From SCP: Secret Laboratory English Official Wiki

No edit summary
 
(144 intermediate revisions by 22 users not shown)
Line 1: Line 1:
{{SCP Infobox Test
{{SCP Infobox Test
|MainImage =
|MainImage = [[File:096rerender.png|center|325px]]
<div class="infobox-tabber">
|F1MenuArt = [[File:SCPCAT096.png|center|225px|link=]SCPCAT096.png]]
<tabber>Enraged=
|Abilities =
<center>
<tabber>
<gallery mode="nolines" heights=1035px widths=135px>
Ability 096Melee=
096EnragedIcon.png|
<center><big>'''Melee Attack (Active)'''</big></center><br>
</gallery>
When enraged, SCP-096 can perform a melee swipe attack that deals high damage to their targets. Non targets will take no damage from this attack.
</center>
|-|
Ability 096Shield=
<center><big>'''Scopophobia (Passive)'''</big></center><br>
Enter an enraged mode when looked or shot at. Rage time scales based on the number of targets. Non targets will become invisible while enraged.
|-|
Ability 096Cry=
<center><big>'''Try Not To Cry (Active)'''</big></center><br>
SCP-096 can lean up against a flat surface to become quieter. This ability can only be performed while not enraged.
|-|
|-|
Docile=
Ability 096Charged=
<center>
<center><big>'''Charge (Active)'''</big></center><br>
<gallery mode="nolines" heights=188px widths=135px>
SCP-096 charges forward, dealing massive damage to anyone ran into. Any gates ran into will be forcefully opened.
096DocileIcon.png|
</gallery>
</center>
</tabber>
</tabber>
</div>
|Health = 2500
|F1MenuArt = [[File:SCPCAT096.png|center|125px]]
|speedLowName = Distress/Calm
|AbilityImage1 = [[File:096MeleeSprite.png|middle|75px|Active]]
|speedLow = 2.55
|AbilityName1 = Melee Attack (Active)
|walkName = Docile
|AbilityDescription1 = Perform a swipe attack with left click that instantly kills targets.
|Walk = 3.9
|AbilityImage2 = [[File:096ShieldSprite.png|middle|75px|Passive]]
|sprintName = Enrage
|AbilityName2 = Scopophobia (Passive)
|Sprint = 8.0
|AbilityDescription2 = Enrage when looked or shot at, increasing your Hume Shield and rage time per target.
|speedFastName = Charge
|AbilityImage3 = [[File:096TryNotToCrySprite.png|middle|75px|Active]]
|speedFast = 18.50
|AbilityName3 = Try Not To Cry (Active)
|AbilityDescription3 = Lean up against a door to become very quiet by pressing right click.
|AbilityImage4 = [[File:096ChargeSprite.png|middle|75px|Active]]
|AbilityName4 = Charge (Active)
|AbilityDescription4 = Perform a charge attack with right click forcing open any gates you run into.
|Health = 1500<br>[[File:CATSHIELD.png|12px]] Hume Shield: 350 <br>Rage Time: 15-30 secs<br>Very high jump
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed:<br><div style='padding: 0px; width: 225px; word-break: break-all; word-wrap: break-word;'>3 m/s entering/exiting rage<br>5 m/s while docile
|OtherStat2= 12 m/s when enraged<br>25 m/s when charging</div>
|Spawn = [[Heavy Containment Zone]]
|Spawn = [[Heavy Containment Zone]]
|Weakness = [[Micro HID]]
|jumpHeight = {{Hoverimage|6.5 while enraged|text=3.7 (Default)}}
|OtherInformation = Gains 70 Hume Shield for each target. <br> <div style='padding: 0px; width: 350px; word-break: break-all; word-wrap: break-word;'>Each target makes 096's rage last 3 seconds longer.<br> Can only see targets while enraged.<br>Voiced By Bronson "Bronsolo" Bragg'</div><br>'''Class ID''' 9
|OtherInformation = Can only see targets while enraged.<br>Voiced by: Bronson "Bronsolo" Bragg'<br>Class ID: 9
}}
}}
'''SCP-096''' is one out of {{PlayableSCPs}} playable [[SCPs|SCP]] classes within ''SCP: Secret Laboratory''. <br>
SCP-096 acts an assault class SCP, capable of effectively pushing with their team and then tearing apart large groups of targets once provoked.<br>


=Description=
{{fancy link|079|backgroundalpha=0}} and SCP-096 can never spawn in the same round unless the server has enough players to spawn six SCPs in a round. SCP-096 can never spawn as the only SCP in a given round.
'''SCP-096''' is one out of {{PlayableSCPs}} playable [[SCPs|SCP]] classes within ''SCP: Secret Laboratory''. <br>
__TOC__
SCP-096 is a tall, pale, humanoid entity that will attempt to kill anyone who happens to see its face. <br>
<br clear=left>
SCP-096 acts as an offensive SCP class, meant to disperse groups of people.
=Operational Guides=
SCP-096 is capable of taking out smaller groups of people with ease, but can struggle with larger groups. <br>
===Class Operational Guide===
SCP-096 is able to silence himself for an ambush on doors by using {{Key Press|Rightclick}} to activate his 'Try Not to Cry' ability.
{{OpGuide2}}
===Abilities Operational Guides===
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision0">
<span class="mw-customtoggle-myDivision0"><br><div id="OPGuidebutton"><span style="font-size:15px">- [Passive] — Scopophobia</span></div></span><div class="mw-collapsible-content" style="height: auto"><br>
{{OpGuide2|SCP-096 Scopophobia}}
</div>
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision1">
<span class="mw-customtoggle-myDivision1"><br><div id="OPGuidebutton"><span style="font-size:15px">- [M1 Enraged] — Melee Attack</span></div></span><div class="mw-collapsible-content" style="height: auto"><br>
{{OpGuide2|SCP-096 Melee Attack}}
</div>
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision2">
<span class="mw-customtoggle-myDivision2"><br><div id="OPGuidebutton"><span style="font-size:15px">- [M2 Enraged] — Charge</span></div></span><div class="mw-collapsible-content" style="height: auto"><br>
{{OpGuide2|SCP-096 Charge}}
</div>
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision3">
<span class="mw-customtoggle-myDivision3"><br><div id="OPGuidebutton"><span style="font-size:15px">- [M2 Docile] — Try Not to Cry</span></div></span><div class="mw-collapsible-content" style="height: auto"><br>
{{OpGuide2|SCP-096 Try Not to Cry}}
</div>
</div>


