From SCP: Secret Laboratory English Official Wiki

Revision as of 22:25, 12 April 2020 by SpammyMcJunkmail (talk | contribs) (Suggested changes.)

Scientist
File:ScientistInfoBox.png
Stats
Health 100
Faction Foundation
Spawn Gear Scientist Keycard, Medikit
Spawn Zone Light Containment Zone
Movement Speed Walk- 5.4 m/s
Sprint- 7.35 m/s
Allies Facility Guards
Nine Tailed Fox
Enemies Class-Ds
Chaos Insurgents
SCPs
Class ID {{{ID}}}


Lore

SCP Foundation personnel known as scientists or doctors are often tasked with the research and experimentation on various anomalous objects contained by the foundation known as "SCPs".

"Researcher Researchers are the scientific branch of the Foundation, drawn from the ranks of the smartest and best-trained research scientists from around the world. With specialists in every field imaginable, from chemistry and botany to more esoteric or specialized fields such as theoretical physics and xenobiology, the goal of the Foundation's research projects is to gain a better understanding of unexplained anomalies and how they operate."

"Level 2 (Restricted) Level 2 security clearances are given to security and research personnel that require direct access to information regarding anomalous objects and entities in containment. Most research staff, field agents, and containment specialists hold a Level 2 security clearance."

"Level 3 (Secret) Level 3 security clearances are given to senior security and research personnel that require in-depth data regarding the source, recovery circumstances, and long-term planning for anomalous objects and entities in containment. Most senior research staff, project managers, security officers, response team members, and Mobile Task Force operatives hold a Level 3 security clearance."

- Extracts from the Official Wiki

In Game

Scientists are one of the two human classes that spawn in the LCZ, the other being Class-Ds. Unlike Class-Ds, scientists spawn with a Scientist Keycard and a Medkit. Scientists will spawn near a random room (such as the Armoury or GR18) or a checkpoint.

In comparison to Class-Ds, scientists have the upper hand due to the card they spawn with. Because of this, scientists typically either search for SCP-914 or a weapon to defend themselves. Scientists are also outnumbered at least 2-1 by D-Class at the start of the game.

Scientists must go to the Surface Zone to escape on the Gate B side. Near where Nine Tailed Fox respawn is a door that leads to the escape zone. When a scientist goes down the ramp they will escape and respawn as a Nine Tailed Fox Scientist, dropping any items they had prior to escaping under them. This also gives NTF one Respawn Ticket.

On some servers, a Scientist escaping while disarmed will turn them into a Chaos Insurgent, this will give Chaos two Respawn Tickets, effectively giving Chaos three more teammates in that round per Scientist they let escaped while disarmed.
If a Chaos or Class-D kills a Scientist, Chaos will only get one respawn ticket.

Spawn Locations

  • Checkpoint A/B (EX A/B)
  • Near LCZ armory (##00)
  • Near the door to SCP 372’s containment chamber (GR18)
  • Near the door to SCP 914’s containment chamber (#914)
  • Near the bathroom door (WC00)

Objective

The Scientist's main objective is to escape the facility by any means possible, cooperating with NTF and Facility Guards to make it to the exit.

After escaping and respawning as a MTF Scientist, the objective is the same as any other NTF Operative; re-contain all SCPs and terminate all Class-Ds and Chaos Insurgents.

Trivia

  • In older versions of the game, Scientists used to glisten as if they were covered in glitter. This has since been fixed.
  • Scientists are often referred to as "Nerds" by the D-class
Cookies help us deliver our services. By using our services, you agree to our use of cookies.