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{{Item infobox
{{Item infobox
|caption = [[File:allKeycards2.gif|200]]
|caption = [[File:Keycard Cycle.gif]]
|type = Equipment (Tool)
|type = Equipment (Tool)
|usage = Opens certain doors
|usage = Opens certain doors
|spawn = In random locations,<br> cabinets and on<br> certain [[Classes|classes]]
|spawn = In random locations,<br> cabinets, and on<br> certain [[Classes|classes]]
|ID = 0 = Janitor <br> 1 = Scientist  <br> 2 = Research Supervisor <br> 3 = Zone Manager <br> 4 = Guard <br> 5 = Cadet <br> 6 = Containment Engineer <br> 7 = Lieutenant <br> 8 = Commander <br> 9 = Facility Manger <br> 10 = C.I. Access Device <br> 11 = O5 Keycard
|ID = 0 = Janitor <br> 1 = Scientist  <br> 2 = Research Supervisor <br> 3 = Zone Manager <br> 4 = Guard <br> 5 = Cadet <br> 6 = Containment Engineer <br> 7 = Lieutenant <br> 8 = Commander <br> 9 = Facility Manger <br> 10 = C.I. Access Device <br> 11 = O5 Keycard
}}
}}
__NOTOC__
'''Keycards''' are a type of [[Items|Item]] found in ''SCP: Secret Laboratory''. They are used to access different rooms in [[Locations|Site-02]]


'''Keycards''' are a type of [[Items|Item]] found in ''SCP: Secret Laboratory''.  
==Description==
<br>
Keycards are essential if a player wants access certain parts of the facility, such as the armories, containment chambers, gates, SCP lockers, and other locked doors which require a keycard to open. Different keycards will open different doors depending on the keycard's access tier.


Keycards allow [[Classes|players]] to access different parts of the [[Locations|Site-02]]. All keycards have a distinct color and can be identified from a distance.


Keycards are essential if a player wants to go anywhere in the facility, such as the checkpoints, gates, containment chambers, and certain doors and lockers which require them to enter/unlock.
Keycards must be equipped in order to be used. A player can either equip a keycard via the inventory, or by pressing {{Key Press|Left Control}}, which is the default hotkey button to equip a keycard.<br>
To use a keycard, the player needs to be close to said door, and must press {{Key Press|E}} on either the NFC Reader located next to the door, or on the door itself.  


There are currently 12 keycards existing in-game.
It should be noted that the correct access tier is required to open certain doors. If a keycard does not have the required access tier, the door will not open.


When hovering over a keycard in the inventory, a small group of squares are shown. These represent what the keycard can or cannot unlock, known as its access tier. Lit squares indicates that the keycard has the access tier, while dark squares mean that it doesn't.


Keycards must be equipped to be used. To equip a keycard, open the inventory by pressing {{Key Press|Tab}}, then select the keycard with {{Key Press|Leftclick}}. Then approach a door that requires a keycard and press {{Key Press|E}}. The player can also open the door by  pressing {{Key Press|E}} on the NFC Reader located near the door.
When hovering over a keycard in the inventory, a small group of squares are shown. These represent the keycard's access tier. Lit squares indicates that the keycard has that access tier, while dark squares mean that it doesn't.
 
[[SCPs]] can open up checkpoints by themselves. Any other keycard door can only be opened by [[SCP-079]] or a [[Classes|Human]].
 
It should be noted that while the O5 Keycard is the best keycard in the game, it is not the best idea to go for it as it takes some time to obtain. It is often best to stop at a Facility Manager Keycard or a Commander Keycard as both of these can open most doors, with the Facility Manager being able to open the Nuke and 106's CC; while the Commander card can open the [[Emergency Power Stations]] and Armories.  
<br>




There are currently 12 keycards in-game.
<br clear=all>
==Access Tiers==
==Access Tiers==
 