=In Game=
=In Game=
SCP-096 spawns in Heavy Containment in its docile state, pacing slowly around the hallways. SCP-096 has a very audible cry that can warn players of its position.
SCP-096 spawns in its [[Heavy Containment Zone#SCP-096's Containment Area|Containment Area]] located in Heavy Containment Zone. SCP-096 will immediately be free to leave its area and access the main section of HCZ. It begins the round in its Docile state, in which it is unable to harm any human players and emits audible sobbing. <br>
<br>
Human players can provoke SCP-096 into entering its Raging state via looking at its face or damaging it. During this mode, SCP-096 gains access to its offensive abilities and acts as an assault class for the SCP team. It will then be able to hunt down and eliminate any player that has provoked it.<br>
While docile, SCP-096 can hold {{Key Press|Rightclick}} on a closed door to lean up against it. Doing so SCP-096 will cry very quietly to the point of being almost silent.  
<br>
When a player opens the door, they will view SCP-096's face and trigger him.
<br>


SCP-096 can talk to the other SCPs by holding down the {{Key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.


==Abilities==
==Hume Shield==
SCP-096 begins the game with 1500 HP and 350 [[Hume Shield]]. The Hume Shield acts similar to Artificial HP (AHP), though unlike AHP; Hume Shield will absorb all damage while also regenerating over time instead of decaying.<br>
* SCP-096 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-096|type=base}}.  
*Each active target SCP-096 has will increase his Hume Shield cap by 70. SCP-096 Hume Shield will quickly regenerate to reach the new cap.<br>
** At 20% of HP, SCP-096 will have {{HumeShield|SCP=SCP-096|type=final}} Hume Shield.
*Once SCP-096's rage wears off, his Hume Shield returns to 350.<br>
* If SCP-096 takes no damage for {{HumeShield|SCP=SCP-096|type=delay}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-096|type=regen}} HS/s.
*If SCP-096 takes no damage for 10 seconds, its Hume Shield will slowly regenerate by 5 HS/s.
* Using Try Not To Cry will double the regeneration rate of Hume Shield.
<br>


SCP-096 will enter its enraged state when its face is looked at or when shot at. SCP-096 will 'wind-up' before entering its enraged state after being triggered. While charging up SCP-096 can move at 3 m/s.<br>
== Abilities ==
SCP-096s 'Wind-up' time depends on the distance and time taken to look at its face. <br>
===Scopophobia===
* (e.g) SCP-096 would become enraged faster if a player looks at his face for a longer duration and a more closer distance; when compared to a player looking at his face at a shorter duration and much farther distance.
Scopophobia is broken up into four stages: ''Docile'', ''Distressed'', ''Raging'' and ''Calming''. SCP-096 will begin the round in the Docile state.
<br>


Anyone who looks at SCP-096 or shoots it, will become a target. SCP-096 will stay in enraged mode for a base 15 seconds, plus an extra 3 seconds for each additional target, going up to a maximum time of 30 seconds. Targets are made visible by markers only visible to SCP-096 (even targets wearing [[SCP-268]] will be visible).
====Docile====
While enraged, SCP-096 can do the following:<br>
Docile is the default state of SCP-096. While in Docile, SCP-096 will be unable to harm humans. Its only active ability available in this state is Try Not To Cry. SCP-096 moves at a slow pace of 3.9 m/s, and will emit audible sobbing noises which alert nearby players to its presence.<br>
<br>


* Perform an area-of-effect attack with {{Key Press|Leftclick}} that will instantly kill anyone hit by it, even if you aren't a target.<br>
If any human provokes SCP-096, either by looking at its face or damaging it, that human will become a target to SCP-096. A human that has provoked SCP-096 will receive audio and visual cues that they have done so. SCP-096 will also receive a notification that a human has provoked it.<br>
* Jump very high.<br>
After a human becomes a target, SCP-096 is given a ten second opportunity to enter the Distressed state. SCP-096 may hold the {{Key Press|R}} key for 0.4 seconds to enter into the Distressed state. If SCP-096 hasn’t done this by the time the opportunity ends, then all current targets will lose their status as a target.
* Perform a charge attack with {{Key Press|Rightclick}} that last 0.8s and causes SCP-096 to run at 25 m/s. <br>
**This attack can be used to cause SCP-096 leap over large gaps.<br>
**If SCP-096 charges at a closed gate, he will force the gate open and go through it. The gate then quickly closes behind him.
***Any non-SCPs that try to slide through a gate that SCP-096 is opening will be instantly killed.
**The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end. <br>
**Anyone who SCP-096 charges into will die.
** Any normal doors SCP-096 runs into will break.
** Anyone hit by SCP-096s charge will die.
* {{Key Press|Leftclick}} on doors to destroy them while enraged.
<br>


====Distressed====
Distressed is the state used to transition from Docile to Raging. Once SCP-096 enters the Distress state, its speed will be lowered to 2.55 m/s. SCP-096’s sobbing will begin to quickly turn to loud screaming. It loses all perception of non-targets; including its SCP teammates. SCP-096’s screen will also slowly gain a red tint. After 6.1 seconds have passed in the Distressed state, SCP-096 will enter the Raging state.


