Navigation
Wiki Links
m (Will work on this more later) |
(Did the same thing as LCZ page. Gonna submit these changes and then work on making it look better.) |
||
Line 6: | Line 6: | ||
Placed below [[Light Containment Zone]] and located right next to [[Entrance Zone]], it is considered one of the most dangerous zones as it is the spawn location for [[SCP-049]], [[SCP-079]], [[SCP-096]], [[SCP-106]], and [[SCP-939]]. | Placed below [[Light Containment Zone]] and located right next to [[Entrance Zone]], it is considered one of the most dangerous zones as it is the spawn location for [[SCP-049]], [[SCP-079]], [[SCP-096]], [[SCP-106]], and [[SCP-939]]. | ||
Heavy Containment Zone is the only zone affected by the [[Overcharge]] event, which is used to re-contain SCP-079. This event occurs after all 3 [[Emergency Power Stations]] have been activated, and the button in SCP-079's Containment Chamber is pushed (this can also occur when SCP-079 is the last SCP alive). | Heavy Containment Zone is also the only zone affected by the [[Overcharge]] event, which is used to re-contain SCP-079. This event occurs after all 3 [[Emergency Power Stations]] have been activated, and the button in SCP-079's Containment Chamber is pushed (this can also occur when SCP-079 is the last SCP alive). | ||
Heavy Containment Zone contains a few important rooms that contain items that can aid a player in escaping or re-containing a SCP. | Heavy Containment Zone contains a few important rooms that contain items that can aid a player in escaping or re-containing a SCP. | ||
Line 22: | Line 22: | ||
[[File:HCZ Elevator_B.png|400px|right|thumb|Elevator System B]] | [[File:HCZ Elevator_B.png|400px|right|thumb|Elevator System B]] | ||
[[File:Elevator Lockdown.png|400px|right|thumb|Elevators after LCZ is locked down]] | [[File:Elevator Lockdown.png|400px|right|thumb|Elevators after LCZ is locked down]] | ||
The '''Elevator Systems''' are two | The '''Elevator Systems''' are two rooms that contain two elevators that connect Heavy Containment Zone to [[Light Containment Zone]]. | ||
Above each elevator is a timer showing how much time is left until Light Containment Zone is locked down from [[Decontamination Process]]. | |||
Line 36: | Line 38: | ||
[[File:Warhead Silo Armory New.png|400px|right|thumb|Armory]] | [[File:Warhead Silo Armory New.png|400px|right|thumb|Armory]] | ||
[[File:Warhead Silo Panel.png|400px|right|thumb|Control panel]] | [[File:Warhead Silo Panel.png|400px|right|thumb|Control panel]] | ||
The '''Alpha Warhead Silo''' is the location of the [[Alpha Warhead]]. It is located above HCZ, and can only be accessed via an elevator system. | |||
Located above HCZ, the '''Alpha Warhead Silo''' is accessed via an elevator, this is a small area that includes the silo and an adjoining armory. | Located above HCZ, the '''Alpha Warhead Silo''' is accessed via an elevator, this is a small area that includes the silo and an adjoining armory. | ||
In | In the center of the area, is the silo itself, with the Alpha Warhead seated in place. <br> | ||
The | Opposite of the elevator system is a small control room, which contains a control panel. This panel is used to activate or deactivate the warhead. <br> | ||
The control room is covered by a wall with openings that face the elevator system. These openings make great cover when shooting enemies coming up the elevator. | |||
Beside the control panel is an armory which does not | Beside the control panel is an armory which does not require a Keycard to enter. <br> | ||
The armory | The armory will always contain a [[Workstation]], and either a [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]] as well. <br> | ||
There are two possible [[Emergency Power Stations]] spawns in | There are two possible [[Emergency Power Stations]] spawns in this area.<br> | ||
'''Guaranteed Spawns:''' | '''Guaranteed Spawns:''' | ||
Line 59: | Line 63: | ||
** [[First Aid Cabinet]] | ** [[First Aid Cabinet]] | ||
** [[Emergency Power Stations|Emergency Power Station]] | ** [[Emergency Power Stations|Emergency Power Station]] | ||
<br clear=all> | <br clear=all> | ||
Line 71: | Line 74: | ||
|DestroyLvl=Lvl1 | |DestroyLvl=Lvl1 | ||
}} | }} | ||
The '''Ammunition Armory''' is a T-shaped area which is connected with a three-way walkway. Falling off the walkway will kill the player | The '''Ammunition Armory''' is a T-shaped area which is connected with a three-way walkway. Falling off the walkway and into the put will instantly kill the player. | ||
