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{{Item infobox | {{Item infobox | ||
|caption = [[File: | |caption = [[File:KeycardCycleNew.png]] | ||
|type = Equipment (Tool) | |type = Equipment (Tool) | ||
|usage = Opens certain doors | |usage = Opens certain doors | ||
|spawn = In random locations,<br> cabinets, and on<br> certain [[Humans|classes]] | |spawn = In random locations,<br> cabinets, and on<br> certain [[Humans|classes]] | ||
|ID = 0 | |ID = 0 (Janitor) <br> 1 (Scientist) <br> 2 (Research Supervisor) <br> 3 (Zone Manager) <br> 4 (Guard) <br> 5 (Private) <br> 6 (Containment Engineer) <br> 7 (Sergeant) <br> 8 (Captain) <br> 9 (Facility Manager) <br> 10 (C.I. Access Device) <br> 11 (O5 Keycard) | ||
|weight = 0.01 | |||
}} | }} | ||
'''Keycards''' are a type of [[Items|Item]] found in ''SCP: Secret Laboratory''. They are used to access different rooms in [[Site-02|Site-02]] | '''Keycards''' are a type of [[Items|Item]] found in ''SCP: Secret Laboratory''. They are used to access different rooms in [[Site-02|Site-02]] | ||
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When hovering over a Keycard in the inventory, a small group of squares are shown. These represent the keycard's access tier. Lit squares indicates that the keycard has that access tier, while dark squares mean that it doesn't.<br> | When hovering over a Keycard in the inventory, a small group of squares are shown. These represent the keycard's access tier. Lit squares indicates that the keycard has that access tier, while dark squares mean that it doesn't.<br> | ||
<br clear=all> | <br clear=all> | ||
==Access Tiers== | ==Access Tiers (Keycards)== | ||
There are currently 12 Keycards in-game. Below is a chart of every Keycard and what access tiers they have. | |||
{|class="mw-collapsible mw-collapsed wikitable" style="display: inline-table;" | |||
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |List of Keycards | |||
!Keycard | |||
!Access Tiers | |||
|- | |||
|[[File:Janitor Icon.png|185px]] | |||
|{{Access|Keycard=Janitor Keycard}}<br> | |||
|- | |||
| style="background-color: #2e2e2e;" |[[File:Scientist Icon.png|185px]] | |||
| style="background-color: #2e2e2e;" |{{Access|Keycard=Scientist Keycard}}<br> | |||
|- | |||
|[[File:Research Supervisor Icon.png|185px]] | |||
|{{Access|Keycard=Research Supervisor Keycard}}<br> | |||
|- | |||
| style="background-color: #2e2e2e;" |[[File:CEngineer icon.png|185px]] | |||
| style="background-color: #2e2e2e;" |{{Access|Keycard=Containment Engineer Keycard}}<br> | |||
|- | |||
|[[File:Guard Icon.png|185px]] | |||
|{{Access|Keycard=Guard Keycard}}<br> | |||
|- | |||
| style="background-color: #2e2e2e;" |[[File:Private Icon.png|185px]] | |||
| style="background-color: #2e2e2e;" |{{Access|Keycard=Private Keycard}}<br> | |||
|- | |||
|[[File:Sergeant Icon.png|185px]] | |||
|{{Access|Keycard=Sergeant Keycard}}<br> | |||
|- | |||
| style="background-color: #2e2e2e;" |[[File:Captain Icon.png|185px]] | |||
| style="background-color: #2e2e2e;" |{{Access|Keycard=Captain Keycard}}<br> | |||
|- | |||
|[[File:ZManager icon.png|185px]] | |||
|{{Access|Keycard=Zone Manager Keycard}}<br> | |||
|- | |||
| style="background-color: #2e2e2e;" |[[File:Owner Icon.png|185px]] | |||
| style="background-color: #2e2e2e;" |{{Access|Keycard=Facility Manager Keycard}}<br> | |||
|- | |||
|[[File:Chaos card icon2.png|185px]] | |||
|{{Access|Keycard=Chaos Insurgency Access Device}}<br> | |||
|- | |||
| style="background-color: #2e2e2e;" |[[File:O5 icon.png|185px]] | |||
| style="background-color: #2e2e2e;" |{{Access|Keycard=O5 Keycard}}<br> | |||
|} | |||
<br clear=all> | |||
==Access Tiers (Doors)== | |||
