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Class-D Personnel can be dealt with in two different ways. They can be terminated on sight or they can be arrested and then escorted out of Site-02. This can be done by holding down the {{Key Press|E}} key with any gun equipped, then successfully escorting them to the escape zone on the Surface. Doing so will turn the D-Class into a Nine Tailed Fox Private and grant one Respawn Ticket to the MTF Team. It also counts as a Scientist escaping, allowing MTF to win if all the Scientists were killed.  
Class-D Personnel can be dealt with in two different ways. They can be terminated on sight or they can be arrested and then escorted out of Site-02. This can be done by holding down the {{Key Press|E}} key with any gun equipped, then successfully escorting them to the escape zone on the Surface. Doing so will turn the D-Class into a Nine Tailed Fox Private and grant one Respawn Ticket to the MTF Team. It also counts as a Scientist escaping, allowing MTF to win if all the Scientists were killed.  
It should be noted that unlike Chaos killing Scientist, MTF will not be granted any tickets for the termination of Class-Ds.


==Ranks==
==Ranks==

Revision as of 19:16, 9 January 2022

Mobile Task Force

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Inventory
Stats
Health: 100 Stamina: 20s Jump Power: 4.9
Sneak: 1.6 m/s Walk: 5.4 m/s Sprint: 7.35 m/s
Allies Enemies
Facility Guards
Scientists
Chaos Insurgents
Class-Ds
SCPs
Other Information
Spawn Location: Surface Zone
Class IDs:
4 = MTF Specialist
11 = MTF Sergeant
12 = MTF Captain
13 = MTF Private
Voice Actor: Doggdemon (Update Trailers)

"Attention all units, the D Class, ju-....just vanished?!"
Unnamed MTF Member in the Megapatch II Trailer before being killed.

In Game

The Mobile Task Force is an in-game depiction of Epsilon-11 (Nine Tailed Fox). The MTF is a military class tasked with recontaining the SCPs and rescuing any Scientists. They spawn on Surface Zone. The command hierarchy is depicted in game through various MTF squadrons spawning at various times.

C.A.S.S.I.E. will announce when the MTF spawn, mentioning the number of SCPs remaining in the facility. If there are no SCPs left alive, C.A.S.S.I.E. will announce that substantial threats to safety remain within the facility.

MTF are tasked with recontaining/terminating the escaped SCPs while extracting out any remaining Scientist to the Surface Zone

Class-D Personnel can be dealt with in two different ways. They can be terminated on sight or they can be arrested and then escorted out of Site-02. This can be done by holding down the E key with any gun equipped, then successfully escorting them to the escape zone on the Surface. Doing so will turn the D-Class into a Nine Tailed Fox Private and grant one Respawn Ticket to the MTF Team. It also counts as a Scientist escaping, allowing MTF to win if all the Scientists were killed.

It should be noted that unlike Chaos killing Scientist, MTF will not be granted any tickets for the termination of Class-Ds.

Ranks

The MTF spawn in waves with at least one Captain and three Sergeants, the rest being Privates. Each of these ranks spawn with different gear. MTF Specialist do not spawn during a respawn wave and instead any Scientist that escapes while undisarmed, will become a MTF Specialist.
The items and rank a player has is determined by which MTF type they are. With the higher ranks having the better or stronger items. The order of MTF ranking is as follows: MTF Captain --> MTF Sergeant --> MTF Specialist --> MTF Private. Despite not being MTF, Facility Guards are still consider apart of the ranking system, being placed below MTF Private.
Looking at another player will display text on them that says if you are the same rank, can give them orders, or follow their orders. Orders are purely a roleplay thing and not an actual mechanic.


MTF Captain

The Mobile Task Force Captain is the leader of the MTF squadron, and the highest figure of Foundation authority appearing in the game. His task is to give orders to MTF Specialists, MTF Sergeants, MTF Privates and the Facility Guards.

Starting Ammo Pool (Firearm + Reserve)
9x19mm - 40 rounds 5.56x45mm - 160 rounds


MTF Sergeant

The Mobile Task Force Sergeant is the second in command of the MTF, and gives orders to MTF Specialist, MTF Privates and Facility Guards.

Starting Ammo Pool (Firearm + Reserve)
9x19mm - 40 rounds 5.56x45mm - 120 rounds


MTF Specialist

The Mobile Task Force Specialist is the third in command of the MTF and gives orders to MTF Privates and Facility Guards.
An MTF Specialist only spawns when a Scientist successfully escapes.

Starting Ammo Pool (Firearm + Reserve)
9x19mm - 40 rounds 5.56x45mm - 120 rounds


MTF Private

The Mobile Task Force Private is the fourth in command of the MTF and can only give orders to the Facility Guards.

Starting Ammo Pool (Firearm + Reserve)
9x19mm - 160 rounds 5.56x45mm - 40 rounds


Related Achievements

  • Respawning as Nine Tailed Fox grants the Gear Up, Boys! achievement.
  • Disarming a Nine Tailed Fox grants the The Tables Have Turned achievement.


Trivia

  • During the Halloween Event, MTF were renamed to "Ghost Busters". The "Spooky Scary Skeletons" song was also added to the announcement before giving the regular CASSIE announcement.
  • The MTF Classes have gone through names changes
    • MTF Captains were originally called "MTF Commanders"
    • MTF Sergeants were originally called "MTF Lieutenants"
    • MTF Specialist were originally called "MTF Scientist"
    • MTF Privates were originally called "MTF Cadets"
      • Before Facility Guards were added, they were called "MTF Guards"
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