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{{Item infobox
{{Item infobox
|caption = [[File:Keycard Cycle.gif]]
|caption = [[File:KeycardCycleNew.png]]
|type = Equipment (Tool)
|type = Equipment (Tool)
|usage = Opens certain doors
|usage = Opens certain doors
|spawn = In random locations,<br> cabinets, and on<br> certain [[Classes|classes]]
|spawn = In random locations,<br> cabinets, and on<br> certain [[Humans|classes]]
|ID = 0 = Janitor <br> 1 = Scientist  <br> 2 = Research Supervisor <br> 3 = Zone Manager <br> 4 = Guard <br> 5 = Private <br> 6 = Containment Engineer <br> 7 = Sergeant <br> 8 = Captain <br> 9 = Facility Manager <br> 10 = C.I. Access Device <br> 11 = O5 Keycard
|ID = 0 (Janitor) <br> 1 (Scientist) <br> 2 (Research Supervisor) <br> 3 (Zone Manager) <br> 4 (Guard) <br> 5 (Private) <br> 6 (Containment Engineer) <br> 7 (Sergeant) <br> 8 (Captain) <br> 9 (Facility Manager) <br> 10 (C.I. Access Device) <br> 11 (O5 Keycard)
|weight = 0.01
}}
}}
 
'''Keycards''' are a type of [[Items|Item]] found in ''SCP: Secret Laboratory''. They are used to access different rooms in [[Site-02|Site-02]]
'''Keycards''' are a type of [[Items|Item]] found in ''SCP: Secret Laboratory''. They are used to access different rooms in [[Locations|Site-02]]
__TOC__
__TOC__
==Description==
=In Game=
Keycards are essential if a player wants access certain parts of the facility, such as the armories, containment chambers, gates, SCP lockers, and other locked doors which require a keycard to open. Different keycards will open different doors depending on the keycard's access tier.
Keycards are essential if a player wants access certain parts of the facility, such as the armories, containment chambers, gates, SCP lockers, and other locked doors which require a Keycard to open. Different Keycards will open different doors depending on the Keycard's access tier.<br>


Keycards must be equipped in order to be used. A player can either equip a Keycard via the inventory, or by pressing {{Key Press|Left Control}}, which is the default hotkey button to equip a Keycard.<br>
To use a Keycard, the player needs to be close to a door, and must press {{Key Press|E}} on either the NFC Reader located next to the door, or on the door itself.


Keycards must be equipped in order to be used. A player can either equip a keycard via the inventory, or by pressing {{Key Press|Left Control}}, which is the default hotkey button to equip a keycard.<br>
It should be noted that the correct access tier is required to open certain doors. If a Keycard does not have the required access tier, the door will not open.<br>
To use a keycard, the player needs to be close to said door, and must press {{Key Press|E}} on either the NFC Reader located next to the door, or on the door itself.


It should be noted that the correct access tier is required to open certain doors. If a keycard does not have the required access tier, the door will not open.
When hovering over a Keycard in the inventory, a small group of squares are shown. These represent the keycard's access tier. Lit squares indicates that the keycard has that access tier, while dark squares mean that it doesn't.<br>


