From SCP: Secret Laboratory English Official Wiki

(Added a quote from SCP-173's F1 menu, fixed typos)
(15 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Beta}}
{{SCP Infobox Test
{{SCP Infobox Test
|MainImage = [[File:MatthewRender.png|center|135px]]
|MainImage = [[File:MatthewRender.png|center|135px]]
|F1MenuArt = [[File:MatthewF1.png|center|125px]]
|F1MenuArt = [[File:MatthewF1.png|center|125px]]
|AbilityImage1 = [[File:173Shield.png|75px]]
|Abilities =
|AbilityName1 = Reinforced Concrete (Passive)
<tabber>
|AbilityDescription1 = Heavy Armor level bullet resistance.<br> Higher penetration weapons are more effective.
Ability 173Armor=
|AbilityImage2 = [[File:173Shit.png|75px]]
<center><big>'''Reinforced Concrete (Passive)'''</big></center><br>
|AbilityName2 = Tantrum (Active)
Heavy Armor level bullet resistance.<br> Higher penetration weapons are more effective.
|AbilityDescription2 = A pool of filth on the ground that slows targets. Regain a small amount of HS when stained targets are killed.
|-|
|AbilityImage3 = [[File:173Blink.png|75px]]
Ability 173Tantrum=
|AbilityName3 = Blink (Active)
<center><big>'''Tantrum (Active)'''</big></center><br>
|AbilityDescription3 = Teleport to a marker on the ground, forcing everyone to blink. Will kill the nearest human if they are in range.
A pool of filth on the ground that slows targets. Regain a small amount of HS when stained targets are killed.
|AbilityImage4 = [[File:173Breakneck.png|75px]]
|-|
|AbilityName4 = Break Neck Speeds (Active)
Ability 173Blink=
|AbilityDescription4 = SCP-173 moves a lot faster and can blink further, but is unable to kill.
<center><big>'''Blink (Active)'''</big></center><br>
|Health = 3000<br>[[File:CATSHIELD.png|12px]] Hume Shield: 1500<br>[[File:173EyeBloodshot.png|12px]] Blink Time: 3.6s
Teleport to a marker on the ground, forcing everyone to blink. Will kill the nearest human if they are in range.
|-|
Ability 173Breakneck=
<center><big>'''Break Neck Speeds (Active)'''</big></center><br>
SCP-173 moves a lot faster and can blink further, but is unable to kill.
</tabber>
|Health = 3000<br>[[File:CATSHIELD.png|12px]] Hume Shield: 1200<br>[[File:173EyeBloodshot.png|12px]] Blink Time: 3.6s
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed: <br> Normal: {{MetersToHubes|10|unit=m/s}}<br>Break Neck: {{MetersToHubes|17|unit=m/s}}
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed: <br> Normal: {{MetersToHubes|10|unit=m/s}}<br>Break Neck: {{MetersToHubes|17|unit=m/s}}
|OtherStat2= </div>
|OtherStat2= </div>
|Spawn = [[Light Containment Zone]]
|Spawn = [[Light Containment Zone]]
|Weakness = Can't move when looked at, [[Micro H.I.D.]]
|Weakness = Can't move when looked at, [[Micro H.I.D.]]
|OtherInformation = Nickname: Matthew <br> Class ID = 0 <!-- Do not add Peanut or any other Community names here; Matthew is official -->
|OtherInformation = Nickname: Matthew <br> Class ID: 0 <!-- Do not add Peanut or any other Community names here; Matthew is official -->
}}
{{quote
|quote = SCP-173's horrific appearance commands attention. Becoming extremely deadly when it isn't being observed, the Sculpture demands a witness at all times.
|speaker = SCP-173's F1 menu
}}
}}
'''SCP-173''' is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in ''SCP: Secret Laboratory''.<br>
'''SCP-173''' is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in ''SCP: Secret Laboratory''.<br>
Line 32: Line 35:
Upon spawning, SCP-173 won't be able to exit the cell right away, as the only exit (a gate) is locked shut, which gives the [[Class-D Personnel|Class-Ds]] and [[Scientist]]s some time to explore. After a short amount of time, the gate will automatically open, and SCP-173 can leave its cell, free to roam around the map.<br>
Upon spawning, SCP-173 won't be able to exit the cell right away, as the only exit (a gate) is locked shut, which gives the [[Class-D Personnel|Class-Ds]] and [[Scientist]]s some time to explore. After a short amount of time, the gate will automatically open, and SCP-173 can leave its cell, free to roam around the map.<br>


When SCP-173 isn't being observed, they can press {{key Press|Leftclick}} to snap a player's necks.<br>
When SCP-173 isn't being observed, they can press {{key Press|Leftclick}} on a player to snap their neck.<br>
Once seen, SCP-173 stops moving, but starts a 3.6 second countdown for their Blink ability. When the cooldown ends, the player can hold {{key Press|Rightclick}} to mark a location. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark, which will force humans to blink. If any humans are in range, SCP-173 will automatically kill the closest one.<br>
Once seen, SCP-173 stops moving, but starts a 3.6 second countdown for their Blink ability. When the cooldown ends, the player can hold {{key Press|Rightclick}} to mark a location. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark, which will force humans to blink. If any humans are in range, SCP-173 will automatically kill the closest one. The max range for Blink is 9.375 meters.<br>


