From SCP: Secret Laboratory English Official Wiki

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{{Up Coming}}
{{Human Infobox
{{Class_infobox
|name = Scientist
|image = ScientistInfoBox.png
|MainImage = [[File:ScientistInfoBox2.png|75px|center]]
|image_size = 150
|F1MenuArt = [[File:CATSCI.png|150px|center]]
|HP = 100
|Health = 100
|faction = Foundation
|Walk = 5.4 m/s
|zone = [[Light Containment Zone]]
|Sprint = 7.35 m/s
|speed = Walk- 5.4 m/s <br> Sprint- 7.35 m/s
|Spawn = [[Light Containment Zone]]
|allies = [[Facility Guard|Facility Guards]]<br> [[Mobile Task Force|Nine Tailed Fox]]
|Alies = [[Facility Guard|Facility Guards]] <br> [[Mobile Task Force|Nine Tailed Fox]]
|enemies = [[Class-D|Class-Ds]]<br> [[Chaos Insurgent|Chaos Insurgents]]<br> [[:Category:SCPs|SCPs]]
|Enemies = [[Chaos Insurgent|Chaos Insurgents]] <br> [[Class-D|Class-Ds]] <br> [[SCPs]]
|gear = [[Keycard|Scientist Keycard]], [[Medikit]]
|OtherInformation = Class ID = 8 <br> Canon Name: Mr. Janusz
}}
}}
=Lore=
''Scientists are Site-02 Personnel who are brought in from other containment sites to research SCPs currently contained within the facility''
''For safety reasons, all Science Personnel within the site generally work within Light Containment Zone to distance themselves away from more dangerous SCPs such as [[SCP-939]] and [[SCP-106]].''


''In the event of a containment breach, Science personnel are equipped with standard issue [[Medkit|Emergency Medkits]] to heal possible wounds during their escape. As another safety procaution, personnel are trained to handle small fire arms such as pistols in case they are ever needed.''
=In Game=
''Scientists who escape the facility during a containment breach are to provide valuable Intel to MTF Scientist Groups on the situation, where they are then brought in to facilitate the containment on escaped SCPs.''
'''Scientists''' are a [[Classes|civilian class]] that spawn in the [[Light Containment Zone]]. Unlike [[Class-D]]s, Scientists spawn with a [[Keycard|Scientist Keycard]] and a [[First Aid Kit]]. Scientists will spawn near a random room (such as the Armoury or GR18) or a checkpoint.


=In Game=
In comparison to Class-Ds, Scientists have the upper hand due to the card that they spawn with. Because of this, Scientists typically either search for [[SCP-914]] or a weapon to defend themselves. Scientists are also outnumbered at least 2-1 by D-Class at the start of the game.
'''Scientists''' are one of the two human classes that spawn in the LCZ, the other being [[Class-D|Class-Ds]]. Unlike Class-Ds, scientists spawn with a [[Keycard|Scientist Keycard]] and a [[Medikit|Medkit]]. Scientists will spawn near a random room (such as the Armoury or GR18) or a checkpoint.


In comparison to Class-Ds, scientists have the upper hand due to the card they spawn with. Because of this, scientists typically either search for [[SCP-914]] or a weapon to defend themselves. Scientists are also outnumbered at least 2-1 by D-Class at the start of the game.
Scientists must go to the [[Surface Zone]] to escape on the Gate B side. Near where [[Mobile Task Force]] respawn is a door that leads to the escape zone. When a Scientist goes down the ramp they will escape and respawn as a Nine Tailed Fox Scientist, dropping any items they had prior to escaping under them. This also provides NTF with one [[Respawn Tickets|Respawn Ticket]].


Scientists must go to the [[Surface Zone]] to escape on the Gate B side. Near where [[Mobile Task Force|Nine Tailed Fox]] respawn is a door that leads to the escape zone. When a scientist goes down the ramp they will escape and respawn as a Nine Tailed Fox Scientist, dropping any items they had prior to escaping under them. This also gives NTF one [[Respawn Tickets|Respawn Ticket]].
If the cuffed_escapee_change_team config option is set to 'true' on a server, a Scientist escaping while disarmed will then turn into a [[Chaos Insurgent]]. This will give Chaos two Respawn Tickets, effectively giving Chaos three more teammates in that round per disarmed scientist that escapes.<br>
<br>


On some servers, a Scientist escaping while disarmed will turn them into a [[Chaos Insurgent]], this will give Chaos two [[Respawn Tickets]], effectively giving Chaos three more teammates in that round per Scientist they let escaped while disarmed.<br>
If a Chaos or Class-D kills a Scientist, Chaos will only get one respawn ticket.
==Spawn Locations==
==Spawn Locations==
* Checkpoint A/B (EX A/B)
{|class="wikitable" style="display: inline-table;"
* Near LCZ armory (##00)
!Image
* Near the door to SCP 372’s containment chamber (GR18)
!Room Name
* Near the bathroom door (WC00)
!Room ID
!Image
!Room Name
!Room ID
|-
| style="text-align:center;" |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween CheckpointsLCZ-HCZ.png | December = Xmas CheckpointsLCZ-HCZ.png|CheckpointsLCZ-HCZ.png }}|125px]]
| style="text-align:center;" |[[Light Containment Zone#LHeavy Containment Zone Checkpoints - EX-A/EX-B|LCZ/HCZ Checkpoints]]
| style="text-align:center;" |'''EX A/B'''
| style="text-align:center;" |[[File:LCZ Armory2.png|125px]]
| style="text-align:center;" |[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]
| style="text-align:center;" |'''##00'''
|-
| style="text-align:center;" |[[File:GR Entrance.png|125px]]
| style="text-align:center;" |[[Light Containment Zone#Glass Room - GR 18|Glass Room]]
| style="text-align:center;" |'''GR18'''
| style="text-align:center;" |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween Bathroom.png | December = Xmas Bathroom.png|Bathroom.png }}|125px]]
| style="text-align:center;" |[[Light Containment Zone#Water Closet - WC|Water Closet]]
| style="text-align:center;" |'''WC00'''
|}
<br>


==Objective==
==Objectives==
The Scientist's main objective is to escape the facility by any means possible, cooperating with NTF and Facility Guards to make it to the exit.
The Scientist's main objective is to escape the facility by any means possible, cooperating with NTF and Facility Guards to make it to the exit.


