Keycard: Difference between revisions
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* Scientist, Guard, MTF and the CI Device spawn on certain classes when initially spawning | * Scientist, Guard, MTF and the CI Device spawn on certain classes when initially spawning | ||
==Gallery== | |||
<gallery mode="nolines" widths=200px> | |||
RoughPath.png|Progressive Keycard Upgrade Path on Rough | |||
CoarsePath.png|Progressive Keycard Upgrade Path on Coarse | |||
1to1Path.png|Progressive Keycard Upgrade Path on 1:1 | |||
FinePath.png|Progressive Keycard Upgrade Path on Fine | |||
VeryFinePath.png|Progressive Keycard Upgrade Path on Very Fine | |||
MostEfficientPath.png|Most Efficient Progressive Keycard Upgrade Path | |||
</gallery> |
Revision as of 17:25, 30 March 2020
Keycard | |
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File:Scientist keycard.png | |
Basic Information | |
Type | Equipment (Tool) |
Usage | Opens certain doors |
Weight Affects item pick-up time & window breaking | 0.01 kg |
Pick-Up Time | 0.25s Unrounded value: 0.24675s |
Other Information | |
Spawn | In random locations, cabinets and on certain Classes |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | Low Tier (50%) Guard Keycard Zone Manager Keycard Scientist Keycard Janitor Keycard Medium Tier (30%) Private Keycard Chaos Insurgency Access Device Captain Keycard Research Supervisor Keycard Operative Keycard High Tier (0%) Facility Manager Keycard Containment Engineer Keycard Surface Access Pass O5 Keycard |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? | Not Immune Guard Keycard Zone Manager Keycard Scientist Keycard Janitor Keycard Immune Private Keycard Chaos Insurgency Access Device Captain Keycard Research Supervisor Keycard Operative Keycard Facility Manager Keycard Containment Engineer Keycard Surface Access Pass O5 Keycard |
The Keycard
Keycards are items which allow the player to access different parts of the facility, All keycards have a distinguishable color and can be identified from a distance.
Keycards are essential if a player wants to go anywhere in the facility, as checkpoints, gates and certain doors require different clearances to enter.
There are currently 12 keycards ingame.
When hovering over a keycard in your inventory, a small group of squares is shown. These represent what access tier this keycard has. Any darken out square means the keycard DOES NOT have that access tier.
Keycards must be equipped to be use. To equip a keycard, open your inventory by pressing Tab ↹, then select the keycard with Left Click. Then go up to a door that requires a keycard and press E.
Which Keycards can open this
SCP Containment | |
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Armories | |
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Other | |
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Spawning
- Janitor, Scientist and Zone Manager cards can spawn in the LCZ
- Scientist and MTF Lieutenant cards can spawn in the HCZ
- Scientist, Zone Manager, Lieutenant and MTF Commander cards can spawn in the EZ
- Scientist, Guard, MTF and the CI Device spawn on certain classes when initially spawning
Gallery
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Progressive Keycard Upgrade Path on Rough
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Progressive Keycard Upgrade Path on Coarse
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Progressive Keycard Upgrade Path on 1:1
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Progressive Keycard Upgrade Path on Fine
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Progressive Keycard Upgrade Path on Very Fine
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Most Efficient Progressive Keycard Upgrade Path