<br clear=all>
==Access Tiers (Keycards)==
There are currently 12 Keycards in-game. Below is a chart of every Keycard and what access tiers they have.
{|class="mw-collapsible mw-collapsed wikitable"  style="display: inline-table;"
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |List of Keycards
!Keycard
!Access Tiers
|-
|[[File:Janitor Icon.png|185px]]
|{{Access|Keycard=Janitor Keycard}}<br>
|-
| style="background-color: #2e2e2e;" |[[File:Scientist Icon.png|185px]]
| style="background-color: #2e2e2e;" |{{Access|Keycard=Scientist Keycard}}<br>
|-
|[[File:Research Supervisor Icon.png|185px]]
|{{Access|Keycard=Research Supervisor Keycard}}<br>
|-
| style="background-color: #2e2e2e;" |[[File:CEngineer icon.png|185px]]
| style="background-color: #2e2e2e;" |{{Access|Keycard=Containment Engineer Keycard}}<br>
|-
|[[File:Guard Icon.png|185px]]
|{{Access|Keycard=Guard Keycard}}<br>
|-
| style="background-color: #2e2e2e;" |[[File:Private Icon.png|185px]]
| style="background-color: #2e2e2e;" |{{Access|Keycard=Private Keycard}}<br>
|-
|[[File:Sergeant Icon.png|185px]]
|{{Access|Keycard=Sergeant Keycard}}<br>
|-
| style="background-color: #2e2e2e;" |[[File:Captain Icon.png|185px]]
| style="background-color: #2e2e2e;" |{{Access|Keycard=Captain Keycard}}<br>
|-
|[[File:ZManager icon.png|185px]]
|{{Access|Keycard=Zone Manager Keycard}}<br>
|-
| style="background-color: #2e2e2e;" |[[File:Owner Icon.png|185px]]
| style="background-color: #2e2e2e;" |{{Access|Keycard=Facility Manager Keycard}}<br>
|-
|[[File:Chaos card icon2.png|185px]]
|{{Access|Keycard=Chaos Insurgency Access Device}}<br>
|-
| style="background-color: #2e2e2e;" |[[File:O5 icon.png|185px]]
| style="background-color: #2e2e2e;" |{{Access|Keycard=O5 Keycard}}<br>
|}


When hovering over a keycard in the inventory, a small group of squares are shown. These represent the keycard's access tier. Lit squares indicates that the keycard has that access tier, while dark squares mean that it doesn't.
<br clear=all>


