From SCP: Secret Laboratory English Official Wiki

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{{Class_infobox
{{Human Infobox
|image = ScientistInfoBox.png
|name = Scientist
|image_size = 150
|MainImage = [[File:ScientistInfoBox2.png|75px|center]]
|HP = 100
|F1MenuArt = [[File:CATSCI.png|150px|center]]
|faction = Foundation
|Health = 100
|zone = [[Light Containment Zone]]
|Walk = 5.4 m/s
|speed = Walk- 5.4 m/s <br> Sprint- 7.35 m/s
|Sprint = 7.35 m/s
|allies = [[Facility Guard|Facility Guards]]<br> [[Mobile Task Force|Nine Tailed Fox]]
|Spawn = [[Light Containment Zone]]
|enemies = [[Class-D|Class-Ds]]<br> [[Chaos Insurgent|Chaos Insurgents]]<br> [[:Category:SCPs|SCPs]]
|Alies = [[Facility Guard|Facility Guards]] <br> [[Mobile Task Force|Nine Tailed Fox]]
|gear = [[Keycard|Scientist Keycard]], [[Medikit]]
|Enemies = [[Chaos Insurgent|Chaos Insurgents]] <br> [[Class-D|Class-Ds]] <br> [[SCPs]]
|OtherInformation = Class ID = 8 <br> Canon Name: Mr. Janusz
}}
}}
=Lore=
''SCP Foundation personnel known as scientists or doctors are often tasked with the research and experimentation on various anomalous objects contained by the foundation known as "SCPs".''


''"Researcher''
=In Game=
''Researchers are the scientific branch of the Foundation, drawn from the ranks of the smartest and best-trained research scientists from around the world. With specialists in every field imaginable, from chemistry and botany to more esoteric or specialized fields such as theoretical physics and xenobiology, the goal of the Foundation's research projects is to gain a better understanding of unexplained anomalies and how they operate."''
'''Scientists''' are a [[Classes|civilian class]] that spawn in the [[Light Containment Zone]]. Unlike [[Class-D]]s, Scientists spawn with a [[Keycard|Scientist Keycard]] and a [[First Aid Kit]]. Scientists will spawn near a random room (such as the Armoury or GR18) or a checkpoint.


''"Level 2 (Restricted)
In comparison to Class-Ds, Scientists have the upper hand due to the card that they spawn with. Because of this, Scientists typically either search for [[SCP-914]] or a weapon to defend themselves. Scientists are also outnumbered at least 2-1 by D-Class at the start of the game.
Level 2 security clearances are given to security and research personnel that require direct access to information regarding anomalous objects and entities in containment. Most research staff, field agents, and containment specialists hold a Level 2 security clearance."''


''"Level 3 (Secret)
Scientists must go to the [[Surface Zone]] to escape on the Gate B side. Near where [[Mobile Task Force]] respawn is a door that leads to the escape zone. When a Scientist goes down the ramp they will escape and respawn as a Nine Tailed Fox Scientist, dropping any items they had prior to escaping under them. This also provides NTF with one [[Respawn Tickets|Respawn Ticket]].
''Level 3 security clearances are given to senior security and research personnel that require in-depth data regarding the source, recovery circumstances, and long-term planning for anomalous objects and entities in containment. Most senior research staff, project managers, security officers, response team members, and Mobile Task Force operatives hold a Level 3 security clearance."''


- Extracts from the Official Wiki
If the cuffed_escapee_change_team config option is set to 'true' on a server, a Scientist escaping while disarmed will then turn into a [[Chaos Insurgent]]. This will give Chaos two Respawn Tickets, effectively giving Chaos three more teammates in that round per disarmed scientist that escapes.<br>
<br>


=In Game=
==Spawn Locations==
'''Scientists''' are one of the two human classes that spawn in the LCZ, the other being [[Class-D|Class-Ds]]. Unlike Class-Ds, scientists spawn with a [[Keycard|Scientist Keycard]] and a [[Medikit|Medkit]]. Scientists will spawn near a random room (such as the Armoury or GR18) or a checkpoint.
{|class="wikitable" style="display: inline-table;"
!Image
!Room Name
!Room ID
!Image
!Room Name
!Room ID
|-
| style="text-align:center;" |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween CheckpointsLCZ-HCZ.png | December = Xmas CheckpointsLCZ-HCZ.png|CheckpointsLCZ-HCZ.png }}|125px]]
| style="text-align:center;" |[[Light Containment Zone#LHeavy Containment Zone Checkpoints - EX-A/EX-B|LCZ/HCZ Checkpoints]]
| style="text-align:center;" |'''EX A/B'''
| style="text-align:center;" |[[File:LCZ Armory2.png|125px]]
| style="text-align:center;" |[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]
| style="text-align:center;" |'''##00'''
|-
| style="text-align:center;" |[[File:GR Entrance.png|125px]]
| style="text-align:center;" |[[Light Containment Zone#Glass Room - GR 18|Glass Room]]
| style="text-align:center;" |'''GR18'''
| style="text-align:center;" |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween Bathroom.png | December = Xmas Bathroom.png|Bathroom.png }}|125px]]
| style="text-align:center;" |[[Light Containment Zone#Water Closet - WC|Water Closet]]
| style="text-align:center;" |'''WC00'''
|}
<br>


In comparison to Class-Ds, scientists have the upper hand due to the card they spawn with. Because of this, scientists typically either search for [[SCP-914]] or a weapon to defend themselves. Scientists are also outnumbered at least 2-1 by D-Class at the start of the game.
==Objectives==
The Scientist's main objective is to escape the facility by any means possible, cooperating with NTF and Facility Guards to make it to the exit.