The armory itself requires {{Hoverimage|{{HoverKeycard|Required Access1=AA1}}|text=Armory Access 1}} to open. The armory includes a number of 9x19mm and 5.56x45mm ammo boxes and a [[Workstation]]. There is also a chance for a [[Bulletproof Locker №7]] to spawn inside the armory. | The armory itself requires {{Hoverimage|{{HoverKeycard|Required Access1=AA1}}|text=Armory Access 1}} to open. The armory includes a number of 9x19mm and 5.56x45mm ammo boxes and a [[Workstation]]. There is also a chance for a [[Bulletproof Locker №7]] to spawn inside the armory. | ||
The two outside walls of the armory are also possible spawn locations for [[Emergency Power Stations]] | The two outside walls of the armory are also possible spawn locations for [[Emergency Power Stations]]. | ||
'''Guaranteed Spawns:''' | '''Guaranteed Spawns:''' | ||
*[[COM-18]] | *Inside the armory | ||
*[[Flashlight]] | **[[COM-18]] | ||
*[[Radio]] | **[[Flashlight]] | ||
*9x19mm Ammo (60 Rounds) | **[[Radio]] | ||
*5.56x45mm Ammo (120 Rounds) | **9x19mm Ammo (60 Rounds) | ||
**5.56x45mm Ammo (120 Rounds) | |||
'''Possible Spawns:''' | '''Possible Spawns:''' | ||
Line 91: | Line 95: | ||
* [[First Aid Cabinet]] (up to two) | * [[First Aid Cabinet]] (up to two) | ||
* [[Emergency Power Stations|Emergency Power Station]] (up to two) | * [[Emergency Power Stations|Emergency Power Station]] (up to two) | ||
<br clear=all> | <br clear=all> | ||
==Tesla Gate== | ==Tesla Gate== | ||
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = TeslaHalloween.png | TeslaIdle.gif }}|thumb|right|400px|Tesla Gate | [[File:{{#switch: {{CURRENTMONTHNAME}}|October = TeslaHalloween.png | TeslaIdle.gif }}|thumb|right|400px|The Tesla Gate]] | ||
[[File:TeslaFire.gif|thumb|right|400px|ZAP!]] | [[File:TeslaFire.gif|thumb|right|400px|ZAP!]] | ||
'''Tesla Gates''' are straight hallways equipped with high powered tesla coils. | '''Tesla Gates''' are straight hallways equipped with high powered tesla coils. | ||
If the player enters a room with a tesla gate, it will activate its sensors and charge itself. Standing next to the tesla gate will cause it to fire a large amount of electricity. If a player is in the tesla coil when it is firing, it will shock and deal massive damage, instantly killing humans, SCP-106 and [[SCP-049-2]]. Tesla Gates only deal damage for three ticks, allowing most SCPs to not die in one blast.<br> | |||
Tesla Gates are quite loud and can be heard from several rooms away when operational. | |||
If SCP-079 viewing a room containing a tesla gate, the tesla coil will begin to charge itself even if no player is nearby. | |||
<br clear=all> | <br clear=all> | ||
Line 109: | Line 113: | ||
[[File:Server_Room_top.png|400px|right|thumb|Top level]] | [[File:Server_Room_top.png|400px|right|thumb|Top level]] | ||
[[File:Server_Room_Bottom.png|400px|right|thumb|Bottom level]] | [[File:Server_Room_Bottom.png|400px|right|thumb|Bottom level]] | ||
The '''Server Room''' is a two-level room full of servers | The '''Server Room''' is a two-level room full of servers. This room is mainly used for hiding. | ||
A Scientist Keycard can spawn either on the top or bottom floor behind the servers.<br> | |||
Up to two First Aid Cabinets or Emergency Power Stations can also spawn on the top floor. | |||
Common hiding spots in this room including behind any of the servers or under the stairs. | Common hiding spots in this room including behind any of the servers or under the stairs. | ||
Up to two [[Emergency Power Stations|Emergency Power Stations]] can spawn on the top floor. | |||
Up to two [[Emergency Power Stations | |||
'''Guaranteed Spawns:''' | '''Guaranteed Spawns:''' | ||
Line 121: | Line 127: | ||
'''Possible Spawns:''' | '''Possible Spawns:''' | ||
* [[First Aid Cabinet]] (up to two) | * [[First Aid Cabinet]] (up to two) | ||
* [[Emergency Power Stations | * [[Emergency Power Stations]] (up to two) | ||
* [[Workstation]] | * [[Workstation]] | ||
<br clear=all> | |||
==Micro H.I.D. Armory== | ==Micro H.I.D. Armory== | ||
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween New Micro HID_Hallway.png| December = MicroHallwayXmas.jpg |HCZ Micro HID Hallway.png }}|400px|right|thumb|Hallway]] | [[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween New Micro HID_Hallway.png| December = MicroHallwayXmas.jpg |HCZ Micro HID Hallway.png }}|400px|right|thumb|Hallway]] | ||
Line 136: | Line 141: | ||
|DestroyLvl=Lvl1 | |DestroyLvl=Lvl1 | ||
}} | }} | ||