 
==Access Tiers (Doors)==
There are currently 12 keycards in-game.
<br clear=all>
==Access Tiers==
Each door/object has an unique access tier required to open it. Keycards must have the correct access tier in order to open said door/object.<br>
Each door/object has an unique access tier required to open it. Keycards must have the correct access tier in order to open said door/object.<br>
Below is a chart showing the name of each tier, the icon for each tier, the doors each tier opens, and which keycards have which tiers.<br>
Below is a chart showing the name of each tier, the icon for each tier, the doors each tier opens, and which Keycards have which tiers.<br>
<br clear=all>
<br clear=all>
<center>
<center>
<div class="round-tabber">
{{#tag:tabber|
{{#tag:tabber|
Containment=
Containment=
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   <tr>
   <tr>
     <td>[[File:914EntranceNew.png|240px|center|thumb|<br>[[Light Containment Zone#SCP-914's Containment Chamber - #914|SCP-914's Containment]]]]</td>
     <td>[[File:914EntranceNew.png|240px|center|thumb|<br>[[Light Containment Zone#SCP-914's Containment Chamber - #914|SCP-914's Containment]]]]</td>
     <td>{{Keycard2|Required Access1=CC1}}</td>
     <td>{{Keycard3|Required Access1=CC1}}</td>
     <td>[[File:TC01EntranceRoom.png|240px|center|thumb|<br>[[Light Containment Zone#SCP-330's Containment Chamber - TC01|SCP-330's Containment]]]]</td>
     <td>[[File:TC01EntranceRoom.png|240px|center|thumb|<br>[[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]]]]</td>
     <td>{{Keycard2|Required Access1=CC2}}</td>
     <td>{{Keycard3|Required Access1=CC2}}</td>
   </tr>
   </tr>
   <tr>
   <tr>
     <td>[[File:096Entrance.png|240px|center|thumb|<br>[[Heavy Containment Zone#SCP-096's Containment Area|SCP-096's Containment]]]]</td>
     <td>[[File:096RoomOverview.jpg|240px|center|thumb|<br>[[Heavy Containment Zone#SCP-096's Containment Area|SCP-096's Containment]]]]</td>
     <td>{{Keycard2|Required Access1=CC2}}</td>
     <td>{{Keycard3|Required Access1=CC2}}</td>
     <td>[[File:079Door.png|240px|center|thumb|<br>[[Heavy Containment Zone#SCP-079's Containment Area|SCP-079's Containment<br>(Locked until all Generators are activated)]]]]</td>
     <td>[[File:079Door.png|240px|center|thumb|<br>[[Heavy Containment Zone#SCP-079's Containment Area|SCP-079's Containment<br>(Locked until all Generators are activated)]]]]</td>
     <td>{{Keycard2|Required Access1=CC2}}</td>
     <td>{{Keycard3|Required Access1=CC2}}</td>
   </tr>
   </tr>
   <tr>
   <tr>
     <td>[[File:106Door.png|240px|center|thumb|<br>[[Heavy Containment Zone#SCP-106's Containment Area|SCP-106's Containment]]]]</td>
     <td>[[File:106Door.png|240px|center|thumb|<br>[[Heavy Containment Zone#SCP-106's Containment Area|SCP-106's Containment]]]]</td>
     <td>{{Keycard2|Required Access1=CC3}}</td>
     <td>{{Keycard3|Required Access1=CC3}}</td>
     <td>[[File:Bulletproof Locker 049.png|240px|center|thumb|<br>[[Bulletproof Locker №7]]]]</td>
     <td>[[File:ServerLockerWall.jpg|240px|center|thumb|<br>[[Bulletproof Locker №7]]]]</td>
     <td>{{Keycard2|Required Access1=CC2|Required Access2=CA}}</td>
     <td>{{Keycard3|Required Access1=CC2|Required Access2=CA}}</td>
   </tr>
   </tr>
</table>
</table>
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   <tr>
   <tr>
     <td>[[File:00Entrance.png|240px|center|thumb|<br>[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]]]</td>
     <td>[[File:00Entrance.png|240px|center|thumb|<br>[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]]]</td>
     <td>{{Keycard2|Required Access1=AA1}}</td>
     <td>{{Keycard3|Required Access1=AA1}}</td>
     <td>[[File:HCZAmmoArmoryDoor.png|240px|center|thumb|<br>[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]]]]</td>
     <td>[[File:HCZAmmoArmoryDoor.png|240px|center|thumb|<br>[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]]]]</td>
     <td>{{Keycard2|Required Access1=AA1}}</td>
