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{{SCP Infobox Test
{{SCP Infobox Test
|MainImage =  
|MainImage = [[File:096rerender.png|center|325px]]
<div class="infobox-tabber"> 
|F1MenuArt = [[File:SCPCAT096.png|center|225px|link=]SCPCAT096.png]]
<tabber>Enraged=
<center>
<gallery mode="nolines" heights=188px widths=135px>
RenderEnraged_096.png|
</gallery>
</center>
|-|
Docile=
<center>
<gallery mode="nolines" heights=188px widths=135px>
Docile_096Render.png|
</gallery>
</center>
</tabber>
</div>
|F1MenuArt = [[File:SCPCAT096.png|center|125px]]
|Abilities =
|Abilities =
<tabber>
<tabber>
Ability 096Melee=
Ability 096Melee=
<center><big>'''Melee Attack (Active)'''</big></center><br>
<center><big>'''Melee Attack (Active)'''</big></center><br>
Perform a swipe attack with left click that instantly kills targets.
When enraged, SCP-096 can perform a melee swipe attack that deals high damage to their targets. Non targets will take no damage from this attack.
|-|
|-|
Ability 096Shield=
Ability 096Shield=
<center><big>'''Scopophobia (Passive)'''</big></center><br>
<center><big>'''Scopophobia (Passive)'''</big></center><br>
Enter enrage mode when looked or shot at. Rage time scales based on targets.
Enter an enraged mode when looked or shot at. Rage time scales based on the number of targets. Non targets will become invisible while enraged.
|-|
|-|
Ability 096Cry=
Ability 096Cry=
<center><big>'''Try Not To Cry (Active)'''</big></center><br>
<center><big>'''Try Not To Cry (Active)'''</big></center><br>
Lean up against a door to become very quiet by pressing right click.
SCP-096 can lean up against a flat surface to become quieter. This ability can only be performed while not enraged.
|-|
|-|
Ability 096Charged=
Ability 096Charged=
<center><big>'''Charge (Active)'''</big></center><br>
<center><big>'''Charge (Active)'''</big></center><br>
Perform a charge attack with right click forcing open any gates you run into.
SCP-096 charges forward, dealing massive damage to anyone ran into. Any gates ran into will be forcefully opened.
</tabber>
</tabber>
|Health = 2000<br>[[File:CATSHIELD.png|12px]] Hume Shield: 800 <br>Rage Time: 15-30 secs
|Health = 2500
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed:<br><div style='padding: 0px; width: 225px; word-break: break-all; word-wrap: break-word;'>Wind-Up/Down: {{MeterstoHubes|3}} m/s <br>Docile: {{MeterstoHubes|5}} m/s
|speedLowName = Distress/Calm
|OtherStat2= Enrage: {{MeterstoHubes|12}} m/s<br>Charge: {{MeterstoHubes|25}} m/s</div>
|speedLow = 2.55
|walkName = Docile
|Walk = 3.9
|sprintName = Enrage
|Sprint = 8.0
|speedFastName = Charge
|speedFast = 18.50
|Spawn = [[Heavy Containment Zone]]
|Spawn = [[Heavy Containment Zone]]
|Weakness = [[Micro HID]]
|jumpHeight = {{Hoverimage|6.5 while enraged|text=3.7 (Default)}}
|OtherInformation = Can only see targets while enraged.<br>Voiced By Bronson "Bronsolo" Bragg'</div><br>Class ID: 9
|OtherInformation = Can only see targets while enraged.<br>Voiced by: Bronson "Bronsolo" Bragg'<br>Class ID: 9
}}
}}
'''SCP-096''' is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes within ''SCP: Secret Laboratory''. <br>
'''SCP-096''' is one out of {{PlayableSCPs}} playable [[SCPs|SCP]] classes within ''SCP: Secret Laboratory''. <br>
SCP-096 is a tall, pale, humanoid entity that will attempt to kill anyone who happens to see its face. <br>
SCP-096 acts an assault class SCP, capable of effectively pushing with their team and then tearing apart large groups of targets once provoked.<br>
 
{{fancy link|079|backgroundalpha=0}} and SCP-096 can never spawn in the same round unless the server has enough players to spawn six SCPs in a round. SCP-096 can never spawn as the only SCP in a given round.
__TOC__
__TOC__
<br clear=left>
=Operational Guides=
===Class Operational Guide===
{{OpGuide2}}
===Abilities Operational Guides===
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision0">
<span class="mw-customtoggle-myDivision0"><br><div id="OPGuidebutton"><span style="font-size:15px">- [Passive] — Scopophobia</span></div></span><div class="mw-collapsible-content" style="height: auto"><br>
{{OpGuide2|SCP-096 Scopophobia}}
</div>
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision1">
<span class="mw-customtoggle-myDivision1"><br><div id="OPGuidebutton"><span style="font-size:15px">- [M1 Enraged] — Melee Attack</span></div></span><div class="mw-collapsible-content" style="height: auto"><br>
{{OpGuide2|SCP-096 Melee Attack}}
</div>
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision2">
<span class="mw-customtoggle-myDivision2"><br><div id="OPGuidebutton"><span style="font-size:15px">- [M2 Enraged] — Charge</span></div></span><div class="mw-collapsible-content" style="height: auto"><br>
{{OpGuide2|SCP-096 Charge}}
</div>
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision3">
<span class="mw-customtoggle-myDivision3"><br><div id="OPGuidebutton"><span style="font-size:15px">- [M2 Docile] — Try Not to Cry</span></div></span><div class="mw-collapsible-content" style="height: auto"><br>
{{OpGuide2|SCP-096 Try Not to Cry}}
</div>
</div>
=In Game=
=In Game=
SCP-096 spawns in [[Heavy Containment Zone#SCP-096's Containment Area|Heavy Containment Zone]] in its docile state. SCP-096 has a very audible cry that can warn players of its position.
SCP-096 spawns in its [[Heavy Containment Zone#SCP-096's Containment Area|Containment Area]] located in Heavy Containment Zone. SCP-096 will immediately be free to leave its area and access the main section of HCZ. It begins the round in its Docile state, in which it is unable to harm any human players and emits audible sobbing. <br>
<br>
Human players can provoke SCP-096 into entering its Raging state via looking at its face or damaging it. During this mode, SCP-096 gains access to its offensive abilities and acts as an assault class for the SCP team. It will then be able to hunt down and eliminate any player that has provoked it.<br>
SCP-096 acts as an offensive SCP class, meant to disperse groups of people. SCP-096 is capable of taking out smaller groups of people with ease, but can struggle with larger groups. <br>
 
SCP-096 can talk to the other SCPs by holding down the {{Key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.
 
