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{{Structure infobox
{{Structure infobox
|image = Cabients_Locker.png
|image = WLTOpen.png
|imagesize = 250
|image_size = 300px
|spawn = [[Heavy Containment Zone|SCP-049's Armory]] or [[Heavy Containment Zone|Nuke Room Armory]]
|spawn = [[Heavy_Containment_Zone#SCP-049's Containment Area|SCP-049's Armory]] <br>[[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room Armory]]
}}
}}
The '''Weapon Locker Type 21''' is a type of [[Site-02|Structure]] found in ''SCP: Secret Laboratory''.
__TOC__
=In Game=
The Weapon Locker Type 21 is a locker that has multiple different cabinet doors. Each cabinet will contain loot, and will require different access levels to open, depending on the cabinet type.<br>
The large cabinets require {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to open and close, while the small cabinets require {{Hoverimage|{{HoverKeycard|Required Access1=AA1}}|text=Armory Access 1}} to  open and close. There is also a drawer at the bottom that can be opened without a [[Keycard]], and can contain some items as well.


==In Game==
==Location==
Cabinets Locker is a locker that has multiple different cabinet doors. <br>
One Weapon Locker Type 21 will spawn per game:
Each door will contain loot behind. It can have loot such as [[Weapon Manager Tablet|Weapon Manager Tablets]], [[Medikit|Medkits]], or the [[USP]] which will have random attachments on it.
*One will spawn in either [[Heavy_Containment_Zone#SCP-049's Containment Area|SCP-049's Armory]] or in the [[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room Armory]].


It requires {{ReqAccess2|AA M|Armory Access Tier 2|Armory Access Tier 2}}to both open and close the cabinets.
'''Possible Loot:'''<br>
<big><u>Large Cabinets</u></big><br>
Requires {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to open.<br>
The Large Cabinets contain the following loot:
{|border="1" style="border-collapse:collapse"
!colspan="2" style="border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;" |Item
!style="text-align:center;padding: 5px;background-color:#333333;"|Max Chambers
!style="text-align:center;padding: 5px;background-color:#333333;"|Chance
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|5.56x45mm|total=40-80 Rounds}}
|style="padding: 5px;text-align:center;background-color:#111111;"|3
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=7}}
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Light Armor}}
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=7}}
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Combat Armor}}
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=7}}
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Heavy Armor}}
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=7}}
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Crossvec}}
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=7}}
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|FSP-9}}
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=7}}
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|COM-18}}
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=7}}
|}
<big><u>Small Cabinets</u></big><br>
Requires {{Hoverimage|{{HoverKeycard|Required Access1=AA1}}|text=Armory Access 1}} to open.<br>
The Small Cabinets contain the following loot:
{|border="1" style="border-collapse:collapse"
!colspan="2" style="border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;" |Item
!style="text-align:center;padding: 5px;background-color:#333333;"|Max Chambers
!style="text-align:center;padding: 5px;background-color:#333333;"|Chance
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|5.56x45mm|total=40-80 Rounds}}
|style="padding: 5px;text-align:center;background-color:#111111;"|3
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=1|totalWeight=5}}
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|9x19mm|total=15-60 Rounds}}
|style="padding: 5px;text-align:center;background-color:#111111;"|3
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=5}}
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Fragmentation Grenade|total=1-2}}
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=5}}
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Flashbang Grenade|total=1-3}}
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=5}}
|}


==Location==
<big><u>Drawer</u></big><br>
One Gun Locker spawns per game. It can either spawn in SCP-049's Armory or in the Nuke Room Armory.
No Keycard is required to open.<br>
The drawer at the bottom contains the following loot:
{|border="1" style="border-collapse:collapse"
!colspan="2" style="border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;" |Item
!style="text-align:center;padding: 5px;background-color:#333333;"|Chance
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|First Aid Kit}}
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=2|totalWeight=8}}
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Painkillers|total=1-3}}
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=1|totalWeight=8}}
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Radio}}
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=1|totalWeight=8}}
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Coin|total=1-20}}
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=8}}
|}
<small>
Max Chambers shows how many times the loot can spawn in a locker. There are nine Chambers, so an item with "Max Chambers 2" can spawn up to two times throughout the locker. It does not mean how much of a item spawns in one chamber.
</small>
 