After his enraged state ends, SCP-096 will enter a 6 second cooldown phase before he can become enraged again. While exiting his enraged state, he moves at 3 m/s before going back to his normal docile speed of 5 m/s.
====Raging====
 
[[File:096gatepry.gif|thumb|right|400px|SCP-096 prying open a gate.]]
When SCP-096 loses all his HP, it will fall to the ground and curl up, covering its face. He appears to be sobbing quietly.
Raging is SCP-096’s assault state. Upon entering Raging, regeneration of [[Hume Shield]] will pause. SCP-096 gains a significant speed boost, moving at 8 m/s, and will gain access to its offensive abilities: Melee Attack and Charge. While Raging, SCP-096 will be constantly screaming; the screaming is unaffected by the "audio dampening" effect caused by [[C.A.S.S.I.E.]] announcements.
<br clear=all>
<br>
 
==Countering==
SCP-096 is a powerful SCP, capable of taking down unprepared groups. SCP-096 can be countered by looking at the floor, by doing this, you will not become a target. <br>


It is not a good idea to hide in common hiding spots from SCP-096 when you are not a target; as a smarter SCP-096 might check common hiding spots when they have no more targets. Leaving the room that SCP-096 is in will increase your chances of survival.<br>  
SCP-096 will only be able to see its targets while Raging. All targets will be highlighted with a glowing red orb that can be seen through walls. Humans can still become targets during this state if they provoke SCP-096.<br>
SCP-096 can press {{Key Press|E}} on gates while Raging to force them open and slip through. Other SCPs can slip through the gate at the same time, but humans, including non-targets, will instantly take 200 damage if they attempt to.<br>


While stacking SCP-207 can't make you faster than SCP-096, the speed increase might help you get to a safe place, like an elevator in time, or even get far enough away that SCP-096 focuses on closer targets. Two to three SCP-207s is often enough for this. <br>
Raging lasts a minimum of 20 seconds and a meter on SCP-096's screen will slowly deplete to represent the remaining time. Each additional target will add an extra three seconds to this stage, with a maximum of 35 seconds of Raging time. After the timer ends, SCP-096 will enter the Calming state. SCP-096 can also manually enter the Calming state before the timer ends by holding the {{Key Press|R}} key for 0.4 seconds.


While SCP-096 is fast enough to run through a Tesla Gate without stopping, they may still be useful for getting away from SCP-096 as less experienced players are more likely to stop.
====Calming====
Calming is the state used to transition from Raging to Docile. SCP-096 will stop screaming and its movement speed is lowered to 2.55 m/s. It will lose all current targets, and cannot gain any more; all non-targets will also become visible again. Its Hume Shield will begin passively regenerating again. The red screen tint effect will fade away during Calming. <br>
After five seconds of being in Calming, SCP-096 will re-enter the Docile state. It will then immediately be able to gain targets again.


===Melee Attack===
While in the Raging state, SCP-096 can perform a melee swipe with {{Key Press|Leftclick}}. The attack has a fairly large arc and will deal 60 damage to targets, with non-targets taking no damage at all; the attack damage is unaffected by [[Armor_(Disambiguation)|Armor]]. The attack has a short delay of 0.5 seconds after each swing, and its wide arc makes it able to hit players easily. The attack also deals 250 damage to doors.


To take down SCP-096 successfully without the use of the [[Micro HID]], a group often needs to be very coordinated and be able to use good teamwork. A good strategy is to have some people act as bait to trigger SCP-096, then have the rest of the team shoot SCP-096 during its cooldown.<br>
[[File:096charging.png|thumb|left|350px|SCP-096 charging at a {{Fancy link|mtfcp}}.]]
===Charge===
While in the Raging state, SCP-096 can perform a charge attack with {{Key Press|Rightclick}}. The attack will make SCP-096 charge forward in one direction, with no control over turning. Targets hit by this attack will take 90 damage and receive the Concussed [[Status Effects|Status Effect]] for ten seconds. Non-targets hit by Charge will only take 35 damage and receive the effect for four seconds. This ability has a five-second cooldown. If SCP-096 charges into a gate, the gate will be forced open allowing SCP-096 to slip through it. Charge deals 750 damage to doors.


If the group is large enough, then most or all of the team can shoot at him during windup to either contain or deal massive damage to SCP-096. The most effective way to deal with SCP-096 is to shoot him during cooldown and windup. While the Hume Shield can protect with from a single person or a small group, it is always a good idea to shoot at SCP-096 if you know you are a target and there is no elevator near by. A group of targets shooting at SCP-096 during windup have a good chance of taking out his Hume Shield and damaging his HP, which can make it easier to take him down next time.<br>
===Try Not To Cry===
While in the Docile state, SCP-096 can perform the Try Not To Cry ability by pressing {{Key Press|Rightclick}}. It can be performed against any flat surface, and only while SCP-096 is standing on a flat surface. <br> While this ability is active, SCP-096 crying noise will gradually quiet down before becoming nearly silent. Hume Shield regeneration rate will also be doubled. <br> Movement is locked while this ability is active. The gradually quieting down effect gives the illusion of SCP-096 walking away.


A common mistake people make is when a large group of people trigger SCP-096, only 3-4 people shoot him while the rest scatter or even close an elevator on their teammates. Doing this will make it extremely hard to contain SCP-096.
<br>
<br>
 
=Related Achievements=
 
{{Achievements}}
==Strengths and Weaknesses==
<br>
<br>


===Strengths:===
=Sounds=
* Has multiple abilities that makes it very difficult for targets to escape in most circumstances.
* Can access targets behind gates.
* High mobility while enraged.
* Incredibly resistant to small amounts of damage due to Hume Shield.
* Can have incredibly high HP with multiple targets.
 
 
<br>
 
===Weaknesses:===
* Little synergy with [[SCP-079]]. (e.g) Breaking doors that 079 could otherwise have utilized to stall players.
* Is an easy target to hit while winding up or docile.
* Enemies are able to manipulate when 096 starts to enrage.
* Vulnerable to burst damage weapons such as the Logicer, MicroHID and Fragmentation Grenades when not enraged.
* People can easily wait out his rage with elevators.
* Easily contained if all or most of his targets shoot him during windup.
* People looking at the floor.
* Large Groups.
<br>
 
 
==Related Achievements==
As SCP-096, dying to any weapon while entering rage will grant the '''Involuntary Rage-Quit''' [[Achievements|achievement]].
 