After escaping and respawning as a MTF Scientist, the objective is the same as any other NTF Operative; re-contain all SCPs and terminate all Class-Ds and Chaos Insurgents.
After escaping and respawning as a MTF Scientist, the objective becomes the same as any other NTF Operative; re-contain all SCPs and terminate all Class-Ds and Chaos Insurgents.
<br>
 


==Related Achievements==
==Related Achievements==
[[Surface Zone#Escape Room|Escaping]] as Scientist grants the '''For Science!''' [[Achievements|achievement]].<br>
* [[Surface Zone#Escape Room|Escaping]] as Scientist grants the '''For Science!''' [[Achievements|achievement]].<br>
Escaping under 3 minutes grants the '''Escape Artist''' achievement. <br>
* Escaping under 3 minutes grants the '''Escape Artist''' achievement. <br>
[[SCP-914|Upgrading]] your card alongside a Class-D grants the '''Friendship''' achievement. <br>
* [[SCP-914|Upgrading]] your card alongside a Class-D grants the '''Friendship''' achievement. <br>
Killing an SCP as Scientist grants the '''If you want something done right...''' achievement. <br>
* Killing an SCP as Scientist grants the '''If you want something done right...''' achievement. <br>
Killing 50 Class-Ds as Scientist grants the '''They Are Just Resources...''' achievement. <br>
* Killing 50 Class-Ds as Scientist grants the '''They Are Just Resources...''' achievement. <br>
Escaping under the effects of [[SCP-207]] grants the '''High on the Wings of Caffeine''' achievement. <br>
* Escaping under the effects of [[SCP-207]] grants the '''High on the Wings of Caffeine''' achievement. <br>
As a Class-D, killing a Scientist holding a card grants the '''NANI?!''' achievement.
* As a Class-D, killing a Scientist holding a card grants the '''NANI?!''' achievement.
<br>


=Trivia=
=Trivia=
* In older versions of the game, Scientists used to glisten as if they were covered in glitter. This has since been fixed.
* In older versions of the game, Scientists used to glisten as if they were covered in glitter. This has since been fixed.
* The Scientist's name is Mr. Janusz.
{{Human Navbox}}

Revision as of 11:53, 14 April 2021

Scientist

[[File:

.png|center|100px|link=File:
.png]]

[[File:

.png|center|250px|link=File:
.png]]

Inventory
Stats
Health: 100 Stamina: 20s Jump Power: 4.9
Sneak: 1.6 m/s Walk: 5.4 m/s m/s Sprint: 7.35 m/s m/s
Allies Enemies
Facility Guards
Nine Tailed Fox
Chaos Insurgents
Class-Ds
SCPs
Other Information
Spawn Location: Light Containment Zone
Class ID = 8
Canon Name: Mr. Janusz


In Game

Scientists are a civilian class that spawn in the Light Containment Zone. Unlike Class-Ds, Scientists spawn with a Scientist Keycard and a First Aid Kit. Scientists will spawn near a random room (such as the Armoury or GR18) or a checkpoint.

In comparison to Class-Ds, Scientists have the upper hand due to the card that they spawn with. Because of this, Scientists typically either search for SCP-914 or a weapon to defend themselves. Scientists are also outnumbered at least 2-1 by D-Class at the start of the game.

Scientists must go to the Surface Zone to escape on the Gate B side. Near where Mobile Task Force respawn is a door that leads to the escape zone. When a Scientist goes down the ramp they will escape and respawn as a Nine Tailed Fox Scientist, dropping any items they had prior to escaping under them. This also provides NTF with one Respawn Ticket.

If the cuffed_escapee_change_team config option is set to 'true' on a server, a Scientist escaping while disarmed will then turn into a Chaos Insurgent. This will give Chaos two Respawn Tickets, effectively giving Chaos three more teammates in that round per disarmed scientist that escapes.

Spawn Locations

Image Room Name Room ID Image Room Name Room ID
LCZ/HCZ Checkpoints EX A/B LCZ Armory ##00
Glass Room GR18 Water Closet WC00


Objectives

The Scientist's main objective is to escape the facility by any means possible, cooperating with NTF and Facility Guards to make it to the exit.

After escaping and respawning as a MTF Scientist, the objective becomes the same as any other NTF Operative; re-contain all SCPs and terminate all Class-Ds and Chaos Insurgents.


Related Achievements

  • Escaping as Scientist grants the For Science! achievement.
  • Escaping under 3 minutes grants the Escape Artist achievement.
  • Upgrading your card alongside a Class-D grants the Friendship achievement.
  • Killing an SCP as Scientist grants the If you want something done right... achievement.
  • Killing 50 Class-Ds as Scientist grants the They Are Just Resources... achievement.
  • Escaping under the effects of SCP-207 grants the High on the Wings of Caffeine achievement.
  • As a Class-D, killing a Scientist holding a card grants the NANI?! achievement.


Trivia

  • In older versions of the game, Scientists used to glisten as if they were covered in glitter. This has since been fixed.
  • The Scientist's name is Mr. Janusz.
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