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==Presents==
==Presents==
SCP-2536 appears with '''3''' presents underneath it call SCP-2536-1. These presents can be individually opened, and they each contain different items. Each human class has a different pool of items that they may find. The contained items also vary widely depending on a situation they might be in - for instance, a person with low health might find a healing item of some kind. Whether or not a present gives items depending on a class or a situation is entirely random.<br><br>
SCP-2536 appears with '''3''' presents underneath it. These presents can be individually opened, and they each contain different items. Each human class has a different pool of items that they may find. The contained items also vary widely depending on a situation they might be in - for instance, a person with low health might find a healing item of some kind. Whether or not a present gives items depending on a class or a situation is entirely random.<br><br>
Presents also account for item limits. For instance, a player carrying the maximum amount of healing items won't receive any new ones from SCP-2536.
Presents also account for item limits. For instance, a player carrying the maximum amount of healing items won't receive any new ones from SCP-2536.



Revision as of 17:14, 9 March 2021

EVENT

ATTENTION! This article's topic contains information about the X-Mas 2020 Event. SCP-2536/2021 was removed from the game after the event ended.
This page only exist for trivia purposes now.

SCP-2536/2021
Basic Information
Type SCP Object
Usage Provides useful items
Weight Affects item pick-up time & window breaking kg
Pick-Up Time
Other Information
Spawn Appears randomly
Obtainable from 914? True
Deletion % in PD Pocket Dimension
Disarm Immunity? Does having this item equipped make the player immune to being disarmed?
Applied Effects Varies
Item ID Coal = 36
SCP-2536-2 = 37

SCP-2536 was an Event SCP introduced in the Christmas 2020 update. It is an anomalous, teleporting Christmas tree that will try to give players an item they may need.

In-Game

After 90 seconds have passed at the start of the round, SCP-2536 will choose a random player to teleport to. SCP-2536 appears in a flash of blue light, accompanied by a speaker at its base playing music. Three presents will spawn under SCP-2536 and can be opened to receive loot, which is randomly decided based upon their class or a situation they might be in. After 30 seconds, SCP-2536 will teleport away, and wait 70 seconds before teleporting to a new player.

Presents

SCP-2536 appears with 3 presents underneath it. These presents can be individually opened, and they each contain different items. Each human class has a different pool of items that they may find. The contained items also vary widely depending on a situation they might be in - for instance, a person with low health might find a healing item of some kind. Whether or not a present gives items depending on a class or a situation is entirely random.

Presents also account for item limits. For instance, a player carrying the maximum amount of healing items won't receive any new ones from SCP-2536.

Loot Information

Class Based Loot Tables

Class-D

Item Chance
Janitor Keycard 20%
File:Flashlight2.png Flashlight 50%
Disarmer 20%
File:Painkillers.png Painkillers 3%
File:MP2KIT.png First Aid Kit 3%
File:SRYINGE.png Adrenaline 3%
File:Coal icon.png SCP-2536-2 1%

Scientist

Item/Effect Chance
Upgrade held keycard 20%
File:Painkillers.png Painkillers 20%
File:MP2KIT.png First Aid Kit 10%
File:SRYINGE.png Adrenaline 10%

Facility Guard

Item Chance
Project 90 40%
File:Painkillers.png Painkillers 10%
File:MP2KIT.png First Aid Kit 10%
File:SRYINGE.png Adrenaline 10%
7.62 mm Ammo 30%

Any MTF Unit

Item Chance
Ammo for gun 30%
Fragmentation Grenade 20%
Flashbang Grenade 20%
File:Painkillers.png Painkillers 10%
File:MP2KIT.png First Aid Kit 10%
File:SRYINGE.png Adrenaline 10%

Chaos

Item Chance
File:Coal icon.png Coal 100%

Situation Based

  • Low on Ammo -> Ammo for Gun.
  • Low on HP -> Random Medical Item.
  • SCP in the same room -> 50% Adrenaline, 50% Flashbang.
  • SCP in the same room is 106 -> 50% Adrenaline, 50% Medkit.
  • DClass in 914 room and door is closed -> Receives a Scientist Keycard.
  • DClass 012 room and door is closed -> Receives a frag grenade.
  • Guard with D-Class (Detained) or Scientist and they're near a closed entrance Gate A/B -> Receives a Lieutenant Keycard.
  • MTF outnumbered by Chaos -> 50% to get more ammo, 50% grenades.
  • Has any negative status effect -> Heal that status effect
  • DClass (Not detained) near a guard -> Receives a COM-15.
  • Facility nuke is active and person is inside -> Receives SCP-207.
  • If the player is MTF and outside of the MicroHID room, with remaining MTF being low -> Receives a Commander Keycard.
  • Player has empty Micro-HID -> Fully charges the Micro HID.
  • 3+ DClass nearby while D-Class -> They get random gun with appropriate ammo.
  • Is MTF and 3+ Chaos near -> They get a frag grenade.
  • SCP Pedstal Can possibly spawn in room -> Receives a Research Supervisor Keycard.

Coal

SCP-2536's presents may contain lumps of coal. There are two types of coal - normal, and SCP-2536-2. Both types appear mostly identical, with slight differences. Coal can be thrown, and shatters upon impact, dealing no damage. Normal coal does nothing to a struck player - however, SCP-2536-2 will teleport the hit player to a random SCP that isn't SCP-079.

Trivia

  • SCP-2536 was the first non-series 1 SCP to be added to SCP: Secret Laboratory.
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