From SCP: Secret Laboratory English Official Wiki

All SCP-914's item outputs

Main article: SCP-914

The following are charts showing every possible outcome for upgrading items in SCP-914. For a linear upgrade chart for keycards. Check the gallery section of the Keycard page.
By default, items can only be upgraded by dropping them in the Input Booth, but servers can change this via config to upgrade any item a player is currently holding, or all items in their inventory.

It should be noted that servers can use plugins to change the outputs for items in SCP-914, or even allow you to change teams. These charts are based off vanilla game, so they may not match up for servers that edit 914 outputs. The most common of these plugins is one that lets people upgrade the Coin into a Keycard.

Keycards

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Destroyed Destroyed
Destroyed (50%)
O5 Keycard (50%)

Destroyed (33%)

O5 Keycard (66%)
O5 Keycard (33%)

Destroyed (25%)

O5 Keycard (75%)

Destroyed (25%)

O5 Keycard (75%)

Destroyed (25%)

O5 Keycard (75%)

Destroyed (50%)

O5 Keycard (50%)

Destroyed (75%)

O5 Keycard (25%)

Weapons

Ammo located inside a firearm will be upgraded alongside the firearm, following the normal Ammo Upgrade Path.

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Destroyed (50%)
9x19mm (50%) (15 rounds)
Randomized Attachments (50%)
9x19mm (50%) (15 rounds)
Randomized Attachments
FSP-9 (55.5%)
.44 Revolver (29.5%)
COM-45 (15%)
9x19mm (50%) (15 rounds)

9x19mm (50%) (30 rounds)

Randomized Attachments
Crossvec (55%)
.44 Revolver (45%)
Destroyed (50%)
9x19mm (50%) (60 rounds)
Randomized Attachments
MTF-E11-SR (60%)
AK (40%)
MTF-E11-SR (70%)
Shotgun (30%)
Destroyed (50%)
9x19mm (50%) (45 rounds)
COM-18 (50%)

9x19mm (50%) (30 rounds)

Randomized Attachments
Crossvec (70%)
MTF-E11-SR (30%)
COM-15 (50%)

5.56x45mm (50%) (80 rounds)

Randomized Attachments
AK
AK (30%)
Crossvec (30%)
Logicer (25%)
Shotgun (10%)
AK
COM-15 (50%)

7.62x39mm (50%) (90 rounds)

Randomized Attachments
Crossvec (30%)
MTF-E11-SR (30%)
Logicer (25%)
Shotgun (10%)
AK (50%)

7.62x39mm (50%) (120 rounds)

AK
Randomized Attachments Multiple Items (60%) 
AK

Multiple Items (30%) 
Micro H.I.D. (10%)
Destroyed (50%)
.44 Mag (50%) (12 rounds)
COM-18 (80%)
Randomized Attachments Multiple Items (50%) 
AK (50%)

12/70 Buckshot (50%) (25 rounds)

AK
Randomized Attachments
AK (40%)
Crossvec (30%)
Logicer (25%)
Destroyed (50%)
9x19mm (50%) (15 rounds)
9x19mm (50%) (15 rounds)
COM-15 (50%)
Destroyed (30%)
Recharge (30%)
Micro H.I.D. (Charged)
Micro H.I.D. (Charged)
Micro H.I.D. (Charged)
Destroyed Destroyed (50%)
SCP-018 (25%)
Destroyed Destroyed Destroyed (25%)
SCP-207 (25%)

Ammo

Ammo uses an economy system that determines how many rounds is given to a player when converting ammo in SCP-914. This system stops players from turning a weak fully loaded weapon, such as a COM-15, into a stronger fully loaded weapon, such as a Logicer. Any "extra" ammo will be left unchanged.

These paths also apply to any ammo inside a Firearm that is going through SCP-914.