     <td>{{Keycard3|Required Access1=AA1}}</td>
   </tr>
   </tr>
   <tr>
   <tr>
     <td>[[File:Weapon Locker Type 21 Nuke Silo.png|240px|center|thumb|<br>[[Weapon Locker Type 21|Weapon Locker Type 21<br>(Small Cabinets)]]]]</td>
     <td>[[File:Weapon Locker Type 21 Nuke Silo.png|240px|center|thumb|<br>[[Weapon Locker Type 21|Weapon Locker Type 21<br>(Small Cabinets)]]]]</td>
     <td>{{Keycard2|Required Access1=AA1}}</td>
     <td>{{Keycard3|Required Access1=AA1}}</td>
     <td>[[File:049Door.png|240px|center|thumb|<br>[[Heavy Containment Zone#SCP-049's Containment Area|SCP-049's Armory]]]]</td>
     <td>[[File:049Door.png|240px|center|thumb|<br>[[Heavy Containment Zone#SCP-049's Containment Area|SCP-049's Armory]]]]</td>
     <td>{{Keycard2|Required Access1=AA2}}</td>
     <td>{{Keycard3|Required Access1=AA2}}</td>
   </tr>
   </tr>
   <tr>
   <tr>
     <td>[[File:Weapon Locker Type 21 Nuke Silo.png|240px|center|thumb|<br>[[Weapon Locker Type 21|Weapon Locker Type 21<br>(Large Cabinets)]]]]</td>
     <td>[[File:Weapon Locker Type 21 Nuke Silo.png|240px|center|thumb|<br>[[Weapon Locker Type 21|Weapon Locker Type 21<br>(Large Cabinets)]]]]</td>
     <td>{{Keycard2|Required Access1=AA2}}</td>
     <td>{{Keycard3|Required Access1=AA2}}</td>
    <td>[[File:Gun_Locker.png|240px|center|thumb|<br>[[MTF-E11-SR Rack]]]]</td>
   <td>[[File:049E11Rack.png|240px|center|thumb|<br>[[MTF-E11-SR Rack]]]]</td>
     <td>{{Keycard2|Required Access1=AA2}}</td>
     <td>{{Keycard3|Required Access1=AA2}}</td>
   </tr>
   </tr>
   <tr>
   <tr>
     <td>[[File:Generators.png|240px|center|thumb|[[Emergency Power Stations|<br>Emergency Power Station (Unlock)]]]]</td>
     <td>[[File:Generators.png|240px|center|thumb|[[Emergency Power Stations|<br>Emergency Power Station (Unlock)]]]]</td>
     <td>{{Keycard2|Required Access1=AA2}}</td>
     <td>{{Keycard3|Required Access1=AA2}}</td>
     <td>[[File:Micro HID Side.png|240px|center|thumb|<br>[[Heavy Containment Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]]]</td>
     <td>[[File:Micro HID Side.png|240px|center|thumb|<br>[[Heavy Containment Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]]]</td>
     <td>{{Keycard2|Required Access1=AA3}}</td>
     <td>{{Keycard3|Required Access1=AA3}}</td>
   </tr>
   </tr>
</table>
</table>
Line 84: Line 127:
   <tr>
   <tr>
     <td>[[File:EXEntrance.png|center|thumb|<br>[[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ-HCZ Checkpoints]] <br> [[Heavy Containment Zone#Entrance Zone Checkpoint|HCZ-EZ Checkpoint]]|240px]]</td>
     <td>[[File:EXEntrance.png|center|thumb|<br>[[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ-HCZ Checkpoints]] <br> [[Heavy Containment Zone#Entrance Zone Checkpoint|HCZ-EZ Checkpoint]]|240px]]</td>
     <td>{{Keycard2|Required Access1=CA}}</td>
     <td>{{Keycard3|Required Access1=CA}}</td>
     <td>[[File:Gate-ADoor.png|240px|center|thumb|<br>[[Entrance Zone#Gates|Gate A &amp; Gate B]]]]</td>
     <td>[[File:Gate-ADoor.png|240px|center|thumb|<br>[[Entrance Zone#Gates|Gate A &amp; Gate B]]]]</td>
     <td>{{Keycard2|Required Access1=GA}}</td>
     <td>{{Keycard3|Required Access1=GA}}</td>
   </tr>
   </tr>
   <tr>
   <tr>
     <td>[[File:IntercomDoor.png|240px|center|thumb|<br>[[Entrance Zone#Intercom Room|Intercom Room]]]]</td>
     <td>[[File:IntercomDoor.png|240px|center|thumb|<br>[[Entrance Zone#Intercom Room|Intercom Room]]]]</td>
     <td>{{Keycard2|Required Access1=IA}}</td>
     <td>{{Keycard3|Required Access1=IA}}</td>
     <td>[[File:WarheadControlDoor.png|center|240px|thumb|<br>[[Surface Zone#Warhead Activation Room|Warhead Activation Room <br> Warhead Control Panel (Unlock)]]]]</td>
     <td>[[File:AlphaControl.png|center|240px|thumb|<br>[[Surface_Zone#Alpha_Warhead_Control|Warhead Control Panel (Unlock)]]]]</td>
     <td>{{Keycard2|Required Access1=NA}}</td>
     <td>{{Keycard3|Required Access1=NA}}</td>
   </tr>
   </tr>
</table>
</table>
}}
}}
</div>
</center>
</center>


