From SCP: Secret Laboratory English Official Wiki

(Added that they are immune to the effects of SCP-244 like losing health to frostbite, added that they are weak to hollow points and have no hume shield. Added that they can be scouts I guess. Removed the part about them being "quite fast" they're slightly slower than a normal human being as I've saw from my gameplay but I might just be biased and wrong. First edit on the wiki aswell.)
No edit summary
Line 19: Line 19:
SCP-049-2 instances are more effective in swarms, being capable of easily overrunning smaller groups of players. This, combined with the fact that SCP-049-2s are rather nimble, makes them effective in hunting down groups of unarmed players.<br>
SCP-049-2 instances are more effective in swarms, being capable of easily overrunning smaller groups of players. This, combined with the fact that SCP-049-2s are rather nimble, makes them effective in hunting down groups of unarmed players.<br>
While they are somewhat capable of attacking armed players, they are much more useful for acting as "meat shields" for other, more important SCPs (i.e. [[SCP-096]] in its buildup state). They can also act as scouts, being able to get closer to humans unlike other SCPs like [[SCP-096]] or [[SCP-106]] who emit a unique audio effect that can alert human classes to their presence.  
While they are somewhat capable of attacking armed players, they are much more useful for acting as "meat shields" for other, more important SCPs (i.e. [[SCP-096]] in its buildup state). They can also act as scouts, being able to get closer to humans unlike other SCPs like [[SCP-096]] or [[SCP-106]] who emit a unique audio effect that can alert human classes to their presence.  
Similar to the other SCPs, SCP-049-2 is immune to the health draining effects of [[SCP-244]].


SCP-049-2 can communicate with other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs regardless of the distance.
SCP-049-2 can communicate with other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs regardless of the distance.
Line 27: Line 29:
* Can take limbshot damage, which reduces gun damage by half.
* Can take limbshot damage, which reduces gun damage by half.
* Power in numbers - can easily overwhelm small groups of humans.
* Power in numbers - can easily overwhelm small groups of humans.
* Immune to the frostbite effect of SCP-244
<br>
<br>


Line 34: Line 35:
* Vulnerable to headshot damage.
* Vulnerable to headshot damage.
* Incredibly low HP when compared to that of other SCPs.
* Incredibly low HP when compared to that of other SCPs.
* No hume shield
* Hollow Point rounds


==Gallery==
==Gallery==
Line 46: Line 45:
*In older versions of the game, SCP-049-2s used to have T-posing models, which became a joke within the community for a long time.  
*In older versions of the game, SCP-049-2s used to have T-posing models, which became a joke within the community for a long time.  
*The model for SCP-049-2 is an altered version of the corpse ragdoll, which was used for every single playable entity in the game before the [[Updates/5.0.0|5.0.0]] update.
*The model for SCP-049-2 is an altered version of the corpse ragdoll, which was used for every single playable entity in the game before the [[Updates/5.0.0|5.0.0]] update.
*Although models for different faction versions of 049-2 exist, they have not been implemented yet for whatever reason.


{{SCP Navbox}}
{{SCP Navbox}}

Revision as of 18:15, 2 May 2022

SCP-049-2
Stats
Health 500
Movement Speed 4.9 m/s 

6.5 hubes

Special Ability Melee attack
Article Link Page
Class Color EC2222
Class ID 10


SCP-049-2 is one of the seven playable SCP classes in SCP: Secret Laboratory.
SCP-049-2 acts as a support SCP, meant to swarm small groups of people, while also acting as meat shields for other SCPs.

In Game

SCP-049-2 instances only spawn when SCP-049 resurrects a dead player. Upon revival, the player will spawn where they initially died.

SCP-049-2 can attack by either pressing or holding Left Click. SCP-049-2 attacks have no wind-up but have a 1 second delay after being used. Their attacks only deal 40 damage, and will also break windows.
It is important to note that the hitbox for SCP-049-2's attack does not last the entire attack animation, and instead only lasts for the frame that the player clicked.

SCP-049-2 instances are more effective in swarms, being capable of easily overrunning smaller groups of players. This, combined with the fact that SCP-049-2s are rather nimble, makes them effective in hunting down groups of unarmed players.
While they are somewhat capable of attacking armed players, they are much more useful for acting as "meat shields" for other, more important SCPs (i.e. SCP-096 in its buildup state). They can also act as scouts, being able to get closer to humans unlike other SCPs like SCP-096 or SCP-106 who emit a unique audio effect that can alert human classes to their presence.

Similar to the other SCPs, SCP-049-2 is immune to the health draining effects of SCP-244.

SCP-049-2 can communicate with other SCPs by holding down the Q key. This voice chat can be heard by all SCPs regardless of the distance.

Strengths and Weaknesses

Strengths:

  • Can be easily replaced if killed.
  • Can take limbshot damage, which reduces gun damage by half.
  • Power in numbers - can easily overwhelm small groups of humans.


Weaknesses:

  • Has no special abilities.
  • Vulnerable to headshot damage.
  • Incredibly low HP when compared to that of other SCPs.

Gallery

Trivia

  • All human factions share the same SCP-049-2 model upon resurrection.
  • In older versions of the game, SCP-049-2s used to have T-posing models, which became a joke within the community for a long time.
  • The model for SCP-049-2 is an altered version of the corpse ragdoll, which was used for every single playable entity in the game before the 5.0.0 update.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.