==Sounds==
The following are sounds that SCP-096 will make.
{{multi-listen start}}
{{multi-listen start}}
{{multi-listen item|filename=Docile Loop.mp3|title=Docile|description=SCP-096 while in his docile state}}<br>
{|class="wikitable" style="display: inline-table;"
{{multi-listen item|filename=Try Not tecome a target}}
!colspan="2"|Sight Stingers
|-
|{{multi-listen item|filename=PlayerWasSeen.mp3|title=Became Target|description=}}
|-
!colspan="2"|Docile
|-
|{{multi-listen item|filename=Docile Loop.mp3|title=Docile|description=}}
|{{multi-listen item|filename=Docile to Rage.mp3|title=Docile to Rage|description=}}
|-
|{{multi-listen item|filename=Try Not to Cry.mp3|title=Try Not to Cry|description=}}
|-
!colspan="2"|Enrage
|-
|{{multi-listen item|filename=Rage Loop.mp3|title=Rage Loop|description=}}
|
{{multi-listen item|filename=Rage to Docile.mp3|title=Rage to Docile|description=}}
|-
!colspan="2"|Melee Attack
|-
|{{multi-listen item|filename=096melee1.mp3|title=Melee Swipe #1|description=}}
|{{multi-listen item|filename=096melee2.mp3|title=Melee Swipe #2|description=}}
|-
!colspan="2"|Upon Kill
|-
|{{multi-listen item|filename=096meleekill1.mp3|title=Human Killed #1|description=}}
|{{multi-listen item|filename=096meleekill2.mp3|title=Human Killed #2|description=}}
|-
!colspan="2"|Misc
|-
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}
|{{multi-listen item|filename=pryGate.mp3|title=Gate Pry|description=}}
|-
|{{multi-listen item|filename=Shyguy Killed.mp3|title=SCP-096 Recontained|description=}}<br>
|}
{{multi-listen end}}
{{multi-listen end}}


