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'''Overcharge''' is a [[Mechanics|mechanic]] in ''SCP: Secret Laboratory'' that cause [[Heavy Containment Zone]] to be overloaded with power, while also forcing [[SCP-079]] out of [[Locations|Site-02's]] systems.
'''Overcharge''' is a [[Mechanics|Mechanic]] in ''SCP: Secret Laboratory'' that cause [[Heavy Containment Zone]] to be overloaded with power, forcing [[SCP-079]] out of [[Site-02|Site-02's]] systems.


==Ingame==
=In Game=
At the start of the game, SCP-079's containment chamber will be locked shut, making it impossible for players to go in there. To unlock the chamber, players will have to find the 3 [[Emergency Power Stations]] located around Heavy Containment Zone. There are 10 possible rooms they can spawn in, and each require a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to unlock them. Once they are unlocked they can be opened or closed by anyone. A lever must be flipped on the Emergency Power Station to boot it up. When the lever is flipped, SCP-079 is alerted via pop-up. The room will then be marked red on his map, allowing him to tell other [[SCPs]] where they are. Anyone can cancel the boot-up sequence by pressing {{Key Press|E}} on the red button or the level. If the generator has been left on for 2 minutes and 5 seconds, the Emergency Power Station will turn on and [[C.A.S.S.I.E.]] will announce it. <br>
In order to activate the Overcharge sequence, a player must press a button located inside [[Heavy Containment Zone#SCP-079's Containment Area|SCP-079's Containment Chamber]]. Once the button has been pushed, the Overcharge event will occur. <br>
Once all 3 generators have been turned on, SCP-079's chamber will permanently open up, allowing players to finish the Overcharge sequence. When the Overcharge happens, all the lights in Heavy Containment Zone will black out, all doors will close and can not be opened. If there is an SCP-079 present, he will be forced out of Site-02 systems and be successfully recontained.  After about 10 seconds, power will return to normal in Heavy Containment Zone, and the doors will unlock. <br>
However, SCP-079's containment chamber is locked shut at the start of the round, making it impossible for players to enter. In order to unlock the chamber, players must activate the 3 [[Emergency Power Stations]] located around Heavy Containment Zone. These stations require a [[Keycard]] with {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to unlock, and can be open and closed by anyone afterwards.
Overcharge will not happen while the [[Alpha Warhead]] is going off. Recontaining SCP-079 with Overcharge will not give the MTF [[Respawn Tickets]].


Due to the fact that Overcharge closes and locks doors, it can cause people to become trapped in a room with an SCP.
Once all 3 generators have been successfully activated, SCP-079's Containment Chamber will be permanently opened, and cannot be shut. Players must then enter the smaller side room in the containment chamber, and break the glass over the large red button. Once the glass has been broken, the Overcharge sequence will occur, which locks all doors, and shuts off all lights in Heavy Containment for 10 seconds. After 10 seconds, the power will be restored, and SCP-079 (if present in the round) will be forced out of Site-02's systems and be successfully re-contained. <br>
 
If SCP-079 is the last SCP alive in a round, the Overcharge event will automatically occur after 3 seconds.
If [[SCP-079]] is the last SCP, the Overcharge process will be forced to happen instantly with 3 seconds countdown.


==Text-Based Remote Admin==
==Text-Based Remote Admin==
Using Text-Based Remote Admin, one can force an Overcharge in Heavy Containment Zone with the overcharge command. The parameters are as follow: ''overcharge <duration> <onlyHeavy>''. The <onlyHeavy> parameter will cause the blackout to happen in [[Light Containment Zone]] if set to false. Forcing an Overcharge with Remote Admin does not kill SCP-079, and is simply only used to blackout Heavy Containment Zone and Light Containment Zone, making this command useful for server events.
Using [[Remote Admin#Text-Based Remote Admin|Text-Based Remote Admin]], one can force an Overcharge in Heavy Containment Zone with the overcharge command. The parameters are as follow: ''overcharge <duration> <onlyHeavy>''. The <onlyHeavy> parameter will cause the blackout to happen in [[Light Containment Zone]] if set to false. Forcing an Overcharge with Remote Admin does not kill SCP-079, and is simply only used to blackout Heavy Containment Zone and Light Containment Zone, making this command useful for server events.


==Anouncements==
==Anouncements==
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==Gallery==
==Gallery==
<gallery mode="packed" heights=150px>
<gallery mode="packed" heights=250px>
EPSClosedNew.png|An Emergency Power Station in the Ammunition Armory.
EPSClosedNew.png|An Emergency Power Station in the Ammunition Armory.
EPSCount.png|An Emergency Power Station counting down.
EPSCount.png|An Emergency Power Station counting down.
Line 31: Line 29:
</gallery>
</gallery>


==Trivia==
*Overcharge will not happen if the [[Alpha Warhead]] is going off.
*Re-containing SCP-079 with Overcharge will not give MTF any [[Respawn Tickets]].
*SCPs cannot break the glass over the button.
** In the private beta testing stage of [[Updates/11.0.0|v11.0.0.]], it was possible for [[SCP-049-2]] instances to break the glass over the button, and re-contain SCP-079.
*** This was later fixed before the public beta was released.
[[Category:Mechanics]]
[[Category:Mechanics]]
{{Mechanics Navbox}}
{{Mechanics Navbox}}

Revision as of 14:41, 11 February 2022

Overcharge is a Mechanic in SCP: Secret Laboratory that cause Heavy Containment Zone to be overloaded with power, forcing SCP-079 out of Site-02's systems.

In Game

In order to activate the Overcharge sequence, a player must press a button located inside SCP-079's Containment Chamber. Once the button has been pushed, the Overcharge event will occur.

However, SCP-079's containment chamber is locked shut at the start of the round, making it impossible for players to enter. In order to unlock the chamber, players must activate the 3 Emergency Power Stations located around Heavy Containment Zone. These stations require a Keycard with

Armory Access 2 Armory Access 2 

Armory Access 2

to unlock, and can be open and closed by anyone afterwards.

Once all 3 generators have been successfully activated, SCP-079's Containment Chamber will be permanently opened, and cannot be shut. Players must then enter the smaller side room in the containment chamber, and break the glass over the large red button. Once the glass has been broken, the Overcharge sequence will occur, which locks all doors, and shuts off all lights in Heavy Containment for 10 seconds. After 10 seconds, the power will be restored, and SCP-079 (if present in the round) will be forced out of Site-02's systems and be successfully re-contained.
If SCP-079 is the last SCP alive in a round, the Overcharge event will automatically occur after 3 seconds.

Text-Based Remote Admin

Using Text-Based Remote Admin, one can force an Overcharge in Heavy Containment Zone with the overcharge command. The parameters are as follow: overcharge <duration> <onlyHeavy>. The <onlyHeavy> parameter will cause the blackout to happen in Light Containment Zone if set to false. Forcing an Overcharge with Remote Admin does not kill SCP-079, and is simply only used to blackout Heavy Containment Zone and Light Containment Zone, making this command useful for server events.

Anouncements


"3 out of 3 generators activated. All generators have been successfully engaged."




Gallery

Trivia

  • Overcharge will not happen if the Alpha Warhead is going off.
  • Re-containing SCP-079 with Overcharge will not give MTF any Respawn Tickets.
  • SCPs cannot break the glass over the button.
    • In the private beta testing stage of v11.0.0., it was possible for SCP-049-2 instances to break the glass over the button, and re-contain SCP-079.
      • This was later fixed before the public beta was released.
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