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=Linux Instructions (Ubuntu)= | =Linux Instructions (Ubuntu/Debian)= | ||
===Prerequisites=== | ===Prerequisites=== | ||
*An already set-up server with SSH and FTP configured | *An already set-up server with SSH and FTP configured | ||
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'''Mono''' - Framework used by Unity for a lot of things, needed to fix certain voice chat issues | '''Mono''' - Framework used by Unity for a lot of things, needed to fix certain voice chat issues | ||
*[https://www.mono-project.com/download/stable/#download-lin-ubuntu Ubuntu Instructions] | |||
*[https://www.mono-project.com/download/stable/#download-lin-debian Debian Instructions] | |||
'''tmux''' - Allows running multiple windows in a single session, in our case it used to keep the server running without having to be logged into it | '''tmux''' - Allows running multiple windows in a single session, in our case it used to keep the server running without having to be logged into it |
Revision as of 23:15, 30 April 2019
Contents
This guide takes you through the steps required to create a dedicated SCP:SL server on Windows and Linux.
Minimum Server Specifications
- 4 GB RAM
- 2 core CPU
- ~600 MB storage space
Windows Instructions
Prerequisites
- Mono (64-bit) - Framework used by Unity for a lot of things, needed to fix certain voice chat issues
- SteamCMD - Used to install and update the server
Installing the SCP:SL dedicated server with SteamCMD
SteamCMD is used to install the SCP:SL server in a specified location, this will also make it easier to update the server once there is an update.
Logging in
To be able to download the server it must be logged into into steam.
Logging in as anonymous works, but it can also be logged in into a steam account.
login anonymous
Setting install directory
To set the desired server directory/install location.
force_install_dir <directory>
- (eg. C:/SL_Server)
Installing it
To install the dedicated server the appid 996560 is used, it is the headless build of SCP:SL and will run more efficiently than if the game itself was used to host.
app_update 996560
Validating
To make sure that none of the required files are missing or corrupted.
app_update 996560 validate
(Optional) Creating an update script
A batch file can be created to have the server automatically updated when needed.
Paste the following code into a batch file and run it once the server needs an update.
steamcmd
+login anonymous
+force_install_dir <directory>
+app_update 996560
+app_update 996560 validate
+quit
Linux Instructions (Ubuntu/Debian)
Prerequisites
- An already set-up server with SSH and FTP configured
Installing components
Mono - Framework used by Unity for a lot of things, needed to fix certain voice chat issues
tmux - Allows running multiple windows in a single session, in our case it used to keep the server running without having to be logged into it
sudo apt-get install tmux
SteamCMD - Used to install and update the server
sudo apt-get install steamcmd
Creating new user
A new user will be created to be specifically used for the SL server, as using the root user is insecure.
sudo adduser scpserver
- Creates a new user with the name "scpserver"
su - scpserver
- Changes active user to "scpserver"
Installing the SCP:SL dedicated server with SteamCMD
SteamCMD is used to install the SCP:SL server in a specified location, this will also make it easier to update it once there is an update.
Opening SteamCMD
To be able to execute the commands required for the install
steamcmd
Logging in
To be able to download the server you must be logged into into steam.
Logging in as anonymous works, but you can also be logged into a steam account.
login anonymous
Setting install directory
To set the desired server directory/install location.
force_install_dir <directory>
- (eg. /home/SL_Server)
Installing it
To install the dedicated server the appid 996560 is used, it is the headless build of SCP:SL and will run more efficiently than if the game itself was used to host.
app_update 996560
Validating
To make sure that none of the required files are missing or corrupted.
app_update 996560 validate
Starting up the server
On linux starting the server is a bit different than on windows.
screen -a
- Uses screen with all capabilities when starting server
cd <directory>
- Select server directory
mono LocalAdmin.exe
- Starts up the server with LocalAdmin
Server Configuration
Main article: Server Config
After installing the server can be configured, and settings such as the server name, info tab, player count and similar can be set.
All of these settings can be changed in the config_gameplay.txt/config.txt file.
- On Windows: %AppData%\Roaming\SCP Secret Laboratory\config_gameplay.txt
- On Linux: \home\{username}\.config\SCP Secret Laboratory\config.txt
Basic Fields
server_name:
- Used to set the server name
server_ip: <IP/auto>
- Used to set the IP address used by the server, it must be a IPv4 address. If it is set to auto it will automatically choose the machine's address (used for dynamic IPs).
max_players:
- Used to set max amount of players that can be connected to the server at once.
serverinfo_pastebin_id: <pastebin ID>
- Used to set the content in the server's info tab. Pastebin ID replaced with the pastebin id on which the desired info is written. - Default: 7wV681fT
contact_email: <email>
- Used to set the contact email for verification. - This field must be manually added into the config.
Verification
The server must be verified to be visible in the Server Browser.
Before requesting verification make sure your server follows the Verified Server Rules.
Requesting Verification
Once ready send an email to [email protected] with the following info:
- The server's external IPv4 address
- The port used by the server
- If the server IP is static or dynamic
Once sent make sure to keep your server running until it is verified, the verification process is usually done within 48 hours.
- This page was last edited on 30 April 2019, at 23:15.
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