From SCP: Secret Laboratory English Official Wiki

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{{SCP infobox
{{SCP Item Infobox
|image = Scp268.png
|image = SCP268Icon.png
|zone = [[Light Containment Zone]] <br> [[Heavy Containment Zone]]
|type = SCP Item
|ability = Makes the wearer <br> temporarily invisible, requires recharging after use.
|spawn = [[Bulletproof Locker №7|Bulletproof Locker №7]]
|effect = {{Hover|Makes the player invisible for a short time|SCP-268 Effect}}
|usage = Makes the wearer <br> temporarily invisible, requires recharging<br>after use.
|Description = ''When worn, temporarily, <br> makes you invisible unless it <br> is interrupted by any user <br> interaction.''
|effect = {{Hoverimage|Makes the player invisible for a short time|text=Invisibility Effect}}
|Description = ''When worn, temporarily, makes you invisible<br>unless it is interrupted by any user interaction.''
|ID = 32
|ID = 32
|SCP914 = False
|weight = 0.3
}}
}}
'''SCP-268''' is an [[SCPs|SCP Item]] that will make the player wearing it temporarily invisible to human players and certain SCPs.
__TOC__
=In Game=
SCP-268 can be found in a [[Bulletproof Locker №7|Bulletproof Locker №7]] located around the map, which requires a [[Keycard]] with both {{Hoverimage|{{HoverKeycard|Required Access1=CC2|Required Access2=CA}}|text=Containment Access 2 and Checkpoint Access}} to open.


=Lore=
When equipped, the user can press {{Key Press|Leftclick}} to put on SCP-268. <br>
''SCP-268 is a tweed-wool newsboy cap. The design and make seem to be of Irish origin. Due to the style and fabric, it is estimated to have been created in the late 1800's to early 1900's, though fiber analysis is inconclusive. SCP-268 seems to be a normal hat until it is worn. Anyone wearing the hat, however, becomes suddenly and instantly unnoticeable. Subjects become unmemorable, thoroughly ignorable, or "taken for granted" by all observers. Testing reveals that if a subject wears SCP-268 upwards of twenty (20) cumulative hours, its effects seem to linger, with diminished potency, on the subject even while not wearing the artifact.It should be noted that although capturing SCP-268 through visual electronic means has been difficult, motion-sensing, weight sensing, heat seeking and similar devices all trigger correctly when encountering an SCP-268-wearing subject."''
Pressing {{Key Press|Rightclick}} before the player places it on their head will cancel wearing it. <br>


- Extracts from Official Wiki Page
When the player puts on SCP-268, the item will apply the {{Hoverimage|Makes the player invisible for a short time|text=Invisibility}} [[Status Effects|Status Effect]].<br>
While under the effect, the user will be invisible to all other humans, and most SCPs (with the exception of [[SCP-939]], [[SCP-096]], and [[SCP-079]]). This effect will only last for up to 15 seconds, but can also be cancelled early if the player interacts with anything, or equips a [[Weapons|Firearm]]. It will then require a 2 minute cooldown before it can be equipped again.<br>
The cooldown for SCP-268 is player based and not item based, so while the cooldown may be in effect for one person, another person can use SCP-268 if they pick it up. This can also be seen by the fact, that if a user has multiple SCP-268 and uses one of them, the cooldown will apply to every instance of SCP-268 in their inventory (this can not be seen under normal gameplay since only one SCP-268 instance will spawn in a round).


=In Game=
For a more specific explanation, SCP-079 can always see SCP-268 users, SCP-939 can see SCP-268 users if they meet their vision requirements, and SCP-096 can see SCP-268 users if they are targets.
'''SCP-268''' is a hat that will make the player wearing it temporarily invisible to both SCP objects (except [[SCP-079]] and [[SCP-939]]) and human players. SCP-268 will not protect the player from damage however, so its advised to keep that in mind when using the object. [[SCP-096]] can still see targets who are wearing SCP-268.  


When equipped, the user can press {{Key Press|Leftclick}} to don SCP-268. Pressing {{Key Press|Rightclick}} before the player places it on their head will cancel wearing it.
==Uses==
*SCP-268 is best used for evasion, in order to avoid/escape hostile players.
*SCP-268 can be used to ambush other players, making it a potent tool in the later stages of the game.
*Using both SCP-268 and [[SCP-207]] is a very useful strategy, as it lets you quickly escape while undetected.


When used, the item will make the [[Status Effects|wearer invisible for 20 seconds]], after which it requires a cooldown of 2 minutes before it can be used again. The cooldown for SCP-268 is player based and not item based. So while the cooldown may be in effect for one person, another person can use SCP-268 if they pick it up. This can also be seen by the fact if a user has multiple SCP-268s and uses one of them, the cooldown will apply to all of the SCP-268s. This can not be seen under normal gameplay since there can only be one SCP-268 in a given round.


Using any item or opening a door while SCP-268 is in effect will cause it to become unequipped, forcing its cooldown.
==Related Achievements==
*Escaping as a [[Class-D Personnel|Class-D]] with at least 2 SCP Items in your inventory grants the '''Property of the Chaos Insurgency''' [[Achievements|achievement]].


