From SCP: Secret Laboratory English Official Wiki

No edit summary
No edit summary
Line 21: Line 21:
|spawn_class = [[Chaos Insurgent#Chaos Repressor|Chaos Marauder]]
|spawn_class = [[Chaos Insurgent#Chaos Repressor|Chaos Marauder]]
|inspired = S&W Model 629
|inspired = S&W Model 629
|manufactor= [[File:LutyArmsLogo.png|25px|middle]] [[Manufacturers#Luty_Arms_Co.|Luty Arms Co.]]
|manufactor= [[File:LutyArmsLogo.png|25px|middle]] [[Lore/Manufactures#Luty_Arms_Co.|Luty Arms Co.]]
|ID = 39
|ID = 39
}}
}}

Revision as of 13:59, 22 October 2021

.44 Revolver
Basic Info
Type Pistol
Cartridge Type .44 Mag
Ammo Capacity 6
Spawns on Chaos Marauder
Basic Stats
Damage 57.77
Fire Rate 240 4 bullets per second
Fire Delay 0.1s (Double Action)
Fire Delay 0s (Single Action)
Weight 2.15 kg
Length 34 cm
Handling Stats
Draw Time Default draw time 0.45s
Pick-Up Time Higher weight increases time 0.62s Unrounded value: 0.62125s
Accuracy Stats
Miscellaneous Info
Obtainable from 914? True
Deletion % in PD Pocket Dimension High Tier (0%)
Disarm Immunity? Does having this item equipped make the player
immune to being disarmed?
Immune
Attachment Combos  54
Manufacturer Luty Arms Co.
Inspired by S&W Model 629
Item ID 39


In-game

The Revolver is a firearm found in SCP: Secret Laboratory that is primarily used by the Chaos Marauder. The weapon is very useful as a sidearm, though with the right attachment configuration it can act as a long range weapon. The weapon's power allows it to easily perform one tap headshots.

The Revolver spawns on the Chaos Marauder as a secondary weapon. The Revolver will always one tap headshot any human player that isn't wearing armor. By default the weapon has 65% armor penetration, making it somewhat effective against armored foes. With the .44 AP Mag attachments, bullet penetration is increased by 85%, making it extremely effective against foes with armor. Equipping the .44 AP Mag with either the Medium or Long Barrel will allow the Revolver to always one tap human player heads, regardless of what Armor they are wearing (or not). The default .44 FMJ bullets cannot one tap headshot players wearing any armor unless that armor is the Light Armor; even then, the Revolver must have the Long Barrel to do so.

The Revolver has two modes: Double-Action and Single-Action. By default the Revolver is in Double-Action mode. When in Double-Action mode, the player must hold Left Click for 0.1s to fire. If the player presses Middle Click, the Revolver switches to Single-Action mode. Simply pressing Left Click will achieve nothing, unlike all the other guns in the game.
In Single-Action mode the Revolver has a much faster firerate and is more accurate. The downside of this mode is that the player has to manually cock the Revolver's hammer with Middle Click each time they want to fire in this mode, thus giving an overall lower fire-rate.

The Revolver has three different cylinders: - The default 6-shot cylinder with 6 FMJ bullets - The 4-shot cylinder with 4 AP bullets - The 8-shot cylinder, which contains 8 FMJ bullets but causes the 0.1s fire delay to be increased.

With the right attachment configurations, the Revolver can act as a powerful, primary weapon with long range that can one tap headshot any target. The downsides to these configurations are the gun being heavier, a lower amount of bullets (through the AP cylinder), a slower firerate (when using the large cylinder or Single-Action) and an extended equip time. This makes it extremely ineffective as a sidearm or in close combat. Holding down the E key on a player with the firearm equipped will disarm the player.

The Revolver's rounds are fairly limited, as Chaos Marauder spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Revolver rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.

Attachments

Attachment Stats
Iron Sights
ADS Zoom 1.2x
Default Attachment
Dot Sight
ADS Zoom 1.05x
Equip Time +0.02s
Weight +7%
Telescopic Sight
ADS Zoom 6x
Equip Time +0.05s
Weight +33%
Attachment Stats
Medium Barrel
Default Attachment
Long Barrel
Damage +10%
Bullet Acuracy +100%
Equip Time +0.08s
Length +37%
Weight +51%
Short Barrel
Equip Time -0.19s
Length -22%
Weight -30%
Damage -10%
Bullet Accuracy -23%
Attachment Changes
Standard Stock
Default Attachment
Heavy Stock
Aiming Accuracy +150%
Recoil When Aiming -35%
Equip Time +0.11s
Length +89%
Weight +33%
Attachment Changes
6-Shot Cylinder
Default Attachment
4-Shot Cylinder
Penetration +30%
Bullet Accuracy +25%
Magazine Capacity -2
8-Shot Cylinder
Magazine Capacity +2
Fire Rate -40%