The '''Micro H.I.D. Armory''' is a hallway that is separated into two sections by a wall and two doors | The '''Micro H.I.D. Armory''' is a hallway that is separated into two sections by a wall and two doors. This wall contains a breakable glass window. <br> | ||
Behind the two doors is a room containing multiple server racks, similar to the ones seen in the Server Room. This side room has a chance for a [[Bulletproof Locker №7]] to spawn in it.<br> | |||
In the middle of the side room is a | Behind the two doors is a side room containing multiple server racks, similar to the ones seen in the Server Room. This side room also has a chance for a [[Bulletproof Locker №7]] to spawn in it.<br> | ||
Emergency Power Stations | |||
In the middle of the side room is a armory that requires {{Hoverimage|{{HoverKeycard|Required Access1=AA3}}|text=Armory Access 3}} to open. The room contains the [[Micro H.I.D.]] and a [[Workstation]]. <br> | |||
There are two possible [[Emergency Power Stations|Emergency Power Station]] spawn locations in this area. | |||
'''Guaranteed Spawns:''' | '''Guaranteed Spawns:''' | ||
* [[Micro H.I.D.]] | *In the armory | ||
* [[Workstation]] | ** [[Micro H.I.D.]] | ||
** [[Workstation]] | |||
'''Possible Spawns:''' | '''Possible Spawns:''' | ||
* [[Bulletproof Locker №7]] | *In the side room | ||
* [[First Aid Cabinet]] (up to two) | ** [[Bulletproof Locker №7]] | ||
* [[Emergency Power Stations|Emergency Power Station]] (up to two) | ** [[First Aid Cabinet]] (up to two) | ||
** [[Emergency Power Stations|Emergency Power Station]] (up to two) | |||
<br clear=all> | <br clear=all> | ||
Line 164: | Line 173: | ||
|DestroyLvl=Lvl1 | |DestroyLvl=Lvl1 | ||
}} | }} | ||
'''SCP-049's Containment Area''' is a hallway that contains an elevator leading to the containment cell of [[SCP-049]]. | '''SCP-049's Containment Area''' is a hallway that contains an elevator leading to the containment cell of [[SCP-049]]. | ||
When a player travels down the elevator into SCP-04's Containment Area, two doors and some shelves can be seen. The bigger gate door is the door that leads SCP-049's empty containment chamber, while the normal door leads to a armory, which requires {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to open. A [[Bulletproof Locker №7]] can also spawn outside the armory. | |||
The armory contains a [[Workstation]] on the right wall of the room. The left wall of the room will either contain a [[MTF-E11-SR Rack]] or a [[Weapon Locker Type 21]]. | |||
A [[Emergency Power Stations|Emergency Power Station]] can also spawn on the wall of the hallway. | |||
[[SCP-049]] will spawn inside his containment chamber at the start of the round. | |||
'''Guaranteed Spawns:''' | '''Guaranteed Spawns:''' | ||
Line 177: | Line 188: | ||
*In the armory: | *In the armory: | ||
** [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]] | ** [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]] | ||
'''Possible Spawns:''' | '''Possible Spawns:''' | ||
*Hallway: | *Hallway: | ||
** [[First Aid Cabinet]] | ** [[First Aid Cabinet]] | ||
** [[Emergency Power Stations|Emergency Power Station]] | ** [[Emergency Power Stations|Emergency Power Station]] | ||
*Outside the | *Outside the armory: | ||
** [[Bulletproof Locker №7]] | ** [[Bulletproof Locker №7]] | ||
<br clear=all> | <br clear=all> | ||
Line 198: | Line 209: | ||
|DestroyLvl=Lvl3 | |DestroyLvl=Lvl3 | ||
}} | }} | ||
The entrance of '''SCP-079's Containment Area''' is a small stairway which leads to the two gates outside [[SCP-079|SCP-079's]] chamber | The entrance of '''SCP-079's Containment Area''' is a small stairway which leads to the two gates outside [[SCP-079|SCP-079's]] chamber. | ||
At the start of the round, both gates will be locked shut and cannot be opened until all 3 [[Emergency Power Stations]] have been activated. Once all 3 have been activated, the gates will be forced open. | |||
Behind the gates is a medium sized room that contains SCP-079 behind a cage. <br> | |||
A plaque can be found in SCP-079's room for the ARG event held in December of 2019. The plaque has a list of the main people who participated in the event. <br> | There is also a side room that contains lots of loot and a button to terminate SCP-079. Pressing the button will cause the [[Overcharge]] event to occur, and will allow the gates to be open/closed with any keycard with Containment Teir 2. | ||
A plaque can also be found in SCP-079's room for the ARG event held in December of 2019. The plaque has a list of the main people who participated in the event. <br> | |||