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* Guard Keycards spawn on [[Facility Guard|Facility Guards]].
* Guard Keycards spawn on [[Facility Guard|Facility Guards]].
* MTF Private Keycards on [[Mobile Task Force|MTF Privates]].
* MTF Private Keycards on [[Mobile Task Force|MTF Privates]].
* MTF Sergeant Keycards spawn on [[Mobile Task Force|MTF Sergeants and MTF Specialists]].
* MTF Sergeant Keycards spawn on [[Mobile Task Force|MTF Sergeants]] and [[Mobile Task Force|MTF Specialists]].
* MTF Captain Keycards spawn on [[Mobile Task Force|MTF Captains]].
* MTF Captain Keycards spawn on [[Mobile Task Force|MTF Captains]].
* Chaos Insurgency Access Devices spawn on [[Chaos Insurgent|Chaos Insurgents]].
* Chaos Insurgency Access Devices spawn on [[Chaos Insurgent|Chaos Insurgents]].


===Locations===
===Locations===
[[Light Containment Zone#Water Closet - WC|LCZ Water Closet -WC]]<br>
[[Light Containment Zone#Water Closet - WC|Water Closet -WC]]<br>
A Janitor Keycard and/or a Scientist Keycard will sometimes spawn in the LCZ Water Closet in 4 possible places:<br>
A Janitor Keycard and/or a Scientist Keycard will sometimes spawn in the LCZ Water Closet in 4 possible places:<br>
# The {{Hoverimage|[[File:JanitorkeycardFloor.png|400px]]|text=floor of the Male's Bathroom.}}<br>
# The {{Hoverimage|[[File:JanitorkeycardFloor.png|400px]]|text=floor of the Male's Bathroom.}}<br>
Line 126: Line 169:


[[Light Containment Zone#Garden Chamber - VT00|Garden Chamber]]<br>
[[Light Containment Zone#Garden Chamber - VT00|Garden Chamber]]<br>
A Janitor, Scientist, or Zone Manager Keycard will sometimes spawn {{Hoverimage|[[File:VCKeycard.jpg|400px]]|text=behind the glass}} in the Garden Chamber.
A Janitor, Scientist, or Zone Manager Keycard will sometimes spawn {{Hoverimage|[[File:VT00Keycard.png|400px]]|text=behind the glass}} in the Garden Chamber.


[[Light_Containment_Zone#SCP-330's Containment Chamber - TC01|SCP-330's room]]<br>
[[Light_Containment_Zone#Test Chamber 1 - TC01|Testing Chamber 1]]<br>
A Zone Manager Keycard will always spawn on the desk in SCP-330's Containment Chamber.
A Zone Manager Keycard will always {{Hoverimage|[[File:330Keycard.png|400px]]|text=spawn on the desk}} in Testing Chamber 1.


[[Heavy_Containment_Zone#Server Room|Servers Room]]<br>
[[Heavy_Containment_Zone#Server Room|Servers Room]]<br>
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[[Heavy_Containment_Zone#Alpha Warhead Silo|Alpha Warhead Silo]]<br>
[[Heavy_Containment_Zone#Alpha Warhead Silo|Alpha Warhead Silo]]<br>
A Zone Manager Keycard will always spawn {{Hoverimage|[[File:GuardCardNukeRoom.png|400px]]|text=on one of the two shelves}} next to the Nuke Armory.
A Zone Manager Keycard will always spawn {{Hoverimage|[[File:WarheadKeycard.png|400px]]|text=on one of the two shelves}} next to the Nuke Armory.


[[Heavy_Containment_Zone#SCP-049's Containment Area|SCP-049's Containment Area]]<br>
[[Heavy_Containment_Zone#SCP-049's Containment Area|SCP-049's Containment Area]]<br>
A Zone Manager Keycard will always spawn {{Hoverimage|[[File:049Keycard.png|400px]]|text=on one of the two shelves}} in the back of the room.
A Zone Manager Keycard will always spawn {{Hoverimage|[[File:049KeycardBetter.png|400px]]|text=on one of the two shelves}} in the back of the room.


[[Heavy_Containment_Zone#SCP-096's Containment Area|SCP-096's Room]] <br>
[[Heavy_Containment_Zone#SCP-096's Containment Area|SCP-096's Room]] <br>
A MTF Sergeant spawns in SCP-096's Room {{Hoverimage|[[File:096LieutenantKeycard.png|400px]]|text=behind the locked door.}}
A MTF Sergeant spawns in SCP-096's Room {{Hoverimage|[[File:096Keycard.png|400px]]|text=behind the locked door.}}
<br>
<br>


[[Standard Locker|Standard Lockers]]<br>
[[Standard Locker|Standard Lockers]]<br>
Scientist Keycards, Zone Managers Keycards and Janitor Keycards can spawn in {{Hoverimage|[[File:KeycardLocker.png|400px]]|text=Standard Lockers}} located in both Light Containment and Entrance Zone.<br>
Scientist Keycards [20%], Zone Managers Keycards [20%] and Janitor Keycards [10%] can spawn in {{Hoverimage|[[File:KeycardLocker.png|400px]]|text=Standard Lockers}} located in both Light Containment and Entrance Zone.<br>
<br>
<br>