Each door/object has an unique access tier required to open it. Keycards must have the correct access tier in order to open said door/object.<br>
A lot of locations around Site-02 require a Keycard to open. Each door/object has an unique access tier granted to it. Keycards must have that tier to open said door/object. [[Bulletproof Locker №7]] is the only object in-game that requires two different tiers to open. Below is a chart showing everything in-game that requires a keycard to open. The chart will show the name of the tier, the icon which represents that tier, and what keycards have access to that tier.
Below is a chart showing the name of each tier, the icon for each tier, the doors each tier opens, and which keycards have which tiers.<br>
<br clear=all>
<br clear=all>
{|class="wikitable" style="display: inline-table;"
<center>
|-
{{#tag:tabber|
! scope="col" colspan="2"| SCP Containment
Containment=
|-
<table class="wikitable">
|[[File:914_CC.png|240px|center|thumb|<center>[[Light Containment Zone#SCP-914's Containment Chamber - #914|SCP-914's Containment]]</center>]]
  <tr>
||{{Keycard2|Required Access1=CC1}}
    <td>[[File:914EntranceNew.png|240px|center|thumb|<br>[[Light Containment Zone#SCP-914's Containment Chamber - #914|SCP-914's Containment]]]]</td>
|-
    <td>{{Keycard2|Required Access1=CC1}}</td>
|
    <td>[[File:012Door.png|240px|center|thumb|<br>[[Light Containment Zone#SCP-012's Containment Chamber - #012|SCP-012's Containment]]]]</td>
[[File:012_Door.png|240px|center|thumb|<center>[[Light Containment Zone#SCP-012's Containment Chamber - #012|SCP-012's Containment]]</center>]]
    <td>{{Keycard2|Required Access1=CC2}}</td>
||{{Keycard2|Required Access1=CC2}}
  </tr>
|-
  <tr>
|
    <td>[[File:096Entrance.png|240px|center|thumb|<br>[[Heavy Containment Zone#SCP-096's Containment Area|SCP-096's Containment]]]]</td>
[[File:096's CC_Door2.png|240px|center|thumb|<center>[[Heavy Containment Zone#SCP-096's Containment Area|SCP-096's Containment]]</center>]]
    <td>{{Keycard2|Required Access1=CC2}}</td>
||{{Keycard2|Required Access1=CC2}}
   <td>[[File:079Door.png|240px|center|thumb|<br>[[Heavy Containment Zone#SCP-079's Containment Area|SCP-079's Containment<br>(Locked until all Generators are activated)]]]]</td>
|-
   <td>{{Keycard2|Required Access1=CC2}}</td>
|
  </tr>
[[File:079 CC.png|240px|center|thumb|<center>[[Heavy Containment Zone#SCP-079's Containment Area|SCP-079's Containment]]</center>]]
  <tr>
||{{Keycard2|Required Access1=CC3}}
    <td>[[File:106Door.png|240px|center|thumb|<br>[[Heavy Containment Zone#SCP-106's Containment Area|SCP-106's Containment]]]]</td>
|-
    <td>{{Keycard2|Required Access1=CC3}}</td>
|
    <td>[[File:Bulletproof Locker 049.png|240px|center|thumb|<br>[[Bulletproof Locker №7]]]]</td>
[[File:106's CC Door.png|240px|center|thumb|<center>[[Heavy Containment Zone#SCP-106's Containment Area|SCP-106's Containment]]</center>]]
    <td>{{Keycard2|Required Access1=CC2|Required Access2=CA}}</td>
||{{Keycard2|Required Access1=CC3}}
  </tr>
|-
</table>
|
{{!}}-{{!}}
[[File:SCP Item Pedestal.png|240px|center|thumb|<center>[[Bulletproof Locker №7]]</center>]]
Armories=
||{{Keycard2|Required Access1=CC2|Required Access2=CA}}
<table class="wikitable">
|-
  <tr>
|}
    <td>[[File:00Entrance.png|240px|center|thumb|<br>[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]]]</td>
{|class="wikitable" style="display: inline-table;"
    <td>{{Keycard2|Required Access1=AA1}}</td>
|-
    <td>[[File:HCZAmmoArmoryDoor.png|240px|center|thumb|<br>[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]]]]</td>
! scope="col" colspan="2"|Armories
    <td>{{Keycard2|Required Access1=AA1}}</td>
|-
  </tr>
|
  <tr>
[[File:LCZ Armory.png|240px|center|thumb|<center>[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]</center>]]