Scanning the QR code on the plaque leads to the [https://i.imgur.com/BE4HKAk.jpg| following link] | Scanning the QR code on the plaque leads to the [https://i.imgur.com/BE4HKAk.jpg| following link] | ||
The area outside the gates contains two possible spawn locations for [[Emergency Power Stations]]. | |||
'''Guaranteed Spawns:''' | '''Guaranteed Spawns:''' | ||
*Firearms: | *In the armory: | ||
** [[Crossvec]] | **Firearms: | ||
*Grenades: | *** [[Crossvec]] | ||
** 3 [[Flashbang Grenade]]s | **Grenades: | ||
** 4 [[High-Explosive Grenade]]s | *** 3 [[Flashbang Grenade]]s | ||
*Ammo: | *** 4 [[High-Explosive Grenade]]s | ||
** 9x19mm (105 Rounds) | **Ammo: | ||
*Body armors: | *** 9x19mm (105 Rounds) | ||
** 3 [[Heavy Armor]]s | **Body armors: | ||
*Medical Items: | *** 3 [[Heavy Armor]]s | ||
** 3 [[First Aid Kit]]s | **Medical Items: | ||
** 2 [[Adrenaline]]s | *** 3 [[First Aid Kit]]s | ||
*Other: | *** 2 [[Adrenaline]]s | ||
** 2 [[Radio]]s | **Other: | ||
** 2 [[Flashlight]]s | *** 2 [[Radio]]s | ||
** 2 [[MTF-E11-SR Rack]]s | *** 2 [[Flashlight]]s | ||
** [[Workstation]] | *** 2 [[MTF-E11-SR Rack]]s | ||
*** [[Workstation]] | |||
'''Possible Spawns:''' | '''Possible Spawns:''' | ||
* [[First Aid Cabinet]] (up to two) | *Outside the containment chamber | ||
* [[Emergency Power Stations|Emergency Power Station]] (up to two) | ** [[First Aid Cabinet]] (up to two) | ||
** [[Emergency Power Stations|Emergency Power Station]] (up to two) | |||
<br clear=all> | <br clear=all> | ||
Line 240: | Line 255: | ||
|DestroyLvl=Lvl1 | |DestroyLvl=Lvl1 | ||
}} | }} | ||
'''SCP-096's Containment Area''' is a small room that contains [[SCP-096]]'s chamber. | '''SCP-096's Containment Area''' is a small room that contains [[SCP-096]]'s containment chamber. | ||
The room outside SCP-096's chamber contains a control panel that can't be interacted with. This smaller room has a chance for a [[Emergency Power Stations|Emergency Power Station]] to spawn on the right wall in the room. There is also a chance that an [[Bulletproof Locker №7]] spawns beside the control panel. | The room outside SCP-096's chamber contains a control panel that can't be interacted with. This smaller room has a chance for a [[Emergency Power Stations|Emergency Power Station]] to spawn on the right wall in the room. There is also a chance that an [[Bulletproof Locker №7]] spawns beside the control panel. | ||
The chamber's door requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC2}}|text=Containment Access 2}} to open. The chamber is a red-lit room filled with movement sensors to keep track of SCP-096 when it's inside. An MTF Lieutenant keycard can be found on the floor in this chamber. | The containment chamber's door requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC2}}|text=Containment Access 2}} to open. The chamber is a red-lit room filled with movement sensors to keep track of SCP-096 when it's inside. <br> | ||
An MTF Lieutenant keycard and dead guard's body can be found on the floor in this chamber. | |||
[[SCP-096]] will spawn outside its containment chamber at the start of the round. | |||
'''Guaranteed Spawns:''' | '''Guaranteed Spawns:''' | ||
*Inside the chamber: | *Inside the containment chamber: | ||
** [[Keycard|MTF Lieutenant Keycard]] | ** [[Keycard|MTF Lieutenant Keycard]] | ||
'''Possible Spawns:''' | '''Possible Spawns:''' | ||
*Outside the contianment Chamber: | |||
* [[Bulletproof Locker №7]] | * [[Bulletproof Locker №7]] | ||
* [[First Aid Cabinet]] | * [[First Aid Cabinet]] | ||
* [[Workstation]] | * [[Workstation]] | ||
* [[Emergency Power Station]] | * [[Emergency Power Stations|Emergency Power Station]] | ||
<br clear=all> | <br clear=all> | ||
Line 273: | Line 292: | ||
To the right of the entrance is SCP-106's containment chamber. The chamber floats above the ground, held in place by powerful electromagnets. The chamber can be jumped to from the entrance platform, but missing the jump and falling is fatal. The top of the chamber can act as a hiding place or to avoid some SCPs. | To the right of the entrance is SCP-106's containment chamber. The chamber floats above the ground, held in place by powerful electromagnets. The chamber can be jumped to from the entrance platform, but missing the jump and falling is fatal. The top of the chamber can act as a hiding place or to avoid some SCPs. | ||