==Hume Shield==
* SCP-096 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-096|type=base}}.
** At 20% of HP, SCP-096 will have {{HumeShield|SCP=SCP-096|type=final}} Hume Shield.
* If SCP-096 takes no damage for {{HumeShield|SCP=SCP-096|type=delay}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-096|type=regen}} HS/s.
* Using Try Not To Cry will double the regeneration rate of Hume Shield.


== Abilities ==
== Abilities ==
SCP-096 begins the game with 2000 HP and 800 [[Hume Shield]]. After 25 seconds have passed without the player taking damage, the Hume Shield will slowly regenerate by 40 HS/s.
===Scopophobia===
<br>
Scopophobia is broken up into four stages: ''Docile'', ''Distressed'', ''Raging'' and ''Calming''. SCP-096 will begin the round in the Docile state.
SCP-096 will enter its enraged state when its face is looked at or when shot at. SCP-096 will 'wind-up' before entering its enraged state. While charging up, SCP-096 can move at 2.3 m/s.<br>
 
====Docile====
Docile is the default state of SCP-096. While in Docile, SCP-096 will be unable to harm humans. Its only active ability available in this state is Try Not To Cry. SCP-096 moves at a slow pace of 3.9 m/s, and will emit audible sobbing noises which alert nearby players to its presence.<br>


When triggered, SCP-096 will enter a phase that is often referred to as rage delay. This phase affects how long it takes for SCP-096 to actually enter the "wind-up" animation. Rage delay time depends on the distance from SCP-096 and the distance of its face to the center of the screen. The time can range from zero seconds to up to 24 seconds. After rage delay ends, the wind-up animation will begin, which always last six seconds. After those six seconds have passed. SCP-096 will then enter its enrage state where they can begin killing players. Shooting SCP-096 during rage delay will '''NOT''' force SCP-096 into the wind-up animation, giving players time to safely deal damage to SCP-096. Since Rage delay can last up to 24 seconds and wind-up is always six seconds, this means SCP-096 can be left in a completely vulnerable state for 30 seconds before it can enter enrage.
If any human provokes SCP-096, either by looking at its face or damaging it, that human will become a target to SCP-096. A human that has provoked SCP-096 will receive audio and visual cues that they have done so. SCP-096 will also receive a notification that a human has provoked it.<br>
After a human becomes a target, SCP-096 is given a ten second opportunity to enter the Distressed state. SCP-096 may hold the {{Key Press|R}} key for 0.4 seconds to enter into the Distressed state. If SCP-096 hasn’t done this by the time the opportunity ends, then all current targets will lose their status as a target.


Anyone who looks at SCP-096's face or shoots it will become a target. Players who are targets will be given an audio cue to indicate this (SCP-096 will also hear this audio cue when they receive their first target). SCP-096 will stay in enraged mode for a base 15 seconds, plus an extra 3 seconds for each additional target, going up to a maximum time of 30 seconds. Targets are made visible by markers that are only visible to SCP-096 (even targets wearing [[SCP-268]] will be visible). SCP-096 only gains additional rage time during the calm and wind-up states; it will not gain more time while in enrage mode. <br>
====Distressed====
Distressed is the state used to transition from Docile to Raging. Once SCP-096 enters the Distress state, its speed will be lowered to 2.55 m/s. SCP-096’s sobbing will begin to quickly turn to loud screaming. It loses all perception of non-targets; including its SCP teammates. SCP-096’s screen will also slowly gain a red tint. After 6.1 seconds have passed in the Distressed state, SCP-096 will enter the Raging state.


While enraged, SCP-096 can do the following:<br>
====Raging====
[[File:096gatepry.gif|thumb|right|400px|SCP-096 prying open a gate.]]
Raging is SCP-096’s assault state. Upon entering Raging, regeneration of [[Hume Shield]] will pause. SCP-096 gains a significant speed boost, moving at 8 m/s, and will gain access to its offensive abilities: Melee Attack and Charge. While Raging, SCP-096 will be constantly screaming; the screaming is unaffected by the "audio dampening" effect caused by [[C.A.S.S.I.E.]] announcements.


* Perform an area-of-effect attack with {{Key Press|Leftclick}} that will instantly kill any target hit by it. Non-targets take zero damage.<br>
SCP-096 will only be able to see its targets while Raging. All targets will be highlighted with a glowing red orb that can be seen through walls. Humans can still become targets during this state if they provoke SCP-096.<br>
* Jump very high.<br>
SCP-096 can press {{Key Press|E}} on gates while Raging to force them open and slip through. Other SCPs can slip through the gate at the same time, but humans, including non-targets, will instantly take 200 damage if they attempt to.<br>
* Perform a charge attack with {{Key Press|Rightclick}} that last 0.8s and causes SCP-096 to run at 18.8 m/s. <br>
** Will instantly kill targets that 096 runs into.
*** Only deals 40 damage to non-targets.
** This attack can be used to cause SCP-096 to leap over large gaps.
** If SCP-096 charges at a closed gate, it will force the gate open and go through it. The gate then quickly closes behind it.
***Any non-SCPs that try to slide through a gate that SCP-096 is opening will be instantly killed.
** The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end. <br>
** Any normal doors SCP-096 runs into will break.
* {{Key Press|Leftclick}} on doors to destroy them while enraged.
<br>


After its enraged state ends, SCP-096 will enter a 6 second cooldown phase before it can become enraged again. While exiting its enraged state, it moves at 2.3 m/s before going back to its normal docile speed of 3.8 m/s.
Raging lasts a minimum of 20 seconds and a meter on SCP-096's screen will slowly deplete to represent the remaining time. Each additional target will add an extra three seconds to this stage, with a maximum of 35 seconds of Raging time. After the timer ends, SCP-096 will enter the Calming state. SCP-096 can also manually enter the Calming state before the timer ends by holding the {{Key Press|R}} key for 0.4 seconds.