    <td>[[File:Weapon Locker Type 21 Nuke Silo.png|240px|center|thumb|<br>[[Weapon Locker Type 21|Weapon Locker Type 21<br>(Small Cabinets)]]]]</td>
||{{Keycard2|Required Access1=AA1}}
    <td>{{Keycard2|Required Access1=AA1}}</td>
|-
    <td>[[File:049Door.png|240px|center|thumb|<br>[[Heavy Containment Zone#SCP-049's Containment Area|SCP-049's Armory]]]]</td>
|
    <td>{{Keycard2|Required Access1=AA2}}</td>
[[File:HCZ Armory.png|240px|center|thumb|<center>[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]]</center>]]
  </tr>
||{{Keycard2|Required Access1=AA1}}
  <tr>
|-
    <td>[[File:Weapon Locker Type 21 Nuke Silo.png|240px|center|thumb|<br>[[Weapon Locker Type 21|Weapon Locker Type 21<br>(Large Cabinets)]]]]</td>
|
    <td>{{Keycard2|Required Access1=AA2}}</td>
[[File:049's Armory.png|240px|center|thumb|<center>[[Heavy Containment Zone#SCP-049's Containment Area|SCP-049's Armory]]</center>]]
    <td>[[File:Gun_Locker.png|240px|center|thumb|<br>[[MTF-E11-SR Rack]]]]</td>
||{{Keycard2|Required Access1=AA2}}
    <td>{{Keycard2|Required Access1=AA2}}</td>
|-
  </tr>
|
  <tr>
[[File:Nuke Armory_door.png|240px|center|thumb|<center>[[Heavy Containment Zone#Alpha Warhead Silo|Alpha Warhead Silo Armory]]</center>]]
    <td>[[File:Generators.png|240px|center|thumb|[[Emergency Power Stations|<br>Emergency Power Station (Unlock)]]]]</td>
||{{Keycard2|Required Access1=AA2}}
    <td>{{Keycard2|Required Access1=AA2}}</td>
|-
    <td>[[File:Micro HID Side.png|240px|center|thumb|<br>[[Heavy Containment Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]]]</td>
|
    <td>{{Keycard2|Required Access1=AA3}}</td>
[[File:Gun_Locker.png|240px|center|thumb|<center>[[MTF-E11-SR Rack]]</center>]]
  </tr>
||{{Keycard2|Required Access1=AA2}}
</table>
|-
{{!}}-{{!}}
|
Other=
[[File:Micro HID Door.png|240px|center|thumb|<center>[[Heavy Containment Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]</center>]]
<table class="wikitable">
||{{Keycard2|Required Access1=AA3}}
  <tr>
|-
    <td>[[File:EXEntrance.png|center|thumb|<br>[[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ-HCZ Checkpoints]] <br> [[Heavy Containment Zone#Entrance Zone Checkpoint|HCZ-EZ Checkpoint]]|240px]]</td>
|}
    <td>{{Keycard2|Required Access1=CA}}</td>
{|class="wikitable" style="display: inline-table;"
    <td>[[File:Gate-ADoor.png|240px|center|thumb|<br>[[Entrance Zone#Gates|Gate A &amp; Gate B]]]]</td>
|-
    <td>{{Keycard2|Required Access1=GA}}</td>
! scope="col" colspan="2"|Other
  </tr>
|-
  <tr>
|[[File:EZ_Checkpoint.png|center|thumb|<center>[[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ-HCZ Checkpoints]] <br> [[Heavy Containment Zone#Entrance Zone Checkpoint|HCZ-EZ Checkpoint]]</center>|240px]]
    <td>[[File:IntercomDoor.png|240px|center|thumb|<br>[[Entrance Zone#Intercom Room|Intercom Room]]]]</td>
||{{Keycard2|Required Access1=CA}}
    <td>{{Keycard2|Required Access1=IA}}</td>
|-
    <td>[[File:WarheadControlDoor.png|center|240px|thumb|<br>[[Surface Zone#Warhead Activation Room|Warhead Activation Room <br> Warhead Control Panel (Unlock)]]]]</td>
|
    <td>{{Keycard2|Required Access1=NA}}</td>
[[File:Gate_A_door.png|240px|center|thumb|<center>[[Entrance Zone#Gates|Gate A & Gate B]]</center>]]
  </tr>
||{{Keycard2|Required Access1=GA}}
</table>
|-
}}
|
</center>
[[File:Cabients_Locker.png|240px|center|thumb|<center>[[Weapon Locker Type 21]]</center>]]
||{{Keycard2|Required Access1=AA2}}
|-
|
[[File:Generators.png|240px|center|thumb|[[Emergency Power Stations|<center>Emergency Power Station (Unlock)</center>]]]]
||{{Keycard2|Required Access1=AA2}}
|-
|
[[File:Intercom.png|240px|center|thumb|<center>[[Entrance Zone#Intercom Room|Intercom Room]]</center>]]
||{{Keycard2|Required Access1=IA}}
|-
|
[[File:Nuke Surface.png|center|240px|thumb|<center>[[Surface Zone#Warhead Activation Room|Warhead Activation Room <br> Warhead Control Panel (Unlock)]]</center>]]
||{{Keycard2|Required Access1=NA}}
|}