The main doors require a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}} to open. Both lead the | The main doors require a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}} to open. Both doors will lead to the main control area in SCP-106's chamber. <br> | ||
Both doors function on a time lock similar to checkpoints and will automatically close after 10 seconds. | |||
The Femur Breaker is a small room that allows a single person to sacrifice themselves and re-contain SCP-106. Once a human goes inside the Femur Breaker they are instantly killed and the door is closed behind them. Another human is also required to push | Inside the control room is a shelf, several control panels, a button, and the Femur Breaker. <br> | ||
The Femur Breaker is a small room that allows a single person to sacrifice themselves and re-contain SCP-106. Once a human goes inside the Femur Breaker, they are instantly killed and the door is closed behind them. Another human is also required to push a button in the control room. Once the button is pushed, an audio cue will start to play and soon after, SCP-106 will be re-contained. | |||
An [[Emergency Power Stations|Emergency Power Station]] | An [[Emergency Power Stations|Emergency Power Station]] can spawn near the entrance of the room. | ||
[[SCP-106]] will spawn at the bottom of his containment chamber at the start of the round. | |||
'''Guaranteed Spawns:''' | '''Guaranteed Spawns:''' | ||
* [[Coin]] | *On the shelf next to the Femur Breaker: | ||
** [[Coin]] | |||
'''Possible Spawns:''' | '''Possible Spawns:''' | ||
* [[First Aid Cabinet]] | *Outside the control room: | ||
* [[Emergency Power Stations|Emergency Power Station]] | ** [[First Aid Cabinet]] | ||
** [[Emergency Power Stations|Emergency Power Station]] | |||
<br clear=all> | <br clear=all> | ||
Line 292: | Line 318: | ||
[[File:939Side.png|400px|right|thumb|The stairs that lead to the bottom of the room]] | [[File:939Side.png|400px|right|thumb|The stairs that lead to the bottom of the room]] | ||
[[File:939Spawn.png|400px|right|thumb|The bottom of the room where SCP-939 spawns]] | [[File:939Spawn.png|400px|right|thumb|The bottom of the room where SCP-939 spawns]] | ||
'''SCP-939's Containment Area''' is a high area with a walkway on the left side | '''SCP-939's Containment Area''' is a high area with a walkway on the left side. On the right side, behind a door, is a stairway that leads to the bottom of the chamber.<br> | ||
Falling off the walkway and into the containment chamber is fatal to human classes.<br> | |||
The | A [[Bulletproof Locker №7]] can also spawn on the walkway. | ||
The walkway is a spawn location for a [[Emergency Power Stations|Emergency Power Station]]. | |||
Both [[SCP-939]] instances will spawn at the bottom of the stairs at the start of the round.<br> | |||
'''Possible Spawns:''' | '''Possible Spawns:''' | ||
* [[Bulletproof Locker №7]] | *On the walkway: | ||
* [[First Aid Cabinet]] | ** [[Bulletproof Locker №7]] | ||
* [[Workstation]] | ** [[First Aid Cabinet]] | ||
* [[Emergency Power Stations|Emergency Power Station]] | ** [[Workstation]] | ||
** [[Emergency Power Stations|Emergency Power Station]] | |||
<br clear=all> | <br clear=all> | ||
Line 313: | Line 343: | ||
|DestroyLvl=RA | |DestroyLvl=RA | ||
}} | }} | ||
The '''Entrance Zone Checkpoint''' is a | The '''Entrance Zone Checkpoint''' is a checkpoint that connects Heavy Containment Zone to [[Entrance Zone]].<br> | ||
A keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CA}}|text=Checkpoint Access}} is required to open the checkpoint. After 10 seconds, the checkpoint doors will close. | |||
A keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CA}}|text=Checkpoint Access}} is required to open the checkpoint. | |||
Two [[Emergency Power Stations]] can spawn on the HCZ side of the checkpoint. <br> | |||
'''Possible Spawns:''' | '''Possible Spawns:''' | ||
* [[First Aid Cabinet]] (up to two) | * [[First Aid Cabinet]] (up to two) | ||
* [[Emergency Power Stations|Emergency Power Station]] (up to two) | * [[Emergency Power Stations|Emergency Power Station]] (up to two) | ||
<br clear=all> | <br clear=all> | ||
Line 328: | Line 360: | ||
[[File:HCZStraight.png|400px|right|thumb|Straight hallway]] | [[File:HCZStraight.png|400px|right|thumb|Straight hallway]] | ||
A simple straight hallway. | A simple straight hallway. | ||
<br clear=all> | <br clear=all> | ||
Line 335: | Line 366: | ||
[[File:HCZCorner.png|400px|right|thumb|Corner hallway]] | [[File:HCZCorner.png|400px|right|thumb|Corner hallway]] | ||
