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The Light Containment Zone is one | The Light Containment Zone is one of three levels of the facility, where [[Class-D]]s, [[Scientist]]s, and [[SCP-173]] spawn, as well as the most important [[SCP-914]]. | ||
The LCZ is also home to the [[Decontamination Process]], a process which kills anything within the LCZ 15 minutes | There are a few rooms important for these players to aid their journeys through the [[Heavy Containment Zone]]. | ||
The LCZ is also home to the [[Decontamination Process]], a process which kills anything within the LCZ 15 minutes and 30 seconds after the round has started. | |||
=Unique Rooms= | =Unique Rooms= |
Revision as of 21:44, 18 September 2018
Contents
The Light Containment Zone is one of three levels of the facility, where Class-Ds, Scientists, and SCP-173 spawn, as well as the most important SCP-914.
There are a few rooms important for these players to aid their journeys through the Heavy Containment Zone.
The LCZ is also home to the Decontamination Process, a process which kills anything within the LCZ 15 minutes and 30 seconds after the round has started.
Unique Rooms
Class-D Cells -
The spawn location of all Class-Ds. There is nothing of direct importance in this area as it simply leads into the LCZ proper.
Bathroom -
In the male and female bathrooms, there is the possibility of finding up to two keycards and/or the COM15.
Possible Loot:
- Men's Toilets:
- Women's Toilets:
Office -
The office is organized into an orderly arrangement of desks with computer monitors, phones, and other utensils on top of each. A single Scientist keycard always spawns on one of the center-most desks.
Loot:
SCP-372's Containment Chamber -
In the containment chamber of SCP-372, you have the possibility of finding a Zone Manager keycard on the computer console and/or the COM-15 pistol in the glass cage.
There is also a cabinet which you can loot from.
Possible Loot:
- On the computer console:
- Inside 372's glass cage:
- Cabinet:
SCP-914's Containment Chamber -
Main article: SCP-914
The residence of SCP-914. Requires any Keycard to enter.
Containment Room and Chamber of SCP-173 -
In the preceding room before SCP-173's chamber, there is an inaccessible door to the right, and a balcony to the left with hints of a control room on the upper level.
At the beginning of the round, SCP-173, if selected, will spawn in its containment chamber that cannot be opened immediately due to a short timer.
Armory -
The armory room is useful for keycard-wielding players to defend against SCPs. It can be especially useful for Class-Ds to kill Scientists or NTF, or vice-versa with Chaos Insurgents. To get in you need a card with Armory access: low.
It contains a variety of weapons and ammunition to choose from.
Loot:
- Guns:
- Grenades:
- Ammo:
- 2 9MM magazines
- 2 7.62MM magazines
SCP-012's Containment Chamber and Room -
While nothing is yet inside the containment chamber of SCP-012, a COM15 Pistol or a Scientist/Major Scientist keycard have the possibility of spawning in the control room outside of the chamber.
Possible Loot:
Heavy Containment Zone Checkpoint - /
This room is the gateway to and from the Heavy Containment Zone. There are two checkpoints found within the LCZ.
It contains two labeled doorways that both open once a keycard is swiped. They lead to a pair of lifts denoted under either Lift A or Lift B (depending on the checkpoint) which lead down to the HCZ.
A Keycard with Checkpoint Authorization (CA) is required to access the checkpoint.
Hallways
Straight Hallway -
Corner -
3-Way Intersection -
4-Way Intersection -
Airlock -
The Airlock is a red-lit room with two doors on each side and a small dark side-room.
Upon pressing either button the inward doors will toggle (open door will close and closed door will open) while the outside doors won't be affected.
The smaller side-room could be used to hide as most players pass it up when running through.
- This page was last edited on 18 September 2018, at 21:44.
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