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When hovering over a keycard in your inventory, a small group of squares is shown. These represent what access tier this keycard has. Any darken out square means the keycard DOES NOT have that access tier. | When hovering over a keycard in your inventory, a small group of squares is shown. These represent what access tier this keycard has. Any darken out square means the keycard DOES NOT have that access tier. | ||
Keycards must be equipped to be use. To equip a keycard, open your inventory with by pressing {{Key Press|Tab}}, then select the keycard with {{Key Press|Left Click}}. Then go up to a door that requires a keycard and press {{Key Press|E}}. | |||
==What Keycards are Required== | ==What Keycards are Required== |
Revision as of 21:58, 24 March 2020
Keycard | |
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File:Scientist keycard.png | |
Basic Information | |
Type | Equipment (Tool) |
Usage | Opens certain doors |
Weight Affects item pick-up time & window breaking | 0.01 kg |
Pick-Up Time | 0.25s Unrounded value: 0.24675s |
Other Information | |
Spawn | In random locations, cabinets and on certain Classes |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | Low Tier (50%) Janitor Keycard Scientist Keycard Zone Manager Keycard Guard Keycard Medium Tier (30%) Captain Keycard Chaos Insurgency Access Device Research Supervisor Keycard Operative Keycard High Tier (0%) Facility Manager Keycard O5 Keycard |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? | Not Immune Janitor Keycard Scientist Keycard Zone Manager Keycard Guard Keycard Immune Captain Keycard Chaos Insurgency Access Device Research Supervisor Keycard Operative Keycard Facility Manager Keycard O5 Keycard |
Item ID | {{{ID}}} |
The Keycard
Keycards are items which allow the player to access different parts of the facility, All keycards have a distinguishable color and can be identified from a distance.
Keycards are essential if a player wants to go anywhere in the facility, as checkpoints, gates and certain doors require different clearances to enter.
There are currently 12 keycards ingame.
When hovering over a keycard in your inventory, a small group of squares is shown. These represent what access tier this keycard has. Any darken out square means the keycard DOES NOT have that access tier.
Keycards must be equipped to be use. To equip a keycard, open your inventory with by pressing Tab ↹, then select the keycard with Left Click. Then go up to a door that requires a keycard and press E.
What Keycards are Required
SCP Containment | |
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Armories | |
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Other | |
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Spawning
- Janitor, Scientist and Zone Manager cards can spawn in the LCZ
- Scientist and MTF Lieutenant cards can spawn in the HCZ
- Scientist, Zone Manager, Lieutenant and MTF Commander cards can spawn in the EZ
- Scientist, Guard, MTF and the CI Device spawn on certain classes when initially spawning
- This page was last edited on 24 March 2020, at 21:58.
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