From SCP: Secret Laboratory English Official Wiki

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__TOC__
__TOC__
The '''Heavy Containment Zone''' (HCZ) is one of four zones in [[Locations|Site-02]]. Placed below [[Light Containment Zone]] and located right next to [[Entrance Zone]], it is one of the most dangerous zones as [[SCP-049]], [[SCP-079]], [[SCP-096]], [[SCP-106]] and [[SCP-939]] all spawn in this zone.
The '''Heavy Containment Zone''' (HCZ) is one of four zones in [[Site-02]]. Placed below [[Light Containment Zone]] and located right next to [[Entrance Zone]], it is one of the most dangerous zones as [[SCP-049]], [[SCP-096]], [[SCP-106]] and [[SCP-939]] all spawn in this zone.


Heavy Containment Zone contains four [[Workstation|Workstations]], one [[MTF-E11-SR Rack]], one [[Weapon Locker Type 21]] and multiple [[Bulletproof Locker №7|Bulletproof Locker №7s]] and [[Wall-mounted Medkit|Wall-mounted Medkits]]. It is also home to five [[Emergency Power Stations]].
Heavy Containment Zone contains four [[Workstation]]s, one [[MTF-E11-SR Rack]], one [[Weapon Locker Type 21]] and multiple [[Bulletproof Locker №7|Bulletproof Locker №7s]] and [[First Aid Cabinet]]s. It is also home to three [[Emergency Power Stations]].


Heavy Containment Zone is home to the Overcharge event, which is used to terminate SCP-079. Overcharge will happen 1 minute after all 5 Emergency Power Stations are activated or if SCP-079 is the last SCP alive. Once Overcharge happens, all doors in Heavy Containment Zone will close and lock themselves while the lights in every room go out. After about 30 seconds, everything goes back to normal.
Heavy Containment Zone is home to the Overcharge event, which is used to re-contain SCP-079. Overcharge will happen a few seconds after all 3 Emergency Power Stations are activated and if the button in SCP-079's chamber is pressed. It also happens if SCP-079 is the last SCP alive. Once Overcharge happens, all doors in Heavy Containment Zone will close and lock themselves while the lights in every room go out. After about 10 seconds, everything goes back to normal.




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==Elevator Systems==
==Elevator Systems==
[[File:Elevator_System A.png|300px|right|thumb|Elevator System A]]
[[File:HCZ Elevator A.png|400px|right|thumb|Elevator System A]]
[[File:Elevator_System B.png|300px|right|thumb|Elevator System B]]
[[File:HCZ Elevator_B.png|400px|right|thumb|Elevator System B]]
[[File:Elevator Disabled.png|300px|right|thumb|Elevators after LCZ is locked down]]
[[File:Elevator Lockdown.png|400px|right|thumb|Elevators after LCZ is locked down]]
The '''Elevator Systems''' are two separate rooms in HCZ, both rooms contain two elevators that lead to Light Containment Zone. Each system has two elevators that transport players to the LCZ checkpoint. Above both elevators is a timer showing how much time is left until Light Containment Zone is locked down from [[Decontamination Process]].
The '''Elevator Systems''' are two separate rooms in HCZ, both rooms contain two elevators that lead to Light Containment Zone. Each system has two elevators that transport players to the LCZ checkpoint. Above both elevators is a timer showing how much time is left until Light Containment Zone is locked down from [[Decontamination Process]].


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==Alpha Warhead Silo==
==Alpha Warhead Silo==
[[File:{{#switch: {{CURRENTMONTHNAME}}| December = Xmas Warhead_Elevator.png |Warhead_Elevator.png }}|300px|right|thumb|Elevator leading to the silo]]
[[File:{{#switch: {{CURRENTMONTHNAME}}| December = Xmas Warhead_Elevator.png |Warhead Silo Elevator.png }}|400px|right|thumb|Elevator leading to the silo]]
[[File:Warhead_Silo.png|300px|right|thumb|Warhead silo]]
[[File:Alpha Warhead Silo.png|400px|right|thumb|Warhead silo]]
[[File:Warhead_Armory_Room.png|300px|right|thumb|Armory]]
[[File:Warhead Silo Armory New.png|400px|right|thumb|Armory]]
[[File:Warhead_Control_Panel.png|300px|right|thumb|Control panel]]
[[File:Warhead Silo Panel.png|400px|right|thumb|Control panel]]
<small>'''(Armory)'''</small><br>
{{DoorStats|
|ReqAccess=AA2
|AP = 60
|DestroyLvl=Lvl1
}}
Located above HCZ, the '''Alpha Warhead Silo''' is accessed via an elevator, this is a small area that includes the silo and an adjoining armory.
Located above HCZ, the '''Alpha Warhead Silo''' is accessed via an elevator, this is a small area that includes the silo and an adjoining armory.


