Keycard
From SCP: Secret Laboratory English Official Wiki
More actions
| Keycard | |
|---|---|
| File:Scientist keycard.png | |
| Basic Information | |
| Type | Equipment (Tool) |
| Usage | Opens certain doors |
| Weight Affects item pick-up time & window breaking | 0.01 kg |
| Pick-Up Time | 0.25s Unrounded value: 0.24675s |
| Other Information | |
| Spawn | In random locations, cabinets and on certain Classes |
| Obtainable from 914? | True |
| Deletion % in PD Pocket Dimension | Low Tier (50%) Guard Keycard Janitor Keycard Scientist Keycard Zone Manager Keycard Medium Tier (30%) Captain Keycard Chaos Insurgency Access Device Operative Keycard Private Keycard Research Supervisor Keycard High Tier (0%) Containment Engineer Keycard Facility Manager Keycard O5 Keycard Surface Access Pass |
| Disarm Immunity? Does having this item equipped make the player immune to being disarmed? | Not Immune Guard Keycard Janitor Keycard Scientist Keycard Zone Manager Keycard Immune Captain Keycard Chaos Insurgency Access Device Operative Keycard Private Keycard Research Supervisor Keycard Containment Engineer Keycard Facility Manager Keycard O5 Keycard Surface Access Pass |
The Keycard
Keycards are items which allow the player to access different parts of the facility, most cards have a distinguishable color and can be identified from a distance (Guard/Senior Guard/Cadet and Lieutenant/Commander cards are the same color).
Keycards are essential if a player wants to go anywhere in the facility, as checkpoints, gates and certain doors require different clearances to enter.
There are currently 12 keycards and 3 card types.
What Keycards are Required
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Spawning
- Janitor, Scientist and Zone Manager cards can spawn in the LCZ
- Scientist and MTF Lieutenant cards can spawn in the HCZ
- Scientist, Zone Manager, Lieutenant and MTF Commander cards can spawn in the EZ
- Scientist, Guard, MTF and the CI Device spawn on certain classes when initially spawning
