A simple Corner hallway. | A simple Corner hallway. | ||
<br clear=all> | <br clear=all> | ||
Line 352: | Line 382: | ||
[[File:HeavyCAT.png|400px|right|thumb|X shaped hallway]] | [[File:HeavyCAT.png|400px|right|thumb|X shaped hallway]] | ||
A simple four way intersection. | A simple four way intersection. | ||
<br clear=all> | <br clear=all> | ||
Line 432: | Line 463: | ||
=Trivia= | =Trivia= | ||
*In 3-Way Intersections, two doors are noticeably uncentered. | *In 3-Way Intersections, two doors are noticeably uncentered. | ||
*Since [[SCP-173]] teleports between blinks, it is possible for them to teleport outside the walkway and into the pit at the Ammunition Armory. | |||
*Heavy Containment Zone contains four [[Workstation]]s, one [[MTF-E11-SR Rack]], one [[Weapon Locker Type 21]] and multiple [[Bulletproof Locker №7|Bulletproof Locker №7s]] and [[First Aid Cabinet]]s. It also contains the three [[Emergency Power Stations]]. | *Heavy Containment Zone contains four [[Workstation]]s, one [[MTF-E11-SR Rack]], one [[Weapon Locker Type 21]] and multiple [[Bulletproof Locker №7|Bulletproof Locker №7s]] and [[First Aid Cabinet]]s. It also contains the three [[Emergency Power Stations]]. | ||
[[Category:Zones]] | [[Category:Zones]] | ||
{{Locations Navbox}} | {{Locations Navbox}} |
Revision as of 16:17, 27 October 2021
Contents
- 1 Description
- 2 Unique Areas
- 2.1 Elevator Systems
- 2.2 Alpha Warhead Silo
- 2.3 Ammunition Armory
- 2.4 Tesla Gate
- 2.5 Server Room
- 2.6 Micro H.I.D. Armory
- 2.7 SCP-049's Containment Area
- 2.8 SCP-079's Containment Area
- 2.9 SCP-096's Containment Area
- 2.10 SCP-106's Containment Area
- 2.11 SCP-939's Containment Area
- 2.12 Entrance Zone Checkpoint
- 3 Hallways
- 4 Map Layouts
- 5 Trivia
The Heavy Containment Zone is one of four zones found in SCP: Secret Laboratory. It contains the Micro H.I.D. as well as the three Emergency Power Stations.
Description
Heavy Containment Zone (HCZ) is one of four zones in Site-02.
Placed below Light Containment Zone and located right next to Entrance Zone, it is considered one of the most dangerous zones as it is the spawn location for SCP-049, SCP-079, SCP-096, SCP-106, and SCP-939.
Heavy Containment Zone is also the only zone affected by the Overcharge event, which is used to re-contain SCP-079. This event occurs after all 3 Emergency Power Stations have been activated, and the button in SCP-079's Containment Chamber is pushed (this can also occur when SCP-079 is the last SCP alive).
Heavy Containment Zone contains a few important rooms that contain items that can aid a player in escaping or re-containing a SCP.
Related article: Soundtrack
Unique Areas
Unique areas include containment chambers or other rooms of interest that spawn only once. These areas may include valuable items, weapons or have an important gameplay role.
Elevator Systems
The Elevator Systems are two rooms that contain two elevators that connect Heavy Containment Zone to Light Containment Zone.
Above each elevator is a timer showing how much time is left until Light Containment Zone is locked down from Decontamination Process.
Related article: Soundtrack
Alpha Warhead Silo
The Alpha Warhead Silo is the location of the Alpha Warhead. It is located above HCZ, and can only be accessed via an elevator system.
Located above HCZ, the Alpha Warhead Silo is accessed via an elevator, this is a small area that includes the silo and an adjoining armory.
In the center of the area, is the silo itself, with the Alpha Warhead seated in place.
Opposite of the elevator system is a small control room, which contains a control panel. This panel is used to activate or deactivate the warhead.
The control room is covered by a wall with openings that face the elevator system. These openings make great cover when shooting enemies coming up the elevator.
Beside the control panel is an armory which does not require a Keycard to enter.
The armory will always contain a Workstation, and either a MTF-E11-SR Rack or Weapon Locker Type 21 as well.
There are two possible Emergency Power Stations spawns in this area.
Guaranteed Spawns:
- Shelves outside armory
- In the armory:
Possible Spawns:
- Outside the armory:
- Outside the control room:
Ammunition Armory
Armory Access Tier 1 Required | |
SCP-079 AP Cost: 50 AP | |
Door can be destroyed with explosives, SCP-018 and SCP-096 |
The Ammunition Armory is a T-shaped area which is connected with a three-way walkway. Falling off the walkway and into the put will instantly kill the player.
