Keycard
O5 Keycard
Item ID {{{ID}}}

The Keycard

Keycards are items which allow the player to access different parts of the facility, All keycards have a distinguishable color and can be identified from a distance.

Keycards are essential if a player wants to go anywhere in the facility, as checkpoints, gates and certain doors require different clearances to enter.

There are currently 12 keycards and 3 card types.

When hovering over a keycard in your inventory, a small group of squares is shown. These represent what access tier this keycard has. Any darken out square means the keycard DOES NOT have that access tier.

What Keycards are Required


SCP Containment
SCP-914's Containment





Containment Access 1
SCP-012's Containment





Containment Access 2
File:096's CC Door.png
SCP-096's Containment





Containment Access 2
SCP-079's Containment





Containment Access 3
SCP-106's Containment





Containment Access 3
SCP Item Pedestals





Containment Access 2 Checkpoint Access
Armories
LCZ Armory





Armory Access 1
HCZ Armory





Armory Access 1
049's Armory





Armory Access 2
Nuke Armory





Armory Access 2
Gun Locker





Armory Access 2
Micro HID Armory





Armory Access 3
Other
All Checkpoints





Checkpoint Access
Both Gates





Gate Access
Cabinets Locker





Armory Access 2
Generators





Armory Access 2
Intercom Door





Intercom Access
Nuke Room Door on Surface





Nuke Access

Spawning

  • Janitor, Scientist and Zone Manager cards can spawn in the LCZ
  • Scientist and MTF Lieutenant cards can spawn in the HCZ
  • Scientist, Zone Manager, Lieutenant and MTF Commander cards can spawn in the EZ
  • Scientist, Guard, MTF and the CI Device spawn on certain classes when initially spawning
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