From SCP: Secret Laboratory English Official Wiki

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|type = SCP Object
|type = SCP Object
|spawn = [[Light Containment Zone]]
|spawn = [[Light Containment Zone]]
|usage = Gives the player pieces <br> of candy. <br> Taking more than 2 <br> will kill the player.
|usage = Gives the player pieces of candy. <br> Taking more than two will kill the player.
|effect = Varies
|effect = Varies
|ID =  
|ID =  
|SCP914 = False (Can't be upgraded)
}}
}}
'''SCP-330''' is a [[SCPs|Non-playable SCP]] that, when interacted with, provides players with candy. These candies have different effects when consumed.
'''SCP-330''' is a [[SCPs|Non-playable SCP]] that, when interacted with, provides players with candy. These candies have different effects when consumed.
__TOC__
__TOC__
=In Game=
=In Game=
'''SCP-330''' spawns in [[Light Containment Zone#Test Chamber 1 - TC01|Light Testing Chamber 1]], located in Light Containment Zone. When interacted with, the player will grab a random piece of candy. Players are able to grab up to 2 candies from SCP-330. Grabbing more than two pieces of candy will remove the player's hands, and kill them after 15 seconds. <br>
SCP-330 spawns in [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]], located in Light Containment Zone. When interacted with, the player will grab a random piece of candy. Players are able to grab up to 2 candies from SCP-330. Grabbing more than two pieces of candy from the bowl will remove the player's hands. The player will no longer be able to open their inventory or interact with the facility around them. Their health will slowly drain as well, taking around 15 seconds for a full health player to perish. This only applies to grabbing candy directly from SCP-330, pieces grabbed elsewhere do not count. <br>