The armory itself requires
Armory Access 1 Armory Access 1to open. The armory includes a number of 9x19mm and 5.56x45mm ammo boxes and a Workstation. There is also a chance for a Bulletproof Locker №7 to spawn inside the armory.
The two outside walls of the armory are also possible spawn locations for Emergency Power Stations.
Guaranteed Spawns:
- Inside the armory
- COM-18
- Flashlight
- Radio
- 9x19mm Ammo (60 Rounds)
- 5.56x45mm Ammo (120 Rounds)
Possible Spawns:
- Inside the armory:
- On the outside walls:
- First Aid Cabinet (up to two)
- Emergency Power Station (up to two)
Tesla Gate
Tesla Gates are straight hallways equipped with high powered tesla coils.
If the player enters a room with a tesla gate, it will activate its sensors and charge itself. Standing next to the tesla gate will cause it to fire a large amount of electricity. If a player is in the tesla coil when it is firing, it will shock and deal massive damage, instantly killing humans, SCP-106 and SCP-049-2. Tesla Gates only deal damage for three ticks, allowing most SCPs to not die in one blast.
Tesla Gates are quite loud and can be heard from several rooms away when operational.
If SCP-079 viewing a room containing a tesla gate, the tesla coil will begin to charge itself even if no player is nearby.
Server Room
The Server Room is a two-level room full of servers. This room is mainly used for hiding.
A Scientist Keycard can spawn either on the top or bottom floor behind the servers.
Up to two First Aid Cabinets or Emergency Power Stations can also spawn on the top floor.
Common hiding spots in this room including behind any of the servers or under the stairs.
Up to two Emergency Power Stations can spawn on the top floor.
Guaranteed Spawns:
Possible Spawns:
- First Aid Cabinet (up to two)
- Emergency Power Stations (up to two)
- Workstation
Micro H.I.D. Armory
Armory Access Tier 3 Required | |
SCP-079 AP Cost: 70 AP | |
Door can be destroyed with explosives, SCP-018 and SCP-096 |
The Micro H.I.D. Armory is a hallway that is separated into two sections by a wall and two doors. This wall contains a breakable glass window.
Behind the two doors is a side room containing multiple server racks, similar to the ones seen in the Server Room. This side room also has a chance for a Bulletproof Locker №7 to spawn in it.
to open. The room contains the Micro H.I.D. and a Workstation.
There are two possible Emergency Power Station spawn locations in this area.
Guaranteed Spawns:
- In the armory
Possible Spawns:
- In the side room
- Bulletproof Locker №7
- First Aid Cabinet (up to two)
- Emergency Power Station (up to two)
SCP-049's Containment Area
(Armory)
Armory Access Tier 2 Required | |
SCP-079 AP Cost: 60 AP | |
Door can be destroyed with explosives, SCP-018 and SCP-096 |
SCP-049's Containment Area is a hallway that contains an elevator leading to the containment cell of SCP-049.
When a player travels down the elevator into SCP-04's Containment Area, two doors and some shelves can be seen. The bigger gate door is the door that leads SCP-049's empty containment chamber, while the normal door leads to a armory, which requires Armory Access 2 Armory Access 2to open. A Bulletproof Locker №7 can also spawn outside the armory.
The armory contains a Workstation on the right wall of the room. The left wall of the room will either contain a MTF-E11-SR Rack or a Weapon Locker Type 21.
A Emergency Power Station can also spawn on the wall of the hallway.
SCP-049 will spawn inside his containment chamber at the start of the round.
Guaranteed Spawns:
- Shelves in the back of the room
- In the armory:
Possible Spawns:
- Hallway:
- Outside the armory:
SCP-079's Containment Area
Containment Access Tier 2 Required | |
SCP-079 AP Cost: 110 AP | |
Door can't be destroyed by any means |
The entrance of SCP-079's Containment Area is a small stairway which leads to the two gates outside SCP-079's chamber.
At the start of the round, both gates will be locked shut and cannot be opened until all 3 Emergency Power Stations have been activated. Once all 3 have been activated, the gates will be forced open.
Behind the gates is a medium sized room that contains SCP-079 behind a cage.
There is also a side room that contains lots of loot and a button to terminate SCP-079. Pressing the button will cause the Overcharge event to occur, and will allow the gates to be open/closed with any keycard with Containment Teir 2.
A plaque can also be found in SCP-079's room for the ARG event held in December of 2019. The plaque has a list of the main people who participated in the event.
Scanning the QR code on the plaque leads to the following link
The area outside the gates contains two possible spawn locations for Emergency Power Stations.
