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'''Keycards''' are a type of [[Items|Item]] found in ''SCP: Secret Laboratory''. Keycards allow [[Classes|players]] to access different parts of the [[Locations|Site-02]]. All keycards have a distinct color and can be identified from a distance.
'''Keycards''' are a type of [[Items|Item]] found in ''SCP: Secret Laboratory''.  
<br>
 
Keycards allow [[Classes|players]] to access different parts of the [[Locations|Site-02]]. All keycards have a distinct color and can be identified from a distance.


Keycards are essential if a player wants to go anywhere in the facility, such as the checkpoints, gates, containment chambers, and certain doors and lockers which require them to enter/unlock.
Keycards are essential if a player wants to go anywhere in the facility, such as the checkpoints, gates, containment chambers, and certain doors and lockers which require them to enter/unlock.

Revision as of 04:19, 21 April 2021

Keycard
200
Basic Information
Type Equipment (Tool)
Usage Opens certain doors
Weight Affects item pick-up time & window breaking 0.01 kg
Pick-Up Time 0.25s Unrounded value: 0.24675s
Other Information
Spawn In random locations, cabinets and on certain classes
Obtainable from 914? True
Deletion % in PD Pocket Dimension Low Tier (50%) Janitor Keycard
Scientist Keycard
Zone Manager Keycard
Guard Keycard

Medium Tier (30%) Captain Keycard
Chaos Insurgency Access Device
Research Supervisor Keycard
Operative Keycard

High Tier (0%) Facility Manager Keycard
O5 Keycard
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? Not Immune Janitor Keycard
Scientist Keycard
Zone Manager Keycard
Guard Keycard

Immune Captain Keycard
Chaos Insurgency Access Device
Research Supervisor Keycard
Operative Keycard
Facility Manager Keycard
O5 Keycard
Item ID 0 = Janitor
1 = Scientist
2 = Research Supervisor
3 = Zone Manager
4 = Guard
5 = Cadet
6 = Containment Engineer
7 = Lieutenant
8 = Commander
9 = Facility Manger
10 = C.I. Access Device
11 = O5 Keycard


Keycards are a type of Item found in SCP: Secret Laboratory.

Keycards allow players to access different parts of the Site-02. All keycards have a distinct color and can be identified from a distance.

Keycards are essential if a player wants to go anywhere in the facility, such as the checkpoints, gates, containment chambers, and certain doors and lockers which require them to enter/unlock.

There are currently 12 keycards existing in-game.

When hovering over a keycard in the inventory, a small group of squares are shown. These represent what the keycard can or cannot unlock, known as its access tier. Lit squares indicates that the keycard has the access tier, while dark squares mean that it doesn't.

Keycards must be equipped to be used. To equip a keycard, open the inventory by pressing Tab , then select the keycard with Left Click. Then approach a door that requires a keycard and press E.

SCPs can open up checkpoints by themselves. Any other keycard door can only be opened by SCP-079 or a Human.

It should be noted that while the O5 Keycard is the best keycard in the game, it is not the best idea to go for it as it takes some time to obtain. It is often best to stop at a Facility Manager Keycard or a Commander Keycard as both of these can open most doors, with the Facility Manager being able to open the Nuke and 106's CC; while the Commander card can open the Emergency Power Stations and Armories.


Access Tiers

A lot of locations around Site-02 require a Keycard to open. Each door/object has an unique access tier granted to it. Keycards must have that tier to open said door/object. Bulletproof Locker №7 is the only object in-game that requires two different tiers to open. Below is a chart showing everything in-game that requires a keycard to open. The chart will show the name of the tier, the icon which represents that tier, and what keycards have access to that tier.

SCP Containment
SCP-914's Containment





Containment Access 1
SCP-012's Containment





Containment Access 2
SCP-096's Containment





Containment Access 2
SCP-079's Containment





Containment Access 3
SCP-106's Containment





Containment Access 3
Bulletproof Locker №7





Containment Access 2 Checkpoint Access
Armories
LCZ Armory





Armory Access 1
HCZ Armory





Armory Access 1
049's Armory





Armory Access 2
Nuke Armory





Armory Access 2
MTF-E11-SR Rack





Armory Access 2
Micro HID Armory





Armory Access 3
Other
All Checkpoints





Checkpoint Access
Both Gates





Gate Access
Weapon Locker Type 21





Armory Access 2
Emergency Power Stations





Armory Access 2
Intercom Door





Intercom Access
Warhead Activation Room and Button Panel





Nuke Access

Spawning


Classes


Locations

LCZ Water Closet -WC
A Janitor Keycard and/or a Scientist Keycard will sometimes spawn in the LCZ Water Closet in 4 possible places:

  1. The floor of the Male's Bathroom. 
  2. The sink of the Male's Bathroom. 
  3. The sink of the Female's Bathroom. 
  4. The toilet in the Female's Bathroom. 


Office - PC15
A Scientist Keycard will always spawn on a random desk  in the Office PC-15.


SCP-012's room
A Zone Manager Keycard will always spawn at the bottom of SCP-012's chamber. 


Servers Room
A Scientist Keycard will always spawn in the Servers Room either on:
The top floor of the room  behind the servers.
The bottom floor of the room  near the corner.


Alpha Warhead Silo
A Guard Keycard will always spawn on the shelf  next to the Nuke Armory.


SCP-096's Room
A MTF Lieutenant Keycard and one spawns in SCP-096's Room behind the locked door. 


Standard Lockers
Scientist Keycards and Zone Managers Keycards can spawn in Standard Lockers  located in both Light Containment and Entrance Zone.

Related Achievements

  • As Scientist, upgrading your card alongside a Class-D grants the Friendship achievement.
  • Picking up an O5 Keycard grants the Overpowered! achievement.
  • As a Class-D, killing a Scientist holding a card grants the NANI?! achievement.


Gallery

Trivia

  • In older versions of the game, hovering over a keycard in your inventory would say what type of keycard it is, and what tier it was. For example, Janitor Keycard would say Containment Tier 1, Scientist Keycard would say Containment Tier 2, Commander Keycard said Security Tier 4. This was removed when the inventory HUD was reworked.
    • Interestingly enough, the Chaos Insurgency Access Device was listed as Administration Tier 3, despite the fact it isn't an official Foundation Keycard. Meanwhile, the Facility Manager keycard was listed as Administration Tier 2. Because of this, there is no Foundation keycard that is Administration Tier 3 in-game.
  • Scanning the QR codes on the keycards will give you binary. When translated the message will be "Secure. Contain. Protect."
  • There used to be Polish versions of every keycard in-game. These versions were based off the older appearance of a keycard if they had one.
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