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{{Class_infobox
{{Human Infobox
|image = ScientistInfoBox2.png
|name = Scientist
|image_size = 150
|MainImage = [[File:ScientistRender.png|80px|center]]
|HP = 100
|F1MenuArt = [[File:CATSCI.png|150px|center]]
|faction = Foundation
|Health = 100
|zone = [[Light Containment Zone]]
|Walk = 5.4
|speed = Walk- 5.4 m/s <br> Sprint- 7.35 m/s
|Sprint = 7.35
|allies = [[Facility Guard|Facility Guards]]<br> [[Mobile Task Force|Nine Tailed Fox]]
|humantype = civilian
|enemies = [[Class-D|Class-Ds]]<br> [[Chaos Insurgent|Chaos Insurgents]]<br> [[:Category:SCPs|SCPs]]
|Spawn = [[Light Containment Zone]]
|gear = [[Keycard|Scientist Keycard]], [[First Aid Kit]]
|Alies = [[Facility Guard|Facility Guards]] <br> [[Mobile Task Force]]
|ID = 6
|Enemies = [[Chaos Insurgent|Chaos Insurgents]] <br> [[Class-D Personnel|Class-Ds]] <br> [[SCPs]]
|OtherInformation = Class ID: 6<br> Class Colors: {{Class Color|class=Scientist|displayhex=true}}
}}
}}
=Lore=
'''Scientists''' are a [[Humans|civilian class]] that spawn in [[Light Containment Zone]]. Their goal is to get to the [[Surface Zone|Surface]] and escape.
''Scientists are Site-02 Personnel who are brought in from other containment sites to research SCPs currently contained within the facility''
__TOC__
''For safety reasons, all Science Personnel within the site generally work within Light Containment Zone to distance themselves away from more dangerous SCPs such as [[SCP-939]] and [[SCP-106]].''
=In Game=
At the start of a round, Scientists will spawn near a random room in Light Containment Zone. They will spawn with a [[Keycard|Scientist Keycard]] and a [[First Aid Kit]].<br>


''In the event of a containment breach, Science personnel are equipped with standard issue [[Medkit|Emergency Medkits]] to heal possible wounds during their escape. As another safety procaution, personnel are trained to handle small fire arms such as [[COM-15|pistols]] in case they are ever needed.''
Scientists usually have the upper hand compared to [[Class-D Personnel|Class-Ds]] due to the Keycard that they spawn with, and their relationship to Foundation Military classes (mainly [[Facility Guard|Facility Guards]]). However, Class-Ds outnumber Scientists by a 2-1 ratio at the start of a round.<br>
''Scientists who escape the facility during a containment breach are to provide valuable Intel to MTF Scientist Groups on the situation, where they are then brought in to facilitate the containment on escaped SCPs.''
Because of this, Scientists should typically either search for [[SCP-914]], or a [[Weapons|Weapon]] to defend themselves.  


=In Game=
A Scientist's goal is to get to the [[Surface Zone|Surface]], and escape, which will respawn them as a [[Mobile Task Force|MTF Specialist]]. This will also give the MTF one [[Respawn Tickets|Respawn Ticket]], allowing for one more MTF to spawn during that round.<br>
'''Scientists''' are one of the two human classes that spawn in the LCZ, the other being [[Class-D|Class-Ds]]. Unlike Class-Ds, scientists spawn with a [[Keycard|Scientist Keycard]] and a [[First Aid Kit]]. Scientists will spawn near a random room (such as the Armoury or GR18) or a checkpoint.
A Scientist escaping while disarmed will respawn as a [[Chaos Insurgent|Chaos Conscript]]. This also gives the Chaos two Respawn Tickets, giving them three more teammates in that round per disarmed Scientist that escapes (This can be disabled by changing the server setting cuffed_escapee_change_team to false).


In comparison to Class-Ds, scientists have the upper hand due to the card they spawn with. Because of this, scientists typically either search for [[SCP-914]] or a weapon to defend themselves. Scientists are also outnumbered at least 2-1 by D-Class at the start of the game.
Scientists win alongside Foundation forces with a "<font color= #0000ae>Foundation Victory</font>" if the amount of Scientist escapes is higher than the amount of D-Class escapes, and all other classes are dead.


Scientists must go to the [[Surface Zone]] to escape on the Gate B side. Near where [[Mobile Task Force|Nine Tailed Fox]] respawn is a door that leads to the escape zone. When a scientist goes down the ramp they will escape and respawn as a Nine Tailed Fox Scientist, dropping any items they had prior to escaping under them. This also gives NTF one [[Respawn Tickets|Respawn Ticket]].
If the cuffed_escapee_change_team config option is set to true on a server, a Scientist escaping while disarmed will turn them into a [[Chaos Insurgent]], this will give Chaos two Respawn Tickets, effectively giving Chaos three more teammates in that round per Scientist they let escaped while disarmed.<br>
If a Chaos or Class-D kills a Scientist, Chaos will only get one respawn ticket.
==Spawn Locations==
==Spawn Locations==
* Checkpoint A/B (EX A/B)
{|class="wikitable" style="display: inline-table;"
* Near LCZ armory (##00)
!Image
* Near the door to SCP 372’s containment chamber (GR18)
!Room Name
* Near the bathroom door (WC00)
!Room ID
 