Stats

Short Medium Long Short Medium Long
Ammo Type .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (AP) .44 MAG (AP) .44 MAG (AP)
Penetration 65% 65% 75% 84.5% 84.5% 91%
Body (100%) 51.93 57.7 style="
color
black;border-right:solid 2px white;"| 66.36
51.93 57.7 66.36
Limb (70%) 36.351 40.39 style="
color
black;border-right:solid 2px white;"| 46.452
36.351 40.39 46.452
Head (200%) 103.86 115.4 style="
border-right
solid 2px white;"| 132.72
103.86 115.4 132.72
AHP (30%) 15.58 17.31 19.91 15.58 17.31 19.91
Burned (125%) 64.91 72.13 style="
color
black;border-right:solid 2px white;"| 82.94
64.91 72.13 82.94
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Rainbow Candy does not reduce head or limb damage.
  • Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
  • Purple Candy does not stack with itself
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2
  • SCP-049 has 20% bullet resistance. Hume Shield does not have any resistance
  • SCP-173 bullet resistance is the same as Heavy Armor. Hume Shield does not have any resistance
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Short Medium Long Short Medium Long
Ammo Type .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (AP) .44 MAG (AP) .44 MAG (AP)
Penetration 65% 65% 75% 84.5% 84.5% 91%
Body (100%) 44.66 49.62 style="
color
black;border-right:solid 2px white;"| 59.72
48.71 54.12 63.97
Limb (70%) 36.351 40.39 style="
color
black;border-right:solid 2px white;"| 46.452
36.351 40.39 46.452
Head (200%) 103.86 115.4 style="
border-right
solid 2px white;"| 132.72
103.86 115.4 132.72
AHP (30%) 13.4 14.89 17.92 14.61 16.24 19.19
Burned (125%) 55.82 62.03 style="
color
black;border-right:solid 2px white;"| 74.65
60.89 67.65 79.96
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Rainbow Candy does not reduce head or limb damage.
  • Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
  • Purple Candy does not stack with itself
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2
  • SCP-049 has 20% bullet resistance. Hume Shield does not have any resistance
  • SCP-173 bullet resistance is the same as Heavy Armor. Hume Shield does not have any resistance
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Short Medium Long Short Medium Long
Ammo Type .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (AP) .44 MAG (AP) .44 MAG (AP)
Penetration 65% 65% 75% 84.5% 84.5% 91%
Body (100%) 41.02 45.58 style="
color
black;border-right:solid 2px white;"| 56.4
47.1 52.33 62.77
Limb (70%) 36.351 40.39 style="
color
black;border-right:solid 2px white;"| 46.452
36.351 40.39 46.452
Head (200%) 74.78 83.08 style="
border-right
solid 2px white;"| 106.16
90.98 101.1 123.16
AHP (30%) 12.31 13.67 16.92 14.13 15.7 18.83
Burned (125%) 51.28 56.98 style="
color
black;border-right:solid 2px white;"| 70.5
58.88 65.42 78.46
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Rainbow Candy does not reduce head or limb damage.
  • Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
  • Purple Candy does not stack with itself
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2
  • SCP-049 has 20% bullet resistance. Hume Shield does not have any resistance
  • SCP-173 bullet resistance is the same as Heavy Armor. Hume Shield does not have any resistance
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Short Medium Long Short Medium Long
Ammo Type .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (AP) .44 MAG (AP) .44 MAG (AP)
Penetration 65% 65% 75% 84.5% 84.5% 91%
Body (100%) 37.39 41.54 style="
color
black;border-right:solid 2px white;"| 53.08
45.49 50.55 61.58
Limb (70%) 36.351 40.39 style="
color
black;border-right:solid 2px white;"| 46.452
36.351 40.39 46.452
Head (200%) 74.78 83.08 style="
border-right
solid 2px white;"| 106.16
90.98 101.1 123.16
AHP (30%) 11.22 12.46 15.93 13.65 15.16 18.47
Burned (125%) 46.74 51.93 style="
color
black;border-right:solid 2px white;"| 66.36
56.86 63.18 76.97
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Rainbow Candy does not reduce head or limb damage.
  • Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
  • Purple Candy does not stack with itself
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2
  • SCP-049 has 20% bullet resistance. Hume Shield does not have any resistance
  • SCP-173 bullet resistance is the same as Heavy Armor. Hume Shield does not have any resistance
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Sounds






Gallery

Equip Animation
Rare Equip Animation
Inspect Animation
Reload Animation
Rare Reload Animation
Reload Animation (from unload)
Unload Animation
Cookies help us deliver our services. By using our services, you agree to our use of cookies.