==Gallery==
<gallery mode="packed" heights=275px widths=338px>
Weapon Locker Type 21 Nuke Silo.png|A Weapon Locker Type 21 in the Alpha Warhead Silo
OldWMT21Render.png|A render of an older version of the Weapon Locker Type 21 shown as a teaser on a Q&A Stream and a Steam announcement.
</gallery>


=Trivia=
* Prior to the [[Updates/11.0.0|Parabellum]] update, each cabinet on the Weapon Locker Type 21 required a Keycard with Armory Access 2 to open.
* During development, the Weapon Locker Type 21 was called the '''Containment Type Locker Type 21''' as shown in a teaser.
**The screen was originally planned to be broken from bullet holes.
**The render shows a sticky note placed on the middle chamber, this was removed when the locker was added in game.
** The sticky note on the monitor says "Please leave all the lockers closed."
***The sticky note was brought back in the Parabellum Update and moved to the screen.


'''Loot:'''
{{Locations Navbox}}
* Ammo
*[[Flash Grenade]]
*[[Fragmentation Grenade]]
*[[Medkit]]
*[[USP]]
*[[Weapon Manager Tablet]]

Revision as of 16:52, 26 October 2022

Weapon Locker Type 21
Info
Spawn SCP-049's Armory
Nuke Room Armory


The Weapon Locker Type 21 is a type of Structure found in SCP: Secret Laboratory.

In Game

The Weapon Locker Type 21 is a locker that has multiple different cabinet doors. Each cabinet will contain loot, and will require different access levels to open, depending on the cabinet type.

The large cabinets require

Armory Access 2 Armory Access 2 

Armory Access 2

to open and close, while the small cabinets require

Armory Access 1 Armory Access 1 

Armory Access 1

to open and close. There is also a drawer at the bottom that can be opened without a Keycard, and can contain some items as well.

Location

One Weapon Locker Type 21 will spawn per game:

Possible Loot:
Large Cabinets

Requires Armory Access 2 Armory Access 2 

Armory Access 2

to open.
The Large Cabinets contain the following loot:

Item Max Chambers Chance
5.56x45mm (x40-80 Rounds) 3 14.29%
1 14.29%
2 14.29%
1 14.29%
2 14.29%
2 14.29%
1 14.29%

Small Cabinets

Requires Armory Access 1 Armory Access 1 

Armory Access 1

to open.
The Small Cabinets contain the following loot:

Item Max Chambers Chance
5.56x45mm (x40-80 Rounds) 3 40%
9x19mm (x15-60 Rounds) 3 20%
2 20%
2 20%

Drawer
No Keycard is required to open.
The drawer at the bottom contains the following loot:

Item Chance
37.5%
Painkillers (x1-3)
25%
25%
Coin (x1-20)
12.5%

Max Chambers shows how many times the loot can spawn in a locker. There are nine Chambers, so an item with "Max Chambers 2" can spawn up to two times throughout the locker. It does not mean how much of a item spawns in one chamber.

Gallery

Trivia

  • Prior to the Parabellum update, each cabinet on the Weapon Locker Type 21 required a Keycard with Armory Access 2 to open.
  • During development, the Weapon Locker Type 21 was called the Containment Type Locker Type 21 as shown in a teaser.
    • The screen was originally planned to be broken from bullet holes.
    • The render shows a sticky note placed on the middle chamber, this was removed when the locker was added in game.
    • The sticky note on the monitor says "Please leave all the lockers closed."
      • The sticky note was brought back in the Parabellum Update and moved to the screen.
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