From SCP: Secret Laboratory English Official Wiki

This article is about the SCP-2536 Xmas 2020 Version. For pages with similar naming, see the SCP-2536 (Disambiguation) page.
EventIcon6.png EVENT

ATTENTION! This article's topic contains information about the X-Mas 2020 Event. SCP-2536 was removed from the game after the event ended.
This page only exist for trivia purposes now.

Basic Information
Type SCP Object
Usage Provides useful items
Spawn Appears randomly
Applied Effects Varies
Other Information
Article Link SCP Article
Spawn ID Coal = 36
SCP-2536-2 = 37

SCP-2536 was an Event SCP introduced in the Christmas 2020/2021 update. It is an anomalous, teleporting Christmas tree that will try to give players an item they may need. This page will focus on its mechanics for the Xmas 2020 Event.

In Game

After 90 seconds have passed at the start of the round, SCP-2536 will choose a random player to teleport to. SCP-2536 appears in a flash of blue light, accompanied by a speaker at its base playing music. Three presents will spawn under SCP-2536 and can be opened to receive loot, which is randomly decided based upon their class or a situation they might be in. After 30 seconds, SCP-2536 will teleport away, and wait 70 seconds before teleporting to a new player.


SCP-2536 appears with 3 presents underneath it. These presents can be individually opened, and they each contain different items. Each human class has a different pool of items that they may find. The contained items also vary widely depending on a situation they might be in - for instance, a person with low health might find a healing item of some kind. Whether or not a present gives items depending on a class or a situation is entirely random.

Presents also account for item limits. For instance, a player carrying the maximum amount of healing items won't receive any new ones from SCP-2536.

Loot Information

For added accuracy, the following loot tables will use the inventory icon the Items had at the time of the event as well as their old names. The following loot tables also contain removed Items.

Class Based Loot Tables

Class-D Personnel

Item Chance
ModDisarmer2.png Disarmer


Item/Effect Chance
Upgrade held keycard 20%

Facility Guard

Item Chance
Project90Icon.png Project 90
7.62 mm Rounds 30%

Mobile Task Force

Item Chance
Ammo for gun 30%

Chaos Insurgent

Item Chance

Situation Based

  • Low on Ammo ---> Ammo for the Firearm.
  • Low on Health ---> Random Medical Item.
  • Any SCP is in the same room that isn't SCP-106 or SCP-079 ---> 50% Adrenaline, 50% Flashbang Grenade.
  • SCP-106 is in the same room as the player ---> 50% Adrenaline, 50% First Aid Kit.
  • The player is a Class-D in 914 Containment Chamber and the door is closed ---> Scientist Keycard.
  • The player is a Class-D in SCP-012's Containment Chamber and the door is closed ---> Fragmentation Grenade.
  • The player is Facility Guard and next to a closed Gate A/B with a Scientist or a detained Class-D ---> Lieutenant Keycard.
  • MTF are outnumbered by Chaos ---> 50% more ammo, 50% Grenades.
  • The player has any negative Status Effect ---> Removes Status Effect.
  • The player is a Class-D and is near a Facility Guard ---> COM-15 Sidearm.
  • The player is inside Site-02 while the Alpha Warhead is activated ---> SCP-207.
  • If the player is MTF and outside of the Micro HID Armory, with remaining MTF count is low ---> Commander Keycard.
  • Player has empty Micro-HID ---> Fully charges the Micro H.I.D..
  • The player is a Class-D and is nearby 3 other Class-Ds ---> Random gun with appropriate ammo.
  • The player is MTF and 3+ Chaos are near ---> Fragmentation Grenade.
  • A Bulletproof Locker №7 can spawn in room ---> Research Supervisor Keycard.


  • SCP-2536 was the first non-series 1 SCP to be added to SCP: Secret Laboratory.