==Spawning==
==Spawning==
<br>
===Classes===
===Classes===
* Scientist Keycards spawn on [[Scientist]] Class.
* Scientist Keycards spawn on [[Scientist|Scientists]].
* Guard Keycards spawn on [[Facility Guard|Facility Guards]].
* Guard Keycards spawn on [[Facility Guard|Facility Guards]].
* MTF Cadet Keycards on [[Mobile Task Force|Nine Tailed Fox Cadets]].
* MTF Private Keycards on [[Mobile Task Force|MTF Privates]].
* MTF Lieutenant Keycards spawn [[Mobile Task Force|Nine Tailed Fox Lieutenants]]
* MTF Sergeant Keycards spawn on [[Mobile Task Force|MTF Sergeants and MTF Specialists]].
* MTF Commanders Keycards spawn [[Mobile Task Force|Nine Tailed Fox Commanders]].
* MTF Captain Keycards spawn on [[Mobile Task Force|MTF Captains]].
* Chaos Insurgency Access Device will spawn on [[Chaos Insurgent|Chaos Insurgents]].
* Chaos Insurgency Access Devices spawn on [[Chaos Insurgent|Chaos Insurgents]].
<br>
 


===Locations===
===Locations===
[[Light Containment Zone#Water Closet - WC|LCZ Water Closet -WC]]<br>
[[Light Containment Zone#Water Closet - WC|LCZ Water Closet -WC]]<br>
A Janitor Keycard and/or a Scientist Keycard will sometimes spawn in the LCZ Water Closet in 4 possible places:<br>
A Janitor Keycard and/or a Scientist Keycard will sometimes spawn in the LCZ Water Closet in 4 possible places:<br>
# The {{Hoverimage|[[File:JanitorkeycardFloor.png|400px]]|text=floor of the Male's Bathroom.}}<br>
# The {{Hoverimage|[[File:JanitorkeycardFloor.png|400px]]|text=floor of the Male's Bathroom.}}<br>
# The {{Hoverimage|[[File:JanitorKeycardsink2.png|400px]]|text=sink of the Male's Bathroom.}}<br>  
# The {{Hoverimage|[[File:JanitorKeycardsink2.png|400px]]|text=sink of the Male's Bathroom.}}<br>  
# The {{Hoverimage|[[File:ScientistKeycardsink1.png|400px]]|text=sink of the Female's Bathroom.}}<br>
# The {{Hoverimage|[[File:ScientistKeycardsink1.png|400px]]|text=sink of the Female's Bathroom.}}<br>
# The {{Hoverimage|[[File:JanitorToilet.png|400px]]|text=toilet in the Female's Bathroom.}}
# The {{Hoverimage|[[File:JanitorToilet.png|400px]]|text=toilet in the Female's Bathroom.}}<br>
<br>


[[Light Containment Zone#Office - PC15|Office - PC15]]<br>
[[Light Containment Zone#Office - PC15|Office - PC15]]<br>
A Scientist Keycard will always spawn on a {{Hoverimage|[[File:PCScientist.png|400px]]|text=random desk}} in the Office PC-15.
A Scientist Keycard will always spawn on a {{Hoverimage|[[File:PCScientist.png|400px]]|text=random desk}} in the Office PC-15.


