From SCP: Secret Laboratory English Official Wiki
Scientist
Stats
Health 100
Faction Foundation
Spawn Gear Scientist Keycard, Medikit
Spawn Zone Light Containment Zone
Movement Speed Walk- 5.4 m/s
Sprint- 7.35 m/s
Allies NTF Operatives, Facility Guards
Enemies Class-Ds, Chaos Insurgents, SCPs
Class ID {{{ID}}}


Lore

SCP Foundation personnel known as scientists or doctors are often tasked with the research and experimentation on various anomalous objects contained by the foundation known as "SCPs".

"Researcher

Researchers are the scientific branch of the Foundation, drawn from the ranks of the smartest and best-trained research scientists from around the world. With specialists in every field imaginable, from chemistry and botany to more esoteric or specialized fields such as theoretical physics and xenobiology, the goal of the Foundation's research projects is to gain a better understanding of unexplained anomalies and how they operate."


"Level 2 (Restricted) Level 2 security clearances are given to security and research personnel that require direct access to information regarding anomalous objects and entities in containment. Most research staff, field agents, and containment specialists hold a Level 2 security clearance."

"Level 3 (Secret) Level 3 security clearances are given to senior security and research personnel that require in-depth data regarding the source, recovery circumstances, and long-term planning for anomalous objects and entities in containment. Most senior research staff, project managers, security officers, response team members, and Mobile Task Force operatives hold a Level 3 security clearance."

In Game

Scientists are one of the two human classes that spawn in the LCZ, the other being Class Ds. However that's where the similarities end, as Scientists spawn with a Scientist Keycard and Medkit and unlike Class-Ds, Scientists spawn near a random room or checkpoint.

In comparison to Class-Ds, Scientists have the upper hand due to the card they spawn with, but Scientist are also outnumbered at least 2-1.

As they spawn with a Scientist Keycard they can spend less time looking for a card and can instead focus on getting a gun or upgrading their card, and overall can exit the LCZ quicker.

Spawn Locations

  • Checkpoint A/B (EX A/B)
  • Near LCZ armory (##00)
  • Near the door to SCP 372’s containment chamber (GR18)
  • Near the door to SCP 914’s containment chamber (#914)
  • Near the bathroom door (WC00)

Objective

The Scientist's main objective is to escape the facility by any means possible, cooperating with NTF and Facility Guards to make it to the exit.

After escaping and respawning as a MTF Scientist, the objective is the same as any other NTF Operative; re-contain all SCPs and terminate all Class-Ds and Chaos Insurgents.

Trivia

  • In older versions of the game, Scientists used to glisten as if they were covered in glitter.
  • Scientists are often referred to as "Nerds" by the D-class
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