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Beside the control panel is an armory which needs {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to open.<br>
Beside the control panel is an armory which does not need a Keycard to open. <br>
The armory contains an [[Epsilon-11 SR]] and a [[Workstation]]. A [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]] will spawn in the armoury. <br>
The armory contains a [[Workstation]]. A [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]] will also spawn in the armoury. <br>
There are two possible [[Emergency Power Stations]] spawns in the room.<br>
There are two possible [[Emergency Power Stations]] spawns in the room.<br>
'''Possible loot:'''<br>
Inside the armory:
* [[MTF-E11-SR Rack]]
** [[Epsilon-11 SR]]
** 5.56mm; 125 rounds.
* [[Weapon Locker Type 21]]
** Random ammo
***5.56mm; 35-100 rounds
***7.62mm; 35-175 rounds
***9.00mm; 60-90 rounds
**[[Flashbang Grenade]]
**[[Fragmentation Grenade]]
**[[First Aid Kit]]
**[[MP7]]
**[[Project 90]]
**[[USP]]
**[[Weapon Manager Tablet]]


In the main silo:
'''Guaranteed Spawns:'''
*[[Keycard|Guard Keycard]]
*Shelves outside armory
*[[Bulletproof Locker №7]]
**[[Keycard|Zone Manager Keycard]]
*[[Wall-mounted Medkit]] (up to two)
*In the armory:
** [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]]
'''Possible Spawns:'''
*Outside the armory:
** [[First Aid Cabinet]]
** [[Emergency Power Stations|Emergency Power Station]]
** [[Bulletproof Locker №7]]
*Outside the control room:
** [[First Aid Cabinet]]
** [[Emergency Power Stations|Emergency Power Station]]




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==Ammunition Armory==
==Ammunition Armory==
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween HCZ_3Way Armory.png | December = Xmas HCZ_3Way Armory.png |HCZ_3Way Armory.png }}|300px|right|thumb|Entrance to the armory]]
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween HCZ_3Way Armory.png | December = Xmas HCZ_3Way Armory.png |Heavy Ammo Armory.png }}|400px|right|thumb|Entrance to the armory]]
[[File:HCZ_Armory.jpg|300px|right|thumb|Inside the armory]]
[[File:Heavy Ammo_Armory Inside.png|400px|right|thumb|Inside the armory]]
{{DoorStats|
{{DoorStats|
|ReqAccess=AA1
|ReqAccess=AA1
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|DestroyLvl=Lvl1
|DestroyLvl=Lvl1
}}
}}
The '''Ammunition Armory''' is a T-shaped area which is connected with a three-way walkway. Falling off the walkway will kill the player. Since SCP-173 teleports to move during blinks, it is possible for SCP-173 to teleport through the railings and over the pit, causing SCP-173 to die.
The '''Ammunition Armory''' is a T-shaped area which is connected with a three-way walkway. Falling off the walkway will kill the player (since SCP-173 teleports to move during blinks, it is possible for SCP-173 to teleport through the railings and over the pit and dying).


The armory itself  requires {{Hoverimage|{{HoverKeycard|Required Access1=AA1}}|text=Armory Access 1}} to open. The armory includes a number of 7.62mm magazines and a [[Workstation]]. There is a chance that a [[Bulletproof Locker №7]] will spawn inside the armoury.
The armory itself  requires {{Hoverimage|{{HoverKeycard|Required Access1=AA1}}|text=Armory Access 1}} to open. The armory includes a number of 9x19mm and 5.56x45mm ammo boxes and a [[Workstation]]. There is also a chance for a [[Bulletproof Locker №7]] to spawn inside the armory.


Two of the outside walls of the armory are also possible spawn locations of [[Emergency Power Stations]] and Medkit Cabinets.  
The two outside walls of the armory are also possible spawn locations for [[Emergency Power Stations]] and/or Medkit Cabinets.  
 