Candy pieces picked up by players go into an item called the "[[Inventory Mechanics#Candy Bag|Candy Bag]]", which acts as a second inventory for pieces of candy only. The candy bag is automatically added to the player's inventory the 1st time they pick up a piece of candy. Picking up a Candy Bag while already carrying one will combine the two into one. If the candies exceed the item limit, excess candy is dropped onto the floor in a new bag. <br>
Candy pieces picked up by players go into an item called the "[[Inventory Mechanics#Candy Bag|Candy Bag]]", which acts as a second inventory for pieces of candy only. The candy bag is automatically added to the player's inventory the 1st time they pick up a piece of candy. Picking up a Candy Bag while already carrying one will combine the two into one. If the candies exceed the item limit, excess candy is dropped onto the floor in a new bag. <br>
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==Candy Effects==
==Candy Effects==
Depending on which candy the player consumes, the effects will be different.<br>
Depending on which candy the player consumes, the effects will be different.<br>
All candies have an equal chance of being grabbed (with the exception of Pink Candy).
<div class="round-tabber">
<div class="round-tabber">
<tabber>
<tabber>
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!Candy
!Candy
!Effect
!Effect
!Chance of Obtaining
|-
|-
| style="text-align:center; font-size:13px;" | [[File:IconCandyPurple.png|center|100px]]
| style="text-align:center; font-size:13px;" | [[File:IconCandyPurple.png|center|100px]]
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<br>''"It has a juicy grape smell. Your mouth begins to water. Trick or treat?" ''
<br>''"It has a juicy grape smell. Your mouth begins to water. Trick or treat?" ''
|
|
*20% damage resistance for 20 seconds
*Applies the [[Status Effects#Damage Reduction|Damage Reduction]] with an {{Hoverimage|An intensity of 40 means a 20% Damage Reduction|text=intensity of 40}} for 15 seconds. {{Hoverimage|The intensity does not stack|text=(Time Stackable)}}
*Slowly regens 15 HP
*HP Regeneration (1.5HP/s for a total of ten seconds) (15 HP total)
|style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
|-
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" | [[File:IconCandyRed.png|center|100px]]
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" | [[File:IconCandyRed.png|center|100px]]
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<br> ''"A strong scent of cherry fills the room. It’s a bit... too strong. Trick or treat?"''
<br> ''"A strong scent of cherry fills the room. It’s a bit... too strong. Trick or treat?"''
| style="background-color: #2e2e2e;" |  
| style="background-color: #2e2e2e;" |  
* Regens 45 HP over the course of 5 seconds
*HP Regeneration (9 HP/s for a total of five seconds) (45 HP total)
|style="text-align:center;background-color: #2e2e2e;" |{{WeightedProbability|totalWeight=6}}
|-
|-
| style="text-align:center; font-size:13px;" | [[File:IconCandyBlue.png|center|100px]]
| style="text-align:center; font-size:13px;" | [[File:IconCandyBlue.png|center|100px]]
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<br> '' "It smells soft and sweet, something akin to a marshmallow" ''
<br> '' "It smells soft and sweet, something akin to a marshmallow" ''
|
|
* 30 [[Artificial HP|AHP]] that does not decay
* Applies 30 [[Artificial HP|AHP]] that does not decay.
|style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
|-
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" | [[File:IconCandyGreen.png|center|100px]]
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" | [[File:IconCandyGreen.png|center|100px]]
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<br>'' "A nasty herbal smell emits from the candy. Trick or treat?" ''
<br>'' "A nasty herbal smell emits from the candy. Trick or treat?" ''
| style="background-color: #2e2e2e;" |
| style="background-color: #2e2e2e;" |
* Slow regeneration effect (1.5 hp/s for 80 seconds)
*Grants the {{Hoverimage|Immunity to negative status effects.<br> SCP-207 effect deals no damage.|text=Vitality}}  [[Status Effects|Status Effect]] for 30 seconds. (Stackable)
* Grants the {{Hoverimage|Immunity to negative status effects.<br> SCP-207 effect deals no damage.|text=Vitality}}  [[Status Effects|Status Effect]] for 30 seconds
*HP Regeneration (1.5HP/s for a total of 80 seconds) (120 HP)
|style="text-align:center;;background-color: #2e2e2e;" |{{WeightedProbability|totalWeight=6}}
|-
|-
| style="text-align:center; font-size:13px;" | [[File:IconCandyYellow.png|center|100px]]
| style="text-align:center; font-size:13px;" | [[File:IconCandyYellow.png|center|100px]]
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<br> ''"The overwhelming smell of lemon makes you cringe a little. Trick or treat?"''
<br> ''"The overwhelming smell of lemon makes you cringe a little. Trick or treat?"''
|
|
* Restores 25% of [[Stamina]]
*Instantly restores 25% of [[Stamina]].
*Grants the {{Hoverimage|Gives the player infinite sprint.|text=Invigorated}} Status Effect for eight seconds
*Grants the {{Hoverimage|Gives the player infinite sprint.|text=Invigorated}} Status Effect for eight seconds. (Stackable)
*10% speed increase for eight seconds
*Applies the [[Status Effects#Movement Boost|Movement Boost]] Status Effect with an intensity of 10 for eight seconds. (Stackable)
|style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
|-
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |[[File:IconCandyGay.png|center|100px]]
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |[[File:IconCandyGay.png|center|100px]]
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<br> ''"It's a hard piece of candy, packed with all sorts of flavours." ''
<br> ''"It's a hard piece of candy, packed with all sorts of flavours." ''
| style="background-color: #2e2e2e;" |
| style="background-color: #2e2e2e;" |
* Health restored by 15
* Instantly restores 15 HP.
* Gain 5 Seconds of Invigoration
* Applies the [[Status Effects#Invigoration|Invigoration]] Status Effect for five seconds. (Stackable)
* Permanently reduce bodyshot damage taken by 5%  
* Permanently applies the [[Status Effects#Bodyshot Reduction|Bodyshot Reduction]] Status Effect with an {{Hoverimage|An intensity of 1 means a 5% Bodyshot Reduction|text=intensity of 1}} . (Stackable)
* Grants the {{Hoverimage|Reduces severity of negative effects|text=Rainbow Taste}} Status Effect for ten seconds
* Grants the {{Hoverimage|Reduces severity of negative effects|text=Rainbow Taste}} Status Effect for ten seconds. (Unstackable)
* Gain 20 AHP that does not decay for 10 seconds
* Applies 20 AHP that does not decay for ten seconds. {{Hoverimage|Each instance of "20 AHP" has their own timer|text=(Time unstackable)}}
|style="text-align:center;background-color: #2e2e2e;" |{{WeightedProbability|totalWeight=6}}
|-
|-
| style="text-align:center; font-size:13px;" | [[File:IconCandyPink.png|center|100px]]
| style="text-align:center; font-size:13px;" | [[File:IconCandyPink.png|center|100px]]
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<br>''"The strawberry scent is as gentle as it looks. Trick or treat?"''
<br>''"The strawberry scent is as gentle as it looks. Trick or treat?"''
|
|
* The user instantly explodes
* The player instantly explodes, damaging nearby doors and other players.
* Can only be spawned in with [[Remote Admin|Remote Admin]]
* Can only be spawned in with [[Remote Admin|Remote Admin]].
|style="text-align:center;" | 0%
|}
|}
|-|
|-|
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!Candy
!Candy
!Effect
!Effect
!Chance of Obtaining
|-
|-
| style="text-align:center; font-size:13px;" | [[File:IconCandyPurple.png|center|100px]]
| style="text-align:center; font-size:13px;" | [[File:IconCandyPurple.png|center|100px]]
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<br>''"It has a juicy grape smell. Your mouth begins to water. Trick or treat?" ''
<br>''"It has a juicy grape smell. Your mouth begins to water. Trick or treat?" ''
|
|
* 20% movement speed reduction for 10 seconds
*Applies the Slow Metabolism Status Effect for ten seconds.
* 330 [[Artificial HP|AHP]] that deteriorated at 10 AHP/s after 10 seconds
** 20% movement speed reduction.
* The player model became fat for 10 seconds
** The player model became fat.
*Applies 330 [[Artificial HP|AHP]] that deteriorated at 10 AHP/s after ten seconds.
|style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
|-
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" | [[File:IconCandyRed.png|center|100px]]
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" | [[File:IconCandyRed.png|center|100px]]
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| style="background-color: #2e2e2e;" |  
| style="background-color: #2e2e2e;" |  
* 50 AHP that deteriorated after 15 seconds
* 50 AHP that deteriorated after 15 seconds
* 100 HP regenerated over 5 seconds
* Restores 100 HP over the course of five seconds
* Inverted mouse controls for 15 seconds
*Applies the {{Hoverimage|Inverted mouse movement|text=Inverted Controls}} Status Effect for 15 seconds
|style="text-align:center;background-color: #2e2e2e;" |{{WeightedProbability|totalWeight=6}}
|-
|-
| style="text-align:center; font-size:13px;" | [[File:IconCandyBlue.png|center|100px]]
| style="text-align:center; font-size:13px;" | [[File:IconCandyBlue.png|center|100px]]
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<br> '' "It smells soft and sweet, something akin to a marshmallow. Trick of treat?" ''