==Gallery==
=Gallery=
 
<div class="round-tabber">
<gallery mode="packed" heights=150px>
{{#tag:tabber|
SCP-096 View Model Docile.png|SCP-096's view model while docile.
Animations=
SCP-096 View Model Charging Up.png|SCP-096's view model when he starts to enter rage.
<gallery mode="packed" widths=600px heights=338px>
SCP-096 View Model Enraged.png|SCP-096's view model when he is enraged.
New096docileidle.gif|'''Docile Animation'''
096 Ragdoll.png|SCP-096's ragdoll.
New096ragewindup.gif|'''Distressed Animation'''
New096rageloop.gif|'''Attack/Enrage Animation'''
New096winddown.gif|'''Calming Animation'''
New096ragdollloop.gif|'''Ragdoll Animation'''
</gallery>
</gallery>
{{!}}-{{!}}
Other=
<gallery mode="nolines" heights=150px widths=225px>
<gallery mode="nolines" heights=150px widths=225px>
Wendigoenrage.png| During the ''Halloween 2020 Event'', SCP-096's model was changed to '''The Wendigo'''.
Wendigoenrage.png|During the ''Halloween 2020 Event'', SCP-096's model was changed to '''The Wendigo'''.
2020Xmas096.png| During the ''Xmas 2020 Event'', SCP-096's model was intended to have a Light Blue hue.
2020Xmas096.png|During the ''Xmas 2020 Event'', SCP-096's model was intended to have a Light Blue hue.
2020Xmas096Bugged.png| During the ''Xmas 2020 Event'', SCP-096's model was bugged causing it to look like this.
2020Xmas096Bugged.png|During the ''Xmas 2020 Event'', SCP-096's model was bugged causing it to look like this.
096Halloween21.png|SCP-096's model during the ''Halloween 2021 Event''.
096Plush.png|Official SCP-096 Plushie.
Old096DocileRender.png|SCP-096's model in the Docile state prior to the [[Updates/10.0.0|Scopophobia (v10.0.0)]] update.
Old096RageRender.png|SCP-096's model in the Raging state prior to the [[Updates/10.0.0|Scopophobia (v10.0.0)]] update.
</gallery>
</gallery>
}}
</div>
=History=
{|class="mw-collapsible mw-collapsed wikitable" style="display: inline-table;"
|+ style="white-space:nowrap; border:1px solid; padding:3px;" | SCP-096 Changelog History
|-
!colspan="2"|[https://steamcommunity.com/games/700330/announcements/detail/3374756222225098943 17th February 2018]
|SCP-096 is announced on Steam in the 1.1.0 changelog.
|-
!colspan="2" style="text-align:center;"|[[Updates/3.0.0|3.0.0]]
|[[File:Old096F1.png|25px]] SCP-096 Added.
|-
!colspan="2" style="text-align:center;"|[[Updates/3.1.0|3.1.0]]
|[[Heavy Containment Zone#SCP-096's Containment Area|Spawn room redesigned to fit SCP-096s article on the SCP wiki.]]
|-
!colspan="2"|1st April 2018
|Renamed SCP-096 to SAD BOI and heavily distorted its animations for the April Fools update.
|-
!colspan="2" rowspan="2" style="text-align:center;"|[[Updates/5.0.0|5.0.0]]
|Enrage time raised to 14.5 seconds. Previously it was 12.5 seconds.
|-
|Ragdoll added.
|-
!colspan="2"|31st October 2018
|Put a pumpkin over SCP-096s head for the halloween update.
|-
!colspan="2" style="text-align:center;"|[[Updates/7.3.0|7.3.0]]
|Unspecified changes.
|-
!colspan="2"|1st April 2019
|Renamed SCP-096 to SCP-096-Binge and made its model severely obese April Fools update.
|-
!colspan="2"|[https://www.twitch.tv/scpsl_official/clip/CredulousConsiderateEndiveBrokeBack?filter=clips&range=all&sort=time 28th April 2019]
|SCP-096s remodel is first teased on Twitch in a Megapatch 2 Q&A showing only the head and torso.
|-
!colspan="2" rowspan="2" style="text-align:center;"|[[Updates/9.0.0|9.0.0]]
|Two sounds added to kills by SCP-096.
|-
|Time to trigger decreased by 30%
|-
!colspan="2" style="text-align:center;"|[[Updates/9.0.3|9.0.3]]
|Attack hitmarkers are made serverside.
|-
!colspan="2" rowspan="2" style="text-align:center;"|[[Updates/9.1.0|9.1.0]]
|Jump height increased by 50% when enraged.
|-
|Time to trigger now dynamically changes based on player count.
|-
!colspan="2"|[https://steamcommunity.com/gid/103582791460901430/announcements/detail/1716373422386984969 9th March 2020]
|Scopophobia is announced. The update adds [[Stamina]], [[Respawn Tickets]], new [[Status Effects]] and a rework of SCP-096.
|-
!colspan="1" rowspan="7" style="text-align:center;"|[[Updates/10.0.0|10.0.0]]
!style="text-align:center;"|Public Beta I
|[[File:096_IconCAT.png|25px]] SCP-096 Reworked.
* New model and sounds.
* HP lowered to 500.
* 250 HS applied. Increases by 250 HS every time a player looks at its face.
* Two new abilities, Try Not To Cry and Charge.
* Can no longer see people who haven't seen its face during Enrage and Targets are highlighted during Enrage.
* Enrage to Docile transition is no longer instant.
* Animated ragdoll added.
|-
!rowspan="2" style="text-align:center;"|Public Beta XII
|Range of TNTC cries decreased.
|-
|HS increased to 500 HS. HS scaling per target decreased to 200.
|-
!text-align:center;"|Public Beta XIX
|SCP-096 can be harmed while using TNTC.
|-
!rowspan="2" style="text-align:center;"|Release Candidate I
|People who touch SCP-096 will be counted as seeing its face.
|-
|People who touch SCP-096 while it is charging through a gate will instantly die on contact.
|-
!style="text-align:center;"|Release 10.0.0
|People who touch SCP-096 will no longer be counted as seeing its face.
|-
!colspan="2" style="text-align:center;"|[[Updates/10.0.1|10.0.1]]
|Size of animated ragdoll decreased.
|-
!colspan="2" style="text-align:center;"|[[Updates/10.0.2|10.0.2]]
|SCP-096 can now pry open the big gate on Surface Zone
|-
!colspan="2"|[[Updates/10.0.5|23rd October 2020]]
|[[File:Wendigoenrage.png|50px]]Renamed SCP-096 to The Wendigo along with having light emit from its mouth and eyes for the Halloween update.
|-
!rowspan="9" colspan="2" style="text-align:center;"|[[Updates/10.1.0|10.1.0]]
|SCP-096s max rage time is now capped to 30 seconds.
|-
|HP increased to 1500.
|-
|Hume Shield reduced to 350.
|-
|HS Regeneration reduced to 5 HS per second.
|-
|HS per target reduced to 70.
|-
|Can no longer see people who haven't seen its face during docile to enrage transition.
|-
|Cooldown timer for Charge and Enrage timer added.
|-
|Players that see its face will get an audio cue played to them.
|-
|Animated ragdoll now takes into account gravity and can display player name and cause of death.
|-
!rowspan="3" colspan="2" style="text-align:center;"|[[Updates/10.1.2|10.1.2]]
|Hit registration lasts longer server-side
|-
|Attack hitbox now changes depending on which hand of SCP-096 is used.
|-
|Vision code reworked to be more accurate.
|-
!colspan="2"|[[Updates/10.1.3|22nd December 2020]]
|[[File:2020Xmas096.png|50px]][[File:2020Xmas096Bugged.png|50px]] Tinted SCP-096s textures blue and applied an emission texture to its eyes. (which wasn't properly applied, leading to the entire model glowing instead.)
|-
!colspan="2" style="text-align:center;"|[[Updates/10.2.2|10.2.2]]
|Can now instantly destroy doors with charge again. (Originally couldn't as a result of the door refactor in [[Updates/10.2.0|10.2.0]].)
|-
!colspan="1" rowspan="10" style="text-align:center;"|[[Updates/11.0.0|11.0.0]]
!rowspan="10" style="text-align:center;"|Patreon Beta XI
|HP increased to 2000.
|-
|HS increased to 1000.
|-
|HS no longer scales per target and will always remain at 1000 max.
|-
|HS regeneration increased to 40 HS per second.
|-
|Enrage time now only increases from targets gained during Docile and Docile to Enrage transitions.
|-
|Charge cooldown increases to 3.5 seconds if someone is killed with it.
|-
|SCP-096 can no longer insta-kill people who haven't seen its face. It can still deal 40 damage to them via Charge.
|-
|Targets are highlighted in the Docile to Enrage transition first instead of when Enrage starts.
|-
|Hume Shield particles now stop appearing when SCP-096 performs TNTC.
|-
|SCP-096 now is notified when someone sees its face with the same audio cue used by humans who see its face.
|-
!colspan="2"|[https://en.scpslgame.com/index.php?title=Updates/11.0.1 24th October 2021]
|[[File:096Halloween21.png|50px]] Applied an emission texture on SCP-096 to make its mouth and eyes glow for the Halloween update.
|-
!rowspan="1" colspan="2" style="text-align:center;"|[[Updates/11.1.0|11.1.0]]
|Ragdolls from kills done by SCP-096s charge will have force applied to them.
|-
!colspan="1" rowspan="10" style="text-align:center;"|[[Updates/12.0.0|12.0.0]]
!rowspan="10" style="text-align:center;"|Public Beta
|Soft-reworked SCP-096.
*HP increased to 2500.
*{{Hoverimage|1200 HS at minimum HP. HS during rage is halved  and cannot regenerate.|text=Given 600 HS with HP scaling}}
*Melee attacks now deal 85 damage. Charge now deals 90 damage.
*Movement speed during Distressed and Calming changed to 2.55 m/s.
*Movement speed when Raging changed to 8 m/s.
*Try Not to Cry now works on any flat surface.
*SCP-096 may now choose when to begin Raging.
*Rage time now lasts for a minimum of 20 seconds and is capped at 35 seconds.
|-
|}


