From SCP: Secret Laboratory English Official Wiki

(Created page with "{{SCP Item Infobox |image = 2176Icon.png |image_size = 200px |type = SCP Object |spawn = Bulletproof Locker №7 |usage = Countering SCP-079 <br> Trapping people in a room...")
 
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* Blackout immediately ends; all lights turn back on, and doors open
* Blackout immediately ends; all lights turn back on, and doors open
**If SCP-2176 is thrown outside a blackout room, it can still open the door
**If SCP-2176 is thrown outside a blackout room, it can still open the door
* SCP-079 is unable to interact with any doors there were opened up, nor blackout any room that is connected to said doors
* SCP-079 is unable to interact with any doors that were opened up, nor blackout any room that is connected to said doors
** This effect last for ten seconds
** This effect last for ten seconds
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Revision as of 14:33, 25 October 2021

SCP-2176
Basic Information
Type SCP Object
Usage Countering SCP-079
Trapping people in a room for a short time
Spawn Bulletproof Locker №7
Number of Spawns 1
Obtainable from 914? True
Deletion % in PD Pocket Dimension High Tier (0%)
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? Immune
Applied Effects Varries
Other Information
Article Link SCP Article


In game

SCP-2176 is a non-playable SCP that spawns in Bulletproof Locker №7. When picked up, it can be thrown a long distance by pressing Left Click, after impact with the ground it shatters. The effect that happens varies on the room it is thrown in, and the condition of the room. SCP-2176 will shatter after 10 seconds if dropped from the inventory or upon the player's death. It can not be picked up during this time period. Multiple SCP-2176s can naturally spawn in a given match, up to a maximum of three.


Room Effects
Normal Hallway/Room
  • All lights turn off and doors lock, similar to SCP-079 blackout
  • SCP-079 is unable to interact with doors in the given room
  • Effects last for ten seconds
Tesla Gate Hallway
  • Tesla Gate discharge a large amount of electricity then is disabled for ten seconds, allowing safe passage
    • SCP-079 is unable to use the Tesla Gate during the ten second period
Rooms blackout by SCP-079
  • Blackout immediately ends; all lights turn back on, and doors open
    • If SCP-2176 is thrown outside a blackout room, it can still open the door
  • SCP-079 is unable to interact with any doors that were opened up, nor blackout any room that is connected to said doors
    • This effect last for ten seconds

Gallery

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