SCP-268 will spawn in [[SCP-Pedestals|SCP Pedestals]]. Pedestals require a keycard with both {{Hoverimage|{{HoverKeycard|Required Access1=CC2|Required Access2=CA}}|text=Containment Access 2 and Checkpoint Access}} to open.


Only one instance of SCP-268 will spawn per game.  
==Sounds==
{{multi-listen start}}
{{multi-listen item|filename=SCP 268 Equip.mp3|title=Equip|description=}}<br>
{{multi-listen item|filename=SCP 268 Use.mp3|title=Use|description=}}<br>
{{multi-listen item|filename=SCP 268 Invis Activate.mp3|title=Invisibility Activated|description=}}<br>
{{multi-listen item|filename=SCP 268 Invis End.mp3|title=Invisibiity Deactivated|description=}}<br>
{{multi-listen end}}


==Uses==  
==Gallery==
*SCP-268 is best used for evasion, as a D-class trying to escape the facility becomes much easier with this item. One of the best situations might be when going up an elevator. If the player times it right, they can slip past any SCP or NTF that might be there, allowing them to escape.
{|
*SCP-268 can also be used to ambush other players, making it a potent tool in the later stages of the game.
|[[File:268 Equip New.gif|thumb|600px|Equip Animation]]
*Using both SCP-268 and [[SCP-207]] is a very useful strategy as it lets you quickly escape while undetected.
|[[File:268 Use New.gif|thumb|600px|Use Animation]]
*Using the [[Disarmer]] or healing items does not remove the SCP-268 effect.
|}
 
==Related Achievements==
Escaping as a Class-D with at least 2 SCP Items in your inventory grants the '''Property of the Chaos Insurgency''' [[Achievements|achievement]].


=Trivia=
* The first time SCP-268 is used in game, it will grant the [[Chaos Insurgency]] one [[Respawn Tickets|Respawn Ticket]]. Any other uses, even from other players, will not give Respawn Tickets.
** Instances spawned in with admin commands do not give tickets.
{{SCP Navbox}}
{{SCP Navbox}}
{{Items Navbox}}
{{Items Navbox}}
[[Category:SCPs]]

Revision as of 17:55, 21 October 2022

SCP-268
Basic Information
Description When worn, temporarily, makes you invisible
unless it is interrupted by any user interaction.
Type SCP Item
Usage Makes the wearer
temporarily invisible, requires recharging
after use.
Spawn Bulletproof Locker №7
Number of Spawns 1
Weight Affects item pick-up time, window breaking and throw distance 0.3 kg
Pick-Up Time 0.3s Unrounded value: 0.2975s
Obtainable from 914? False
Deletion % in PD Pocket Dimension High Tier (0%)
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? Immune
Applied Effects Invisibility Effect Makes the player invisible for a short time
Other Information
Article Link SCP Article
Item ID 32


SCP-268 is an SCP Item that will make the player wearing it temporarily invisible to human players and certain SCPs.

In Game

SCP-268 can be found in a Bulletproof Locker №7 located around the map, which requires a Keycard with both

Containment Access 2 and Checkpoint Access Containment Access 2 and Checkpoint Access 

Containment Access 2 Checkpoint Access

to open.

When equipped, the user can press Left Click to put on SCP-268.
Pressing Right Click before the player places it on their head will cancel wearing it.

When the player puts on SCP-268, the item will apply the Invisibility Makes the player invisible for a short time Status Effect.
While under the effect, the user will be invisible to all other humans, and most SCPs (with the exception of SCP-939, SCP-096, and SCP-079). This effect will only last for up to 15 seconds, but can also be cancelled early if the player interacts with anything, or equips a Firearm. It will then require a 2 minute cooldown before it can be equipped again.
The cooldown for SCP-268 is player based and not item based, so while the cooldown may be in effect for one person, another person can use SCP-268 if they pick it up. This can also be seen by the fact, that if a user has multiple SCP-268 and uses one of them, the cooldown will apply to every instance of SCP-268 in their inventory (this can not be seen under normal gameplay since only one SCP-268 instance will spawn in a round).

For a more specific explanation, SCP-079 can always see SCP-268 users, SCP-939 can see SCP-268 users if they meet their vision requirements, and SCP-096 can see SCP-268 users if they are targets.

Uses

  • SCP-268 is best used for evasion, in order to avoid/escape hostile players.
  • SCP-268 can be used to ambush other players, making it a potent tool in the later stages of the game.
  • Using both SCP-268 and SCP-207 is a very useful strategy, as it lets you quickly escape while undetected.


Related Achievements

  • Escaping as a Class-D with at least 2 SCP Items in your inventory grants the Property of the Chaos Insurgency achievement.


Sounds






Gallery

Equip Animation
Use Animation

Trivia

  • The first time SCP-268 is used in game, it will grant the Chaos Insurgency one Respawn Ticket. Any other uses, even from other players, will not give Respawn Tickets.
    • Instances spawned in with admin commands do not give tickets.
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