!Image
==Objective==
!Room Name
The Scientist's main objective is to escape the facility by any means possible, cooperating with NTF and Facility Guards to make it to the exit.
!Room ID
 
|-
After escaping and respawning as a MTF Scientist, the objective is the same as any other NTF Operative; re-contain all SCPs and terminate all Class-Ds and Chaos Insurgents.
| style="text-align:center;" |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween CheckpointsLCZ-HCZ.png | December = Xmas CheckpointsLCZ-HCZ.png|EXEntrance.png }}|125px]]
| style="text-align:center;" |[[Light Containment Zone#LHeavy Containment Zone Checkpoints - EX-A/EX-B|LCZ/HCZ Checkpoints]]
| style="text-align:center;" |'''EX A/B'''
| style="text-align:center;" |[[File:00Entrance.png|125px]]
| style="text-align:center;" |[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]
| style="text-align:center;" |'''##00'''
|-
| style="text-align:center;" |[[File:GR18Entrance.png|125px]]
| style="text-align:center;" |[[Light Containment Zone#Glass Room - GR 18|Glass Room]]
| style="text-align:center;" |'''GR18'''
| style="text-align:center;" |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween Bathroom.png | December = Xmas Bathroom.png|WCHallway.png }}|125px]]
| style="text-align:center;" |[[Light Containment Zone#Water Closet - WC|Water Closet]]
| style="text-align:center;" |'''WC00'''
|}
<br>


==Related Achievements==
==Related Achievements==
[[Surface Zone#Escape Room|Escaping]] as Scientist grants the '''For Science!''' [[Achievements|achievement]].<br>
* [[Surface Zone#Escape Room|Escaping]] as a Scientist grants the '''For Science!''' [[Achievements|achievement]].<br>
Escaping under 3 minutes grants the '''Escape Artist''' achievement. <br>
* Escaping under 3 minutes grants the '''Escape Artist''' achievement. <br>
[[SCP-914|Upgrading]] your card alongside a Class-D grants the '''Friendship''' achievement. <br>
* Upgrading your card alongside a Class-D grants the '''Friendship''' achievement. <br>
Killing an SCP as Scientist grants the '''If you want something done right...''' achievement. <br>
* Killing an [[SCPs|SCP]] as a Scientist grants the '''If you want something done right...''' achievement. <br>
Killing 50 Class-Ds as Scientist grants the '''They Are Just Resources...''' achievement. <br>
* Killing 50 Class-Ds as Scientist grants the '''They Are Just Resources...''' achievement. <br>
Escaping under the effects of [[SCP-207]] grants the '''High on the Wings of Caffeine''' achievement. <br>
* Escaping under the effects of [[SCP-207]] grants the '''High on the Wings of Caffeine''' achievement. <br>
As a Class-D, killing a Scientist holding a card grants the '''NANI?!''' achievement.
* As a Class-D, killing a Scientist holding a card grants the '''NANI?!''' achievement.
<br>


=Trivia=
=Trivia=
* There are two female Scientists models and another male model not used in the game.
* In older versions of the game, Scientists used to glisten as if they were covered in glitter. This has since been fixed.
* In older versions of the game, Scientists used to glisten as if they were covered in glitter. This has since been fixed.
* The current Scientist model was named "Mr. Janusz" by viewers of a 2017 early game development stream.
**While originally considered to be the scientist's real name, it is no longer considered canon.
{{Human Navbox}}
{{Human Navbox}}

Revision as of 17:33, 16 September 2022

Scientist

[[File:

.png|center|100px|link=File:
.png]]

[[File:

.png|center|250px|link=File:
.png]]

Inventory
Stats
Health: 100 Stamina: 20s Jump Power: 4.9
Sneak: 1.6 m/s Walk: 5.4 m/s Sprint: 7.35 m/s
Allies Enemies
Facility Guards
Mobile Task Force
Chaos Insurgents
Class-Ds
SCPs
Other Information
Spawn Location: Light Containment Zone
Class ID: 6
Class Colors: FFFF7C

Scientists are a civilian class that spawn in Light Containment Zone. Their goal is to get to the Surface and escape.

In Game

At the start of a round, Scientists will spawn near a random room in Light Containment Zone. They will spawn with a Scientist Keycard and a First Aid Kit.

Scientists usually have the upper hand compared to Class-Ds due to the Keycard that they spawn with, and their relationship to Foundation Military classes (mainly Facility Guards). However, Class-Ds outnumber Scientists by a 2-1 ratio at the start of a round.
Because of this, Scientists should typically either search for SCP-914, or a Weapon to defend themselves.

A Scientist's goal is to get to the Surface, and escape, which will respawn them as a MTF Specialist. This will also give the MTF one Respawn Ticket, allowing for one more MTF to spawn during that round.
A Scientist escaping while disarmed will respawn as a Chaos Conscript. This also gives the Chaos two Respawn Tickets, giving them three more teammates in that round per disarmed Scientist that escapes (This can be disabled by changing the server setting cuffed_escapee_change_team to false).

Scientists win alongside Foundation forces with a "Foundation Victory" if the amount of Scientist escapes is higher than the amount of D-Class escapes, and all other classes are dead.

Spawn Locations

Image Room Name Room ID Image Room Name Room ID
LCZ/HCZ Checkpoints EX A/B LCZ Armory ##00
Glass Room GR18 Water Closet WC00


Related Achievements

  • Escaping as a Scientist grants the For Science! achievement.
  • Escaping under 3 minutes grants the Escape Artist achievement.
  • Upgrading your card alongside a Class-D grants the Friendship achievement.
  • Killing an SCP as a Scientist grants the If you want something done right... achievement.
  • Killing 50 Class-Ds as Scientist grants the They Are Just Resources... achievement.
  • Escaping under the effects of SCP-207 grants the High on the Wings of Caffeine achievement.
  • As a Class-D, killing a Scientist holding a card grants the NANI?! achievement.


Trivia

  • There are two female Scientists models and another male model not used in the game.
  • In older versions of the game, Scientists used to glisten as if they were covered in glitter. This has since been fixed.
  • The current Scientist model was named "Mr. Janusz" by viewers of a 2017 early game development stream.
    • While originally considered to be the scientist's real name, it is no longer considered canon.
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