==Related Achievements==
==Related Achievements==
*As [[Scientist]], upgrading your card alongside a [[Class-D]] grants the '''Friendship''' [[Achievements|achievement]]. <br>
*As [[Scientist]], upgrading your card alongside a [[Class-D Personnel|Class-D]] grants the '''Friendship''' [[Achievements|achievement]]. <br>
*Picking up an O5 Keycard grants the '''Overpowered!''' achievement. <br>
*Picking up an O5 Keycard grants the '''Overpowered!''' achievement. <br>
*As a Class-D, killing a Scientist holding a card grants the '''NANI?!''' achievement.
*As a Class-D, killing a Scientist holding a card grants the '''NANI?!''' achievement.
Line 161: Line 204:
Keycards=
Keycards=
<center>
<center>
<gallery mode="nolines" widths=230px perrow=4>
<gallery mode="packed" widths=600px heights=338px>
Janitor keycard2.png|Janitor Keycard <br> (Tier 1 Containment)
Janitor keycard2.png|Janitor Keycard <br> (Tier 1 Containment)
Scientist keycard2.png|Scientist Keycard <br> (Tier 2 Containment)
Scientist keycard2.png|Scientist Keycard <br> (Tier 2 Containment)
Line 184: Line 227:
</tr>
</tr>
</table>
</table>
{{!}}-{{!}}
Linear Upgrade Paths=
<gallery mode="nolines" widths=225px>
RoughPath.png|Progressive Keycard Upgrade Path on Rough
Coarse Path.png|Progressive Keycard Upgrade Path on Coarse
1to1Path.png|Progressive Keycard Upgrade Path on 1:1
FinePath.png|Progressive Keycard Upgrade Path on Fine
Very FinePath.png|Progressive Keycard Upgrade Path on Very Fine
MostEfficientPath.png|Most Efficient Progressive Keycard Upgrade Path
</gallery>
{{!}}-{{!}}
{{!}}-{{!}}
Old Keycard Icons=
Old Keycard Icons=
<gallery mode="nolines" widths=225px>
<gallery mode="packed" widths=600px heights=338px>
Old Research Supervisor Inventory.png|The former appearance of the Research Supervisor Keycard
Old Research Supervisor Inventory.png|The former appearance of the Research Supervisor Keycard
Old Guard Inventory.png|The former appearance of the Guard Keycard
Old Guard Inventory.png|The former appearance of the Guard Keycard
Old Cadet Inventory.png|The former appearance of the Cadet Keycard
Cadet Keycard3.png|The former appearance of the Private Keycard
Old Commander Inventory.png|The former appearance of the Commander Keycard
Old Cadet Inventory.png|The oldest appearance of the Private Keycard
Lieutenant Keycard3.png|The former appearance of the Sergeant Keycard
Commander Keycard3.png|The former appearance of the Captain Keycard
Old Commander Inventory.png|The oldest appearance of the of the Captain Keycard
Old CI Inventory.png|The former appearance of the Chaos Keycard
Old CI Inventory.png|The former appearance of the Chaos Keycard
</gallery>
</gallery>
Line 206: Line 242:
</div>
</div>