The countdown is shown in the center of SCP-173's screen over a symbol of an eye. When Blink is ready, the eye turns red, and SCP-173 can blink (only if seen). If no one looks at SCP-173, the red eye shrinks over time. If SCP-173 is seen again before the eye disappears, it will become full, and 173 can blink immediately.<br>
The countdown is shown in the center of SCP-173's screen over a symbol of an eye. When Blink is ready, the eye turns red, and SCP-173 can blink (only if seen). If no one looks at SCP-173, the red eye shrinks over time. If SCP-173 is seen again before the eye disappears, it will become full, and 173 can blink immediately.<br>
The red eye lasts 3 seconds, starting when all witnesses are lost, but only appears after the countdown finishes.
The red eye lasts 3 seconds, starting when all witnesses are lost, but only appears after the countdown finishes.


SCP-173 also has several ability's it can use:<br>
SCP-173 also has several abilities it can use:<br>
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}, and can be used whether or not SCP-173 is seen.<br>
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}, and can be used whether or not SCP-173 is seen.<br>
In this state, SCP-173 moves 1.7x faster, blinks 1.8x further, charges blinks twice as quickly, but is unable to kill players. This mode ends when the player presses {{key Press|Shift}} again, though the player must wait at least 1.5 seconds after activation. It will also ends automatically 10 seconds after SCP-173 is spotted.<br>
In this state, SCP-173 moves 1.7x faster, blinks 1.8x further, charges blinks twice as quickly, but is unable to kill players. This mode ends when the player presses {{key Press|Shift}} again, though the player must wait at least 1.5 seconds after activation. It will also ends automatically 10 seconds after SCP-173 is spotted.<br>
Line 51: Line 54:


SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.
SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.
==Strengths and Weaknesses==
===Strengths:===
*Instantly kills.
*The Breakneck Speeds ability makes it easy to escape large, armed groups.
*Tantrum ability is useful for ambushing humans, as it prevents sprinting.
**Players who have the "Stained" effect from Tantrum will restore 100 Hume Shield when killed by SCP-173.
*Combos incredibly well with other SCPs, especially [[SCP-079]].
<br>
===Weaknesses:===
*Stops movement immediately upon being looked at.
*Can be trapped in lockable rooms due to movement mechanics.
*An incredibly easy target to armed forces, as it is completely immobile whilst being viewed.
<br>


==Related Achievements==
==Related Achievements==
Line 85: Line 73:
|-
|-
|{{multi-listen item|filename=173 I Cant Stop Seeing It.mp3|title=Staring ambience #3|description=}}
|{{multi-listen item|filename=173 I Cant Stop Seeing It.mp3|title=Staring ambience #3|description=}}
|{{multi-listen item|filename=173 ChaseMusic.mp3|title=Chase Theme|description=}}
|-
|{{multi-listen item|filename=173 Its Gone Ambient.mp3|title=Looking away and ambience ends|description=}}
|{{multi-listen item|filename=173 Its Gone Ambient.mp3|title=Looking away and ambience ends|description=}}
|-
|-
Line 97: Line 87:
|-
|-
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle|description=}}
|{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}
|-
|-
||{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle (Idle)|description=}}
|{{multi-listen item|filename=The_Poopen.mp3|title=Tantrum Puddle (Placement)|description=}}
|-
|-
!colspan="2"|Movement
!colspan="2"|Movement
Line 121: Line 112:
Other=
Other=
<gallery mode="nolines" heights=150px widths=225px>
<gallery mode="nolines" heights=150px widths=225px>
File:SCP 173.png|SCP-173's model prior to the [[Updates/11.0.0|11.0.0]] update
File:Old173Render.png|SCP-173's model prior to the [[Updates/11.0.0|Parabellum (v11.0.0)]] update.
TheNut.png|For ''April Fools 2018 Event'' , SCP-173 was turned into a Peanut.
TheNut.png|For ''April Fools 2018 Event'' , SCP-173 was turned into a Peanut.
MrNuttyRender.png|For ''April Fools 2019 Event'' and ''Halloween 2020 Event'', SCP-173 was replaced with the glorious <br> '''Mr. Nutty'''.
MrNuttyRender.png|For ''April Fools 2019 Event'' and ''Halloween 2020 Event'', SCP-173 was replaced with the glorious <br> '''Mr. Nutty'''.
Line 135: Line 126:
* SCP-173 doesn't have a ragdoll upon death, and instead falls apart into pieces when killed.
* SCP-173 doesn't have a ragdoll upon death, and instead falls apart into pieces when killed.
* Dying to SCP-173 will cause the player's head to be twisted 180 degrees around the base of the neck.
* Dying to SCP-173 will cause the player's head to be twisted 180 degrees around the base of the neck.
*SCP-173 was the first class added to ''SCP: Secret Laboratory'' and the oldest part of the game that still exists today.
*SCP-173's ability icons were designed by '''RiriLeTiroir'''.
*SCP-173's [[Updates/11.2.0|v11.2.0]] Tantrum sound was recorded by Northwood Studios Audio Manager '''Brendan "Scot" O'Dowd''', who recorded it by putting his microphone in a beanbag and shaking it.
{{SCP Navbox}}
{{SCP Navbox}}

Revision as of 17:28, 12 October 2022

Anyalsis Complete. New behaviors detected.