<br> '' "It smells soft and sweet, something akin to a marshmallow. Trick of treat?" ''
|
|
* Player dropped all items in their inventory
*Applies the Sugar Crave Status Effect for 15 seconds.
* 350 AHP that deteriorated after 15 seconds  
**Player model turns into the "Marshmallow Man".
* Player model changed to "Marshmallow Man"
**All items are dropped from the inventory.
* Gained 25% damage resistance for 15 seconds
**25% damage resistance.
* Movement speed increased to {{MetersToHubes|7|unit=m/s}} for 15 seconds
**The current walking speed doubled.
* Ability to perform melee attacks that deal 65 damage per hit.
***This includes speed boost by SCP-207.
* The following [[Status Effects]] were applied for 3 seconds after 15 seconds:  
****Speed could not go higher than 8 hu/s.
** {{Hoverimage|Prevents the player from being able to reload their weapon or open their inventory.|text=Amnesia}}  
***Sprinting is disabled.
** {{Hoverimage|Makes the player's screen very blurry.|text=Blinded}}   
**Ability to perform melee attacks that deal 65 damage per hit.
** {{Hoverimage|Causes the players screen to get blurry when they turn.<br>The faster they turn the blurrier it gets.|text=Concussed}}   
** The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:  
** {{Hoverimage|Makes it harder for the player to hear noises.|text=Deafened}}   
*** {{Hoverimage|Reduces player's visibility|text=Amnesia}}  
** {{Hoverimage|Slows down all movement.|text=Disabled}}   
*** {{Hoverimage|Makes the player's screen very blurry.|text=Blinded}}   
** {{Hoverimage|Halves the maximum stamina capacity and stamina regeneration rate.|text=Exhausted}}  
*** {{Hoverimage|Causes the players screen to get blurry when they turn.<br>The faster they turn the blurrier it gets.|text=Concussed}}   
*** {{Hoverimage|Makes it harder for the player to hear noises.|text=Deafened}}   
*** {{Hoverimage|Slows down all movement.|text=Disabled}}   
*** {{Hoverimage|Halves the maximum stamina capacity and stamina regeneration rate.|text=Exhausted}}
**Stamina would be set to 0% upon the effects end.
*Applies 350 AHP that deteriorated after 15 seconds.
**AHP drops to zero upon the end of its effects. (v11.0.3 [Rebalance Patch])
|style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
|-
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" | [[File:IconCandyGreen.png|center|100px]]
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" | [[File:IconCandyGreen.png|center|100px]]
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<br>'' "A nasty herbal smell emits from the candy. Trick or treat?" ''
<br>'' "A nasty herbal smell emits from the candy. Trick or treat?" ''
| style="background-color: #2e2e2e;" |
| style="background-color: #2e2e2e;" |
* The player’s jump height was increased for 15 seconds.  
*Applies the Sugar High Status Effect for 15 seconds
* After 15 seconds, inflicted the {{Hoverimage|Slows down all movement.|text=Disabled}} Status Effect for {{Mvar|1 = [2 × J]}} seconds.
** The player’s jump power was increased.  
**{{Mvar|1 = J}} equals the number of jumps performed with increased jump height.
***1.5 multiplier (v11.0.1 [Event Release])
***2 multiplier (v11.0.3 [Rebalance Patch])
** After 15 seconds, inflicted the {{Hoverimage|Slows down all movement.|text=Disabled}} Status Effect for {{Mvar|1 = [2 × J]}} seconds.  
***The v11.0.3 [Rebalance Patch] changed the time to {{Mvar|1 = [1.5 × J]}} seconds
***{{Mvar|1 = J}} equals the number of jumps performed with increased jump height.
|style="text-align:center;background-color: #2e2e2e;" |{{WeightedProbability|totalWeight=6}}
|-
|-
| style="text-align:center; font-size:13px;" | [[File:IconCandyYellow.png|center|100px]]
| style="text-align:center; font-size:13px;" | [[File:IconCandyYellow.png|center|100px]]
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<br> ''"The overwhelming smell of lemon makes you cringe a little. Trick or treat?"''
<br> ''"The overwhelming smell of lemon makes you cringe a little. Trick or treat?"''
|
|
* 50% movement speed boost for 5 seconds
*Applies the Sugar Rush Status Effect
* Inverted mouse controls for 15 seconds after 8 seconds
** 25% movement speed boost for ten seconds. (v11.0.1 [Event Release])
* [[Stamina]] was frozen for the first 3 seconds and drained normally afterwards
** 50% movement speed boost for five seconds. (v11.0.3 [Rebalance Patch])
**After eight seconds have passed, the {{Hoverimage|Inverted mouse movement|text=Inverted Controls}} Status Effect is applied for ten seconds.
* Grants the {{Hoverimage|Gives the player infinite sprint.|text=Invigorated}} Status Effect for three seconds.
**If the Stamina Bar is less than 50% full, it will restore enough Stamina to make it 50% full.
***If Stamina Bar is equal to or more than 50% full, it restores no Stamina.
|style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
|-
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |[[File:IconCandyGay.png|center|100px]]
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |[[File:IconCandyGay.png|center|100px]]
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| style="background-color: #2e2e2e;" |
| style="background-color: #2e2e2e;" |
* Player emitted a colorful smoke cloud that lingered for 20 seconds.
* Player emitted a colorful smoke cloud that lingered for 20 seconds.
|style="text-align:center;background-color: #2e2e2e;" |{{WeightedProbability|totalWeight=6}}
|-
|-
| style="text-align:center; font-size:13px;" | [[File:IconCandyPink.png|center|100px]]
| style="text-align:center; font-size:13px;" | [[File:IconCandyPink.png|center|100px]]
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* Permanently locked the inventory.
* Permanently locked the inventory.
* Could only be spawned in with [[Remote Admin]].
* Could only be spawned in with [[Remote Admin]].
|style="text-align:center;" |0%
|}
|}
|-|
|-|
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!Effect
!Effect
|-
|-
| style="text-align:center; font-size:13px;" | [[File:Purple candy.png|center|100px]]
| style="text-align:center; font-size:13px;" | [[File:OldPurpleCandyIcon.png|center|100px]]
<br>Purple Candy
<br>Purple Candy
<br>''"It has a juicy grape smell."''
<br>''"It has a juicy grape smell."''
|
|
* Gave the player 25 [[Artificial HP|AHP]]
*Gave the player 15 [[Artificial HP|AHP]]. (v10.0.5 [Event Release])
* Gave the player 25 AHP. (v10.0.6 [Rebalance Patch])
|-
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" | [[File:Orange candy.png|center|100px]]
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" | [[File:OldRedCandyIcon.png|center|100px]]
<br>Red Candy
<br>Red Candy
<br> ''"This one has an overpowering smell of cherry"''
<br> ''"This one has an overpowering smell of cherry"''
| style="background-color: #2e2e2e;" |  
| style="background-color: #2e2e2e;" |  
* Healed the player by 35 HP
* Restored 15 HP. (v11.0.5 [Rebalance Patch])
* Restored 35 HP. (v10.0.6 [Rebalance Patch])
|-
|-
| style="text-align:center; font-size:13px;" | [[File:Blue candy.png|center|100px]]
| style="text-align:center; font-size:13px;" | [[File:OldBlueCandyIcon.png|center|100px]]
<br>Blue Candy
<br>Blue Candy
<br> '' "It smells soft and sweet, something akin to cotton candy"''
<br> '' "It smells soft and sweet, something akin to cotton candy"''
|
|
* Restored 50% of [[Stamina]]
* Restored 15% of [[Stamina]]. (v10.0.5 [Event Release])
* Restored 50% of Stamina. (v10.0.6 [Rebalance Patch])
|-
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" | [[File:Green candy.png|center|100px]]
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" | [[File:OldGreenCandyIcon.png|center|100px]]
<br>Green Candy
<br>Green Candy
<br>'' "A nasty herbal smell emits from the candy."''
<br>'' "A nasty herbal smell emits from the candy."''
| style="background-color: #2e2e2e;" |
| style="background-color: #2e2e2e;" |
* Gave the {{Hoverimage|Gives the player infinite sprint.|text=Invigorated}} [[Status Effects|Status Effect]] for 10 seconds
* Gave the {{Hoverimage|Gives the player infinite sprint.|text=Invigorated}} [[Status Effects|Status Effect]] for ten seconds
|-
|-
| style="text-align:center; font-size:13px;" | [[File:Yellow candy.png|center|100px]]
| style="text-align:center; font-size:13px;" | [[File:OldYellowCandyIcon.png|center|100px]]
<br>Yellow Candy
<br>Yellow Candy
<br> ''"The overwhelming smell of lemon makes you cringe a little"''
<br> ''"The overwhelming smell of lemon makes you cringe a little"''
|
|
* Player began to regenerate HP
*Slow and linear HP Regeneration. (v10.0.5 [Event Release])
*Fast HP Regeneration that overtime becomes slower. (v10.0.6 [Rebalance Patch])
|-
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" | [[File:Pink candy.png|center|100px]]
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" | [[File:OldPinkCandyIcon.png|center|100px]]
<br>Pink Candy  
<br>Pink Candy  
<br>''"The strawberry scent is as gentle as it looks"''
<br>''"The strawberry scent is as gentle as it looks"''
| style="background-color: #2e2e2e;" |
| style="background-color: #2e2e2e;" |
* Instantly exploded
* The player instantly explodes, damaging nearby doors and players.
* Gave the player a weak AHP regeneration rate
**The explosion is no different from a grenade. (v10.0.5 [Event Release])
**200 max damage to players. (v10.0.6 [Rebalance Patch])
**600 max damage to SCP-049-2. (v10.0.6 [Rebalance Patch])
**20% max damage to other SCPs. (v10.0.6 [Rebalance Patch])
* Recover 5 AHP every 5s for a total of ten seconds.
|}
|}


