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In this example it will darken the scientist keycard but not any other keycards, as shown below | In this example it will darken the scientist keycard but not any other keycards, as shown below | ||
<br> | <br> | ||
{{Keycard|Scientist= | {{Keycard|Scientist=_darken}} | ||
<br> | <br> | ||
Simply leave a variable out if you dont want to darken it. | Simply leave a variable out if you dont want to darken it. |
Revision as of 00:22, 19 November 2019
File:Janitor icon.png File:Scientist icon.png File:MScientist icon.png
File:Guard icon.png File:SGuard icon.png File:Lieutenant icon.png
File:Owner icon.png File:CInsugency icon.png
When using this template
simply type which card you want to darken like so.
{{Keycard|Scientist=darken}}}
In this example it will darken the scientist keycard but not any other keycards, as shown below
File:Janitor icon.png File:Scientist icon darken.png File:MScientist icon.png
File:Guard icon.png File:SGuard icon.png File:Lieutenant icon.png
File:Owner icon.png File:CInsugency icon.png
Simply leave a variable out if you dont want to darken it.
The point of this template is to easily show what keycards can and cant open a door.
Cards that are darken out means it cant open said door.
Below is the list of all the things you have to type to darken an image
- Janitor
- Scientist
- Research_Supervisor
- Containment_Enginner
- Guard
- Cadet
- Lieutenant
- Commander
- Zone_Manager
- Facility_Manager
- Chaos
- O5
- This page was last edited on 19 November 2019, at 00:22.
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