ATTENTION! This is a wiki for the main branch of SCP SL! If you are looking for changes for the Beta, check out our Beta Wiki found here

SCP-173
Abilities
Reinforced Concrete (Passive)

Heavy Armor level bullet resistance.
Higher penetration weapons are more effective.
Tantrum (Active)

A pool of filth on the ground that slows targets. Regain a small amount of HS when stained targets are killed.
Blink (Active)

Teleport to a marker on the ground, forcing everyone to blink. Will kill the nearest human if they are in range.
Break Neck Speeds (Active)

SCP-173 moves a lot faster and can blink further, but is unable to kill.
Stats
Health: 3000
Hume Shield: 1200
Blink Time: 3.6s
Walk: 3.9 m/s
Hume Shield (Initial): 750 Sprint: m/s
Hume Shield (20% HP): 1500 Jump Power: 4.9
Hume Shield Regen: 30 HS/s
Hume Shield Regen Delay: 10s
Other Information
Spawn Location: Light Containment Zone
Nickname: Matthew
Class ID: 0
Class Color: EC2222
Article Link: Page

SCP-173 is one of the seven playable SCP classes in SCP: Secret Laboratory.
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups of players.

In Game

At the start of a round, SCP-173 will spawn in its Containment Cell in Light Containment Zone.
Upon spawning, SCP-173 won't be able to exit the cell right away, as the only exit (a gate) is locked shut, which gives the Class-Ds and Scientists some time to explore. After a short amount of time, the gate will automatically open, and SCP-173 can leave its cell, free to roam around the map.

When SCP-173 isn't being observed, they can press Left Click on a player to snap their neck.
Once seen, SCP-173 stops moving, but starts a 3.6 second countdown for their Blink ability. When the cooldown ends, the player can hold Right Click to mark a location. When the player releases Right Click, SCP-173 will teleport to their mark, which will force humans to blink. If any humans are in range, SCP-173 will automatically kill the closest one. The max range for Blink is 9.375 meters.

The countdown is shown in the center of SCP-173's screen over a symbol of an eye. When Blink is ready, the eye turns red, and SCP-173 can blink (only if seen). If no one looks at SCP-173, the red eye shrinks over time. If SCP-173 is seen again before the eye disappears, it will become full, and 173 can blink immediately.
The red eye lasts 3 seconds, starting when all witnesses are lost, but only appears after the countdown finishes.

SCP-173 also has several abilities it can use:
Breakneck Speeds can be turned on by pressing Shift, and can be used whether or not SCP-173 is seen.
In this state, SCP-173 moves 1.7x faster, blinks 1.8x further, charges blinks twice as quickly, but is unable to kill players. This mode ends when the player presses Shift again, though the player must wait at least 1.5 seconds after activation. It will also ends automatically 10 seconds after SCP-173 is spotted.
The ability has a 40 second cooldown starting when the ability ends.

Tantrum can be activated by pressing the F key.
When activated, SCP-173 will leave a pool of filth on the ground. Players entering the pool gain the Stained Reduces player speed by 20%
Players cannot sprint
Status Effect, which lasts until the player leaves the pool. Even after leaving the filth, the Stained effect lasts for two more seconds. If SCP-173 kills someone while they are under the effects, they will instantly gain back 100 Hume Shield. Each pool of filth lasts for 180 seconds, and multiple pools can be placed down. Tesla Gates will destroy nearby filth when activated.
Tantrum can only be used when SCP-173 is not seen, and has a 30 second cooldown once used.

SCP-173 has bullet resistance similar to SCP-106, but unlike SCP-106, the bullet resistance isn't as high, and the damage taken is based on the penetration of the weapon. Weapons with lower penetration will deal less damage than weapons with higher penetration. SCP-173 has an armor value of 80%, which is equal to Heavy Armor.
SCP-173's Hume Shield does not factor in this bullet resistance, and will take normal damage.

SCP-173 can talk to the other SCPs by holding down the Q key. This voice chat can be heard by all SCPs no matter the distance.

Related Achievements

  • Dying to SCP-173 grants the Is this your first time? achievement.

Sounds

Sight Stingers
Chase Ambient
Attack Sounds
Ability SFX
Movement


Gallery

Trivia

  • SCP-173 doesn't have a ragdoll upon death, and instead falls apart into pieces when killed.
  • Dying to SCP-173 will cause the player's head to be twisted 180 degrees around the base of the neck.
  • SCP-173 was the first class added to SCP: Secret Laboratory and the oldest part of the game that still exists today.
  • SCP-173's ability icons were designed by RiriLeTiroir.
  • SCP-173's v11.2.0 Tantrum sound was recorded by Northwood Studios Audio Manager Brendan "Scot" O'Dowd, who recorded it by putting his microphone in a beanbag and shaking it.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.