When SCP-096 loses all its HP, it will fall to the ground and curl up, covering its face. It will appear to be sobbing quietly.  
====Calming====
<br clear=all>
Calming is the state used to transition from Raging to Docile. SCP-096 will stop screaming and its movement speed is lowered to 2.55 m/s. It will lose all current targets, and cannot gain any more; all non-targets will also become visible again. Its Hume Shield will begin passively regenerating again. The red screen tint effect will fade away during Calming. <br>
<br>
After five seconds of being in Calming, SCP-096 will re-enter the Docile state. It will then immediately be able to gain targets again.


==Countering==
===Melee Attack===
While SCP-096 is a powerful SCP that is capable of taking down unprepared groups of players, it is not unstoppable. SCP-096 is extremely vulnerable to large groups of players who apply pressure during the wind-up or cooldown states. Attacking SCP-096 while they are in wind-up state is a very effective way to deplete their Hume Shield and deal damage to their HP. This is best done in large groups to quickly deal damage. Weapons like the [[Logicer]] and [[Crossvec]] are extremely effective at quickly depleting Hume Shield and HP due to their high fire rate. SCP-096 can also be easily terminated by using the [[Micro H.I.D.]] after forcing a room blackout with SCP-2176. <br>
While in the Raging state, SCP-096 can perform a melee swipe with {{Key Press|Leftclick}}. The attack has a fairly large arc and will deal 60 damage to targets, with non-targets taking no damage at all; the attack damage is unaffected by [[Armor_(Disambiguation)|Armor]]. The attack has a short delay of 0.5 seconds after each swing, and its wide arc makes it able to hit players easily. The attack also deals 250 damage to doors.
Running away at the start of SCP-096's wind up will often lead to them wiping out their targets with ease. So it is best to apply pressure to SCP-096 during this time. While other SCPs may get in the way, they can be dealt with by the usage of items. Items like [[SCP-2176]] or [[Flashbang Grenade]]s can be extremely effective at stopping SCPs from defending SCP-096 during wind-up.


[[File:096charging.png|thumb|left|350px|SCP-096 charging at a {{Fancy link|mtfcp}}.]]
===Charge===
While in the Raging state, SCP-096 can perform a charge attack with {{Key Press|Rightclick}}. The attack will make SCP-096 charge forward in one direction, with no control over turning. Targets hit by this attack will take 90 damage and receive the Concussed [[Status Effects|Status Effect]] for ten seconds. Non-targets hit by Charge will only take 35 damage and receive the effect for four seconds. This ability has a five-second cooldown. If SCP-096 charges into a gate, the gate will be forced open allowing SCP-096 to slip through it. Charge deals 750 damage to doors.


===Try Not To Cry===
While in the Docile state, SCP-096 can perform the Try Not To Cry ability by pressing {{Key Press|Rightclick}}. It can be performed against any flat surface, and only while SCP-096 is standing on a flat surface. <br> While this ability is active, SCP-096 crying noise will gradually quiet down before becoming nearly silent. Hume Shield regeneration rate will also be doubled. <br> Movement is locked while this ability is active. The gradually quieting down effect gives the illusion of SCP-096 walking away.


<br>
=Related Achievements=
{{Achievements}}
<br>
<br>


==Related Achievements==
=Sounds=
* As SCP-096, dying to any weapon while entering rage will grant the '''Involuntary Rage-Quit''' [[Achievements|achievement]].
 
==Sounds==
The following are sounds that SCP-096 will make.
{{multi-listen start}}
{{multi-listen start}}
{{multi-listen item|filename=Docile Loop.mp3|title=Docile|description=SCP-096 while in its docile state}}<br>
{|class="wikitable" style="display: inline-table;"
{{multi-listen item|filename=Try Not to Cry.mp3|title=Try Not to Cry|description=SCP-096 while using Try Not to Cry}}<br>
!colspan="2"|Sight Stingers
{{multi-listen item|filename=Docile to Rage.mp3|title=Docile to Rage|description=SCP-096 while entering rage}}<br>
|-
{{multi-listen item|filename=Rage Loop.mp3|title=Rage Loop|description=SCP-096 while enraged}}<br>
|{{multi-listen item|filename=PlayerWasSeen.mp3|title=Became Target|description=}}
{{multi-listen item|filename=Rage to Docile.mp3|title=Rage to Docile|description=SCP-096 when exiting rage}}<br>
|-
{{multi-listen item|filename=Shyguy Killed.mp3|title=Recontainment|description=SCP-096 when it's recontained}}<br>
!colspan="2"|Docile
{{multi-listen item|filename=OnKill.mp3|title=Splat|description=SCP-096's sound effect when killing}}<br>
|-
{{multi-listen item|filename=PlayerWasSeen.mp3|title=Target|description=Players (and SCP-096 when they receive their first target) hear this sound when they become a target}}
|{{multi-listen item|filename=Docile Loop.mp3|title=Docile|description=}}
|{{multi-listen item|filename=Docile to Rage.mp3|title=Docile to Rage|description=}}
|-
|{{multi-listen item|filename=Try Not to Cry.mp3|title=Try Not to Cry|description=}}
|-
!colspan="2"|Enrage
|-
|{{multi-listen item|filename=Rage Loop.mp3|title=Rage Loop|description=}}
|
{{multi-listen item|filename=Rage to Docile.mp3|title=Rage to Docile|description=}}
|-
!colspan="2"|Melee Attack
|-
|{{multi-listen item|filename=096melee1.mp3|title=Melee Swipe #1|description=}}
|{{multi-listen item|filename=096melee2.mp3|title=Melee Swipe #2|description=}}
|-
!colspan="2"|Upon Kill
|-
|{{multi-listen item|filename=096meleekill1.mp3|title=Human Killed #1|description=}}
|{{multi-listen item|filename=096meleekill2.mp3|title=Human Killed #2|description=}}
|-
!colspan="2"|Misc
|-
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}
|{{multi-listen item|filename=pryGate.mp3|title=Gate Pry|description=}}
|-
|{{multi-listen item|filename=Shyguy Killed.mp3|title=SCP-096 Recontained|description=}}<br>
|}
{{multi-listen end}}
{{multi-listen end}}


