[[File:
.png|center|100px|link=File:.png]]Navigation
Wiki Links
No edit summary |
|||
(10 intermediate revisions by 3 users not shown) | |||
Line 8: | Line 8: | ||
|Spawn = [[Light Containment Zone]] | |Spawn = [[Light Containment Zone]] | ||
|Alies = [[Facility Guard|Facility Guards]] <br> [[Mobile Task Force|Nine Tailed Fox]] | |Alies = [[Facility Guard|Facility Guards]] <br> [[Mobile Task Force|Nine Tailed Fox]] | ||
|Enemies = | |Enemies = [[Chaos Insurgent|Chaos Insurgents]] <br> [[Class-D|Class-Ds]] <br> [[SCPs]] | ||
|OtherInformation = Class ID = 8 <br> Canon Name: Mr. Janusz | |||
}} | }} | ||
Line 14: | Line 15: | ||
'''Scientists''' are a [[Classes|civilian class]] that spawn in the [[Light Containment Zone]]. Unlike [[Class-D]]s, Scientists spawn with a [[Keycard|Scientist Keycard]] and a [[First Aid Kit]]. Scientists will spawn near a random room (such as the Armoury or GR18) or a checkpoint. | '''Scientists''' are a [[Classes|civilian class]] that spawn in the [[Light Containment Zone]]. Unlike [[Class-D]]s, Scientists spawn with a [[Keycard|Scientist Keycard]] and a [[First Aid Kit]]. Scientists will spawn near a random room (such as the Armoury or GR18) or a checkpoint. | ||
In comparison to Class-Ds, Scientists have the upper hand due to the card they spawn with. Because of this, Scientists typically either search for [[SCP-914]] or a weapon to defend themselves. Scientists are also outnumbered at least 2-1 by D-Class at the start of the game. | In comparison to Class-Ds, Scientists have the upper hand due to the card that they spawn with. Because of this, Scientists typically either search for [[SCP-914]] or a weapon to defend themselves. Scientists are also outnumbered at least 2-1 by D-Class at the start of the game. | ||
Scientists must go to the [[Surface Zone]] to escape on the Gate B side. Near where [[Mobile Task Force]] respawn is a door that leads to the escape zone. When a Scientist goes down the ramp they will escape and respawn as a Nine Tailed Fox Scientist, dropping any items they had prior to escaping under them. This also | Scientists must go to the [[Surface Zone]] to escape on the Gate B side. Near where [[Mobile Task Force]] respawn is a door that leads to the escape zone. When a Scientist goes down the ramp they will escape and respawn as a Nine Tailed Fox Scientist, dropping any items they had prior to escaping under them. This also provides NTF with one [[Respawn Tickets|Respawn Ticket]]. | ||
If the cuffed_escapee_change_team config option is set to 'true' on a server, a Scientist escaping while disarmed will then turn into a [[Chaos Insurgent]]. This will give Chaos two Respawn Tickets, effectively giving Chaos three more teammates in that round per disarmed scientist that escapes.<br> | |||
<br> | |||
==Spawn Locations== | ==Spawn Locations== | ||
{|class="wikitable" style="display: inline-table;" | |||
!Image | |||
!Room Name | |||
!Room ID | |||
!Image | |||
!Room Name | |||
!Room ID | |||
|- | |||
| style="text-align:center;" |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween CheckpointsLCZ-HCZ.png | December = Xmas CheckpointsLCZ-HCZ.png|CheckpointsLCZ-HCZ.png }}|125px]] | |||
| style="text-align:center;" |[[Light Containment Zone#LHeavy Containment Zone Checkpoints - EX-A/EX-B|LCZ/HCZ Checkpoints]] | |||
| style="text-align:center;" |'''EX A/B''' | |||
| style="text-align:center;" |[[File:LCZ Armory2.png|125px]] | |||
| style="text-align:center;" |[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] | |||
| style="text-align:center;" |'''##00''' | |||
|- | |||
| style="text-align:center;" |[[File:GR Entrance.png|125px]] | |||
| style="text-align:center;" |[[Light Containment Zone#Glass Room - GR 18|Glass Room]] | |||
| style="text-align:center;" |'''GR18''' | |||
| style="text-align:center;" |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween Bathroom.png | December = Xmas Bathroom.png|Bathroom.png }}|125px]] | |||
| style="text-align:center;" |[[Light Containment Zone#Water Closet - WC|Water Closet]] | |||
| style="text-align:center;" |'''WC00''' | |||
|} | |||
<br> | |||
== | ==Objectives== | ||
The Scientist's main objective is to escape the facility by any means possible, cooperating with NTF and Facility Guards to make it to the exit. | The Scientist's main objective is to escape the facility by any means possible, cooperating with NTF and Facility Guards to make it to the exit. | ||
After escaping and respawning as a MTF Scientist, the objective | After escaping and respawning as a MTF Scientist, the objective becomes the same as any other NTF Operative; re-contain all SCPs and terminate all Class-Ds and Chaos Insurgents. | ||
<br> | |||
==Related Achievements== | ==Related Achievements== | ||