=Trivia=
=Trivia=
*SCP-096 has 2 unused animations.
*SCP-096 has 2 unused animations.
*A charging SCP-096 is the fastest thing ingame.
*A charging SCP-096 is the fastest thing ingame.
**SCP-096 is also one of the slowest SCPs ingame due to his entering/exiting rage speed only being 3 m/s.
**SCP-096 is also one of the slowest SCPs ingame due to his entering/exiting rage speed only being 2.5 m/s.
* Acording to Wavepoole, SCP-096's cry ability was named after the "Lie down, try not to cry, cry a lot" meme.
* According to Wavepoole, SCP-096's cry ability was named after the "Lie down, try not to cry, cry a lot" meme.
*SCP-096 was the 2nd SCP to be reworked, be given new abilites as well as introducing the Hume Shield mechanic.
*SCP-096 was the 2nd SCP to be reworked, be given new abilities as well as introducing the Hume Shield mechanic.
**Despite popular belief, reworked SCP-096's enraged speed is slower than old SCP-096. Old SCP-096 had an enraged speed of 12.36 m/s while reworked has an enraged speed of 12 m/s. Though, docile speed was increased from 4.7 m/s to 5 m/s in the rework.
**Despite popular belief, reworked SCP-096's enraged speed was made slower than pre reworked SCP-096. Old SCP-096 had an enraged speed of 12.36 hu/s while reworked had an enraged speed of 12 hu/s. Though, docile speed was increased from 4.7 hu/s to 5 hu/s in the rework.
*SCP-096 is the only SCP with an animated ragdoll. Upon reaching zero HP, SCP-096 will curl up into the ball and lay on the ground for the rest of the round. Because of this, SCP-096 does not actually get terminated when their HP reaches zero.
***SCP-096's soft rework would decrease SCP-096's enrage speed even further.
**Despite this most [[C.A.S.S.I.E.]] lines will still say SCP-096 was terminated.
*Upon reaching zero HP, SCP-096 will curl up into the ball and lay on the ground for the rest of the round. Thus, SCP-096 is not terminated at 0 HP, and is simply recontained.  
**The [[3-X Particle Disruptor]] is an exception to this, as it does terminate SCP-096.


{{SCP Navbox}}
{{SCP Navbox}}

Latest revision as of 21:43, 16 February 2024

SCP-096
link=]SCPCAT096.png
link=]SCPCAT096.png
Abilities
Melee Attack (Active)

When enraged, SCP-096 can perform a melee swipe attack that deals high damage to their targets. Non targets will take no damage from this attack.
Scopophobia (Passive)

Enter an enraged mode when looked or shot at. Rage time scales based on the number of targets. Non targets will become invisible while enraged.
Try Not To Cry (Active)

SCP-096 can lean up against a flat surface to become quieter. This ability can only be performed while not enraged.
Charge (Active)

SCP-096 charges forward, dealing massive damage to anyone ran into. Any gates ran into will be forcefully opened.
Stats
Health: 2500 Distress/Calm: 2.55 m/s
Hume Shield (Initial): 450 Docile: 3.9 m/s
Hume Shield (20% HP): 900 Enrage: 8.0 m/s
Hume Shield Regen: 15 HS/s Charge: 18.50 m/s
Hume Shield Regen Delay: 15s Jump Power: 3.7 (Default) 6.5 while enraged
Other Information
Spawn Location: Heavy Containment Zone
Can only see targets while enraged.
Voiced by: Bronson "Bronsolo" Bragg'
Class ID: 9
Class Color: EC2222
Article Link: Page

SCP-096 is one out of seven playable SCP classes within SCP: Secret Laboratory.
SCP-096 acts an assault class SCP, capable of effectively pushing with their team and then tearing apart large groups of targets once provoked.


SCP-079 and SCP-096 can never spawn in the same round unless the server has enough players to spawn six SCPs in a round. SCP-096 can never spawn as the only SCP in a given round.


Operational Guides

Class Operational Guide

A tall, pale humanoid capable of tearing through waves of heavily armed forces. It cries and cries and never seems content. 

You wish you could comfort it. 

You wish someone had told you to close your eyes.

You wish you knew the danger you were in when the crying finally stopped.

___
“SCP-096 was recently transferred to Site-02, under the supervision of Dr. Daniels. It was the topic for weeks. Since then, SCP-096 has been our primary test subject for Project: Segmentum. Our efforts seem to be in vain. Despite the countless setbacks, Daniels is still adamant about killing the damn thing. For something so shy, it doesn’t have an issue with crying so loudly. You know, there are times where I’d wonder if it actually feels empathy. Would it understand if someone tried to comfort it? That being said, I can’t forget the shrieks of terror and the streaks of blood. Thinking about it makes me sick. I don’t know what was worse; the frantic screams, the shredding of flesh, or the sobbing that followed.”
-Dr. Katelyn Wright, Head of Project: Segmentum

Abilities Operational Guides


- [Passive] — Scopophobia

When a human looks at SCP-096’s face, or injures SCP-096 in any way, it will enter a state of rage. While in rage, SCP-096 moves extremely fast and all humans who viewed its face or damaged SCP-096 will be highlighted for the duration. SCP-096 gains access to additional abilities: Melee Attack and Charge. 	

___
“The object doesn't want to be looked at, and, as a psychologist, I have to wonder why that is. After some time studying it, I’m beginning to wonder about the possibility this object has some form of latent anxiety about its appearance."

- [M1 Enraged] — Melee Attack

Press the Attack button while in SCP-096’s rage mode to perform a Melee Attack. Hitting a human with a Melee Attack will damage them severely. Hitting a door with Melee Attack will destroy it, rendering it completely unusable. 