==Gallery==
=Gallery=
<div class="round-tabber">
<div class="round-tabber">
{{#tag:tabber|
{{#tag:tabber|
Animations=
Animations=
<gallery mode="packed" widths=600px heights=338px>
<gallery mode="packed" widths=600px heights=338px>
SCP-096_Docile_Animation.gif| Docile Animation
New096docileidle.gif|'''Docile Animation'''
SCP-096_Windup_Animation.gif| Windup Animation
New096ragewindup.gif|'''Distressed Animation'''
SCP-096_Attack_and_Enrage_Animations.gif| Attack/Enrage Animation
New096rageloop.gif|'''Attack/Enrage Animation'''
SCP-096_Winddown Animation.gif| Winddown Animation
New096winddown.gif|'''Calming Animation'''
SCP-096_Ragdoll_Animation.gif| Ragdoll Animation
New096ragdollloop.gif|'''Ragdoll Animation'''
</gallery>
</gallery>
{{!}}-{{!}}
{{!}}-{{!}}
Other=
Other=
<gallery mode="nolines" heights=150px widths=225px>
<gallery mode="nolines" heights=150px widths=225px>
Wendigoenrage.png|During the ''Halloween 2020 Event'', SCP-096's model was changed to '''The Wendigo'''.|link=File:Wendigoenrage.png
Wendigoenrage.png|During the ''Halloween 2020 Event'', SCP-096's model was changed to '''The Wendigo'''.
2020Xmas096.png|During the ''Xmas 2020 Event'', SCP-096's model was intended to have a Light Blue hue.|link=File:2020Xmas096.png
2020Xmas096.png|During the ''Xmas 2020 Event'', SCP-096's model was intended to have a Light Blue hue.
2020Xmas096Bugged.png|During the ''Xmas 2020 Event'', SCP-096's due to a mistake with its emission texutre, they looked like this|link=File:2020Xmas096Bugged.png
2020Xmas096Bugged.png|During the ''Xmas 2020 Event'', SCP-096's model was bugged causing it to look like this.
096Halloween21.png|SCP-096 Halloween 2021 Event.|link=File:096Halloween21.png
096Halloween21.png|SCP-096's model during the ''Halloween 2021 Event''.
Old096RageRender.png|SCP-096's former model.|link=File:Old096RageRender.png
096Plush.png|Official SCP-096 Plushie.
096Plush.png|Official SCP-096 Plushie.|link=File:096Plush.png
Old096DocileRender.png|SCP-096's model in the Docile state prior to the [[Updates/10.0.0|Scopophobia (v10.0.0)]] update.
Old096RageRender.png|SCP-096's model in the Raging state prior to the [[Updates/10.0.0|Scopophobia (v10.0.0)]] update.
</gallery>
</gallery>
}}
}}
</div>
</div>