'''Guaranteed Spawns:'''
*[[COM-18]]
*[[Flashlight]]
*[[Radio]]
*9x19mm Ammo (60 Rounds)
*5.56x45mm Ammo (120 Rounds)
 
'''Possible Spawns:'''
*Inside the armory:
** [[Bulletproof Locker №7]]
** [[First Aid Cabinet]]
*On the outside walls:
* [[First Aid Cabinet]] (up to two)
* [[Emergency Power Stations|Emergency Power Station]] (up to two)


'''Loot:'''
* Random Ammo
**5,56mm; 35-100 rounds
**7.62mm; 35-175 rounds
**9.00mm; 60-90 rounds
* [[Bulletproof Locker №7]]
* [[Wall-mounted Medkit]] (up to two)




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==Tesla Gate==
==Tesla Gate==
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = TeslaHalloween.png | Tesla_Gates.png }}|300px|right|thumb|Tesla Gate]]
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = TeslaHalloween.png | TeslaIdle.gif }}|thumb|right|400px|Tesla Gate Animation]]
[[File:Tesla_Gate Zap.png|300px|right|thumb|ZAP!]]
[[File:TeslaFire.gif|thumb|right|400px|ZAP!]]
'''Tesla Gates''' are straight hallways equipped with high powered tesla coils. Coming close to the coil will activate its sensors and charge it, if a player is in the tesla coil when it is firing, it will shock and deal massive damage. Instantly killing humans, SCP-106 and SCP-049-2. Tesla Gates only deal damage for three ticks, allowing most SCPs to not die in one blast. Telsa Gates are also quite loud and can be heard from several rooms away when operational.
'''Tesla Gates''' are straight hallways equipped with high powered tesla coils. Coming close to the coil will activate its sensors and charge it. If a player is in the tesla coil when it is firing, it will shock and deal massive damage, instantly killing humans, SCP-106 and SCP-049-2. Tesla Gates only deal damage for three ticks, allowing most SCPs to not die in one blast. Tesla Gates are also quite loud and can be heard from several rooms away when operational.
 
 




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==Server Room==
==Server Room==
[[File:Server_Room_top.png|300px|right|thumb|Top level]]
[[File:Server_Room_top.png|400px|right|thumb|Top level]]
[[File:Server_Room_Bottom.png|300px|right|thumb|Bottom level]]
[[File:Server_Room_Bottom.png|400px|right|thumb|Bottom level]]
The '''Server Room''' is a two-level room full of servers, mainly used for hiding.
The '''Server Room''' is a two-level room full of servers, mainly used for hiding.
There are two places in this room where a generator or Medkit cabinet can spawn. Both of these spawn places are on the top level of the room. A Scientist Keycard can spawn either on the top or bottom floor behind the servers.<br>
There are two places in this room where a generator or Medkit cabinet can spawn. Both of these spawn places are on the top level of the room. A Scientist Keycard can spawn either on the top or bottom floor behind the servers.<br>
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Up to two [[Emergency Power Stations]] and/or [[Wall-mounted Medkit]] can also spawn on the top floor.
Up to two [[Emergency Power Stations]] and/or [[First Aid Cabinet]] can also spawn on the top floor.


'''Possible Loot:'''
'''Guaranteed Spawns:'''
* [[Keycard|Scientist Keycard]]
* [[Keycard|Scientist Keycard]]
* [[Wall-mounted Medkit]] (up to two)
 
'''Possible Spawns:'''
* [[First Aid Cabinet]] (up to two)
* [[Emergency Power Stations|Emergency Power Station]] (up to two)
* [[Workstation]]




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<br clear=all>
==Micro H.I.D. Armory==
==Micro H.I.D. Armory==
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween New Micro HID_Hallway.png| December = MicroHallwayXmas.jpg |New Micro HID_Hallway.png }}|300px|right|thumb|Hallway]]
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween New Micro HID_Hallway.png| December = MicroHallwayXmas.jpg |HCZ Micro HID Hallway.png }}|400px|right|thumb|Hallway]]
[[File:Micro HID Door.png|300px|right|thumb|The door to the Micro H.I.D.]]
[[File:Micro HID Side.png|400px|right|thumb|The door to the Micro H.I.D.]]
[[File:MicroHID Armory Table.png|300px|right|thumb|Inside the armory]]
[[File:Micro HID Table.png|400px|right|thumb|Inside the armory]]
{{DoorStats|
{{DoorStats|
|ReqAccess=AA3
|ReqAccess=AA3
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Emergency Power Stations and Medkit Cabinets can spawn on either sides of the door to the Micro H.I.D.<br>
Emergency Power Stations and Medkit Cabinets can spawn on either sides of the door to the Micro H.I.D.<br>