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==Relevant Lore Documents==
==Relevant Lore Documents==
*[[Lore/Documents#SCP-330 Message Logs|SCP-330 Message Logs]] (Not found in-game)
*[[Lore/Documents|SCP-330 Message Logs]] (Not found in-game)
*[[Lore/Documents#SCP-330 Document|SCP-330's Document]] (Found in LCZ TC-01 room)
*[[Lore/Documents|SCP-330's Document]] (Found in LCZ TC-01 room)


==Gallery==
==Gallery==
<gallery mode="nolines" heights=1080px widths=250px>
<div class="round-tabber">
{{#tag:tabber|
In Game=
<gallery mode="packed" widths=600px heights=425px>
SCP330Front.png|SCP-330 during the Halloween 2020 Event.
SCP330Front.png|SCP-330 during the Halloween 2020 Event.
330Event2021.png|SCP-330 during the Halloween 2021 Event.
330Event2021.png|SCP-330 during the Halloween 2021 Event.
</gallery>
{{!}}-{{!}}
Renders=
<gallery mode="nolines" heights=200 widths=275>
FinalOld330RenderUnlessPlookieLiedToMe.png|SCP-330's model during the Halloween 2020 Event.
FinalOld330RenderUnlessPlookieLiedToMe.png|SCP-330's model during the Halloween 2020 Event.
</gallery>
<gallery mode="nolines" heights=250px widths=250px>
MarshmallowMan.png|The Marshmallow Man that players turned into when consuming the Blue Candy during the Halloween 2021 Event.
MarshmallowMan.png|The Marshmallow Man that players turned into when consuming the Blue Candy during the Halloween 2021 Event.
</gallery>
</gallery>
}}
</div>
==History==
{|class="mw-collapsible mw-collapsed wikitable" style="display: inline-table;"
|+ style="white-space:nowrap; border:1px solid; padding:3px;" | SCP-330 Changelog History
|-
!colspan="2" style="text-align:center;"|[[Updates/10.0.5|October 23rd 2020]]
|SCP-330 temporarily added for the Halloween update.
|-
!rowspan="5" colspan="2"|[[Updates/10.0.6|10.0.6]]
|Increased AHP gained by Purple Candy to {{hoverimage|Was 15 AHP.|text=25 AHP}}.
|-
|Increased the health gained by Red Candy to {{hoverimage|Was 15 HP.|text=35 HP}}.
|-
|Increased the stamina restored by Blue Candy to {{hoverimage|Was 15%.|text=50%}}.
|-
|Health regeneration by Yellow Candy {{hoverimage|Was originally linear.|text=decays over time}}.
|-
|Multiple changes to Pink Candy.
* Lethal explosion range decreased by 15%.
* Maximum damage dealt to human classes reduced to 200 HP.
* Damage done to SCP-049-2 is tripled.
* Spawn chance is reduced by half.
|-
!rowspan="1" colspan="2"|[[Updates/11.0.1|October 24th 2021]]
|SCP-330 temporarily added for the Halloween update with different candy mechanics.
|-
!rowspan="3" colspan="2"|[[Updates/11.0.3|11.0.3]]
|AHP gained from Blue Candy is removed after exiting marshmallow form.
|-
|Increased speed by Yellow Candy to {{hoverimage|Was 120%.|text=150%}} with a 5 second limit.
|-
|Increased jump height gained by Green Candy.
|-
!rowspan="1" colspan="2"|[[Updates/11.1.0|11.1.0]]
|SCP-330 permanently added with different candy mechanics.
|}