Each door/object has an unique access tier required to open it. Keycards must have the correct access tier in order to open said door/object.<br> | Each door/object has an unique access tier required to open it. Keycards must have the correct access tier in order to open said door/object.<br> | ||
Below is a chart showing the name of each tier, the icon for each tier, the doors each tier opens, and which Keycards have which tiers.<br> | Below is a chart showing the name of each tier, the icon for each tier, the doors each tier opens, and which Keycards have which tiers.<br> | ||
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<tr> | <tr> | ||
<td>[[File:914EntranceNew.png|240px|center|thumb|<br>[[Light Containment Zone#SCP-914's Containment Chamber - #914|SCP-914's Containment]]]]</td> | <td>[[File:914EntranceNew.png|240px|center|thumb|<br>[[Light Containment Zone#SCP-914's Containment Chamber - #914|SCP-914's Containment]]]]</td> | ||
<td>{{ | <td>{{Keycard3|Required Access1=CC1}}</td> | ||
<td>[[File:TC01EntranceRoom.png|240px|center|thumb|<br>[[Light Containment Zone# | <td>[[File:TC01EntranceRoom.png|240px|center|thumb|<br>[[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]]]]</td> | ||
<td>{{ | <td>{{Keycard3|Required Access1=CC2}}</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[File:096RoomOverview.jpg|240px|center|thumb|<br>[[Heavy Containment Zone#SCP-096's Containment Area|SCP-096's Containment]]]]</td> | <td>[[File:096RoomOverview.jpg|240px|center|thumb|<br>[[Heavy Containment Zone#SCP-096's Containment Area|SCP-096's Containment]]]]</td> | ||
<td>{{ | <td>{{Keycard3|Required Access1=CC2}}</td> | ||
<td>[[File:079Door.png|240px|center|thumb|<br>[[Heavy Containment Zone#SCP-079's Containment Area|SCP-079's Containment<br>(Locked until all Generators are activated)]]]]</td> | <td>[[File:079Door.png|240px|center|thumb|<br>[[Heavy Containment Zone#SCP-079's Containment Area|SCP-079's Containment<br>(Locked until all Generators are activated)]]]]</td> | ||
<td>{{ | <td>{{Keycard3|Required Access1=CC2}}</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[File:106Door.png|240px|center|thumb|<br>[[Heavy Containment Zone#SCP-106's Containment Area|SCP-106's Containment]]]]</td> | <td>[[File:106Door.png|240px|center|thumb|<br>[[Heavy Containment Zone#SCP-106's Containment Area|SCP-106's Containment]]]]</td> | ||
<td>{{ | <td>{{Keycard3|Required Access1=CC3}}</td> | ||
<td>[[File:ServerLockerWall.jpg|240px|center|thumb|<br>[[Bulletproof Locker №7]]]]</td> | <td>[[File:ServerLockerWall.jpg|240px|center|thumb|<br>[[Bulletproof Locker №7]]]]</td> | ||
<td>{{ | <td>{{Keycard3|Required Access1=CC2|Required Access2=CA}}</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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<tr> | <tr> | ||
<td>[[File:00Entrance.png|240px|center|thumb|<br>[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]]]</td> | <td>[[File:00Entrance.png|240px|center|thumb|<br>[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]]]</td> | ||
<td>{{ | <td>{{Keycard3|Required Access1=AA1}}</td> | ||
<td>[[File:HCZAmmoArmoryDoor.png|240px|center|thumb|<br>[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]]]]</td> | <td>[[File:HCZAmmoArmoryDoor.png|240px|center|thumb|<br>[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]]]]</td> | ||
<td>{{ | <td>{{Keycard3|Required Access1=AA1}}</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[File:Weapon Locker Type 21 Nuke Silo.png|240px|center|thumb|<br>[[Weapon Locker Type 21|Weapon Locker Type 21<br>(Small Cabinets)]]]]</td> | <td>[[File:Weapon Locker Type 21 Nuke Silo.png|240px|center|thumb|<br>[[Weapon Locker Type 21|Weapon Locker Type 21<br>(Small Cabinets)]]]]</td> | ||
<td>{{ | <td>{{Keycard3|Required Access1=AA1}}</td> | ||