'''Loot:'''
'''Guaranteed Spawns:'''
* [[Micro H.I.D.]]
* [[Micro H.I.D.]]
* [[Weapon Manager Tablet]]
* [[Weapon Manager Tablet]]
 
* [[Workstation]]
'''Possible loot:'''
'''Possible Spawns:'''
* [[Bulletproof Locker №7]]
* [[Bulletproof Locker №7]]
* [[Wall-mounted Medkit]] (up to two)
* [[First Aid Cabinet]] (up to two)
* [[Emergency Power Stations|Emergency Power Station]] (up to two)




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==SCP-049's Containment Area==
==SCP-049's Containment Area==
[[File:CC_049_Elevator.png|300px|right|thumb|Elevator leading to SCP-049's containment area]]
[[File:049Hallway.png|400px|right|thumb|Hallway with elevator that leads to SCP-049's containment area]]
[[File:CC_049_Room.png|300px|right|thumb|SCP-049's containment area]]
[[File:049OutsideChamber.png|400px|right|thumb|SCP-049's containment area]]
[[File:049's_CC_Armory.png|300px|right|thumb|The armory]]
[[File:049Chamber.png|400px|right|thumb|SCP-049's chamber]]
[[File:049Armory.png|400px|right|thumb|The armory]]
<small>'''(Armory)'''</small><br>
<small>'''(Armory)'''</small><br>
{{DoorStats|
{{DoorStats|
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|DestroyLvl=Lvl1
|DestroyLvl=Lvl1
}}
}}
'''SCP-049's Containment Area''' is a hallway that contains an elevator leading to the containment cell of [[SCP-049]]. Up to two [[Emergency Power Stations]] or [[Wall-mounted Medkit]] can spawn in the hallway outside the elevator.
'''SCP-049's Containment Area''' is a hallway that contains an elevator leading to the containment cell of [[SCP-049]]. [[Emergency Power Stations|Emergency Power Station]] or [[First Aid Cabinet]] can spawn in the hallway outside the elevator.


Once ascending into SCP-049's containment area and walking down a corridor, two doors and some shelves can be seen. The bigger gate door is the door to SCP-049's empty containment chamber, while the normal door the leads to the armory which needs {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to open.
Once ascending into SCP-049's containment area and walking down a corridor, two doors and some shelves can be seen. The bigger gate door is the door to SCP-049's empty containment chamber, while the normal door the leads to the armory which needs {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to open.
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There is also a chance that a [[Bulletproof Locker №7]] can spawn outside the armory.
There is also a chance that a [[Bulletproof Locker №7]] can spawn outside the armory.


'''Possible Loot:'''
'''Guaranteed Spawns:'''
*Shelves in the back of the room
**[[Keycard|Zone Manager Keycard]]
*In the armory:
** [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]]
'''Possible Spawns:'''
*Hallway:
*Hallway:
** [[Wall-mounted Medkit]]
** [[First Aid Cabinet]]
 
** [[Emergency Power Stations|Emergency Power Station]]
**Outside the chamber:
*Outside the chamber:
* [[Bulletproof Locker №7]]
** [[Bulletproof Locker №7]]
 
*In the armory:
** [[MTF-E11-SR Rack]]
*** [[Epsilon-11 SR]]
*** 5.56mm; 125 rounds.
 
** [[Weapon Locker Type 21]]
** Random ammo
****5.56mm; 35-100 rounds
****7.62mm; 35-175 rounds
****9.00mm; 60-90 rounds
***[[Flashbang Grenade]]
***[[Fragmentation Grenade]]
***[[First Aid Kit]]
***[[MP7]]
***[[Project 90]]
***[[USP]]
***[[Weapon Manager Tablet]]