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9x19mm 5.56x45mm (10 rounds) 5.56x45mm (10 rounds) .44 Mag (4 rounds)

9x19mm (1 round)

5.56x45mm (10 rounds) 5.56x45mm (10 rounds)
5.56x45mm 9x19mm (21 rounds)

5.56x45mm (1 round)

9x19mm (21 rounds)

5.56x45mm (1 round)

7.62x39mm (15 rounds) 9x19mm (21 rounds)

5.56x45mm (1 round)

9x19mm (21 rounds)

5.56x45mm (1 round)

7.62x39mm .44 Mag (6 rounds)

7.62x39mm (1 round)

.44 Mag (6 rounds)

7.62x39mm (1 round)

5.56x45mm (15 rounds) 12/70 Buckshot (9 rounds) 12/70 Buckshot (9 rounds)
12/70 Buckshot 7.62x39mm (25 rounds) 7.62x39mm (25 rounds) 9x19mm (35 rounds)

12/70 Buckshot (1 round)

.44 Mag (10 rounds)

12/70 Buckshot (1 round)

.44 Mag (10 rounds)

12/70 Buckshot (1 round)

.44 Mag 12/70 Buckshot (21 rounds) 12/70 Buckshot (21 rounds) 9x19mm (49 rounds)

.44 Mag (1 round)

7.62x39mm (35 rounds) 7.62x39mm (35 rounds)
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9x19mm 5.56x45mm (22 rounds)

9x19mm (2 rounds)

5.56x45mm (22 rounds)

9x19mm (2 rounds)

.44 Mag (10 rounds) 5.56x45mm (22 rounds)

9x19mm (2 rounds)

5.56x45mm (22 rounds)

9x19mm (2 rounds)

5.56x45mm 9x19mm (51 rounds)

5.56x45mm (1 round)

9x19mm (51 rounds)

5.56x45mm (1 round)

7.62x39mm (35 rounds) 9x19mm (51 rounds)

5.56x45mm (1 round)

9x19mm (51 rounds)

5.56x45mm (1 round)

7.62x39mm .44 Mag (15 rounds) .44 Mag (15 rounds) 5.56x45mm (35 rounds) 12/70 Buckshot (21 rounds) 12/70 Buckshot (21 rounds)
12/70 Buckshot 7.62x39mm (55 rounds)

12/70 Buckshot (2 rounds)

7.62x39mm (55 rounds)

12/70 Buckshot (2 rounds)

9x19mm (85 rounds)

12/70 Buckshot (1 round)

.44 Mag (25 rounds) .44 Mag (25 rounds)
.44 Mag 12/70 Buckshot (49 rounds) 12/70 Buckshot (49 rounds) 9x19mm (119 rounds)

.44 Mag (1 round)

7.62x39mm (77 rounds)

.44 Mag (2 rounds)

7.62x39mm (77 rounds)

.44 Mag (2 rounds)

Medical Items

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Destroyed (50%)

Painkillers (50%)
Painkillers (50%)

Destroyed (33%)

SCP-500 (33%)
SCP-1853 (33%)
Destroyed

Destroyed (33%)

SCP-500 (33%)
Destroyed

Destroyed (50%)

Painkillers (50%)
Adrenaline (50%)

SCP Items

SCP-018 and SCP-330's Candies can not be upgraded via SCP-914.

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Destroyed
Destroyed
Destroyed
Destroyed
Destroyed
Painkillers (50%)

Destroyed (50%)

SCP-500 (50%)
Destroyed
Destroyed (50%)
SCP-500 (50%)
Activates (If dropped)
Destroyed (If held or in inventory)
Coin (x12)
Flashlight (80%) (x5)
MTF-E11-SR (20%)

Miscellaneous

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Destroyed (50%)

Radio (50%)
Combat Armor (50%)
Heavy Armor (50%)
Light Armor (50%)
Flashlight (50%)
Light Armor (50%)
Combat Armor (50%)
Destroyed
Destroyed Destroyed (50%)
Flashlight (50%)
SCP-2176 (10%)
Destroyed Destroyed
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