From SCP: Secret Laboratory English Official Wiki
EVENT

ATTENTION! This article's topic contains information about {{{Event}}}. Scientist was removed from the game after the event ended.
This page only exist for trivia purposes now.

Scientist
File:ScientistInfoBox.png
Stats
Health 100
Faction Foundation
Spawn Gear Scientist Keycard, Medikit
Spawn Zone Light Containment Zone
Movement Speed Walk- 5.4 m/s
Sprint- 7.35 m/s
Allies Facility Guards
Nine Tailed Fox
Enemies Class-Ds
Chaos Insurgents
SCPs
Class ID {{{ID}}}


Lore

Scientist are Class C personnel who work at multiple different Foundation sites.

In Game

Scientists are one of the two human classes that spawn in the LCZ, the other being Class-Ds. Unlike Class-Ds, scientists spawn with a Scientist Keycard and a Medkit. Scientists will spawn near a random room (such as the Armoury or GR18) or a checkpoint.

In comparison to Class-Ds, scientists have the upper hand due to the card they spawn with. Because of this, scientists typically either search for SCP-914 or a weapon to defend themselves. Scientists are also outnumbered at least 2-1 by D-Class at the start of the game.

Scientists must go to the Surface Zone to escape on the Gate B side. Near where Nine Tailed Fox respawn is a door that leads to the escape zone. When a scientist goes down the ramp they will escape and respawn as a Nine Tailed Fox Scientist, dropping any items they had prior to escaping under them. This also gives NTF one Respawn Ticket.

On some servers, a Scientist escaping while disarmed will turn them into a Chaos Insurgent, this will give Chaos two Respawn Tickets, effectively giving Chaos three more teammates in that round per Scientist they let escaped while disarmed.
If a Chaos or Class-D kills a Scientist, Chaos will only get one respawn ticket.

Spawn Locations

  • Checkpoint A/B (EX A/B)
  • Near LCZ armory (##00)
  • Near the door to SCP 372’s containment chamber (GR18)
  • Near the bathroom door (WC00)

Objective

The Scientist's main objective is to escape the facility by any means possible, cooperating with NTF and Facility Guards to make it to the exit.

After escaping and respawning as a MTF Scientist, the objective is the same as any other NTF Operative; re-contain all SCPs and terminate all Class-Ds and Chaos Insurgents.

Related Achievements

Escaping as Scientist grants the For Science! achievement.
Escaping under 3 minutes grants the Escape Artist achievement.
Upgrading your card alongside a Class-D grants the Friendship achievement.
Killing an SCP as Scientist grants the If you want something done right... achievement.
Killing 50 Class-Ds as Scientist grants the They Are Just Resources... achievement.
Escaping under the effects of SCP-207 grants the High on the Wings of Caffeine achievement.
As a Class-D, killing a Scientist holding a card grants the NANI?! achievement.

Trivia

  • In older versions of the game, Scientists used to glisten as if they were covered in glitter. This has since been fixed.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.