==History==
=History=
{|class="mw-collapsible mw-collapsed wikitable" style="display: inline-table;"
{|class="mw-collapsible mw-collapsed wikitable" style="display: inline-table;"
|+ style="white-space:nowrap; border:1px solid; padding:3px;" | SCP-096 Changelog History  
|+ style="white-space:nowrap; border:1px solid; padding:3px;" | SCP-096 Changelog History  
|-
|-
!colspan="2"|[https://steamcommunity.com/games/700330/announcements/detail/3374756222225098943 February 17th 2018]
!colspan="2"|[https://steamcommunity.com/games/700330/announcements/detail/3374756222225098943 17th February 2018]
|SCP-096 is announced on Steam in the 1.1.0 changelog.
|SCP-096 is announced on Steam in the 1.1.0 changelog.
|-
|-
!colspan="2" style="text-align:center;"|[[Updates/3.0.0|3.0.0]]
!colspan="2" style="text-align:center;"|[[Updates/3.0.0|3.0.0]]
|[[File:Old096F1.png|25px]] SCP-096 added.  
|[[File:Old096F1.png|25px]] SCP-096 Added.  
|-
|-
!colspan="2" style="text-align:center;"|[[Updates/3.1.0|3.1.0]]
!colspan="2" style="text-align:center;"|[[Updates/3.1.0|3.1.0]]
|[[Heavy Containment Zone#SCP-096's Containment Area|Spawn room redesigned to fit SCP-096's article on the SCP wiki.]]
|[[Heavy Containment Zone#SCP-096's Containment Area|Spawn room redesigned to fit SCP-096s article on the SCP wiki.]]
|-
|-
!colspan="2"|April 1st 2018
!colspan="2"|1st April 2018
|Renamed SCP-096 to SAD BOI and heavily distorted its animations for the 2018 April Fools update.
|Renamed SCP-096 to SAD BOI and heavily distorted its animations for the April Fools update.
|-
|-
!colspan="2" rowspan="2" style="text-align:center;"|[[Updates/5.0.0|5.0.0]]
!colspan="2" rowspan="2" style="text-align:center;"|[[Updates/5.0.0|5.0.0]]
Line 150: Line 202:
|Ragdoll added.
|Ragdoll added.
|-
|-
!colspan="2"|October 31st 2018
!colspan="2"|31st October 2018
|Put a pumpkin over SCP-096's head for the 2018 Halloween update.
|Put a pumpkin over SCP-096s head for the halloween update.
|-
|-
!colspan="2" style="text-align:center;"|[[Updates/7.3.0|7.3.0]]
!colspan="2" style="text-align:center;"|[[Updates/7.3.0|7.3.0]]
|Unspecified changes.
|Unspecified changes.
|-
|-
!colspan="2"|April 1st 2019
!colspan="2"|1st April 2019
|Renamed SCP-096 to SCP-096-Binge and made its model severely obese for the 2019 April Fools update.
|Renamed SCP-096 to SCP-096-Binge and made its model severely obese April Fools update.
|-
|-
!colspan="2"|[https://www.twitch.tv/scpsl_official/clip/CredulousConsiderateEndiveBrokeBack?filter=clips&range=all&sort=time April 28th 2019]
!colspan="2"|[https://www.twitch.tv/scpsl_official/clip/CredulousConsiderateEndiveBrokeBack?filter=clips&range=all&sort=time 28th April 2019]
|SCP-096's remodel is first teased on Twitch in a Megapatch 2 Q&A showing only the head and torso.
|SCP-096s remodel is first teased on Twitch in a Megapatch 2 Q&A showing only the head and torso.
|-
|-
!colspan="2" rowspan="2" style="text-align:center;"|[[Updates/9.0.0|9.0.0]]
!colspan="2" rowspan="2" style="text-align:center;"|[[Updates/9.0.0|9.0.0]]
|Two sounds added to kills by SCP-096.
|Two sounds added to kills by SCP-096.
|-
|-
|Time to trigger decreased by 30%.
|Time to trigger decreased by 30%
|-
|-
!colspan="2" style="text-align:center;"|[[Updates/9.0.3|9.0.3]]
!colspan="2" style="text-align:center;"|[[Updates/9.0.3|9.0.3]]
|Attack hitmarkers are made server-side.
|Attack hitmarkers are made serverside.
|-
|-
!colspan="2" rowspan="2" style="text-align:center;"|[[Updates/9.1.0|9.1.0]]
!colspan="2" rowspan="2" style="text-align:center;"|[[Updates/9.1.0|9.1.0]]
Line 175: Line 227:
|Time to trigger now dynamically changes based on player count.
|Time to trigger now dynamically changes based on player count.
|-
|-
!colspan="2"|[https://steamcommunity.com/gid/103582791460901430/announcements/detail/1716373422386984969 March 9th 2020]
!colspan="2"|[https://steamcommunity.com/gid/103582791460901430/announcements/detail/1716373422386984969 9th March 2020]
|Scopophobia is announced. The update adds [[Stamina]], [[Respawn Tickets]], new [[Status Effects]], and a rework of SCP-096.
|Scopophobia is announced. The update adds [[Stamina]], [[Respawn Tickets]], new [[Status Effects]] and a rework of SCP-096.
|-
|-
!colspan="1" rowspan="7" style="text-align:center;"|[[Updates/10.0.0|10.0.0]]
!colspan="1" rowspan="7" style="text-align:center;"|[[Updates/10.0.0|10.0.0]]
Line 192: Line 244:
|Range of TNTC cries decreased.
|Range of TNTC cries decreased.
|-
|-
|HS increased to 500 HS. HS scaling per target decreased to 250.
|HS increased to 500 HS. HS scaling per target decreased to 200.
|-
|-
!text-align:center;"|Public Beta XIX
!text-align:center;"|Public Beta XIX
Line 200: Line 252:
|People who touch SCP-096 will be counted as seeing its face.
|People who touch SCP-096 will be counted as seeing its face.
|-
|-
|People who touch SCP-096 while it's charging through a gate will instantly die on contact.
|People who touch SCP-096 while it is charging through a gate will instantly die on contact.
|-
|-
!style="text-align:center;"|Release 10.0.0
!style="text-align:center;"|Release 10.0.0
Line 209: Line 261:
|-
|-
!colspan="2" style="text-align:center;"|[[Updates/10.0.2|10.0.2]]
!colspan="2" style="text-align:center;"|[[Updates/10.0.2|10.0.2]]
|SCP-096 can now pry open the big gate on Surface Zone.
|SCP-096 can now pry open the big gate on Surface Zone
|-
|-
!colspan="2"|[[Updates/10.0.5|October 23rd 2020]]
!colspan="2"|[[Updates/10.0.5|23rd October 2020]]
|[[File:Wendigoenrage.png|50px]]Renamed SCP-096 to The Wendigo along with having light emit from its mouth and eyes for the 2020 Halloween update.
|[[File:Wendigoenrage.png|50px]]Renamed SCP-096 to The Wendigo along with having light emit from its mouth and eyes for the Halloween update.
|-
|-
!rowspan="9" colspan="2" style="text-align:center;"|[[Updates/10.1.0|10.1.0]]
!rowspan="9" colspan="2" style="text-align:center;"|[[Updates/10.1.0|10.1.0]]
|SCP-096's max rage time is now capped to 30 seconds.
|SCP-096s max rage time is now capped to 30 seconds.
|-
|-
|HP increased to 1500.
|HP increased to 1500.
Line 234: Line 286:
|-
|-
!rowspan="3" colspan="2" style="text-align:center;"|[[Updates/10.1.2|10.1.2]]
!rowspan="3" colspan="2" style="text-align:center;"|[[Updates/10.1.2|10.1.2]]
|Hit registration lasts longer server-side.
|Hit registration lasts longer server-side
|-
|-
|Attack hitbox now changes depending on which hand of SCP-096 is used.
|Attack hitbox now changes depending on which hand of SCP-096 is used.
Line 240: Line 292:
|Vision code reworked to be more accurate.
|Vision code reworked to be more accurate.
|-
|-
!colspan="2"|[[Updates/10.1.3|December 22nd 2020]]
!colspan="2"|[[Updates/10.1.3|22nd December 2020]]
|[[File:2020Xmas096.png|50px]][[File:2020Xmas096Bugged.png|50px]] Tinted SCP-096's textures blue and applied an emission texture to its eyes for the 2020 Christmas update. (which wasn't properly applied, leading to the entire model glowing instead.)
|[[File:2020Xmas096.png|50px]][[File:2020Xmas096Bugged.png|50px]] Tinted SCP-096s textures blue and applied an emission texture to its eyes. (which wasn't properly applied, leading to the entire model glowing instead.)
|-
|-
!colspan="2" style="text-align:center;"|[[Updates/10.2.2|10.2.2]]
!colspan="2" style="text-align:center;"|[[Updates/10.2.2|10.2.2]]
Line 252: Line 304:
|HS increased to 1000.
|HS increased to 1000.
|-
|-
|HS no longer scales per target and will always max out at 1000.
|HS no longer scales per target and will always remain at 1000 max.
|-
|-
|HS regeneration increased to 40 HS per second.
|HS regeneration increased to 40 HS per second.
Line 268: Line 320:
|SCP-096 now is notified when someone sees its face with the same audio cue used by humans who see its face.
|SCP-096 now is notified when someone sees its face with the same audio cue used by humans who see its face.
|-
|-
!colspan="2"|[https://en.scpslgame.com/index.php?title=Updates/11.0.1 October 24th 2021]
!colspan="2"|[https://en.scpslgame.com/index.php?title=Updates/11.0.1 24th October 2021]
|[[File:096Halloween21.png|50px]] Applied an emission texture on SCP-096 to make its mouth and eyes glow for the 2021 Halloween update.
|[[File:096Halloween21.png|50px]] Applied an emission texture on SCP-096 to make its mouth and eyes glow for the Halloween update.
|-
!rowspan="1" colspan="2" style="text-align:center;"|[[Updates/11.1.0|11.1.0]]
|Ragdolls from kills done by SCP-096s charge will have force applied to them.
|-
!colspan="1" rowspan="10" style="text-align:center;"|[[Updates/12.0.0|12.0.0]]
!rowspan="10" style="text-align:center;"|Public Beta
|Soft-reworked SCP-096.
*HP increased to 2500.
*{{Hoverimage|1200 HS at minimum HP. HS during rage is halved  and cannot regenerate.|text=Given 600 HS with HP scaling}}
*Melee attacks now deal 85 damage. Charge now deals 90 damage.
*Movement speed during Distressed and Calming changed to 2.55 m/s.
*Movement speed when Raging changed to 8 m/s.
*Try Not to Cry now works on any flat surface.
*SCP-096 may now choose when to begin Raging.
*Rage time now lasts for a minimum of 20 seconds and is capped at 35 seconds.
|-
|-
!rowspan="3" colspan="2" style="text-align:center;"|[[Updates/11.1.0|11.1.0]]
|Ragdolls from kills done by SCP-096's charge will have force applied to them.
|}
|}