___
“It attacks with such a degree of violence and hatred. It’s hard not to wonder what lies behind its, supposedly, blank and soulless eyes.”

- [M2 Enraged] — Charge

Activate Charge to send SCP-096 lunging in the direction they’re facing, destroying all doors and damaging all players in their way. Activating Charge on a gate causes SCP-096 to forcefully pry them open and get through.

___
“A common belief is that letting out your negative emotions relieves you of them. However, for the object, I can’t help but think that it only worsens its sorrow.”

- [M2 Docile] — Try Not to Cry

Activate Try Not to Cry while near a vertical surface to lean against it. When leaning against a flat surface, SCP-096 will gradually grow quieter before becoming nearly silent. 

___
“My analysis has led me to conclude that SCP-096 possesses a child-like psychological state, acting purely on its desires and emotions. It doesn't have the cognitive ability to process how it feels. Though, of course, prior analysis is purely conjecture. How are we to understand something as bizarre as this with human psychology?”

In Game

SCP-096 spawns in its Containment Area located in Heavy Containment Zone. SCP-096 will immediately be free to leave its area and access the main section of HCZ. It begins the round in its Docile state, in which it is unable to harm any human players and emits audible sobbing.
Human players can provoke SCP-096 into entering its Raging state via looking at its face or damaging it. During this mode, SCP-096 gains access to its offensive abilities and acts as an assault class for the SCP team. It will then be able to hunt down and eliminate any player that has provoked it.

SCP-096 can talk to the other SCPs by holding down the Q key. This voice chat can be heard by all SCPs no matter the distance.

Hume Shield

  • SCP-096 has a base Hume Shield value of 450.
    • At 20% of HP, SCP-096 will have 900 Hume Shield.
  • If SCP-096 takes no damage for 15 seconds, its Hume Shield will regenerate by 15 HS/s.
  • Using Try Not To Cry will double the regeneration rate of Hume Shield.

Abilities

Scopophobia

Scopophobia is broken up into four stages: Docile, Distressed, Raging and Calming. SCP-096 will begin the round in the Docile state.

Docile

Docile is the default state of SCP-096. While in Docile, SCP-096 will be unable to harm humans. Its only active ability available in this state is Try Not To Cry. SCP-096 moves at a slow pace of 3.9 m/s, and will emit audible sobbing noises which alert nearby players to its presence.

If any human provokes SCP-096, either by looking at its face or damaging it, that human will become a target to SCP-096. A human that has provoked SCP-096 will receive audio and visual cues that they have done so. SCP-096 will also receive a notification that a human has provoked it.
After a human becomes a target, SCP-096 is given a ten second opportunity to enter the Distressed state. SCP-096 may hold the R key for 0.4 seconds to enter into the Distressed state. If SCP-096 hasn’t done this by the time the opportunity ends, then all current targets will lose their status as a target.

Distressed

Distressed is the state used to transition from Docile to Raging. Once SCP-096 enters the Distress state, its speed will be lowered to 2.55 m/s. SCP-096’s sobbing will begin to quickly turn to loud screaming. It loses all perception of non-targets; including its SCP teammates. SCP-096’s screen will also slowly gain a red tint. After 6.1 seconds have passed in the Distressed state, SCP-096 will enter the Raging state.

Raging

SCP-096 prying open a gate.

Raging is SCP-096’s assault state. Upon entering Raging, regeneration of Hume Shield will pause. SCP-096 gains a significant speed boost, moving at 8 m/s, and will gain access to its offensive abilities: Melee Attack and Charge. While Raging, SCP-096 will be constantly screaming; the screaming is unaffected by the "audio dampening" effect caused by C.A.S.S.I.E. announcements.

SCP-096 will only be able to see its targets while Raging. All targets will be highlighted with a glowing red orb that can be seen through walls. Humans can still become targets during this state if they provoke SCP-096.
SCP-096 can press E on gates while Raging to force them open and slip through. Other SCPs can slip through the gate at the same time, but humans, including non-targets, will instantly take 200 damage if they attempt to.

Raging lasts a minimum of 20 seconds and a meter on SCP-096's screen will slowly deplete to represent the remaining time. Each additional target will add an extra three seconds to this stage, with a maximum of 35 seconds of Raging time. After the timer ends, SCP-096 will enter the Calming state. SCP-096 can also manually enter the Calming state before the timer ends by holding the R key for 0.4 seconds.

Calming

Calming is the state used to transition from Raging to Docile. SCP-096 will stop screaming and its movement speed is lowered to 2.55 m/s. It will lose all current targets, and cannot gain any more; all non-targets will also become visible again. Its Hume Shield will begin passively regenerating again. The red screen tint effect will fade away during Calming.
After five seconds of being in Calming, SCP-096 will re-enter the Docile state. It will then immediately be able to gain targets again.

Melee Attack

While in the Raging state, SCP-096 can perform a melee swipe with Left Click. The attack has a fairly large arc and will deal 60 damage to targets, with non-targets taking no damage at all; the attack damage is unaffected by Armor. The attack has a short delay of 0.5 seconds after each swing, and its wide arc makes it able to hit players easily. The attack also deals 250 damage to doors.

SCP-096 charging at a Nine-Tailed Fox Captain.

Charge

While in the Raging state, SCP-096 can perform a charge attack with Right Click. The attack will make SCP-096 charge forward in one direction, with no control over turning. Targets hit by this attack will take 90 damage and receive the Concussed Status Effect for ten seconds. Non-targets hit by Charge will only take 35 damage and receive the effect for four seconds. This ability has a five-second cooldown. If SCP-096 charges into a gate, the gate will be forced open allowing SCP-096 to slip through it. Charge deals 750 damage to doors.

Try Not To Cry

While in the Docile state, SCP-096 can perform the Try Not To Cry ability by pressing Right Click. It can be performed against any flat surface, and only while SCP-096 is standing on a flat surface.
While this ability is active, SCP-096 crying noise will gradually quiet down before becoming nearly silent. Hume Shield regeneration rate will also be doubled.
Movement is locked while this ability is active. The gradually quieting down effect gives the illusion of SCP-096 walking away.