[[Light Containment Zone#SCP-914's Containment Chamber - #914|SCP-914's Containment Chamber]]<br>
A Janitor or Scientist Keycard will sometimes spawn on {{Hoverimage|[[File:914Keycard.png|400px]]|text=the shelves}} in SCP-914's Containment Chamber.
[[Light Containment Zone#Glass Room - GR18|Glass Room 18]]<br>
A Janitor or Scientist Keycard will sometimes spawn on {{Hoverimage|[[File:GR18Keycard.png|400px]]|text=the shelves}} in Glass Room 18.
[[Light Containment Zone#Garden Chamber - VT00|Garden Chamber]]<br>
A Janitor or Scientist Keycard will sometimes spawn {{Hoverimage|[[File:PCScientist.png|400px]]|text=behind the glass}} in the Garden Chamber.


[[Light_Containment_Zone#SCP-012's Containment Chamber and Room - #012|SCP-012's room]]<br>
[[Light_Containment_Zone#SCP-012's Containment Chamber and Room - #012|SCP-012's room]]<br>
A Zone Manager Keycard will always spawn at the {{Hoverimage|[[File:012ZoneKeycard.png|400px]]|text=bottom of SCP-012's chamber.}}
A Zone Manager Keycard will always spawn at the {{Hoverimage|[[File:012ZoneKeycard.png|400px]]|text=bottom of SCP-012's chamber.}}
<br>
<br>


[[Heavy_Containment_Zone#Server Room|Servers Room]]<br>
[[Heavy_Containment_Zone#Server Room|Servers Room]]<br>
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The {{Hoverimage|[[File:ScientistCardServersTop.png|400px]]|text=top floor of the room}} behind the servers.<br>
The {{Hoverimage|[[File:ScientistCardServersTop.png|400px]]|text=top floor of the room}} behind the servers.<br>
The {{Hoverimage|[[File:ScientistCardServersBottom.png|400px]]|text=bottom floor of the room}} near the corner.
The {{Hoverimage|[[File:ScientistCardServersBottom.png|400px]]|text=bottom floor of the room}} near the corner.


[[Heavy_Containment_Zone#Alpha Warhead Silo|Alpha Warhead Silo]]<br>
[[Heavy_Containment_Zone#Alpha Warhead Silo|Alpha Warhead Silo]]<br>
A Guard Keycard will always spawn {{Hoverimage|[[File:GuardCardNukeRoom.png|400px]]|text=on the shelf}} next to the Nuke Armory.
A Zone Manager Keycard will always spawn {{Hoverimage|[[File:GuardCardNukeRoom.png|400px]]|text=on one of the two shelves}} next to the Nuke Armory.


[[Heavy_Containment_Zone#SCP-049's Containment Area|SCP-049's Containment Area]]<br>
A Zone Manager Keycard will always spawn {{Hoverimage|[[File:049Keycard.png|400px]]|text=on one of the two shelves}} in the back of the room/


[[Heavy_Containment_Zone#SCP-096's Containment Area|SCP-096's Room]] <br>
[[Heavy_Containment_Zone#SCP-096's Containment Area|SCP-096's Room]] <br>
A MTF Lieutenant Keycard spawns in SCP-096's Room {{Hoverimage|[[File:096LieutenantKeycard.png|400px]]|text=behind the locked door.}}
A MTF Sergeant spawns in SCP-096's Room {{Hoverimage|[[File:096LieutenantKeycard.png|400px]]|text=behind the locked door.}}
<br>
<br>