=Trivia=
=Trivia=
*SCP-096 has 2 unused animations.
*SCP-096 has 2 unused animations.
*A charging SCP-096 is the fastest thing in-game.
*A charging SCP-096 is the fastest thing ingame.
**SCP-096 is also one of the slowest SCPs in-game due to his entering/exiting rage speed only being 2.3 m/s.
**SCP-096 is also one of the slowest SCPs ingame due to his entering/exiting rage speed only being 2.5 m/s.
* According to Wavepoole, SCP-096's cry ability was named after the "Lie down, try not to cry, cry a lot" meme.
* According to Wavepoole, SCP-096's cry ability was named after the "Lie down, try not to cry, cry a lot" meme.
*SCP-096 was the 2nd SCP to be reworked, be given new abilities as well as introducing the Hume Shield mechanic.
*SCP-096 was the 2nd SCP to be reworked, be given new abilities as well as introducing the Hume Shield mechanic.
**Despite popular belief, reworked SCP-096's enraged speed is slower than old SCP-096. Old SCP-096 had an enraged speed of 9.27 m/s while reworked has an enraged speed of 9 m/s. Though, docile speed was increased from 3.5 m/s to 3.8 m/s in the rework.
**Despite popular belief, reworked SCP-096's enraged speed was made slower than pre reworked SCP-096. Old SCP-096 had an enraged speed of 12.36 hu/s while reworked had an enraged speed of 12 hu/s. Though, docile speed was increased from 4.7 hu/s to 5 hu/s in the rework.
***SCP-096's soft rework would decrease SCP-096's enrage speed even further.
*Upon reaching zero HP, SCP-096 will curl up into the ball and lay on the ground for the rest of the round. Thus, SCP-096 is not terminated at 0 HP, and is simply recontained.
**The [[3-X Particle Disruptor]] is an exception to this, as it does terminate SCP-096.


{{SCP Navbox}}
{{SCP Navbox}}

Latest revision as of 21:43, 16 February 2024

SCP-096
link=]SCPCAT096.png
link=]SCPCAT096.png
Abilities
Melee Attack (Active)

When enraged, SCP-096 can perform a melee swipe attack that deals high damage to their targets. Non targets will take no damage from this attack.
Scopophobia (Passive)

Enter an enraged mode when looked or shot at. Rage time scales based on the number of targets. Non targets will become invisible while enraged.
Try Not To Cry (Active)

SCP-096 can lean up against a flat surface to become quieter. This ability can only be performed while not enraged.
Charge (Active)

SCP-096 charges forward, dealing massive damage to anyone ran into. Any gates ran into will be forcefully opened.
Stats
Health: 2500 Distress/Calm: 2.55 m/s
Hume Shield (Initial): 450 Docile: 3.9 m/s
Hume Shield (20% HP): 900 Enrage: 8.0 m/s
Hume Shield Regen: 15 HS/s Charge: 18.50 m/s
Hume Shield Regen Delay: 15s Jump Power: 3.7 (Default) 6.5 while enraged
Other Information
Spawn Location: Heavy Containment Zone
Can only see targets while enraged.
Voiced by: Bronson "Bronsolo" Bragg'
Class ID: 9
Class Color: EC2222
Article Link: Page

SCP-096 is one out of seven playable SCP classes within SCP: Secret Laboratory.
SCP-096 acts an assault class SCP, capable of effectively pushing with their team and then tearing apart large groups of targets once provoked.


SCP-079 and SCP-096 can never spawn in the same round unless the server has enough players to spawn six SCPs in a round. SCP-096 can never spawn as the only SCP in a given round.


Operational Guides

Class Operational Guide

A tall, pale humanoid capable of tearing through waves of heavily armed forces. It cries and cries and never seems content. 

You wish you could comfort it. 

You wish someone had told you to close your eyes.

You wish you knew the danger you were in when the crying finally stopped.

___
“SCP-096 was recently transferred to Site-02, under the supervision of Dr. Daniels. It was the topic for weeks. Since then, SCP-096 has been our primary test subject for Project: Segmentum. Our efforts seem to be in vain. Despite the countless setbacks, Daniels is still adamant about killing the damn thing. For something so shy, it doesn’t have an issue with crying so loudly. You know, there are times where I’d wonder if it actually feels empathy. Would it understand if someone tried to comfort it? That being said, I can’t forget the shrieks of terror and the streaks of blood. Thinking about it makes me sick. I don’t know what was worse; the frantic screams, the shredding of flesh, or the sobbing that followed.”
-Dr. Katelyn Wright, Head of Project: Segmentum

Abilities Operational Guides


- [Passive] — Scopophobia

When a human looks at SCP-096’s face, or injures SCP-096 in any way, it will enter a state of rage. While in rage, SCP-096 moves extremely fast and all humans who viewed its face or damaged SCP-096 will be highlighted for the duration. SCP-096 gains access to additional abilities: Melee Attack and Charge. 	