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==SCP-079's Containment Area==
==SCP-079's Containment Area==
[[File:CC_079_Entrance.png|300px|right|thumb|Entrance to SCP-079's containment area]]
[[File:079Entrance.png|400px|right|thumb|Entrance to SCP-079's containment area]]
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 079's CC Main Room 2.png | December = Xmas 079's CC Main Room 2.png |079's CC Main Room 2.png }}|300px|right|thumb|SCP-079's containment area and cage]]
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 079's CC Main Room 2.png | December = Xmas 079's CC Main Room 2.png |079Chamber.png }}|400px|right|thumb|SCP-079's containment area and cage]]
[[File:079's CC Side Room.png|300px|right|thumb|The Side Room in SCP-079's containment area]]
[[File:079SideRoom.png|400px|right|thumb|The Side Room in SCP-079's containment area]]
[[File:ARG_PlaqueV2.png|300px|right|thumb|A plaque with the names of the main people who participated in the ARG]]
[[File:ARG_PlaqueV2.png|400px|right|thumb|A plaque with the names of the main people who participated in the ARG]]
{{DoorStats|
{{DoorStats|Override=
|ReqAccess=CC3
Locked until all three Emergency Power Stations are activated<br>Containment Access Tier 2
|ReqAccess = CC2
|AP = 110
|AP = 110
|DestroyLvl=Lvl3
|DestroyLvl=Lvl3
}}
}}
The entrance of '''SCP-079's Containment Area''' is a small stairway which leads to the two gates outside [[SCP-079|SCP-079's]] chamber. In the entrance area there is a camera and speaker for SCP-079 to use. <br>  
The entrance of '''SCP-079's Containment Area''' is a small stairway which leads to the two gates outside [[SCP-079|SCP-079's]] chamber. In the entrance area there is a camera and speaker for SCP-079 to use. <br>  
Up to two [[Emergency Power Stations]] and/or [[Medical Cabinets]] can also spawn on the stairs outside the chamber. Both gates in the room require {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}} to open.
At the start of the round,
Up to two [[Emergency Power Stations]] and/or [[First Aid Cabinet]]s can also spawn on the stairs outside the chamber. Both gates in the room require {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}} to open.


Behind the locked gates is a medium sized room that contains SCP-079 behind a cage. This room has no loot in it.
Behind the locked gates is a medium sized room that contains SCP-079 behind a cage. The gates are locked closed until all Emergency Power Stations are activated. Afterwards the room is locked in an open state.


There is also a side room past the 2nd gate that was used to play a Morse Code sound effect to start an ARG Event.<br>
The side room past the 2nd gate contains a lot of loot and a button to terminate SCP-079. Pressing the button will allow the gates to be closed/opened with any Keycard that has Containment Tier 2.<br>
A plaque can be found in SCP-079's room for the ARG event held in December of 2019. The plaque has a list of the main people who participated in the event. <br>
A plaque can be found in SCP-079's room for the ARG event held in December of 2019. The plaque has a list of the main people who participated in the event. <br>
Scanning the QR code on the plaque leads to the [https://i.imgur.com/BE4HKAk.jpg| following link]
Scanning the QR code on the plaque leads to the [https://i.imgur.com/BE4HKAk.jpg| following link]


'''Possible loot:'''
'''Guaranteed Spawns:'''
* [[Wall-mounted Medkit]] (up to two)
*Firearms:
** [[Crossvec]]
*Grenades:
** 3 [[Flashbang Grenade]]s
** 4 [[High-Explosive Grenade]]s
*Ammo:
** 9x19mm (105 Rounds)
*Body armors:
** 3 [[Heavy Armor]]s
*Medical Items:
** 3 [[First Aid Kit]]s
** 2 [[Adrenaline]]s
*Other:
** 2 [[Radio]]s
** 2 [[Flashlight]]s
** 2 [[MTF-E11-SR Rack]]s
** [[Workstation]]
 
'''Possible Spawns:'''
* [[First Aid Cabinet]] (up to two)
* [[Emergency Power Stations|Emergency Power Station]] (up to two)
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==SCP-096's Containment Area==
==SCP-096's Containment Area==
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = 096Halloween.png | December = Xmas 096's CC_Door2.png |096's CC_Door2.png }}|300px|right|thumb|Entrance to SCP-096's chamber]]
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = 096Halloween.png | December = Xmas 096's CC_Door2.png |096Entrance.png }}|400px|right|thumb|Entrance to SCP-096's chamber]]
[[File:CC_096_Chamber.png|300px|right|thumb|SCP-096's containment chamber]]
[[File:096Chamber.png|400px|right|thumb|SCP-096's containment chamber]]
{{DoorStats|
{{DoorStats|
|ReqAccess=CC2
|ReqAccess=CC2
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'''SCP-096's Containment Area''' is a small room that contains [[SCP-096]]'s chamber.
'''SCP-096's Containment Area''' is a small room that contains [[SCP-096]]'s chamber.