==Trivia==
=Trivia=
* Multiple Keycards have gotten renamed throughout the game's development.
* Multiple Keycards have gotten renamed throughout the game's development.
**Research Supervisor Keycard was originally called Major Scientist Keycard.
**The Research Supervisor Keycard was originally called the Major Scientist Keycard.
**Private Keycard was originally called the Cadet Keycard, and before that it was called the Senior Guard Keycard.
**The Private Keycard was originally called the Cadet Keycard, and before that it was called the Senior Guard Keycard.
**Captain Keycard was originally called the Commander Keycard.
**The Captain Keycard was originally called the Commander Keycard.
**Sergeant Keycard was originally called the Lieutenant Keycard.
**The Sergeant Keycard was originally called the Lieutenant Keycard.
*Prior to [[Updates/11.0.0]], the Containment Engineer Keycard had access to both the [[Entrance Zone#Intercom Room|Intercom]] and the [[Surface Zone#Warhead Activation Room|Alpha Warhead Activation Room]].
*Prior to the [[Updates/11.0.0|11.0.0]] update, the Containment Engineer Keycard had access to both the [[Entrance Zone#Intercom Room|Intercom]] and the [[Surface Zone#Warhead Activation Room|Alpha Warhead Activation Room]].
* Scanning the QR codes on the keycards will give you binary. When translated the message will be '''"Secure. Contain. Protect."'''
* Scanning the QR codes on the Keycards will give you binary. When translated the message will be '''"Secure. Contain. Protect."'''
* There used to be Polish versions of every keycard in-game. These versions were based off the older appearance of a keycard if they had one.
* There used to be Polish versions of every Keycard in-game. These versions were based off the older appearance of a keycard if they had one.
*While the view model shows the keycard being held vertically, the 3rd person animation shows the keycard being held horizontally.
*While the view model shows the keycard being held vertically, the 3rd person animation shows the Keycard being held horizontally.
**Additionally, the 3rd person animation of holding a keycard causes the player's left arm to freeze, causing it not to move in conjunction with other animations.
**Additionally, the 3rd person animation of holding a Keycard causes the player's left arm to freeze, causing it not to move in conjunction with other animations.
*In older versions of the game, hovering over a keycard in your inventory would say what type of keycard it is, and what tier it was. For example, Janitor Keycard would say Containment Tier 1, Scientist Keycard would say Containment Tier 2, Captain Keycard said Security Tier 4. This was removed when the inventory HUD was reworked.
*In older versions of the game, hovering over a Keycard in your inventory would say what type of Keycard it is, and what tier it was. For example, Janitor Keycard would say Containment Tier 1, Scientist Keycard would say Containment Tier 2, Captain Keycard said Security Tier 4. This was removed when the inventory HUD was reworked.
**Interestingly enough, the Chaos Insurgency Access Device was listed as Administration Tier 3, despite the fact it isn't an official Foundation Keycard. Meanwhile, the Facility Manager keycard was listed as Administration Tier 2. Because of this, there was no Foundation keycard that was Administration Tier 3 in-game.
**Interestingly enough, the Chaos Insurgency Access Device was listed as Administration Tier 3, despite the fact it isn't an official Foundation Keycard. Meanwhile, the Facility Manager keycard was listed as Administration Tier 2. Because of this, there was no Foundation keycard that was Administration Tier 3 in-game.
{{Items Navbox}}
{{Items Navbox}}

Revision as of 01:47, 2 November 2022

Keycard
Basic Information
Type Equipment (Tool)
Usage Opens certain doors
Weight Affects item pick-up time & window breaking 0.01 kg
Pick-Up Time 0.25s Unrounded value: 0.24675s
Other Information
Spawn In random locations,
cabinets, and on
certain classes
Obtainable from 914? True
Deletion % in PD Pocket Dimension Low Tier (50%) Janitor Keycard
Scientist Keycard
Zone Manager Keycard
Guard Keycard

Medium Tier (30%) Captain Keycard
Chaos Insurgency Access Device
Research Supervisor Keycard
Operative Keycard

High Tier (0%) Facility Manager Keycard
O5 Keycard
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? Not Immune Janitor Keycard
Scientist Keycard
Zone Manager Keycard
Guard Keycard

Immune Captain Keycard
Chaos Insurgency Access Device
Research Supervisor Keycard
Operative Keycard
Facility Manager Keycard
O5 Keycard
Item ID 0 (Janitor)
1 (Scientist)
2 (Research Supervisor)
3 (Zone Manager)
4 (Guard)
5 (Private)
6 (Containment Engineer)
7 (Sergeant)
8 (Captain)
9 (Facility Manager)
10 (C.I. Access Device)
11 (O5 Keycard)

Keycards are a type of Item found in SCP: Secret Laboratory. They are used to access different rooms in Site-02

In Game

Keycards are essential if a player wants access certain parts of the facility, such as the armories, containment chambers, gates, SCP lockers, and other locked doors which require a Keycard to open. Different Keycards will open different doors depending on the Keycard's access tier.

Keycards must be equipped in order to be used. A player can either equip a Keycard via the inventory, or by pressing Left Control, which is the default hotkey button to equip a Keycard.
To use a Keycard, the player needs to be close to a door, and must press E on either the NFC Reader located next to the door, or on the door itself.

It should be noted that the correct access tier is required to open certain doors. If a Keycard does not have the required access tier, the door will not open.