[[Surface Zone#Escape Room|Escaping]] as Scientist grants the '''For Science!''' [[Achievements|achievement]].<br> | * [[Surface Zone#Escape Room|Escaping]] as Scientist grants the '''For Science!''' [[Achievements|achievement]].<br> | ||
Escaping under 3 minutes grants the '''Escape Artist''' achievement. <br> | * Escaping under 3 minutes grants the '''Escape Artist''' achievement. <br> | ||
[[SCP-914|Upgrading]] your card alongside a Class-D grants the '''Friendship''' achievement. <br> | * [[SCP-914|Upgrading]] your card alongside a Class-D grants the '''Friendship''' achievement. <br> | ||
Killing an SCP as Scientist grants the '''If you want something done right...''' achievement. <br> | * Killing an SCP as Scientist grants the '''If you want something done right...''' achievement. <br> | ||
Killing 50 Class-Ds as Scientist grants the '''They Are Just Resources...''' achievement. <br> | * Killing 50 Class-Ds as Scientist grants the '''They Are Just Resources...''' achievement. <br> | ||
Escaping under the effects of [[SCP-207]] grants the '''High on the Wings of Caffeine''' achievement. <br> | * Escaping under the effects of [[SCP-207]] grants the '''High on the Wings of Caffeine''' achievement. <br> | ||
As a Class-D, killing a Scientist holding a card grants the '''NANI?!''' achievement. | * As a Class-D, killing a Scientist holding a card grants the '''NANI?!''' achievement. | ||
<br> | |||
=Trivia= | =Trivia= | ||
* In older versions of the game, Scientists used to glisten as if they were covered in glitter. This has since been fixed. | * In older versions of the game, Scientists used to glisten as if they were covered in glitter. This has since been fixed. | ||
* The name | * The Scientist's name is Mr. Janusz. | ||
{{Human Navbox}} | {{Human Navbox}} |
Revision as of 12:53, 14 April 2021
Scientist | ||||
---|---|---|---|---|
[[File: .png|center|250px|link=File:.png]] | ||||
Inventory | ||||
| ||||
Stats | ||||
Health: 100 | Stamina: 20s | Jump Power: 4.9 | ||
Sneak: 1.6 m/s | Walk: 5.4 m/s m/s | Sprint: 7.35 m/s m/s | ||
Allies | Enemies | |||
Facility Guards Nine Tailed Fox |
Chaos Insurgents Class-Ds SCPs | |||
Other Information | ||||
Spawn Location: Light Containment Zone Class ID = 8 Canon Name: Mr. Janusz |
In Game
Scientists are a civilian class that spawn in the Light Containment Zone. Unlike Class-Ds, Scientists spawn with a Scientist Keycard and a First Aid Kit. Scientists will spawn near a random room (such as the Armoury or GR18) or a checkpoint.
In comparison to Class-Ds, Scientists have the upper hand due to the card that they spawn with. Because of this, Scientists typically either search for SCP-914 or a weapon to defend themselves. Scientists are also outnumbered at least 2-1 by D-Class at the start of the game.
Scientists must go to the Surface Zone to escape on the Gate B side. Near where Mobile Task Force respawn is a door that leads to the escape zone. When a Scientist goes down the ramp they will escape and respawn as a Nine Tailed Fox Scientist, dropping any items they had prior to escaping under them. This also provides NTF with one Respawn Ticket.
If the cuffed_escapee_change_team config option is set to 'true' on a server, a Scientist escaping while disarmed will then turn into a Chaos Insurgent. This will give Chaos two Respawn Tickets, effectively giving Chaos three more teammates in that round per disarmed scientist that escapes.
Spawn Locations
Image | Room Name | Room ID | Image | Room Name | Room ID |
---|---|---|---|---|---|
LCZ/HCZ Checkpoints | EX A/B | LCZ Armory | ##00 | ||
Glass Room | GR18 | Water Closet | WC00 |
Objectives
The Scientist's main objective is to escape the facility by any means possible, cooperating with NTF and Facility Guards to make it to the exit.
After escaping and respawning as a MTF Scientist, the objective becomes the same as any other NTF Operative; re-contain all SCPs and terminate all Class-Ds and Chaos Insurgents.
Related Achievements
- Escaping as Scientist grants the For Science! achievement.
- Escaping under 3 minutes grants the Escape Artist achievement.
- Upgrading your card alongside a Class-D grants the Friendship achievement.
- Killing an SCP as Scientist grants the If you want something done right... achievement.
- Killing 50 Class-Ds as Scientist grants the They Are Just Resources... achievement.
- Escaping under the effects of SCP-207 grants the High on the Wings of Caffeine achievement.
- As a Class-D, killing a Scientist holding a card grants the NANI?! achievement.
Trivia
- In older versions of the game, Scientists used to glisten as if they were covered in glitter. This has since been fixed.
- The Scientist's name is Mr. Janusz.
|
- This page was last edited on 14 April 2021, at 12:53.
- Content is available under CC BY-SA 3.0 unless otherwise noted.
- Privacy policy
- About SCP: Secret Laboratory English Official Wiki
- Disclaimers