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==Elevator System== | ==Elevator System== | ||
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Two elevators that transport the player to the LCZ checkpoint. | Two elevators that transport the player to the LCZ checkpoint. | ||
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==Warhead Silo== | ==Warhead Silo== | ||
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{{ReqAccess|AA_M|Armory Access: MEDIUM|Armory}} | |||
An area that includes the silo and armory, it can only be accessed via an elevator. | An area that includes the silo and armory, it can only be accessed via an elevator. | ||
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==Ammunition Armory== | ==Ammunition Armory== | ||
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{{ReqAccess|AA_M|Armory Access: MEDIUM}} | |||
A T-shaped area which is connected with a walkway, falling off the walkway will kill the player. | A T-shaped area which is connected with a walkway, falling off the walkway will kill the player. | ||
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==Tesla Gate== | ==Tesla Gate== | ||
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Hallways equipped with high powered tesla coils. | Hallways equipped with high powered tesla coils. | ||
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==Server Room== | ==Server Room== | ||
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Two-level room full of servers, mainly used for hiding. | Two-level room full of servers, mainly used for hiding. | ||
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==Micro HID Armory== | ==Micro HID Armory== | ||
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{{ReqAccess|AA_A|Armory Access: ALL}} | |||
Armory containing the Micro HID, and a [[Workstation]]. | Armory containing the Micro HID, and a [[Workstation]]. | ||
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==[[SCP-939]]'s Spawn== | ==[[SCP-939]]'s Spawn== | ||
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A high area with a walkway on the left side, and on the right side, behind a door is a stairway that leads to the bottom of the hole. | A high area with a walkway on the left side, and on the right side, behind a door is a stairway that leads to the bottom of the hole. | ||
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==[[SCP-049]]'s Containment Area== | ==[[SCP-049]]'s Containment Area== | ||
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{{ReqAccess|AA_M|Armory Access: MEDIUM|Armory}} | |||
The containment area and chamber of SCP-049, can only be entered via an elevator. | The containment area and chamber of SCP-049, can only be entered via an elevator. | ||
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==[[SCP-106]]'s Containment Area== | ==[[SCP-106]]'s Containment Area== | ||
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{{ReqAccess|CCA_A|Containment Chamber Access: ALL}} | |||
The containment area of SCP-106 is a even darker compared to the rest of the HCZ, housing one of the most dangerous SCPs. | The containment area of SCP-106 is a even darker compared to the rest of the HCZ, housing one of the most dangerous SCPs. | ||
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==[[SCP-096]]'s Containment Area== | ==[[SCP-096]]'s Containment Area== | ||
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{{ReqAccess|CCA_M|Containment Chamber Access: MEDIUM}} | |||
The containment area includes a small control room and SCP-096's chamber. | The containment area includes a small control room and SCP-096's chamber. | ||
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==SCP-079's Containment Area== | ==SCP-079's Containment Area== | ||
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{{ReqAccess|CCA_A|Containment Chamber Access: ALL}} | |||
Upon entering SCP-079's containment area the walls and floor will clearly contrast from the rest of the HCZ, as instead of a dark black/brown it is instead white. | Upon entering SCP-079's containment area the walls and floor will clearly contrast from the rest of the HCZ, as instead of a dark black/brown it is instead white. | ||
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==Entrance Zone Checkpoint== | ==Entrance Zone Checkpoint== | ||
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{{ReqAccess|CA|Checkpoint Access}} | |||
Checkpoint leading to the [[Entrance Zone]]. | Checkpoint leading to the [[Entrance Zone]]. | ||
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==Corner Hallway== | ==Corner Hallway== | ||
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[[File:HL_C.png|400px|center|thumb| | [[File:HL_C.png|400px|center|thumb|Corner hallway]] | ||
==3-Way Intersection== | ==3-Way Intersection== |
Revision as of 10:53, 19 September 2018
Contents
The Heavy Containment Zone is the second zone of three in the facility, it is also the most dangerous zone as most SCPs spawn here.
SCP-049, SCP-096, SCP-106 and SCP-939 spawn in this zone.
Unique Areas
Elevator System
Two elevators that transport the player to the LCZ checkpoint.
Warhead Silo
Required
An area that includes the silo and armory, it can only be accessed via an elevator.
In front of the elevator is the silo itself, with the nuclear warhead seated in place, behind the warhead there is a control panel, the control panel allows activation/deactivation of the warhead.
Near the control panel is an armory, the armory includes an Epsilon-11 SR and a Workstation.
There is also a chance that a Senior Guard keycard may spawn on the shelves near the control panel.
Possible Loot:
- Inside the armory:
- Near the control panel:
- Senior Guard Keycard
Ammunition Armory
Required
A T-shaped area which is connected with a walkway, falling off the walkway will kill the player.
The armory itself includes a number of 7.62MM magazines and a Workstation.
Loot:
- 10 7.62MM magazines
Tesla Gate
Hallways equipped with high powered tesla coils.
Coming close to the coil will activate it's sensors and charge it, if a player is in the tesla coil when it is firing, it will shock and kill them.
Server Room
Two-level room full of servers, mainly used for hiding.
Up to two Senior Guard keycards may spawn, one on each level.
Possible Loot:
Micro HID Armory
Required
Armory containing the Micro HID, and a Workstation.
Loot:
SCP-939's Spawn
A high area with a walkway on the left side, and on the right side, behind a door is a stairway that leads to the bottom of the hole.
Also a spawn area for both SCP-939 instances.
SCP-049's Containment Area
Required
The containment area and chamber of SCP-049, can only be entered via an elevator.
Once descended below into SCP-049's containment area and walking down a corridor, two doors and some shelves can be seen.
The bigger gate door is the door to SCP-049's containment chamber, while the normal door is the leads to the armory.
The armory contains a Epsilon-11 SR and a medkit.
Loot:
SCP-106's Containment Area
Required
The containment area of SCP-106 is a even darker compared to the rest of the HCZ, housing one of the most dangerous SCPs.
To the right of the entrance is SCP-106's containment chamber, the chamber floats above the ground and can be jumped to from the entrance platform, falling off is fatal.
Opening the door to the control room shows the Femur Breaker and a big red button.
The Femur Breaker is a small room that allows a single person to sacrifice themselves and re-contain SCP-106, once a human goes inside the Femur Breaker they are instantly killed and the door is closed behind them.
By pressing the button an audio cue will start to play and soon after SCP-106 will be re-contained.
SCP-096's Containment Area
Required
The containment area includes a small control room and SCP-096's chamber.
The control room has some computers in it but has nothing of interest for the player.
The chamber is a red room filled with movement sensors to keep track of SCP-096 when its inside, a MTF Commander keycard can be found inside.
Loot:
SCP-079's Containment Area
Required
Upon entering SCP-079's containment area the walls and floor will clearly contrast from the rest of the HCZ, as instead of a dark black/brown it is instead white.
Two gates are in the way to SCP-079, after entering a monitor with a blue screen can be seen in SCP-079's cage.
It currently does nothing as SCP-079 is still in development, so the whole containment area is only used for hiding.
Entrance Zone Checkpoint
Checkpoint Access Required
Checkpoint leading to the Entrance Zone.
Hallways
Straight Hallway
Corner Hallway
3-Way Intersection
4-Way Intersection
- This page was last edited on 19 September 2018, at 10:53.
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