The room outside SCP-096's chamber contains a control panel that can't be interacted with. This smaller room has a chance for a [[Emergency Power Stations]] to spawn on the right wall in the room. There is also a chance that an [[Bulletproof Locker №7]] spawns beside the control panel.
The room outside SCP-096's chamber contains a control panel that can't be interacted with. This smaller room has a chance for a [[Emergency Power Stations|Emergency Power Station]] to spawn on the right wall in the room. There is also a chance that an [[Bulletproof Locker №7]] spawns beside the control panel.


The chamber's door requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC2}}|text=Containment Access 2}} to open. The chamber is a red-lit room filled with movement sensors to keep track of SCP-096 when it's inside. An MTF Lieutenant keycard can be found on the floor in this chamber.
The chamber's door requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC2}}|text=Containment Access 2}} to open. The chamber is a red-lit room filled with movement sensors to keep track of SCP-096 when it's inside. An MTF Lieutenant keycard can be found on the floor in this chamber.


'''Loot:'''
'''Guaranteed Spawns:'''
* [[Keycard|MTF Lieutenant Keycard]]
*Inside the chamber:
** [[Keycard|MTF Lieutenant Keycard]]
 
'''Possible Spawns:'''
* [[Bulletproof Locker №7]]
* [[Bulletproof Locker №7]]
* [[Wall-mounted Medkit]]
* [[First Aid Cabinet]]
* [[Workstation]]
* [[Emergency Power Station]]


<br clear=all>
<br clear=all>


==SCP-106's Containment Area==
==SCP-106's Containment Area==
[[File:106's CC Entrance.png|300px|right|thumb|SCP-106's containment area]]
[[File:106Entrance.png|400px|right|thumb|SCP-106's containment area]]
[[File:106's CC Door.png|300px|right|thumb|SCP-106's containment door that auto closes]]
[[File:106Door.png|400px|right|thumb|SCP-106's containment door that auto closes]]
[[File:CC_106_Femur_Breaker_Room.png|300px|right|thumb|Femur Breaker room]]
[[File:106FemurBreaker.png|400px|right|thumb|Femur Breaker room]]
[[File:106's CC Lower Level.png|300px|right|thumb|The lower level of SCP-106's containment area]]
[[File:106Stairs.png|400px|right|thumb|The lower level of SCP-106's containment area]]
[[File:106's CC Spawn.png|300px|right|thumb|The bottom SCP-106's containment area, where SCP-106 spawns]]
[[File:106Bottom.png|400px|right|thumb|The bottom SCP-106's containment area, where SCP-106 spawns]]
{{DoorStats|
{{DoorStats|
|ReqAccess=CC3
|ReqAccess=CC3
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The Femur Breaker is a small room that allows a single person to sacrifice themselves and re-contain SCP-106. Once a human goes inside the Femur Breaker they are instantly killed and the door is closed behind them. Another human is also required to push the button in the main control room. On pressing the button an audio cue will start to play and soon after SCP-106 will be re-contained.
The Femur Breaker is a small room that allows a single person to sacrifice themselves and re-contain SCP-106. Once a human goes inside the Femur Breaker they are instantly killed and the door is closed behind them. Another human is also required to push the button in the main control room. On pressing the button an audio cue will start to play and soon after SCP-106 will be re-contained.


A [[Emergency Power Stations]] or [[Wall-mounted Medkit]] can also spawn near the entrance of the room.
An [[Emergency Power Stations|Emergency Power Station]] or [[First Aid Cabinet]] can also spawn near the entrance of the room.


'''Possible loot:'''
'''Guaranteed Spawns:'''
* [[Wall-mounted Medkit]]
* [[Coin]] (Shelf next to Femur Breaker)
'''Possible Spawns:'''
* [[First Aid Cabinet]]
* [[Emergency Power Stations|Emergency Power Station]]