=Trivia=
=Trivia=
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**SCP-330 was re-added during the [[Updates/11.0.1|Halloween 2021 Event]], and was later permanently added to the game in [[Updates/11.1.0|11.1.0]].  
**SCP-330 was re-added during the [[Updates/11.0.1|Halloween 2021 Event]], and was later permanently added to the game in [[Updates/11.1.0|11.1.0]].  
*During the Halloween 2020 event, players could acquire Pink Candy from SCP-330. Upon consumption, the player instantly blew up, killing themselves, and dealing massive damage to nearby players and doors. This lead to players to use the Pink Candy to one shot, or deal massive damage to SCPs by rushing at them while holding the Pink Candy.
*During the Halloween 2020 event, players could acquire Pink Candy from SCP-330. Upon consumption, the player instantly blew up, killing themselves, and dealing massive damage to nearby players and doors. This lead to players to use the Pink Candy to one shot, or deal massive damage to SCPs by rushing at them while holding the Pink Candy.
**Pink Candy exploding was added as a last minute change during Staff Testing of the Halloween 2020 Event as a joke. It was originally intended to give a weak level of AHP regen and even retained this ability during the event. This effect could be seen by using godmode.
**During the Halloween 2021 Event, Pink Candy was given an update inventory icon and model but could not be acquired without Remote Admin. Upon consumption, it would lock the player out of their inventory as it was given no proper function.
**During the Halloween 2021 Event, Pink Candy was given an update inventory icon and model but could not be acquired without Remote Admin. Upon consumption, it would lock the player out of their inventory as it was given no proper function.
**Pink Candy exploding was added as a last minute change during Staff Testing of the Halloween 2020 Event as a joke. It was originally intended to give a weak level of AHP regen and even retained this ability during the event. This effect could be seen by using godmode.
**When SCP-330 was permanently readded in the 11.1 Update, Pink Candy was given back its exploding function.
**When SCP-330 was permanently readded in the 11.1 Update, Pink Candy was given back its exploding function.
**Pink Candy can be seen at the bottom of the SCP-330 bowl as an Easter Egg.  
**Pink Candy can be seen at the bottom of the SCP-330 bowl as an Easter Egg.  