[[Standard Locker|Standard Lockers]]<br>
[[Standard Locker|Standard Lockers]]<br>
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Keycards=
Keycards=
<center>
<center>
<gallery mode="packed" heights=226px>
<gallery mode="nolines" widths=230px perrow=4>
Janitor keycard2.png|Janitor Keycard <br> (Tier 1 Containment)
Janitor keycard2.png|Janitor Keycard <br> (Tier 1 Containment)
Scientist keycard2.png|Scientist Keycard <br> (Tier 2 Containment)
Scientist keycard2.png|Scientist Keycard <br> (Tier 2 Containment)
Research Supervisor Keycard2.png|Research Supervisor Keycard <br> (Tier 3 Containment)
Research Supervisor Keycard2.png|Research Supervisor Keycard <br> (Tier 3 Containment)
CEngineer Keycard2.png|Containment Engineer Keycard <br> (Tier 4 Containment)
CEngineer Keycard2.png|Containment Engineer Keycard <br> (Tier 4 Containment)
</gallery>
<gallery mode="packed" heights=226px>
Guard Keycard3.png|Guard Keycard <br> (Tier 1 Security)
Guard Keycard3.png|Guard Keycard <br> (Tier 1 Security)
Cadet Keycard3.png|MTF Cadet Keycard <br> (Tier 2 Security)
Private Keycard.png|MTF Private Keycard <br> (Tier 2 Security)
Lieutenant Keycard3.png|MTF Lieutenant Keycard <br> (Tier 3 Security)
Sergeant Keycard.png|MTF Sergeant Keycard <br> (Tier 3 Security)
Commander Keycard3.png|MTF Commander Keycard <br> (Tier 4 Security)
Captain Keycard.png|MTF Captain Keycard <br> (Tier 4 Security)
</gallery>
<gallery mode="packed" heights=226px>
Zone Manager Keycard3.png|Zone Manager Keycard <br> (Tier 1 Administration)  
Zone Manager Keycard3.png|Zone Manager Keycard <br> (Tier 1 Administration)  
Facility Manager Keycard4.png|Facility Manager Keycard <br> (Tier 2 Administration)
Facility Manager Keycard4.png|Facility Manager Keycard <br> (Tier 2 Administration)
Line 195: Line 177:
</gallery>
</gallery>
</center>
</center>
{{!}}-{{!}}
Animations=
<table>
<tr>
<td>[[File:Keycard Equip New.gif|thumb|600px|Equip Animation]]</td>
<td>[[File:Keycard Use New.gif|thumb|600px|Interact Animation]]</td>
</tr>
</table>
{{!}}-{{!}}
{{!}}-{{!}}
Linear Upgrade Paths=
Linear Upgrade Paths=
<gallery mode="packed" heights=175px>
<gallery mode="nolines" widths=225px>
RoughPath.png|Progressive Keycard Upgrade Path on Rough
RoughPath.png|Progressive Keycard Upgrade Path on Rough
Coarse Path.png|Progressive Keycard Upgrade Path on Coarse
Coarse Path.png|Progressive Keycard Upgrade Path on Coarse
Line 207: Line 197:
{{!}}-{{!}}
{{!}}-{{!}}
Old Keycard Icons=
Old Keycard Icons=
<gallery mode="packed" heights=225px>
<gallery mode="nolines" widths=225px>
Old Research Supervisor Inventory.png|The former appearance of the Research Supervisor Keycard
Old Research Supervisor Inventory.png|The former appearance of the Research Supervisor Keycard
Old Guard Inventory.png|The former appearance of the Guard Keycard
Old Guard Inventory.png|The former appearance of the Guard Keycard
Line 218: Line 208:


==Trivia==
==Trivia==
*In older versions of the game, hovering over a keycard in your inventory would say what type of keycard it is, and what tier it was. For example, Janitor Keycard would say Containment Tier 1, Scientist Keycard would say Containment Tier 2, Commander Keycard said Security Tier 4. This was removed when the inventory HUD was reworked.
*All keycards have a distinct color which helps identify them from a distance.
**Interestingly enough, the Chaos Insurgency Access Device was listed as Administration Tier 3, despite the fact it isn't an official Foundation Keycard. Meanwhile, the Facility Manager keycard was listed as Administration Tier 2. Because of this, there is no Foundation keycard that is Administration Tier 3 in-game.
* Multiple Keycards have gotten renamed throughout the game's development.
**Research Supervisor Keycard was originally called Major Scientist Keycard.
**Private Keycard was originally called the Cadet Keycard, and before that it was called the Senior Guard Keycard.
**Captain Keycard was originally called the Commander Keycard.
**Sergeant Keycard was originally called the Lieutenant Keycard.
*Prior to [[v11.0.0]], the Containment Engineer Keycard had access to both the [[Entrance Zone#Intercom Room|Intercom]] and the [[Surface Zone#Warhead Activation Room|Alpha Warhaed Activation Room]].
* Scanning the QR codes on the keycards will give you binary. When translated the message will be '''"Secure. Contain. Protect."'''
* Scanning the QR codes on the keycards will give you binary. When translated the message will be '''"Secure. Contain. Protect."'''
* There used to be Polish versions of  every keycard in-game. These versions were based off the older appearance of a keycard if they had one.
* There used to be Polish versions of  every keycard in-game. These versions were based off the older appearance of a keycard if they had one.
*It should be noted that, while the O5 Keycard is the best keycard in the game, it is not the best idea to go for it as it takes  time to obtain. There are other keycards which can aid a player in escaping, such as the Facility Manager Keycard or the MTF Captain Keycard; both of which have access to several doors throughout the facility.
*In older versions of the game, hovering over a keycard in your inventory would say what type of keycard it is, and what tier it was. For example, Janitor Keycard would say Containment Tier 1, Scientist Keycard would say Containment Tier 2, Captain Keycard said Security Tier 4. This was removed when the inventory HUD was reworked.
**Interestingly enough, the Chaos Insurgency Access Device was listed as Administration Tier 3, despite the fact it isn't an official Foundation Keycard. Meanwhile, the Facility Manager keycard was listed as Administration Tier 2. Because of this, there is no Foundation keycard that is Administration Tier 3 in-game.
{{Items Navbox}}
{{Items Navbox}}

Revision as of 20:26, 8 October 2021

Keycard
Basic Information
Type Equipment (Tool)
Usage Opens certain doors
Weight Affects item pick-up time & window breaking 0.01 kg
Pick-Up Time 0.25s Unrounded value: 0.24675s
Other Information
Spawn In random locations,
cabinets, and on
certain classes
Obtainable from 914? True
Deletion % in PD Pocket Dimension Low Tier (50%) Janitor Keycard
Scientist Keycard
Zone Manager Keycard
Guard Keycard

Medium Tier (30%) Captain Keycard
Chaos Insurgency Access Device
Research Supervisor Keycard
Operative Keycard

High Tier (0%) Facility Manager Keycard
O5 Keycard
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? Not Immune Janitor Keycard
Scientist Keycard
Zone Manager Keycard
Guard Keycard

Immune Captain Keycard
Chaos Insurgency Access Device
Research Supervisor Keycard
Operative Keycard
Facility Manager Keycard
O5 Keycard
Item ID 0 = Janitor
1 = Scientist
2 = Research Supervisor
3 = Zone Manager
4 = Guard
5 = Cadet
6 = Containment Engineer
7 = Lieutenant
8 = Commander
9 = Facility Manger
10 = C.I. Access Device
11 = O5 Keycard


Keycards are a type of Item found in SCP: Secret Laboratory. They are used to access different rooms in Site-02

Description

Keycards are essential if a player wants access certain parts of the facility, such as the armories, containment chambers, gates, SCP lockers, and other locked doors which require a keycard to open. Different keycards will open different doors depending on the keycard's access tier.


Keycards must be equipped in order to be used. A player can either equip a keycard via the inventory, or by pressing Left Control, which is the default hotkey button to equip a keycard.
To use a keycard, the player needs to be close to said door, and must press E on either the NFC Reader located next to the door, or on the door itself.