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<br clear=all>
==SCP-939's Containment Area==
==SCP-939's Containment Area==
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween SCP_939_Top.png | December =Xmas SCP_939_Top.png |SCP_939_Top.png }}|300px|right|thumb|As seen from the entrance]]
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween SCP_939_Top.png | December =Xmas SCP_939_Top.png |939Entrance.png }}|400px|right|thumb|As seen from the entrance]]
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween SCP-939's Room Overview.png| December =Xmas SCP-939's Room Overview.png |SCP-939's Room Overview.png }}|300px|right|thumb|Overview of the room]]
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween SCP-939's Room Overview.png| December =Xmas SCP-939's Room Overview.png |939Overview.png }}|400px|right|thumb|Overview of the room]]
[[File:939Side.png|400px|right|thumb|The stairs that lead to the bottom of the room]]
[[File:939Spawn.png|400px|right|thumb|The bottom of the room where SCP-939 spawns]]
'''SCP-939's Containment Area''' is a high area with a walkway on the left side, and on the right side, behind a door is a stairway that leads to the bottom of the chamber.<br>
'''SCP-939's Containment Area''' is a high area with a walkway on the left side, and on the right side, behind a door is a stairway that leads to the bottom of the chamber.<br>
Both [[SCP-939]] instances will spawn at the bottom of the stairs.<br>
Both [[SCP-939]] instances will spawn at the bottom of the stairs.<br>
Most SCP-939 players will not close the doors at the bottom of this room, making it a useful way to tell if an SCP-939 spawned. <br>
Most SCP-939 players will not close the doors at the bottom of this room, making it a useful way to tell if an SCP-939 spawned. <br>
The stairway can be used as a hiding place since it isn't often used.
The stairway can be used as a hiding place since it isn't often used.
In addition to an [[Emergency Power Stations]] or [[Wall-mounted Medkit]], a [[Bulletproof Locker №7]] may also spawn on the walkway.  
In addition to an [[Emergency Power Stations|Emergency Power Station]] or [[First Aid Cabinet]], a [[Bulletproof Locker №7]] may also spawn on the walkway.  


'''Possible loot:'''
'''Possible Spawns:'''
* [[Bulletproof Locker №7]]
* [[Bulletproof Locker №7]]
* [[Wall-mounted Medkit]]
* [[First Aid Cabinet]]
* [[Workstation]]
* [[Emergency Power Stations|Emergency Power Station]]


<br clear=all>
<br clear=all>


==Entrance Zone Checkpoint==
==Entrance Zone Checkpoint==
[[File:EZ_Checkpoint.png|300px|right|thumb|Checkpoint]]
[[File:HCZEZ Checkpoint.png|400px|right|thumb|Checkpoint]]
{{DoorStats|
{{DoorStats|
|ReqAccess=CA
|ReqAccess=CA
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}}
}}
The '''Entrance Zone Checkpoint''' is a room leading to the [[Entrance Zone]].<br>
The '''Entrance Zone Checkpoint''' is a room leading to the [[Entrance Zone]].<br>
Up to two [[Emergency Power Stations]] or [[Wall-mounted Medkit]] can spawn on the HCZ side of the checkpoint. <br>
Up to two [[Emergency Power Stations]] or [[First Aid Cabinet]] can spawn on the HCZ side of the checkpoint. <br>
A keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CA}}|text=Checkpoint Access}} is required to open the checkpoint.  
A keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CA}}|text=Checkpoint Access}} is required to open the checkpoint.  


'''Possible Spawns:'''
* [[First Aid Cabinet]] (up to two)
* [[Emergency Power Stations|Emergency Power Station]] (up to two)
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==Straight Hallway==
==Straight Hallway==
[[File:HCZ_Straight2.png|300px|right|thumb|Straight hallway]]
[[File:HCZStraight.png|400px|right|thumb|Straight hallway]]
A simple straight hallway.
A simple straight hallway.


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==Corner Hallway==
==Corner Hallway==
[[File:HCZ_Corner2.png|300px|right|thumb|Corner hallway]]
[[File:HCZCorner.png|400px|right|thumb|Corner hallway]]
A simple Corner hallway.
A simple Corner hallway.


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==3-Way Intersection==
==3-Way Intersection==
[[File:HCZ_3way.png|300px|right|thumb|T shaped hallway]]
[[File:HCZ3Way.png|400px|right|thumb|T shaped hallway]]
A simple three way intersection.
[[File:HCZ3WayWorkstation.png|400px|right|thumb|T shaped hallway with Workstation]]
A simple three way intersection.  