Revision as of 21:15, 3 November 2022

SCP-330
Basic Information
Type SCP Object
Usage Gives the player pieces of candy.
Taking more than two will kill the player.
Spawn Light Containment Zone
Number of Spawns 1
Obtainable from 914? False (Can't be upgraded)
Applied Effects Varies
Other Information
Article Link SCP Article


SCP-330 is a Non-playable SCP that, when interacted with, provides players with candy. These candies have different effects when consumed.

In Game

SCP-330 spawns in Test Chamber 1, located in Light Containment Zone. When interacted with, the player will grab a random piece of candy. Players are able to grab up to 2 candies from SCP-330. Grabbing more than two pieces of candy from the bowl will remove the player's hands. The player will no longer be able to open their inventory or interact with the facility around them. Their health will slowly drain as well, taking around 15 seconds for a full health player to perish. This only applies to grabbing candy directly from SCP-330, pieces grabbed elsewhere do not count.

Candy pieces picked up by players go into an item called the "Candy Bag", which acts as a second inventory for pieces of candy only. The candy bag is automatically added to the player's inventory the 1st time they pick up a piece of candy. Picking up a Candy Bag while already carrying one will combine the two into one. If the candies exceed the item limit, excess candy is dropped onto the floor in a new bag.
Players can only have one candy bag.

Candy Effects

Depending on which candy the player consumes, the effects will be different.