Related Achievements


Click to view 1 achievement(s) related to SCP-096:

Pacified
Recontain SCP-096 while they are entering Rage.


Sounds

Sight Stingers
Docile
Enrage
Melee Attack
Upon Kill
Misc


Gallery

History

SCP-096 Changelog History
17th February 2018 SCP-096 is announced on Steam in the 1.1.0 changelog.
3.0.0 SCP-096 Added.
3.1.0 Spawn room redesigned to fit SCP-096s article on the SCP wiki.
1st April 2018 Renamed SCP-096 to SAD BOI and heavily distorted its animations for the April Fools update.
5.0.0 Enrage time raised to 14.5 seconds. Previously it was 12.5 seconds.
Ragdoll added.
31st October 2018 Put a pumpkin over SCP-096s head for the halloween update.
7.3.0 Unspecified changes.
1st April 2019 Renamed SCP-096 to SCP-096-Binge and made its model severely obese April Fools update.
28th April 2019 SCP-096s remodel is first teased on Twitch in a Megapatch 2 Q&A showing only the head and torso.
9.0.0 Two sounds added to kills by SCP-096.
Time to trigger decreased by 30%
9.0.3 Attack hitmarkers are made serverside.
9.1.0 Jump height increased by 50% when enraged.
Time to trigger now dynamically changes based on player count.
9th March 2020 Scopophobia is announced. The update adds Stamina, Respawn Tickets, new Status Effects and a rework of SCP-096.
10.0.0 Public Beta I SCP-096 Reworked.
  • New model and sounds.
  • HP lowered to 500.
  • 250 HS applied. Increases by 250 HS every time a player looks at its face.
  • Two new abilities, Try Not To Cry and Charge.
  • Can no longer see people who haven't seen its face during Enrage and Targets are highlighted during Enrage.
  • Enrage to Docile transition is no longer instant.
  • Animated ragdoll added.
Public Beta XII Range of TNTC cries decreased.
HS increased to 500 HS. HS scaling per target decreased to 200.
Public Beta XIX SCP-096 can be harmed while using TNTC.
Release Candidate I People who touch SCP-096 will be counted as seeing its face.
People who touch SCP-096 while it is charging through a gate will instantly die on contact.
Release 10.0.0 People who touch SCP-096 will no longer be counted as seeing its face.
10.0.1 Size of animated ragdoll decreased.
10.0.2 SCP-096 can now pry open the big gate on Surface Zone
23rd October 2020 Renamed SCP-096 to The Wendigo along with having light emit from its mouth and eyes for the Halloween update.
10.1.0 SCP-096s max rage time is now capped to 30 seconds.
HP increased to 1500.
Hume Shield reduced to 350.
HS Regeneration reduced to 5 HS per second.
HS per target reduced to 70.
Can no longer see people who haven't seen its face during docile to enrage transition.
Cooldown timer for Charge and Enrage timer added.
Players that see its face will get an audio cue played to them.
Animated ragdoll now takes into account gravity and can display player name and cause of death.
10.1.2 Hit registration lasts longer server-side
Attack hitbox now changes depending on which hand of SCP-096 is used.
Vision code reworked to be more accurate.
22nd December 2020 Tinted SCP-096s textures blue and applied an emission texture to its eyes. (which wasn't properly applied, leading to the entire model glowing instead.)
10.2.2 Can now instantly destroy doors with charge again. (Originally couldn't as a result of the door refactor in 10.2.0.)
11.0.0 Patreon Beta XI HP increased to 2000.
HS increased to 1000.
HS no longer scales per target and will always remain at 1000 max.
HS regeneration increased to 40 HS per second.
Enrage time now only increases from targets gained during Docile and Docile to Enrage transitions.
Charge cooldown increases to 3.5 seconds if someone is killed with it.
SCP-096 can no longer insta-kill people who haven't seen its face. It can still deal 40 damage to them via Charge.
Targets are highlighted in the Docile to Enrage transition first instead of when Enrage starts.
Hume Shield particles now stop appearing when SCP-096 performs TNTC.
SCP-096 now is notified when someone sees its face with the same audio cue used by humans who see its face.
24th October 2021 Applied an emission texture on SCP-096 to make its mouth and eyes glow for the Halloween update.
11.1.0 Ragdolls from kills done by SCP-096s charge will have force applied to them.
12.0.0 Public Beta Soft-reworked SCP-096.
  • HP increased to 2500.
  • Given 600 HS with HP scaling 1200 HS at minimum HP. HS during rage is halved and cannot regenerate.
  • Melee attacks now deal 85 damage. Charge now deals 90 damage.
  • Movement speed during Distressed and Calming changed to 2.55 m/s.
  • Movement speed when Raging changed to 8 m/s.
  • Try Not to Cry now works on any flat surface.
  • SCP-096 may now choose when to begin Raging.
  • Rage time now lasts for a minimum of 20 seconds and is capped at 35 seconds.

Trivia

  • SCP-096 has 2 unused animations.
  • A charging SCP-096 is the fastest thing ingame.
    • SCP-096 is also one of the slowest SCPs ingame due to his entering/exiting rage speed only being 2.5 m/s.
  • According to Wavepoole, SCP-096's cry ability was named after the "Lie down, try not to cry, cry a lot" meme.
  • SCP-096 was the 2nd SCP to be reworked, be given new abilities as well as introducing the Hume Shield mechanic.
    • Despite popular belief, reworked SCP-096's enraged speed was made slower than pre reworked SCP-096. Old SCP-096 had an enraged speed of 12.36 hu/s while reworked had an enraged speed of 12 hu/s. Though, docile speed was increased from 4.7 hu/s to 5 hu/s in the rework.
      • SCP-096's soft rework would decrease SCP-096's enrage speed even further.
  • Upon reaching zero HP, SCP-096 will curl up into the ball and lay on the ground for the rest of the round. Thus, SCP-096 is not terminated at 0 HP, and is simply recontained.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.