___
“The object doesn't want to be looked at, and, as a psychologist, I have to wonder why that is. After some time studying it, I’m beginning to wonder about the possibility this object has some form of latent anxiety about its appearance."

- [M1 Enraged] — Melee Attack

Press the Attack button while in SCP-096’s rage mode to perform a Melee Attack. Hitting a human with a Melee Attack will damage them severely. Hitting a door with Melee Attack will destroy it, rendering it completely unusable. 

___
“It attacks with such a degree of violence and hatred. It’s hard not to wonder what lies behind its, supposedly, blank and soulless eyes.”

- [M2 Enraged] — Charge

Activate Charge to send SCP-096 lunging in the direction they’re facing, destroying all doors and damaging all players in their way. Activating Charge on a gate causes SCP-096 to forcefully pry them open and get through.

___
“A common belief is that letting out your negative emotions relieves you of them. However, for the object, I can’t help but think that it only worsens its sorrow.”

- [M2 Docile] — Try Not to Cry

Activate Try Not to Cry while near a vertical surface to lean against it. When leaning against a flat surface, SCP-096 will gradually grow quieter before becoming nearly silent. 

___
“My analysis has led me to conclude that SCP-096 possesses a child-like psychological state, acting purely on its desires and emotions. It doesn't have the cognitive ability to process how it feels. Though, of course, prior analysis is purely conjecture. How are we to understand something as bizarre as this with human psychology?”

In Game

SCP-096 spawns in its Containment Area located in Heavy Containment Zone. SCP-096 will immediately be free to leave its area and access the main section of HCZ. It begins the round in its Docile state, in which it is unable to harm any human players and emits audible sobbing.
Human players can provoke SCP-096 into entering its Raging state via looking at its face or damaging it. During this mode, SCP-096 gains access to its offensive abilities and acts as an assault class for the SCP team. It will then be able to hunt down and eliminate any player that has provoked it.

SCP-096 can talk to the other SCPs by holding down the Q key. This voice chat can be heard by all SCPs no matter the distance.

Hume Shield

  • SCP-096 has a base Hume Shield value of 450.
    • At 20% of HP, SCP-096 will have 900 Hume Shield.
  • If SCP-096 takes no damage for 15 seconds, its Hume Shield will regenerate by 15 HS/s.
  • Using Try Not To Cry will double the regeneration rate of Hume Shield.

Abilities

Scopophobia

Scopophobia is broken up into four stages: Docile, Distressed, Raging and Calming. SCP-096 will begin the round in the Docile state.

Docile

Docile is the default state of SCP-096. While in Docile, SCP-096 will be unable to harm humans. Its only active ability available in this state is Try Not To Cry. SCP-096 moves at a slow pace of 3.9 m/s, and will emit audible sobbing noises which alert nearby players to its presence.

If any human provokes SCP-096, either by looking at its face or damaging it, that human will become a target to SCP-096. A human that has provoked SCP-096 will receive audio and visual cues that they have done so. SCP-096 will also receive a notification that a human has provoked it.
After a human becomes a target, SCP-096 is given a ten second opportunity to enter the Distressed state. SCP-096 may hold the R key for 0.4 seconds to enter into the Distressed state. If SCP-096 hasn’t done this by the time the opportunity ends, then all current targets will lose their status as a target.

Distressed

Distressed is the state used to transition from Docile to Raging. Once SCP-096 enters the Distress state, its speed will be lowered to 2.55 m/s. SCP-096’s sobbing will begin to quickly turn to loud screaming. It loses all perception of non-targets; including its SCP teammates. SCP-096’s screen will also slowly gain a red tint. After 6.1 seconds have passed in the Distressed state, SCP-096 will enter the Raging state.

Raging

SCP-096 prying open a gate.

Raging is SCP-096’s assault state. Upon entering Raging, regeneration of Hume Shield will pause. SCP-096 gains a significant speed boost, moving at 8 m/s, and will gain access to its offensive abilities: Melee Attack and Charge. While Raging, SCP-096 will be constantly screaming; the screaming is unaffected by the "audio dampening" effect caused by C.A.S.S.I.E. announcements.

SCP-096 will only be able to see its targets while Raging. All targets will be highlighted with a glowing red orb that can be seen through walls. Humans can still become targets during this state if they provoke SCP-096.
SCP-096 can press E on gates while Raging to force them open and slip through. Other SCPs can slip through the gate at the same time, but humans, including non-targets, will instantly take 200 damage if they attempt to.

Raging lasts a minimum of 20 seconds and a meter on SCP-096's screen will slowly deplete to represent the remaining time. Each additional target will add an extra three seconds to this stage, with a maximum of 35 seconds of Raging time. After the timer ends, SCP-096 will enter the Calming state. SCP-096 can also manually enter the Calming state before the timer ends by holding the R key for 0.4 seconds.

Calming

Calming is the state used to transition from Raging to Docile. SCP-096 will stop screaming and its movement speed is lowered to 2.55 m/s. It will lose all current targets, and cannot gain any more; all non-targets will also become visible again. Its Hume Shield will begin passively regenerating again. The red screen tint effect will fade away during Calming.
After five seconds of being in Calming, SCP-096 will re-enter the Docile state. It will then immediately be able to gain targets again.

Melee Attack

While in the Raging state, SCP-096 can perform a melee swipe with Left Click. The attack has a fairly large arc and will deal 60 damage to targets, with non-targets taking no damage at all; the attack damage is unaffected by Armor. The attack has a short delay of 0.5 seconds after each swing, and its wide arc makes it able to hit players easily. The attack also deals 250 damage to doors.

SCP-096 charging at a Nine-Tailed Fox Captain.

Charge

While in the Raging state, SCP-096 can perform a charge attack with Right Click. The attack will make SCP-096 charge forward in one direction, with no control over turning. Targets hit by this attack will take 90 damage and receive the Concussed Status Effect for ten seconds. Non-targets hit by Charge will only take 35 damage and receive the effect for four seconds. This ability has a five-second cooldown. If SCP-096 charges into a gate, the gate will be forced open allowing SCP-096 to slip through it. Charge deals 750 damage to doors.

