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Using any item or opening a door while SCP-268 is in effect will cause it to become unequipped, forcing its cooldown.
Using any item or opening a door while SCP-268 is in effect will cause it to become unequipped, forcing its cooldown.
If someone shoots you while you are wearing SCP-268, you will stay invisible but a hit marker will still appear. Allowing observant players to notice you.





Revision as of 21:08, 1 October 2020

SCP-268
File:Scp268.png
Basic Information
Type SCP Item
Usage Makes the wearer
temporarily invisible, requires recharging after use.
Weight Affects item pick-up time & window breaking 0.3 kg
Pick-Up Time 0.3s Unrounded value: 0.2975s
Other Information
Spawn Light Containment Zone
Heavy Containment Zone
Obtainable from 914? True
Deletion % in PD Pocket Dimension High Tier (0%)
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? Immune
Applied Effects SCP-268 Effect
Item ID 32


In Game

SCP-268 is an SCP Item item that will make the player wearing it temporarily invisible to both SCP objects (except SCP-079 and SCP-939) and human players. SCP-268 will not protect the player from damage however, so its advised to keep that in mind when using the object. SCP-096 can still see targets who are wearing SCP-268.

SCP-268 will spawn in Bulletproof Locker №7s. Bulletproof Locker №7s require a keycard with both

Containment Access 2 and Checkpoint Access Containment Access 2 and Checkpoint Access 

Containment Access 2 Checkpoint Access

to open.

When equipped, the user can press Left Click to don SCP-268. Pressing Right Click before the player places it on their head will cancel wearing it.
When used, the item will make the wearer invisible for 15 seconds, after which it requires a cooldown of 2 minutes before it can be used again. The cooldown for SCP-268 is player based and not item based. So while the cooldown may be in effect for one person, another person can use SCP-268 if they pick it up. This can also be seen by the fact if a user has multiple SCP-268s and uses one of them, the cooldown will apply to all of the SCP-268s. This can not be seen under normal gameplay since there can only be one SCP-268 in a given round.

Using any item or opening a door while SCP-268 is in effect will cause it to become unequipped, forcing its cooldown. If someone shoots you while you are wearing SCP-268, you will stay invisible but a hit marker will still appear. Allowing observant players to notice you.


Only one instance of SCP-268 will spawn per game.

Uses

  • SCP-268 is best used for evasion, as a D-class trying to escape the facility becomes much easier with this item. One of the best situations might be when going up an elevator. If the player times it right, they can slip past any SCP or NTF that might be there, allowing them to escape.
  • SCP-268 can also be used to ambush other players, making it a potent tool in the later stages of the game.
  • Using both SCP-268 and SCP-207 is a very useful strategy as it lets you quickly escape while undetected.
  • Using the Disarmer or healing items does not remove the SCP-268 effect.

Related Achievements

Escaping as a Class-D with at least 2 SCP Items in your inventory grants the Property of the Chaos Insurgency achievement.

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