From SCP: Secret Laboratory English Official Wiki

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* Is an easy target to hit while winding up or docile.
* Is an easy target to hit while winding up or docile.
* Enemies are able to manipulate when 096 starts to enrage.
* Enemies are able to manipulate when 096 starts to enrage.
* Vulnerable to burst damage weapons such as the Logicer, MicroHID and Fragmentation Grenades when not enraged.
* Vulnerable to burst damage weapons such as the Logicer and Micro H.I.D. when not enraged.
* People can easily wait out his rage with elevators.
* People can easily wait out his rage with elevators.
* Easily contained if all or most of his targets shoot him during windup.
* Easily contained if all or most of his targets shoot him during windup.
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* Large Groups.
* Large Groups.
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==Related Achievements==
==Related Achievements==

Revision as of 02:23, 11 January 2022

SCP-096
Abilities
Section yet to be converted to new tabber system
Stats
Health: 2000
Hume Shield: 1000
Rage Time: 15-30 secs
Very high jump
Walk: 3.9 m/s
Hume Shield (Initial): 450 Sprint: m/s
Hume Shield (20% HP): 900 Jump Power: 4.9
Hume Shield Regen: 15 HS/s
Hume Shield Regen Delay: 15s
Other Information
Spawn Location: Heavy Containment Zone
Can only see targets while enraged.
Voiced By Bronson "Bronsolo" Bragg'
Class ID 9
Class Color: EC2222
Article Link: Page

SCP-096 is one out of seven playable SCP classes within SCP: Secret Laboratory.
SCP-096 is a tall, pale, humanoid entity that will attempt to kill anyone who happens to see its face.

In Game

SCP-096 spawns in Heavy Containment Zone in its docile state. SCP-096 has a very audible cry that can warn players of its position.
SCP-096 acts as an offensive SCP class, meant to disperse groups of people. SCP-096 is capable of taking out smaller groups of people with ease, but can struggle with larger groups.

Abilities

SCP-096 begins the game with 2000 HP and 1000 Hume Shield. After 25 seconds have passed without the player taking damage, the Hume Shield will slowly regenerate by 40 HS/s.
SCP-096 will enter its enraged state when its face is looked at or when shot at. SCP-096 will 'wind-up' before entering its enraged state. While charging up SCP-096 can move at 2.3 m/s.

When triggered, SCP-096 will enter a phase that is often referred to as rage delay. This phase affects how long it takes for SCP-096 to actually enter the "wind up" animation. Rage Delay time depends on the distance from SCP-096 and the distance of its face to the center of the screen. The time can range from zero seconds to up to 24 seconds. After rage delay ends, the wind up animation will begin, which always last six seconds. After those six seconds have passed. SCP-096 will then enter his enrage state where they can begin killing players. Shooting SCP-096 during rage delay will NOT force SCP-096 into the wind up animation, giving players time to safely deal damage to SCP-096. Since Rage Delay can last up to 24 seconds and Wind Up is always six seconds, this means SCP-096 can be left in a completely vulnerable state for 30 seconds before it can enter enrage

Anyone who looks at SCP-096's face or shoots it will become a target. SCP-096 will stay in enraged mode for a base 15 seconds, plus an extra 3 seconds for each additional target, going up to a maximum time of 30 seconds. Targets are made visible by markers that are only visible to SCP-096 (even targets wearing SCP-268 will be visible). SCP-096 only gains additional rage time during the calm and wind-up states; he will not gain more time while in enrage mode.

While enraged, SCP-096 can do the following:

  • Perform an area-of-effect attack with Left Click that will instantly kill any target hit by it. Non targets take zero damage.
  • Jump very high.
  • Perform a charge attack with Right Click that last 0.8s and causes SCP-096 to run at 18.8 m/s.
    • Will instant kill targets that 096 runs into
      • Only deals 40 damage to non targets.
    • This attack can be used to cause SCP-096 leap over large gaps.
    • If SCP-096 charges at a closed gate, he will force the gate open and go through it. The gate then quickly closes behind him.
      • Any non-SCPs that try to slide through a gate that SCP-096 is opening will be instantly killed.
    • The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end.
    • Any normal doors SCP-096 runs into will break.
  • Left Click on doors to destroy them while enraged.