Try Not To Cry

While in the Docile state, SCP-096 can perform the Try Not To Cry ability by pressing Right Click. It can be performed against any flat surface, and only while SCP-096 is standing on a flat surface.
While this ability is active, SCP-096 crying noise will gradually quiet down before becoming nearly silent. Hume Shield regeneration rate will also be doubled.
Movement is locked while this ability is active. The gradually quieting down effect gives the illusion of SCP-096 walking away.


Related Achievements


Click to view 1 achievement(s) related to SCP-096:

Pacified
Recontain SCP-096 while they are entering Rage.


Sounds

Sight Stingers
Docile
Enrage
Melee Attack
Upon Kill
Misc


Gallery

History

SCP-096 Changelog History
17th February 2018 SCP-096 is announced on Steam in the 1.1.0 changelog.
3.0.0 SCP-096 Added.
3.1.0 Spawn room redesigned to fit SCP-096s article on the SCP wiki.
1st April 2018 Renamed SCP-096 to SAD BOI and heavily distorted its animations for the April Fools update.
5.0.0 Enrage time raised to 14.5 seconds. Previously it was 12.5 seconds.
Ragdoll added.
31st October 2018 Put a pumpkin over SCP-096s head for the halloween update.
7.3.0 Unspecified changes.
1st April 2019 Renamed SCP-096 to SCP-096-Binge and made its model severely obese April Fools update.
28th April 2019 SCP-096s remodel is first teased on Twitch in a Megapatch 2 Q&A showing only the head and torso.
9.0.0 Two sounds added to kills by SCP-096.
Time to trigger decreased by 30%
9.0.3 Attack hitmarkers are made serverside.
9.1.0 Jump height increased by 50% when enraged.
Time to trigger now dynamically changes based on player count.
9th March 2020 Scopophobia is announced. The update adds Stamina, Respawn Tickets, new Status Effects and a rework of SCP-096.
10.0.0 Public Beta I SCP-096 Reworked.
  • New model and sounds.
  • HP lowered to 500.
  • 250 HS applied. Increases by 250 HS every time a player looks at its face.
  • Two new abilities, Try Not To Cry and Charge.
  • Can no longer see people who haven't seen its face during Enrage and Targets are highlighted during Enrage.
  • Enrage to Docile transition is no longer instant.
  • Animated ragdoll added.
Public Beta XII Range of TNTC cries decreased.
HS increased to 500 HS. HS scaling per target decreased to 200.
Public Beta XIX SCP-096 can be harmed while using TNTC.
Release Candidate I People who touch SCP-096 will be counted as seeing its face.
People who touch SCP-096 while it is charging through a gate will instantly die on contact.
Release 10.0.0 People who touch SCP-096 will no longer be counted as seeing its face.
10.0.1 Size of animated ragdoll decreased.
10.0.2 SCP-096 can now pry open the big gate on Surface Zone
23rd October 2020 Renamed SCP-096 to The Wendigo along with having light emit from its mouth and eyes for the Halloween update.
10.1.0 SCP-096s max rage time is now capped to 30 seconds.
HP increased to 1500.
Hume Shield reduced to 350.
HS Regeneration reduced to 5 HS per second.
HS per target reduced to 70.
Can no longer see people who haven't seen its face during docile to enrage transition.
Cooldown timer for Charge and Enrage timer added.
Players that see its face will get an audio cue played to them.
Animated ragdoll now takes into account gravity and can display player name and cause of death.
10.1.2 Hit registration lasts longer server-side
Attack hitbox now changes depending on which hand of SCP-096 is used.
Vision code reworked to be more accurate.
22nd December 2020 Tinted SCP-096s textures blue and applied an emission texture to its eyes. (which wasn't properly applied, leading to the entire model glowing instead.)
10.2.2 Can now instantly destroy doors with charge again. (Originally couldn't as a result of the door refactor in 10.2.0.)
11.0.0 Patreon Beta XI HP increased to 2000.
HS increased to 1000.
HS no longer scales per target and will always remain at 1000 max.
HS regeneration increased to 40 HS per second.
Enrage time now only increases from targets gained during Docile and Docile to Enrage transitions.
Charge cooldown increases to 3.5 seconds if someone is killed with it.
SCP-096 can no longer insta-kill people who haven't seen its face. It can still deal 40 damage to them via Charge.
Targets are highlighted in the Docile to Enrage transition first instead of when Enrage starts.
Hume Shield particles now stop appearing when SCP-096 performs TNTC.
SCP-096 now is notified when someone sees its face with the same audio cue used by humans who see its face.
24th October 2021 Applied an emission texture on SCP-096 to make its mouth and eyes glow for the Halloween update.
11.1.0 Ragdolls from kills done by SCP-096s charge will have force applied to them.
12.0.0 Public Beta Soft-reworked SCP-096.
  • HP increased to 2500.
  • Given 600 HS with HP scaling 1200 HS at minimum HP. HS during rage is halved and cannot regenerate.
  • Melee attacks now deal 85 damage. Charge now deals 90 damage.
  • Movement speed during Distressed and Calming changed to 2.55 m/s.
  • Movement speed when Raging changed to 8 m/s.
  • Try Not to Cry now works on any flat surface.
  • SCP-096 may now choose when to begin Raging.
  • Rage time now lasts for a minimum of 20 seconds and is capped at 35 seconds.

Trivia

  • SCP-096 has 2 unused animations.
  • A charging SCP-096 is the fastest thing ingame.
    • SCP-096 is also one of the slowest SCPs ingame due to his entering/exiting rage speed only being 2.5 m/s.
  • According to Wavepoole, SCP-096's cry ability was named after the "Lie down, try not to cry, cry a lot" meme.
  • SCP-096 was the 2nd SCP to be reworked, be given new abilities as well as introducing the Hume Shield mechanic.
    • Despite popular belief, reworked SCP-096's enraged speed was made slower than pre reworked SCP-096. Old SCP-096 had an enraged speed of 12.36 hu/s while reworked had an enraged speed of 12 hu/s. Though, docile speed was increased from 4.7 hu/s to 5 hu/s in the rework.
      • SCP-096's soft rework would decrease SCP-096's enrage speed even further.
  • Upon reaching zero HP, SCP-096 will curl up into the ball and lay on the ground for the rest of the round. Thus, SCP-096 is not terminated at 0 HP, and is simply recontained.
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