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Revision as of 13:17, 16 April 2020 by SpammyMcJunkmail (talk | contribs) (Suggested changes. Just double check the point about recharging in 914 - I based this off the discord and the 914 outputs page.)
Radio | |
---|---|
File:RadioItem.png | |
Basic Information | |
Type | Equipment (Tool) |
Usage | Allows long range communication |
Weight Affects item pick-up time & window breaking | 1.7 kg |
Pick-Up Time | 0.54s Unrounded value: 0.5425s |
Other Information | |
Spawn | Various lockers, on certain Classes when spawning |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | Low Tier (50%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? | Not Immune |
Item ID | {{{ID}}} |
In Game
The Radio allows long range communication between other players who have radios, regardless of team.
To use the radio, hold down the Vkey.
The radio can be turned off by pressing Left Click.
One can change the channels by equipping the radio and pressing Right Click. There are currently 4 ranges: Short Range, Medium Range, Long Range and Unlimited Range (SR, MR, LR, UR). Unlimited range allows for full site communication, regardless of location.
Radios start with 100% charge, which will slowly deplete if the radio is active. Higher ranges will drain more power. If the Radio isn't equipped, Radio battery will last the entire round. Depleted radios can be recharged in SCP-914 on the 1:1 and Fine settings.
Spawning
- Spawns on all MTF Operatives and Facility Guards.
- The radio will automatically be turned on upon spawning and set to the SR range.
- Random Lockers
Hidden category:
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- This page was last edited on 16 April 2020, at 13:17.
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