<td>[[File:049Door.png|240px|center|thumb|<br>[[Heavy Containment Zone#SCP-049's Containment Area|SCP-049's Armory]]]]</td> | <td>[[File:049Door.png|240px|center|thumb|<br>[[Heavy Containment Zone#SCP-049's Containment Area|SCP-049's Armory]]]]</td> | ||
<td>{{ | <td>{{Keycard3|Required Access1=AA2}}</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[File:Weapon Locker Type 21 Nuke Silo.png|240px|center|thumb|<br>[[Weapon Locker Type 21|Weapon Locker Type 21<br>(Large Cabinets)]]]]</td> | <td>[[File:Weapon Locker Type 21 Nuke Silo.png|240px|center|thumb|<br>[[Weapon Locker Type 21|Weapon Locker Type 21<br>(Large Cabinets)]]]]</td> | ||
<td>{{ | <td>{{Keycard3|Required Access1=AA2}}</td> | ||
<td>[[File:049E11Rack.png|240px|center|thumb|<br>[[MTF-E11-SR Rack]]]]</td> | <td>[[File:049E11Rack.png|240px|center|thumb|<br>[[MTF-E11-SR Rack]]]]</td> | ||
<td>{{ | <td>{{Keycard3|Required Access1=AA2}}</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[File:Generators.png|240px|center|thumb|[[Emergency Power Stations|<br>Emergency Power Station (Unlock)]]]]</td> | <td>[[File:Generators.png|240px|center|thumb|[[Emergency Power Stations|<br>Emergency Power Station (Unlock)]]]]</td> | ||
<td>{{ | <td>{{Keycard3|Required Access1=AA2}}</td> | ||
<td>[[File:Micro HID Side.png|240px|center|thumb|<br>[[Heavy Containment Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]]]</td> | <td>[[File:Micro HID Side.png|240px|center|thumb|<br>[[Heavy Containment Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]]]</td> | ||
<td>{{ | <td>{{Keycard3|Required Access1=AA3}}</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
Line 81: | Line 127: | ||
<tr> | <tr> | ||
<td>[[File:EXEntrance.png|center|thumb|<br>[[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ-HCZ Checkpoints]] <br> [[Heavy Containment Zone#Entrance Zone Checkpoint|HCZ-EZ Checkpoint]]|240px]]</td> | <td>[[File:EXEntrance.png|center|thumb|<br>[[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ-HCZ Checkpoints]] <br> [[Heavy Containment Zone#Entrance Zone Checkpoint|HCZ-EZ Checkpoint]]|240px]]</td> | ||
<td>{{ | <td>{{Keycard3|Required Access1=CA}}</td> | ||
<td>[[File:Gate-ADoor.png|240px|center|thumb|<br>[[Entrance Zone#Gates|Gate A & Gate B]]]]</td> | <td>[[File:Gate-ADoor.png|240px|center|thumb|<br>[[Entrance Zone#Gates|Gate A & Gate B]]]]</td> | ||
<td>{{ | <td>{{Keycard3|Required Access1=GA}}</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[File:IntercomDoor.png|240px|center|thumb|<br>[[Entrance Zone#Intercom Room|Intercom Room]]]]</td> | <td>[[File:IntercomDoor.png|240px|center|thumb|<br>[[Entrance Zone#Intercom Room|Intercom Room]]]]</td> | ||
<td>{{ | <td>{{Keycard3|Required Access1=IA}}</td> | ||
<td>[[File:AlphaControl.png|center|240px|thumb|<br>[[ | <td>[[File:AlphaControl.png|center|240px|thumb|<br>[[Surface_Zone#Alpha_Warhead_Control|Warhead Control Panel (Unlock)]]]]</td> | ||
<td>{{ | <td>{{Keycard3|Required Access1=NA}}</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
Line 181: | Line 227: | ||
</tr> | </tr> | ||
</table> | </table> | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
Old Keycard Icons= | Old Keycard Icons= | ||
<gallery mode="packed" widths=600px heights=338px> | <gallery mode="packed" widths=600px heights=338px> | ||
Old Research Supervisor Inventory.png|The former appearance of the Research Supervisor Keycard | |||
Old Guard Inventory.png|The former appearance of the Guard Keycard | Old Guard Inventory.png|The former appearance of the Guard Keycard | ||
Old Cadet Inventory.png|The former appearance of the | Cadet Keycard3.png|The former appearance of the Private Keycard | ||
Old Commander Inventory.png|The | Old Cadet Inventory.png|The oldest appearance of the Private Keycard | ||