Candy Effect Chance of Obtaining


Purple Candy
"It has a juicy grape smell. Your mouth begins to water. Trick or treat?"

  • Applies the Damage Reduction with an intensity of 40 An intensity of 40 means a 20% Damage Reduction for 15 seconds. (Time Stackable) The intensity does not stack
  • HP Regeneration (1.5HP/s for a total of ten seconds) (15 HP total)
16.67%


Red Candy
"A strong scent of cherry fills the room. It’s a bit... too strong. Trick or treat?"

  • HP Regeneration (9 HP/s for a total of five seconds) (45 HP total)
16.67%


Blue Candy
"It smells soft and sweet, something akin to a marshmallow"

  • Applies 30 AHP that does not decay.
16.67%


Green Candy
"A nasty herbal smell emits from the candy. Trick or treat?"

  • Grants the Vitality Immunity to negative status effects.
    SCP-207 effect deals no damage.
    Status Effect for 30 seconds. (Stackable)
  • HP Regeneration (1.5HP/s for a total of 80 seconds) (120 HP)
16.67%


Yellow Candy
"The overwhelming smell of lemon makes you cringe a little. Trick or treat?"

  • Instantly restores 25% of Stamina.
  • Grants the Invigorated Gives the player infinite sprint. Status Effect for eight seconds. (Stackable)
  • Applies the Movement Boost Status Effect with an intensity of 10 for eight seconds. (Stackable)
16.67%


Rainbow Candy
"It's a hard piece of candy, packed with all sorts of flavours."

  • Instantly restores 15 HP.
  • Applies the Invigoration Status Effect for five seconds. (Stackable)
  • Permanently applies the Bodyshot Reduction Status Effect with an intensity of 1 An intensity of 1 means a 5% Bodyshot Reduction . (Stackable)
  • Grants the Rainbow Taste Reduces severity of negative effects Status Effect for ten seconds. (Unstackable)
  • Applies 20 AHP that does not decay for ten seconds. (Time unstackable) Each instance of "20 AHP" has their own timer
16.67%


Pink Candy
"The strawberry scent is as gentle as it looks. Trick or treat?"

  • The player instantly explodes, damaging nearby doors and other players.
  • Can only be spawned in with Remote Admin.
0%
Candy Effect Chance of Obtaining


Purple Candy
"It has a juicy grape smell. Your mouth begins to water. Trick or treat?"

  • Applies the Slow Metabolism Status Effect for ten seconds.
    • 20% movement speed reduction.
    • The player model became fat.
  • Applies 330 AHP that deteriorated at 10 AHP/s after ten seconds.
16.67%


Red Candy
"A strong scent of cherry fills the room. It’s a bit... too strong. Trick or treat?"

  • 50 AHP that deteriorated after 15 seconds
  • Restores 100 HP over the course of five seconds
  • Applies the Inverted Controls Inverted mouse movement Status Effect for 15 seconds
16.67%


Blue Candy
"It smells soft and sweet, something akin to a marshmallow. Trick of treat?"

  • Applies the Sugar Crave Status Effect for 15 seconds.
    • Player model turns into the "Marshmallow Man".
    • All items are dropped from the inventory.
    • 25% damage resistance.
    • The current walking speed doubled.
      • This includes speed boost by SCP-207.
        • Speed could not go higher than 8 hu/s.
      • Sprinting is disabled.
    • Ability to perform melee attacks that deal 65 damage per hit.
    • The following Status Effects were applied for three seconds after the player reverted back to normal:
      • Amnesia Reduces player's visibility
      • Blinded Makes the player's screen very blurry.
      • Concussed Causes the players screen to get blurry when they turn.
        The faster they turn the blurrier it gets.
      • Deafened Makes it harder for the player to hear noises.
      • Disabled Slows down all movement.
      • Exhausted Halves the maximum stamina capacity and stamina regeneration rate.
    • Stamina would be set to 0% upon the effects end.
  • Applies 350 AHP that deteriorated after 15 seconds.
    • AHP drops to zero upon the end of its effects. (v11.0.3 [Rebalance Patch])
16.67%


Green Candy
"A nasty herbal smell emits from the candy. Trick or treat?"

  • Applies the Sugar High Status Effect for 15 seconds
    • The player’s jump power was increased.
      • 1.5 multiplier (v11.0.1 [Event Release])
      • 2 multiplier (v11.0.3 [Rebalance Patch])
    • After 15 seconds, inflicted the Disabled Slows down all movement. Status Effect for [2 × J] seconds.
      • The v11.0.3 [Rebalance Patch] changed the time to [1.5 × J] seconds
      • J equals the number of jumps performed with increased jump height.
16.67%


Yellow Candy
"The overwhelming smell of lemon makes you cringe a little. Trick or treat?"

