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* Only {{Class Color|class=Conscript|nameoverride=Chaos}} and {{Class Color|class=Class-D|nameoverride=Class-Ds}} are left alive. | * Only {{Class Color|class=Conscript|nameoverride=Chaos}} and {{Class Color|class=Class-D|nameoverride=Class-Ds}} are left alive. | ||
After one of the following three | After one of the following three conditions are checked, the winner will be decided based on three factors: The amount of {{Class Color|class=Class-D|nameoverride=Class-D Escapes}}, {{Class Color|class=Scientist|nameoverride=Scientist Escapes}}, and {{Class Color|class=SCPs|nameoverride=SCPs still alive}}.<br> | ||
[[Class-D Personnel|Class-Ds]] or [[Scientist|Scientists]] that escaped while disarmed will NOT be counted towards the amount of {{Class Color|class=Class-D|nameoverride=Class-D Escapes}} or {{Class Color|class=Scientist|nameoverride=Scientist Escapes}}, despite the fact they will respawn as the opposite team. So while [[Mobile Task Force|MTF]] escorting a disarmed Class-D to the escape area will not give them points towards winning, it does prevent the Class-D from being used towards Insurgency victory, while also giving the MTF an extra teammate. | [[Class-D Personnel|Class-Ds]] or [[Scientist|Scientists]] that escaped while disarmed will NOT be counted towards the amount of {{Class Color|class=Class-D|nameoverride=Class-D Escapes}} or {{Class Color|class=Scientist|nameoverride=Scientist Escapes}}, despite the fact they will respawn as the opposite team. So while [[Mobile Task Force|MTF]] escorting a disarmed Class-D to the escape area will not give them points towards winning, it does prevent the Class-D from being used towards an Insurgency victory, while also giving the MTF an extra teammate. | ||
==Conditions Table== | ==Conditions Table== | ||
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|style="border-style: solid; border-width: 1px 0 1px 1px;border-bottom:solid 2px white;" |If {{Class Color|class=Class-D|nameoverride=Class-D Escape}} is higher than {{Class Color|class=Scientist|nameoverride=Scientist Escape}}- {{Class Color|class=Conscript|nameoverride=Insurgency Win}} (Tie Breaker) | |style="border-style: solid; border-width: 1px 0 1px 1px;border-bottom:solid 2px white;" |If {{Class Color|class=Class-D|nameoverride=Class-D Escape}} is higher than {{Class Color|class=Scientist|nameoverride=Scientist Escape}}- {{Class Color|class=Conscript|nameoverride=Insurgency Win}} (Tie Breaker) | ||
|} | |} | ||
==Victory Messages== | |||
If the {{Class Color|class=Sergeant|nameoverride=Foundation}} wins: "'''All threats to safety have been neutralized. [[Site-02]] is secure once again.'''" | |||
If the {{Class Color|class=Conscript|nameoverride=Insurgency}} wins: "'''Foundation presence has been exterminated. Operatives standing by for further orders.'''" | |||
If the {{Class Color|class=SCPs|nameoverride=SCPs}} win: "'''The escaped subjects have overrun the facility. Emergency response has been scrambled.'''" | |||
If the round ends in a {{Class Color|class=Spectator|nameoverride=Stalemate}}: "'''Site-02 is under certain control, but not without cost. The victor is undetermined.'''" | |||
=Trivia= | =Trivia= | ||
*In earlier versions of the game, the team that won at the end of a round was Class-Ds and MTF instead of Insurgency and Foundation. | *In earlier versions of the game, the team that won at the end of a round was Class-Ds and MTF instead of Insurgency and Foundation. |
Revision as of 09:43, 22 July 2022
Victory Conditions are a Mechanic in SCP: Secret Laboratory that determines when a round will end and which team will be decided as the winner.
Currently, a round will only end under the following three conditions:
- Only MTF and Scientist are left alive.
- Only Chaos and SCPs are left alive.
- Only Chaos and Class-Ds are left alive.
After one of the following three conditions are checked, the winner will be decided based on three factors: The amount of Class-D Escapes, Scientist Escapes, and SCPs still alive.
Class-Ds or Scientists that escaped while disarmed will NOT be counted towards the amount of Class-D Escapes or Scientist Escapes, despite the fact they will respawn as the opposite team. So while MTF escorting a disarmed Class-D to the escape area will not give them points towards winning, it does prevent the Class-D from being used towards an Insurgency victory, while also giving the MTF an extra teammate.
Conditions Table
Who is left? | Who Wins? |
---|---|
Only MTF and Scientist left | If Scientist Escape is higher than Class-D Escape- Foundation Win (Tie Breaker) |
If Class-D Escape is higher than Scientist Escape- Stalemate | |
Only SCPs (Chaos can also be alive) | If Scientist Escape is higher than Class-D Escape and alive SCPs - Stalemate |
If more SCPs are alive than both civilian escapes- SCP Win | |
If Class-D Escape is higher than Scientist Escape and alive SCPs- Insurgency Win (Tie Breaker) | |
Only Chaos and Class-Ds left | If Scientist Escape is higher than Class-D Escape- Stalemate |
If Class-D Escape is higher than Scientist Escape- Insurgency Win (Tie Breaker) |
Victory Messages
If the Foundation wins: "All threats to safety have been neutralized. Site-02 is secure once again."
If the Insurgency wins: "Foundation presence has been exterminated. Operatives standing by for further orders."
If the SCPs win: "The escaped subjects have overrun the facility. Emergency response has been scrambled."
If the round ends in a Stalemate: "Site-02 is under certain control, but not without cost. The victor is undetermined."
Trivia
- In earlier versions of the game, the team that won at the end of a round was Class-Ds and MTF instead of Insurgency and Foundation.
- This page was last edited on 22 July 2022, at 09:43.
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