From SCP: Secret Laboratory English Official Wiki

No edit summary
m (Changed protection level for "Victory Conditions" ([Edit=Allow only autoconfirmed users] (expires 00:10, 18 July 2022 (UTC)) [Move=Allow only autoconfirmed users] (expires 00:10, 18 July 2022 (UTC))))
(No difference)

Revision as of 02:10, 11 July 2022

Victory Conditions are a Mechanic SCP: Secret Laboratory that determines when a round will end and who will be decided as the winner. Currently, a round will only end under the following three coniditons:

  • Only MTF and Scientist are left alive.
  • Only Chaos and SCPs are left alive.
  • Only Chaos and Class-Ds are left alive.

After one of the following three conidtions are checked, the winner will be decided based on three factors: Class-D Escape, Scientist Escape and alive SCP subjects. Any Class-D or Scientist that escaped while disarmed will NOT be counted towards either Class-D Escape or Scientist Escape despite the fact they will respawn as the opposite team. So while MTF escorting a disarmed Class-D to the escape area will not give them points towards winning, it does prevent the Class-D from being used towards Insurgency Win, while giving the MTF an extra teammate.

Conditions Table

Who is left? Who Wins?
MTF and Scientist If Scientist Escape is higher than Class-D Escape- Foundation Win
If Class-D Escape is higher than Scientist Escape- Stalemate
Chaos and SCPs are left alive If Scientist Escape is higher than Class-D Escape and alive SCPs - Stalemate
If more SCPs are alive than both civilian escapes- SCP Win
If Class-D Escape is higher than Scientist Escape and alive SCPs- Insurgency Win
Chaos and Class-Ds If Scientist Escape is higher than Class-D Escape- Stalemate
If Class-D Escape is higher than Scientist Escape- Insurgency Win
Cookies help us deliver our services. By using our services, you agree to our use of cookies.