Lieutenant Keycard3.png|The former appearance of the Sergeant Keycard | |||
Commander Keycard3.png|The former appearance of the Captain Keycard | |||
Old Commander Inventory.png|The oldest appearance of the of the Captain Keycard | |||
Old CI Inventory.png|The former appearance of the Chaos Keycard | Old CI Inventory.png|The former appearance of the Chaos Keycard | ||
</gallery> | </gallery> |
Revision as of 02:47, 2 November 2022
Keycard | |
---|---|
Basic Information | |
Type | Equipment (Tool) |
Usage | Opens certain doors |
Weight Affects item pick-up time & window breaking | 0.01 kg |
Pick-Up Time | 0.25s Unrounded value: 0.24675s |
Other Information | |
Spawn | In random locations, cabinets, and on certain classes |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | Low Tier (50%) Janitor Keycard Scientist Keycard Zone Manager Keycard Guard Keycard Medium Tier (30%) Captain Keycard Chaos Insurgency Access Device Research Supervisor Keycard Operative Keycard High Tier (0%) Facility Manager Keycard O5 Keycard |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? | Not Immune Janitor Keycard Scientist Keycard Zone Manager Keycard Guard Keycard Immune Captain Keycard Chaos Insurgency Access Device Research Supervisor Keycard Operative Keycard Facility Manager Keycard O5 Keycard |
Item ID | 0 (Janitor) 1 (Scientist) 2 (Research Supervisor) 3 (Zone Manager) 4 (Guard) 5 (Private) 6 (Containment Engineer) 7 (Sergeant) 8 (Captain) 9 (Facility Manager) 10 (C.I. Access Device) 11 (O5 Keycard) |
Keycards are a type of Item found in SCP: Secret Laboratory. They are used to access different rooms in Site-02
Contents
In Game
Keycards are essential if a player wants access certain parts of the facility, such as the armories, containment chambers, gates, SCP lockers, and other locked doors which require a Keycard to open. Different Keycards will open different doors depending on the Keycard's access tier.
Keycards must be equipped in order to be used. A player can either equip a Keycard via the inventory, or by pressing Left Control, which is the default hotkey button to equip a Keycard.
To use a Keycard, the player needs to be close to a door, and must press E on either the NFC Reader located next to the door, or on the door itself.
It should be noted that the correct access tier is required to open certain doors. If a Keycard does not have the required access tier, the door will not open.
When hovering over a Keycard in the inventory, a small group of squares are shown. These represent the keycard's access tier. Lit squares indicates that the keycard has that access tier, while dark squares mean that it doesn't.
Access Tiers (Keycards)
There are currently 12 Keycards in-game. Below is a chart of every Keycard and what access tiers they have.
Keycard | Access Tiers |
---|---|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
|
Access Tiers (Doors)
Each door/object has an unique access tier required to open it. Keycards must have the correct access tier in order to open said door/object.
Below is a chart showing the name of each tier, the icon for each tier, the doors each tier opens, and which Keycards have which tiers.
Spawning
Classes
- Scientist Keycards spawn on Scientists.
- Guard Keycards spawn on Facility Guards.
- MTF Private Keycards on MTF Privates.
- MTF Sergeant Keycards spawn on MTF Sergeants and MTF Specialists.
- MTF Captain Keycards spawn on MTF Captains.
- Chaos Insurgency Access Devices spawn on Chaos Insurgents.
Locations
Water Closet -WC
A Janitor Keycard and/or a Scientist Keycard will sometimes spawn in the LCZ Water Closet in 4 possible places:
- The floor of the Male's Bathroom.
- The sink of the Male's Bathroom.
- The sink of the Female's Bathroom.
- The toilet in the Female's Bathroom.