Scientists must go to the [[Surface Zone]] to escape on the Gate B side. Near where [[Mobile Task Force|Nine Tailed Fox]] respawn is a door that leads to the escape zone. When a scientist goes down the ramp they will escape and respawn as a Nine Tailed Fox Scientist, dropping any items they had prior to escaping under them. This also gives NTF one [[Respawn Tickets|Respawn Ticket]].
After escaping and respawning as a MTF Scientist, the objective becomes the same as any other NTF Operative; re-contain all SCPs and terminate all Class-Ds and Chaos Insurgents.
<br>


On some servers, a Scientist escaping while disarmed will turn them into a [[Chaos Insurgent]], this will give Chaos two [[Respawn Tickets]], effectively giving Chaos three more teammates in that round per Scientist they let escaped while disarmed.<br>
If a Chaos or Class-D kills a Scientist, Chaos will only get one respawn ticket.
==Spawn Locations==
* Checkpoint A/B (EX A/B)
* Near LCZ armory (##00)
* Near the door to SCP 372’s containment chamber (GR18)
* Near the door to SCP 914’s containment chamber (#914)
* Near the bathroom door (WC00)
==Objective==
The Scientist's main objective is to escape the facility by any means possible, cooperating with NTF and Facility Guards to make it to the exit.


After escaping and respawning as a MTF Scientist, the objective is the same as any other NTF Operative; re-contain all SCPs and terminate all Class-Ds and Chaos Insurgents.
==Related Achievements==
* [[Surface Zone#Escape Room|Escaping]] as Scientist grants the '''For Science!''' [[Achievements|achievement]].<br>
* Escaping under 3 minutes grants the '''Escape Artist''' achievement. <br>
* [[SCP-914|Upgrading]] your card alongside a Class-D grants the '''Friendship''' achievement. <br>
* Killing an SCP as Scientist grants the '''If you want something done right...''' achievement. <br>
* Killing 50 Class-Ds as Scientist grants the '''They Are Just Resources...''' achievement. <br>
* Escaping under the effects of [[SCP-207]] grants the '''High on the Wings of Caffeine''' achievement. <br>
* As a Class-D, killing a Scientist holding a card grants the '''NANI?!''' achievement.
<br>


=Trivia=
=Trivia=
* In older versions of the game, Scientists used to glisten as if they were covered in glitter. This has since been fixed.
* In older versions of the game, Scientists used to glisten as if they were covered in glitter. This has since been fixed.
* Scientists are often referred to as "Nerds" by the D-class
* The Scientist's name is Mr. Janusz.
{{Human Navbox}}

Revision as of 11:53, 14 April 2021

Scientist

[[File:

.png|center|100px|link=File:
.png]]

[[File:

.png|center|250px|link=File:
.png]]

Inventory
Stats
Health: 100 Stamina: 20s Jump Power: 4.9
Sneak: 1.6 m/s Walk: 5.4 m/s m/s Sprint: 7.35 m/s m/s
Allies Enemies
Facility Guards
Nine Tailed Fox
Chaos Insurgents
Class-Ds
SCPs
Other Information
Spawn Location: Light Containment Zone
Class ID = 8
Canon Name: Mr. Janusz


In Game

Scientists are a civilian class that spawn in the Light Containment Zone. Unlike Class-Ds, Scientists spawn with a Scientist Keycard and a First Aid Kit. Scientists will spawn near a random room (such as the Armoury or GR18) or a checkpoint.

In comparison to Class-Ds, Scientists have the upper hand due to the card that they spawn with. Because of this, Scientists typically either search for SCP-914 or a weapon to defend themselves. Scientists are also outnumbered at least 2-1 by D-Class at the start of the game.

Scientists must go to the Surface Zone to escape on the Gate B side. Near where Mobile Task Force respawn is a door that leads to the escape zone. When a Scientist goes down the ramp they will escape and respawn as a Nine Tailed Fox Scientist, dropping any items they had prior to escaping under them. This also provides NTF with one Respawn Ticket.

If the cuffed_escapee_change_team config option is set to 'true' on a server, a Scientist escaping while disarmed will then turn into a Chaos Insurgent. This will give Chaos two Respawn Tickets, effectively giving Chaos three more teammates in that round per disarmed scientist that escapes.

Spawn Locations

Image Room Name Room ID Image Room Name Room ID
LCZ/HCZ Checkpoints EX A/B LCZ Armory ##00
Glass Room GR18 Water Closet WC00


Objectives

The Scientist's main objective is to escape the facility by any means possible, cooperating with NTF and Facility Guards to make it to the exit.

After escaping and respawning as a MTF Scientist, the objective becomes the same as any other NTF Operative; re-contain all SCPs and terminate all Class-Ds and Chaos Insurgents.


Related Achievements

  • Escaping as Scientist grants the For Science! achievement.
  • Escaping under 3 minutes grants the Escape Artist achievement.
  • Upgrading your card alongside a Class-D grants the Friendship achievement.
  • Killing an SCP as Scientist grants the If you want something done right... achievement.
  • Killing 50 Class-Ds as Scientist grants the They Are Just Resources... achievement.
  • Escaping under the effects of SCP-207 grants the High on the Wings of Caffeine achievement.
  • As a Class-D, killing a Scientist holding a card grants the NANI?! achievement.


Trivia

  • In older versions of the game, Scientists used to glisten as if they were covered in glitter. This has since been fixed.
  • The Scientist's name is Mr. Janusz.
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