When hovering over a Keycard in the inventory, a small group of squares are shown. These represent the keycard's access tier. Lit squares indicates that the keycard has that access tier, while dark squares mean that it doesn't.


Access Tiers (Keycards)

There are currently 12 Keycards in-game. Below is a chart of every Keycard and what access tiers they have.

List of Keycards
Keycard Access Tiers






































Access Tiers (Doors)

Each door/object has an unique access tier required to open it. Keycards must have the correct access tier in order to open said door/object.
Below is a chart showing the name of each tier, the icon for each tier, the doors each tier opens, and which Keycards have which tiers.

Spawning

Classes

Locations

Water Closet -WC
A Janitor Keycard and/or a Scientist Keycard will sometimes spawn in the LCZ Water Closet in 4 possible places:

  1. The floor of the Male's Bathroom. 
  2. The sink of the Male's Bathroom. 
  3. The sink of the Female's Bathroom. 
  4. The toilet in the Female's Bathroom. 

Office - PC15
A Scientist Keycard will always spawn on a random desk  in the Office PC-15.

SCP-914's Containment Chamber
A Janitor or Scientist Keycard will sometimes spawn on the shelves  in SCP-914's Containment Chamber.

Glass Room 18
A Janitor or Scientist Keycard will sometimes spawn on the shelves  in Glass Room 18.

Garden Chamber
A Janitor, Scientist, or Zone Manager Keycard will sometimes spawn behind the glass  in the Garden Chamber.

Testing Chamber 1
A Zone Manager Keycard will always spawn on the desk  in Testing Chamber 1.

Servers Room
A Scientist Keycard will always spawn in the Servers Room either on:
The top floor of the room  behind the servers.
The bottom floor of the room  near the corner.

Alpha Warhead Silo
A Zone Manager Keycard will always spawn on one of the two shelves  next to the Nuke Armory.

SCP-049's Containment Area
A Zone Manager Keycard will always spawn on one of the two shelves  in the back of the room.

SCP-096's Room
A MTF Sergeant spawns in SCP-096's Room behind the locked door. 

Standard Lockers
Scientist Keycards [20%], Zone Managers Keycards [20%] and Janitor Keycards [10%] can spawn in Standard Lockers  located in both Light Containment and Entrance Zone.

Related Achievements

  • As Scientist, upgrading your card alongside a Class-D grants the Friendship achievement.
  • Picking up an O5 Keycard grants the Overpowered! achievement.
  • As a Class-D, killing a Scientist holding a card grants the NANI?! achievement.


Gallery

Equip Animation
Interact Animation

Trivia

  • Multiple Keycards have gotten renamed throughout the game's development.
    • The Research Supervisor Keycard was originally called the Major Scientist Keycard.
    • The Private Keycard was originally called the Cadet Keycard, and before that it was called the Senior Guard Keycard.
    • The Captain Keycard was originally called the Commander Keycard.
    • The Sergeant Keycard was originally called the Lieutenant Keycard.
  • Prior to the 11.0.0 update, the Containment Engineer Keycard had access to both the Intercom and the Alpha Warhead Activation Room.
  • Scanning the QR codes on the Keycards will give you binary. When translated the message will be "Secure. Contain. Protect."
  • There used to be Polish versions of every Keycard in-game. These versions were based off the older appearance of a keycard if they had one.
  • While the view model shows the keycard being held vertically, the 3rd person animation shows the Keycard being held horizontally.
    • Additionally, the 3rd person animation of holding a Keycard causes the player's left arm to freeze, causing it not to move in conjunction with other animations.
  • In older versions of the game, hovering over a Keycard in your inventory would say what type of Keycard it is, and what tier it was. For example, Janitor Keycard would say Containment Tier 1, Scientist Keycard would say Containment Tier 2, Captain Keycard said Security Tier 4. This was removed when the inventory HUD was reworked.
    • Interestingly enough, the Chaos Insurgency Access Device was listed as Administration Tier 3, despite the fact it isn't an official Foundation Keycard. Meanwhile, the Facility Manager keycard was listed as Administration Tier 2. Because of this, there was no Foundation keycard that was Administration Tier 3 in-game.
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