Office - PC15
A Scientist Keycard will always spawn on a random desk in the Office PC-15.
SCP-914's Containment Chamber
A Janitor or Scientist Keycard will sometimes spawn on the shelves in SCP-914's Containment Chamber.
Glass Room 18
A Janitor or Scientist Keycard will sometimes spawn on the shelves in Glass Room 18.
Garden Chamber
A Janitor, Scientist, or Zone Manager Keycard will sometimes spawn behind the glass in the Garden Chamber.
Testing Chamber 1
A Zone Manager Keycard will always spawn on the desk in Testing Chamber 1.
Servers Room
A Scientist Keycard will always spawn in the Servers Room either on:
The top floor of the room behind the servers.
The bottom floor of the room near the corner.
Alpha Warhead Silo
A Zone Manager Keycard will always spawn on one of the two shelves next to the Nuke Armory.
SCP-049's Containment Area
A Zone Manager Keycard will always spawn on one of the two shelves in the back of the room.
SCP-096's Room
A MTF Sergeant spawns in SCP-096's Room behind the locked door.
Standard Lockers
Scientist Keycards [20%], Zone Managers Keycards [20%] and Janitor Keycards [10%] can spawn in Standard Lockers located in both Light Containment and Entrance Zone.
Related Achievements
- As Scientist, upgrading your card alongside a Class-D grants the Friendship achievement.
- Picking up an O5 Keycard grants the Overpowered! achievement.
- As a Class-D, killing a Scientist holding a card grants the NANI?! achievement.
Gallery
-
Janitor Keycard
(Tier 1 Containment) -
Scientist Keycard
(Tier 2 Containment) -
Research Supervisor Keycard
(Tier 3 Containment) -
Containment Engineer Keycard
(Tier 4 Containment) -
Guard Keycard
(Tier 1 Security) -
MTF Private Keycard
(Tier 2 Security) -
MTF Sergeant Keycard
(Tier 3 Security) -
MTF Captain Keycard
(Tier 4 Security) -
Zone Manager Keycard
(Tier 1 Administration) -
Facility Manager Keycard
(Tier 2 Administration) -
Chaos Insurgency Access Device
(Tier 3 Administration) -
O5 Keycard
(Tier 4 Administration)
-
The former appearance of the Research Supervisor Keycard
-
The former appearance of the Guard Keycard
-
The former appearance of the Private Keycard
-
The oldest appearance of the Private Keycard
-
The former appearance of the Sergeant Keycard
-
The former appearance of the Captain Keycard
-
The oldest appearance of the of the Captain Keycard
-
The former appearance of the Chaos Keycard
Trivia
- Multiple Keycards have gotten renamed throughout the game's development.
- The Research Supervisor Keycard was originally called the Major Scientist Keycard.
- The Private Keycard was originally called the Cadet Keycard, and before that it was called the Senior Guard Keycard.
- The Captain Keycard was originally called the Commander Keycard.
- The Sergeant Keycard was originally called the Lieutenant Keycard.
- Prior to the 11.0.0 update, the Containment Engineer Keycard had access to both the Intercom and the Alpha Warhead Activation Room.
- Scanning the QR codes on the Keycards will give you binary. When translated the message will be "Secure. Contain. Protect."
- There used to be Polish versions of every Keycard in-game. These versions were based off the older appearance of a keycard if they had one.
- While the view model shows the keycard being held vertically, the 3rd person animation shows the Keycard being held horizontally.
- Additionally, the 3rd person animation of holding a Keycard causes the player's left arm to freeze, causing it not to move in conjunction with other animations.
- In older versions of the game, hovering over a Keycard in your inventory would say what type of Keycard it is, and what tier it was. For example, Janitor Keycard would say Containment Tier 1, Scientist Keycard would say Containment Tier 2, Captain Keycard said Security Tier 4. This was removed when the inventory HUD was reworked.
- Interestingly enough, the Chaos Insurgency Access Device was listed as Administration Tier 3, despite the fact it isn't an official Foundation Keycard. Meanwhile, the Facility Manager keycard was listed as Administration Tier 2. Because of this, there was no Foundation keycard that was Administration Tier 3 in-game.
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- This page was last edited on 2 November 2022, at 02:47.
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