Guaranteed Spawns:
- In the armory:
- Firearms:
- Grenades:
- Ammo:
- 9x19mm (105 Rounds)
- Body armors:
- Medical Items:
- Other:
Possible Spawns:
- Outside the containment chamber
- First Aid Cabinet (up to two)
- Emergency Power Station (up to two)
SCP-096's Containment Area
Containment Access Tier 2 Required | |
SCP-079 AP Cost: 40 AP | |
Door can be destroyed with explosives, SCP-018 and SCP-096 |
SCP-096's Containment Area is a small room that contains SCP-096's containment chamber.
The room outside SCP-096's chamber contains a control panel that can't be interacted with. This smaller room has a chance for a Emergency Power Station to spawn on the right wall in the room. There is also a chance that an Bulletproof Locker №7 spawns beside the control panel.
The containment chamber's door requires a keycard with Containment Access 2 Containment Access 2 to open. The chamber is a red-lit room filled with movement sensors to keep track of SCP-096 when it's inside.
An MTF Lieutenant keycard and dead guard's body can be found on the floor in this chamber.
SCP-096 will spawn outside its containment chamber at the start of the round.
Guaranteed Spawns:
- Inside the containment chamber:
Possible Spawns:
- Outside the contianment Chamber:
- Bulletproof Locker №7
- First Aid Cabinet
- Workstation
- Emergency Power Station
SCP-106's Containment Area
Containment Access Tier 3 Required | |
SCP-079 AP Cost: 110 AP | |
The door can be destoryed by SCP-096 |
SCP-106's Containment Area is a massive room that contains the chamber of SCP-106. This room is a even darker compared to the rest of the HCZ.
To the right of the entrance is SCP-106's containment chamber. The chamber floats above the ground, held in place by powerful electromagnets. The chamber can be jumped to from the entrance platform, but missing the jump and falling is fatal. The top of the chamber can act as a hiding place or to avoid some SCPs.
The main doors require a keycard with Containment Access 3 CC3 doesn't exist anymore you idiot!!!! to open. Both doors will lead to the main control area in SCP-106's chamber.
Both doors function on a time lock similar to checkpoints and will automatically close after 10 seconds.
Inside the control room is a shelf, several control panels, a button, and the Femur Breaker.
The Femur Breaker is a small room that allows a single person to sacrifice themselves and re-contain SCP-106. Once a human goes inside the Femur Breaker, they are instantly killed and the door is closed behind them. Another human is also required to push a button in the control room. Once the button is pushed, an audio cue will start to play and soon after, SCP-106 will be re-contained.
An Emergency Power Station can spawn near the entrance of the room.
SCP-106 will spawn at the bottom of his containment chamber at the start of the round.
Guaranteed Spawns:
- On the shelf next to the Femur Breaker:
Possible Spawns:
- Outside the control room:
SCP-939's Containment Area
SCP-939's Containment Area is a high area with a walkway on the left side. On the right side, behind a door, is a stairway that leads to the bottom of the chamber.
Falling off the walkway and into the containment chamber is fatal to human classes.
A Bulletproof Locker №7 can also spawn on the walkway.
The walkway is a spawn location for a Emergency Power Station.
Both SCP-939 instances will spawn at the bottom of the stairs at the start of the round.
Possible Spawns:
- On the walkway:
Entrance Zone Checkpoint
Checkpoint Access Required | |
SCP-079 AP Cost: 10 AP | |
Door can only be destroyed with Remote Admin |
The Entrance Zone Checkpoint is a checkpoint that connects Heavy Containment Zone to Entrance Zone.
is required to open the checkpoint. After 10 seconds, the checkpoint doors will close.
Two Emergency Power Stations can spawn on the HCZ side of the checkpoint.
Possible Spawns:
- First Aid Cabinet (up to two)
- Emergency Power Station (up to two)
Hallways
Hallways are repeating connectors in between unique areas and other hallways. Most of the time nothing of interest can be found in them.
Straight Hallway
A simple straight hallway.
Corner Hallway
A simple Corner hallway.
3-Way Intersection
A simple three way intersection.
Possible Spawns:
4-Way Intersection
A simple four way intersection.
Map Layouts
There are five possible map layouts of Heavy Containment Zone. Special Rooms are randomized in these layouts.
Below are all the possible map layouts.
Trivia
- In 3-Way Intersections, two doors are noticeably uncentered.
- Since SCP-173 teleports between blinks, it is possible for them to teleport outside the walkway and into the pit at the Ammunition Armory.
- Heavy Containment Zone contains four Workstations, one MTF-E11-SR Rack, one Weapon Locker Type 21 and multiple Bulletproof Locker №7s and First Aid Cabinets. It also contains the three Emergency Power Stations.
|
- This page was last edited on 27 October 2021, at 16:17.
- Content is available under CC BY-SA 3.0 unless otherwise noted.
- Privacy policy
- About SCP: Secret Laboratory English Official Wiki
- Disclaimers