Keycard: Difference between revisions
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|spawn = In random locations, cabinets and on certain [[:Category:Classes|Classes]] | |spawn = In random locations, cabinets and on certain [[:Category:Classes|Classes]] | ||
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= | =The Keycard= | ||
Keycards are items which allow the player to access different parts of the facility, ''most'' cards have a distinguishable color and can be identified from a distance (Guard/Senior Guard/Cadet and Lieutenant/Commander cards are the same color). | Keycards are items which allow the player to access different parts of the facility, ''most'' cards have a distinguishable color and can be identified from a distance (Guard/Senior Guard/Cadet and Lieutenant/Commander cards are the same color). | ||
Revision as of 01:05, 6 December 2019
Keycard | |
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File:Scientist keycard.png | |
Basic Information | |
Type | Equipment (Tool) |
Usage | Opens certain doors |
Weight Affects item pick-up time & window breaking | 0.01 kg |
Pick-Up Time | 0.25s Unrounded value: 0.24675s |
Other Information | |
Spawn | In random locations, cabinets and on certain Classes |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | Low Tier (50%) Guard Keycard Zone Manager Keycard Scientist Keycard Janitor Keycard Medium Tier (30%) Private Keycard Chaos Insurgency Access Device Captain Keycard Research Supervisor Keycard Operative Keycard High Tier (0%) Facility Manager Keycard Containment Engineer Keycard Surface Access Pass O5 Keycard |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? | Not Immune Guard Keycard Zone Manager Keycard Scientist Keycard Janitor Keycard Immune Private Keycard Chaos Insurgency Access Device Captain Keycard Research Supervisor Keycard Operative Keycard Facility Manager Keycard Containment Engineer Keycard Surface Access Pass O5 Keycard |
The Keycard
Keycards are items which allow the player to access different parts of the facility, most cards have a distinguishable color and can be identified from a distance (Guard/Senior Guard/Cadet and Lieutenant/Commander cards are the same color).
Keycards are essential if a player wants to go anywhere in the facility, as checkpoints, gates and certain doors require different clearances to enter.
There are currently 12 keycards and 3 card types.
List of cards
Spawning
- Janitor, Scientist and Zone Manager cards can spawn in the LCZ
- Scientist and MTF Lieutenant cards can spawn in the HCZ
- Zone Manager, Lieutenant and MTF Commander cards can spawn in the EZ
- Scientist, Guard, MTF and the CI Device spawn on certain classes when initially spawning