After his enraged state ends, SCP-096 will enter a 6 second cooldown phase before he can become enraged again. While exiting his enraged state, he moves at 2.3 m/s before going back to his normal docile speed of 3.8 m/s.

When SCP-096 loses all his HP, it will fall to the ground and curl up, covering its face. It will appear to be sobbing quietly.

Countering

While SCP-096 is a powerful SCP that is capable of taking down unprepared groups of  players, it is not unstoppable. SCP-096 is extremely vulnerable to large groups of players who apply pressure during the wind-up or cooldown states.


Attacking SCP-096 while they are in wind-up state is a very effective way to deplete their Hume Shield and deal damage to their HP. This is best done in large groups to quickly deal damage. Running away at the start of SCP-096's wind up will often lead to them wiping out their targets with ease. So it is best to apply pressure to SCP-096 during this time.


While other SCPs may get in the way, they can be dealt with by the usage of items. Things like SCP-2176 or Flashbang Grenades can be extremely effective at stopping SCPs from defending SCP-096 during wind-up.


Weapons like the Logicer and Crossvec are extremely effective at quickly depleting Hume Shield and HP due to their high fire rate. SCP-096 can also be easily terminated by using the Micro H.I.D. after forcing a room blackout with SCP-2176.

Strengths and Weaknesses


Strengths:

  • Has multiple abilities that makes it very difficult for targets to escape in most circumstances.
  • Can access targets behind gates.
  • High mobility while enraged.
  • Incredibly resistant to small amounts of damage due to Hume Shield.



Weaknesses:

  • Little synergy with SCP-079. (e.g) Breaking doors that 079 could otherwise have utilized to stall players.
  • Is an easy target to hit while winding up or docile.
  • Enemies are able to manipulate when 096 starts to enrage.
  • Vulnerable to burst damage weapons such as the Logicer and Micro H.I.D. when not enraged.
  • People can easily wait out his rage with elevators.
  • Easily contained if all or most of his targets shoot him during windup.
  • People looking at the floor.
  • Large Groups.


Related Achievements

As SCP-096, dying to any weapon while entering rage will grant the Involuntary Rage-Quit achievement.

Sounds

The following are sounds that SCP-096 will make.

SCP-096 while in his docile state


SCP-096 while using Try Not to Cry


SCP-096 while entering rage


SCP-096 while enraged


SCP-096 when exiting rage


SCP-096 when he is recontained


SCP-096's sound effect when killing


Players hear this sound when they become a target


Gallery

During the Halloween 2020 Event, SCP-096's model was changed to The Wendigo.
During the Xmas 2020 Event, SCP-096's model was intended to have a Light Blue hue.
During the Xmas 2020 Event, SCP-096's model was bugged causing it to look like this.
SCP-096 Halloween 2021 Event.
Official SCP-096 Plushie.

Trivia

  • SCP-096 has 2 unused animations.
  • A charging SCP-096 is the fastest thing ingame.
    • SCP-096 is also one of the slowest SCPs ingame due to his entering/exiting rage speed only being 3 m/s.
  • Acording to Wavepoole, SCP-096's cry ability was named after the "Lie down, try not to cry, cry a lot" meme.
  • SCP-096 was the 2nd SCP to be reworked, be given new abilites as well as introducing the Hume Shield mechanic.
    • Despite popular belief, reworked SCP-096's enraged speed is slower than old SCP-096. Old SCP-096 had an enraged speed of 12.36 m/s while reworked has an enraged speed of 12 m/s. Though, docile speed was increased from 4.7 m/s to 5 m/s in the rework.
  • SCP-096 is the only SCP with an animated ragdoll. Upon reaching zero HP, SCP-096 will curl up into the ball and lay on the ground for the rest of the round. Because of this, SCP-096 does not actually get terminated when their HP reaches zero.
    • Despite this most C.A.S.S.I.E. lines will still say SCP-096 was terminated.
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