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SCP-2176
Basic Information
Type SCP Object
Usage Countering SCP-079
Trapping people in a room for a short time
Spawn Bulletproof Locker №7
Number of Spawns 1
Obtainable from 914? True
Deletion % in PD Pocket Dimension High Tier (0%)
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? Immune
Applied Effects Varies
Other Information
Article Link SCP Article


SCP-2716 is an SCP item that can be used counter SCP-079's control over doors for a short amount of time.

In game

SCP-2176 spawns in Bulletproof Locker №7 which require

Containment Access 2 and Checkpoint Access Containment Access 2 and Checkpoint Access 

Containment Access 2 Checkpoint Access

to open. Up to three SCP-2176s can naturally spawn in a match.

When SCP-2716 is equipped, it can be thrown a long distance by pressing Left Click. It will shatter on impact, affecting the room within for 10 seconds based on the table below. SCP-2176 can also be dropped, shattering automatically within 10 seconds. It cannot be picked up during this time period.

Room Effects
Normal Room
  • Effects last for 10 seconds after shattering.
  • All lights turn off and doors lock, similar to SCP-079 blackout.
  • SCP-079 cannot interact with doors in the room.
Tesla Gate Hallway
  • The Tesla Gate discharges for a short time then is disabled for 10 seconds, allowing safe passage.
  • SCP-079 also cannot trigger the disabled Tesla Gate.
SCP-079 blackout rooms
  • Effects last for 10 seconds after shattering.
  • Blackout immediately ends. All lights turn back on, and the doors are forced open.
    • If SCP-2176 is thrown adjacent to a blackout room, it still forces the door open.
  • SCP-079 cannot interact with forced doors, nor blackout any room connected to said doors.

Gallery

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