From SCP: Secret Laboratory English Official Wiki

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{{Item infobox
{{Item infobox
|image = Scientist_keycard.png
|image = Scientist_keycard.png
|image_size = 100
|image_size = 100
|type = Equipment (Tool)
|type = Equipment (Tool)
|usage = Opens certain doors
|usage = Opens keycard doors, gates, etc.
|spawn = In random locations, cabinets and on certain [[:Category:Classes|Classes]]
|spawn = In random locations and on certain [[:Category:Classes|classes]]
}}
}}
=The Keycard=
'''Keycards''' are items which allow the player to access different parts of the facility. All keycards have a distinct color and can be identified from a distance.
Keycards are items which allow the player to access different parts of the facility, All keycards have a distinguishable color and can be identified from a distance.


Keycards are essential if a player wants to go anywhere in the facility, as checkpoints, gates and certain doors require different clearances to enter.
Keycards are essential if a player wants to go anywhere in the facility, as checkpoints, gates, containment chambers, and certain doors and lockers require them to enter.


There are currently 12 keycards ingame.
There are currently 12 keycards ingame.


When hovering over a keycard in your inventory, a small group of squares is shown. These represent what access tier this keycard has. Any darken out square means the keycard DOES NOT have that access tier.
When hovering over a keycard in your inventory, a small group of squares are shown. These represent what the keycard can or cannot unlock, known as its access tier. Normally lit squares mean the keycard has the access tier, while dark squares mean that it doesn't.


Keycards must be equipped to be use. To equip a keycard, open your inventory by pressing {{Key Press|Tab}}, then select the keycard with {{Key Press|Left Click}}. Then go up to a door that requires a keycard and press {{Key Press|E}}.
Keycards must be equipped to be used. To equip a keycard, open your inventory by pressing {{Key Press|Tab}}, then select the keycard with {{Key Press|Left Click}}. Then go up to a door that requires a keycard and press {{Key Press|E}}.




==Which Keycards can open this==
==Access Tiers==
<br>
<br>
{|class="wikitable" style="display: inline-table;"
{|class="wikitable" style="display: inline-table;"
|-
|-
! scope="col" colspan="2"| SCP Containment
!colspan="2"|Containment Chambers
|-
|-
|[[File:914_CC.png|240px|center|thumb|SCP-914's Containment]]
|[[File:914_CC.png|240px|center|thumb|SCP-914's CC]]
||{{Keycard2|Required Access1=CC1}}
||{{Keycard2|Required Access1=CC1}}
|-
|-
|
|[[File:012_Door.png|240px|center|thumb|SCP-012's CC]]
[[File:012_Door.png|240px|center|thumb|SCP-012's Containment]]
|rowspan="2"|{{Keycard2|Required Access1=CC2}}
||{{Keycard2|Required Access1=CC2}}
|-
|-
|
|[[File:096's CC_Door.png|240px|center|thumb|SCP-096's CC]]
[[File:096's CC_Door.png|240px|center|thumb|SCP-096's Containment]]
||{{Keycard2|Required Access1=CC2}}
|-
|-
|
|[[File:079 CC.png|240px|center|thumb|SCP-079's CC]]
[[File:079 CC.png|240px|center|thumb|SCP-079's Containment]]
||{{Keycard2|Required Access1=CC3}}
||{{Keycard2|Required Access1=CC3}}
|-
|-
|
|[[File:106's CC.png|240px|center|thumb|SCP-106's CC]]
[[File:106's CC.png|240px|center|thumb|SCP-106's Containment]]
|rowspan="2"|{{Keycard2|Required Access1=CC3}}
||{{Keycard2|Required Access1=CC3}}
|-
|-
|
|[[File:SCP Item Pedestal.png|240px|center|thumb|SCP Item Pedestals]]
[[File:SCP Item Pedestal.png|240px|center|thumb|SCP Item Pedestals]]
||{{Keycard2|Required Access1=CC2|Required Access2=CA}}
|-
|-
|}
|}
{|class="wikitable" style="display: inline-table;"
{|class="wikitable" style="display: inline-table;"
|-
|-
! scope="col" colspan="2"|Armories
!colspan="2"|Armories
|-
|-
|
|[[File:LCZ Armory.png|240px|center|thumb|LCZ Armory]]
[[File:LCZ Armory.png|240px|center|thumb|LCZ Armory]]
|rowspan="2"|{{Keycard2|Required Access1=AA1}}
||{{Keycard2|Required Access1=AA1}}
|-
|-
|
|[[File:HCZ Armory.png|240px|center|thumb|HCZ Armory]]
[[File:HCZ Armory.png|240px|center|thumb|HCZ Armory]]
||{{Keycard2|Required Access1=AA1}}
|-
|-
|
|[[File:049's Armory.png|240px|center|thumb|049's Armory]]
[[File:049's Armory.png|240px|center|thumb|049's Armory]]
|rowspan="3"|{{Keycard2|Required Access1=AA2}}
||{{Keycard2|Required Access1=AA2}}
|-
|-
|
|[[File:Nuke Armory_door.png|240px|center|thumb|Nuke Armory]]
[[File:Nuke Armory_door.png|240px|center|thumb|Nuke Armory]]
||{{Keycard2|Required Access1=AA2}}
|-
|-
|
|[[File:Gun_Locker.png|240px|center|thumb|Gun Locker]]
[[File:Gun_Locker.png|240px|center|thumb|Gun Locker]]
||{{Keycard2|Required Access1=AA2}}
|-
|-
|
|[[File:Micro_HID Armory.png|240px|center|thumb|Micro HID Armory]]  
[[File:Micro_HID Armory.png|240px|center|thumb|Micro HID Armory]]  
||{{Keycard2|Required Access1=AA3}}
||{{Keycard2|Required Access1=AA3}}
|-
|-
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{|class="wikitable" style="display: inline-table;"
{|class="wikitable" style="display: inline-table;"
|-
|-
! scope="col" colspan="2"|Other  
!colspan="2"|Other  
|-
|-
|[[File:EZ_Checkpoint.png|center|thumb|All Checkpoints|240px]]
|[[File:EZ_Checkpoint.png|240px|center|thumb|Checkpoints]]
||{{Keycard2|Required Access1=CA}}
||{{Keycard2|Required Access1=CA}}
|-
|-
|
|[[File:Gate_A_door.png|240px|center|thumb|Both Gates]]
[[File:Gate_A_door.png|240px|center|thumb|Both Gates]]
||{{Keycard2|Required Access1=GA}}
||{{Keycard2|Required Access1=GA}}
|-
|-
|
|[[File:Cabients_Locker.png|240px|center|thumb|Cabinets Locker]]
[[File:Cabients_Locker.png|240px|center|thumb|Cabinets Locker]]
|rowspan="2"|{{Keycard2|Required Access1=AA2}}
||{{Keycard2|Required Access1=AA2}}
|-
|-
|
|[[File:Generators.png|240px|center|thumb|Generators]]
[[File:Generators.png|240px|center|thumb|Generators]]
||{{Keycard2|Required Access1=AA2}}
|-
|-
|
|[[File:Intercom.png|240px|center|thumb|Intercom Door]]
[[File:Intercom.png|240px|center|thumb|Intercom Door]]
||{{Keycard2|Required Access1=IA}}
||{{Keycard2|Required Access1=IA}}
|-
|-
|
|[[File:Nuke Surface.png|center|240px|thumb|Nuke Room Door on Surface]]
[[File:Nuke Surface.png|center|240px|thumb|Nuke Room Door on Surface]]
||{{Keycard2|Required Access1=NA}}
||{{Keycard2|Required Access1=NA}}
|}
|}