It should be noted that the correct access tier is required to open certain doors. If a keycard does not have the required access tier, the door will not open.


When hovering over a keycard in the inventory, a small group of squares are shown. These represent the keycard's access tier. Lit squares indicates that the keycard has that access tier, while dark squares mean that it doesn't.


There are currently 12 keycards in-game.

Access Tiers

Each door/object has an unique access tier required to open it. Keycards must have the correct access tier in order to open said door/object.
Below is a chart showing the name of each tier, the icon for each tier, the doors each tier opens, and which keycards have which tiers.

Spawning

Classes


Locations

LCZ Water Closet -WC
A Janitor Keycard and/or a Scientist Keycard will sometimes spawn in the LCZ Water Closet in 4 possible places:

  1. The floor of the Male's Bathroom. 
  2. The sink of the Male's Bathroom. 
  3. The sink of the Female's Bathroom. 
  4. The toilet in the Female's Bathroom. 

Office - PC15
A Scientist Keycard will always spawn on a random desk  in the Office PC-15.

SCP-914's Containment Chamber
A Janitor or Scientist Keycard will sometimes spawn on the shelves  in SCP-914's Containment Chamber.

Glass Room 18
A Janitor or Scientist Keycard will sometimes spawn on the shelves  in Glass Room 18.

Garden Chamber
A Janitor or Scientist Keycard will sometimes spawn behind the glass  in the Garden Chamber.

SCP-012's room
A Zone Manager Keycard will always spawn at the bottom of SCP-012's chamber. 

Servers Room
A Scientist Keycard will always spawn in the Servers Room either on:
The top floor of the room  behind the servers.
The bottom floor of the room  near the corner.

Alpha Warhead Silo
A Zone Manager Keycard will always spawn on one of the two shelves  next to the Nuke Armory.

SCP-049's Containment Area
A Zone Manager Keycard will always spawn on one of the two shelves  in the back of the room/

SCP-096's Room
A MTF Sergeant spawns in SCP-096's Room behind the locked door. 

Standard Lockers
Scientist Keycards and Zone Managers Keycards can spawn in Standard Lockers  located in both Light Containment and Entrance Zone.

Related Achievements

  • As Scientist, upgrading your card alongside a Class-D grants the Friendship achievement.
  • Picking up an O5 Keycard grants the Overpowered! achievement.
  • As a Class-D, killing a Scientist holding a card grants the NANI?! achievement.


Gallery

Equip Animation
Interact Animation

Trivia

  • All keycards have a distinct color which helps identify them from a distance.
  • Multiple Keycards have gotten renamed throughout the game's development.
    • Research Supervisor Keycard was originally called Major Scientist Keycard.
    • Private Keycard was originally called the Cadet Keycard, and before that it was called the Senior Guard Keycard.
    • Captain Keycard was originally called the Commander Keycard.
    • Sergeant Keycard was originally called the Lieutenant Keycard.
  • Prior to v11.0.0, the Containment Engineer Keycard had access to both the Intercom and the Alpha Warhaed Activation Room.
  • Scanning the QR codes on the keycards will give you binary. When translated the message will be "Secure. Contain. Protect."
  • There used to be Polish versions of every keycard in-game. These versions were based off the older appearance of a keycard if they had one.
  • It should be noted that, while the O5 Keycard is the best keycard in the game, it is not the best idea to go for it as it takes time to obtain. There are other keycards which can aid a player in escaping, such as the Facility Manager Keycard or the MTF Captain Keycard; both of which have access to several doors throughout the facility.
  • In older versions of the game, hovering over a keycard in your inventory would say what type of keycard it is, and what tier it was. For example, Janitor Keycard would say Containment Tier 1, Scientist Keycard would say Containment Tier 2, Captain Keycard said Security Tier 4. This was removed when the inventory HUD was reworked.
    • Interestingly enough, the Chaos Insurgency Access Device was listed as Administration Tier 3, despite the fact it isn't an official Foundation Keycard. Meanwhile, the Facility Manager keycard was listed as Administration Tier 2. Because of this, there is no Foundation keycard that is Administration Tier 3 in-game.
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