  • Applies the Sugar Rush Status Effect
    • 25% movement speed boost for ten seconds. (v11.0.1 [Event Release])
    • 50% movement speed boost for five seconds. (v11.0.3 [Rebalance Patch])
    • After eight seconds have passed, the Inverted Controls Inverted mouse movement Status Effect is applied for ten seconds.
  • Grants the Invigorated Gives the player infinite sprint. Status Effect for three seconds.
    • If the Stamina Bar is less than 50% full, it will restore enough Stamina to make it 50% full.
      • If Stamina Bar is equal to or more than 50% full, it restores no Stamina.
16.67%


Rainbow Candy
"It's a hard piece of candy, packed with all sorts of flavours. Trick or treat?"

  • Player emitted a colorful smoke cloud that lingered for 20 seconds.
16.67%


Pink Candy

  • Permanently locked the inventory.
  • Could only be spawned in with Remote Admin.
0%
Candy Effect


Purple Candy
"It has a juicy grape smell."

  • Gave the player 15 AHP. (v10.0.5 [Event Release])
  • Gave the player 25 AHP. (v10.0.6 [Rebalance Patch])


Red Candy
"This one has an overpowering smell of cherry"

  • Restored 15 HP. (v11.0.5 [Rebalance Patch])
  • Restored 35 HP. (v10.0.6 [Rebalance Patch])


Blue Candy
"It smells soft and sweet, something akin to cotton candy"

  • Restored 15% of Stamina. (v10.0.5 [Event Release])
  • Restored 50% of Stamina. (v10.0.6 [Rebalance Patch])


Green Candy
"A nasty herbal smell emits from the candy."

  • Gave the Invigorated Gives the player infinite sprint. Status Effect for ten seconds


Yellow Candy
"The overwhelming smell of lemon makes you cringe a little"

  • Slow and linear HP Regeneration. (v10.0.5 [Event Release])
  • Fast HP Regeneration that overtime becomes slower. (v10.0.6 [Rebalance Patch])


Pink Candy
"The strawberry scent is as gentle as it looks"

  • The player instantly explodes, damaging nearby doors and players.
    • The explosion is no different from a grenade. (v10.0.5 [Event Release])
    • 200 max damage to players. (v10.0.6 [Rebalance Patch])
    • 600 max damage to SCP-049-2. (v10.0.6 [Rebalance Patch])
    • 20% max damage to other SCPs. (v10.0.6 [Rebalance Patch])
  • Recover 5 AHP every 5s for a total of ten seconds.


Relevant Lore Documents

Gallery

History

SCP-330 Changelog History
October 23rd 2020 SCP-330 temporarily added for the Halloween update.
10.0.6 Increased AHP gained by Purple Candy to 25 AHP Was 15 AHP..
Increased the health gained by Red Candy to 35 HP Was 15 HP..
Increased the stamina restored by Blue Candy to 50% Was 15%..
Health regeneration by Yellow Candy decays over time Was originally linear..
Multiple changes to Pink Candy.
  • Lethal explosion range decreased by 15%.
  • Maximum damage dealt to human classes reduced to 200 HP.
  • Damage done to SCP-049-2 is tripled.
  • Spawn chance is reduced by half.
October 24th 2021 SCP-330 temporarily added for the Halloween update with different candy mechanics.
11.0.3 AHP gained from Blue Candy is removed after exiting marshmallow form.
Increased speed by Yellow Candy to 150% Was 120%. with a 5 second limit.
Increased jump height gained by Green Candy.
11.1.0 SCP-330 permanently added with different candy mechanics.

Trivia

  • SCP-330 was first added as a temporary SCP during the Halloween 2020 Event, where it was then removed from the game after the event ended.
  • During the Halloween 2020 event, players could acquire Pink Candy from SCP-330. Upon consumption, the player instantly blew up, killing themselves, and dealing massive damage to nearby players and doors. This lead to players to use the Pink Candy to one shot, or deal massive damage to SCPs by rushing at them while holding the Pink Candy.
    • Pink Candy exploding was added as a last minute change during Staff Testing of the Halloween 2020 Event as a joke. It was originally intended to give a weak level of AHP regen and even retained this ability during the event. This effect could be seen by using godmode.
    • During the Halloween 2021 Event, Pink Candy was given an update inventory icon and model but could not be acquired without Remote Admin. Upon consumption, it would lock the player out of their inventory as it was given no proper function.
    • When SCP-330 was permanently readded in the 11.1 Update, Pink Candy was given back its exploding function.
    • Pink Candy can be seen at the bottom of the SCP-330 bowl as an Easter Egg.
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