==Spawning==
==Spawning==
* Janitor, Scientist and Zone Manager cards can spawn in the LCZ
* Janitor, Scientist and Zone Manager cards can spawn in the LCZ.
 
* Scientist and MTF Lieutenant cards can spawn in the HCZ.
* Scientist and MTF Lieutenant cards can spawn in the HCZ
* Scientist, Zone Manager, Lieutenant and MTF Commander cards can spawn in the EZ.
 
* Scientist, Guard, MTF and the CI Device spawn on certain classes when initially spawning.
* Scientist, Zone Manager, Lieutenant and MTF Commander cards can spawn in the EZ
 
* Scientist, Guard, MTF and the CI Device spawn on certain classes when initially spawning


==Gallery==
==Gallery==

Revision as of 09:33, 2 April 2020

Keycard
File:Scientist keycard.png
Basic Information
Type Equipment (Tool)
Usage Opens keycard doors, gates, etc.
Weight Affects item pick-up time & window breaking 0.01 kg
Pick-Up Time 0.25s Unrounded value: 0.24675s
Other Information
Spawn In random locations and on certain classes
Obtainable from 914? True
Deletion % in PD Pocket Dimension Low Tier (50%) Janitor Keycard
Scientist Keycard
Zone Manager Keycard
Guard Keycard

Medium Tier (30%) Captain Keycard
Chaos Insurgency Access Device
Research Supervisor Keycard
Operative Keycard

High Tier (0%) Facility Manager Keycard
O5 Keycard
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? Not Immune Janitor Keycard
Scientist Keycard
Zone Manager Keycard
Guard Keycard

Immune Captain Keycard
Chaos Insurgency Access Device
Research Supervisor Keycard
Operative Keycard
Facility Manager Keycard
O5 Keycard
Item ID {{{ID}}}

Keycards are items which allow the player to access different parts of the facility. All keycards have a distinct color and can be identified from a distance.

Keycards are essential if a player wants to go anywhere in the facility, as checkpoints, gates, containment chambers, and certain doors and lockers require them to enter.

There are currently 12 keycards ingame.

When hovering over a keycard in your inventory, a small group of squares are shown. These represent what the keycard can or cannot unlock, known as its access tier. Normally lit squares mean the keycard has the access tier, while dark squares mean that it doesn't.

Keycards must be equipped to be used. To equip a keycard, open your inventory by pressing Tab , then select the keycard with Left Click. Then go up to a door that requires a keycard and press E.


Access Tiers


Containment Chambers
SCP-914's CC





Containment Access 1
SCP-012's CC





Containment Access 2
File:096's CC Door.png
SCP-096's CC
SCP-079's CC





Containment Access 3
SCP-106's CC





Containment Access 3
SCP Item Pedestals
Armories
LCZ Armory





Armory Access 1
HCZ Armory
049's Armory





Armory Access 2
Nuke Armory
Gun Locker
Micro HID Armory





Armory Access 3
Other
Checkpoints





Checkpoint Access
Both Gates





Gate Access
Cabinets Locker





Armory Access 2
Generators
Intercom Door





Intercom Access
Nuke Room Door on Surface





Nuke Access

Spawning

  • Janitor, Scientist and Zone Manager cards can spawn in the LCZ.
  • Scientist and MTF Lieutenant cards can spawn in the HCZ.
  • Scientist, Zone Manager, Lieutenant and MTF Commander cards can spawn in the EZ.
  • Scientist, Guard, MTF and the CI Device spawn on certain classes when initially spawning.

Gallery

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