'''Possible Spawns:'''
*[[Workstation]]


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==4-Way Intersection==
==4-Way Intersection==
[[File:HCZ_4way.png|300px|right|thumb|X shaped hallway]]
[[File:HeavyCAT.png|400px|right|thumb|X shaped hallway]]
A simple four way intersection.
A simple four way intersection.
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Below are all the possible map layouts, using the community given names.
Below are all the possible map layouts, using the community given names.
<tabber>
<tabber>
Heavy Line #1=
Tetris=
<center>
<center>
{{MapLayouts
{{MapLayouts
|  |  |  |  |  |  |  |  |  |ERE|TRS|ERW|   |  |  |  |  |  |  |  |
|  |  |  |  |  |  |  |  |ERS|  |   |   |ERS|  |  |  |  |  |  |  |
|21=|  |  |  |  |  |   |   |   |   |SRN|   |   |  |  |  |  |  |  |  |
|21=|  |  |  |  |  |ERE|TRS|4RW|SRW|TRS|SRW|TRW|  |  |  |  |  |  |  |
|41=|  |  |  |  |  |  |   |   |   |SRN|   |   |   |  |  |  |  |  |  |
|41=|  |  |  |  |  |  |SRN|CNE|CSW|SRN|CSE|TRN|ERW|  |  |  |  |  |  |
|61=|  |  |  |  |  |  |   |   |   |SRN|   |  |  |  |  |  |  |  |  |
|61=|  |  |  |  |  |  |TRE|SRW|4RW|TRN|TRW|  |  |  |  |  |  |  |  |
|81=|  |  |  |  |  |   |   |  |ERE|4RW|ERW|  |  |  |  |  |  |  |  |
|81=|  |  |  |  |  |ERE|CNW|  |SRN|   |SRN|  |  |  |  |  |  |  |  |
|101=|  |  |  |  |  |  |  |  |   |SRN|   |  |  |  |  |  |  |  |  |
|101=|  |  |  |  |  |  |  |  |CNE|TRS|CNW|  |  |  |  |  |  |  |  |
|121=|  |  |  |  |  |  |  |  |  |SRN|  |  |  |  |  |  |  |  |  |
|121=|  |  |  |  |  |  |  |  |  |ERN|  |  |  |  |  |  |  |  |  |
|141=|  |  |  |  |  |  |  |  |  |SRN|  |  |  |  |  |  |  |  |  |
|141=|  |  |  |  |  |  |  |  |  |   |  |  |  |  |  |  |  |  |  |
|161=|  |  |  |  |  |  |  |  |ERE|TRN|ERW|  |  |  |  |  |  |  |  |
|161=|  |  |  |  |  |  |  |  |   |   |   |  |  |  |  |  |  |  |  |
}}
}}
|-|
|-|
Heavy Ring #2=
Hyperhube=
<center>
<center>
{{MapLayouts
{{MapLayouts
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
|21=|  |  |  |  |  |  |ERS|  |  |ERS|  |  |  |  |  |  |  |  |  |
|21=|  |  |  |  |  |  |ERS|  |  |ERS|  |  |  |  |  |  |  |  |  |
|41=|  |  |  |  |  |  |TRE|SRW|TRS|CNW|   |  |  |  |  |  |  |  |  |
|41=|  |  |  |  |  |  |TRE|SRW|SRW|4RW|CSW|  |  |  |  |  |  |  |  |
|61=|  |  |  |  |  |  |SRN|  |SRN|   |   |   |  |  |  |  |  |  |  |
|61=|  |  |  |  |  |  |SRN|  |SRN|CNE|TRS|ERW|  |  |  |  |  |  |
|81=|  |  |  |  |  |ERE|TRW|   |TRE|SRW|SRW|ERW|  |  |  |  |  |  |  |
|81=|  |  |  |  |  |ERE|4RW|SRW|TRS|CNW|   |SRN|  |  |  |  |  |  |  |
|101=|  |  |  |  |  |  |TRE|SRW|TRN|CSW|   |   |  |  |  |  |  |  |  |
|101=|  |  |  |  |  |  |CNE|SRW|4RW|SRW|SRW|TRW|  |  |  |  |  |  |  |
|121=|  |  |  |  |  |  |ERN|  |  |ERN|  |  |  |  |  |  |  |  |  |
|121=|  |  |  |  |  |  |  |  |ERN|  |  |ERN|  |  |  |  |  |  |  |
|141=|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
|141=|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
|161=|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  
|161=|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
}}
}}
|-|
|-|
Middle Circle #3=
Squares=
<center>
{{MapLayouts
|  |  |  |  |  |  |  |  |  |ERE|TRS|SRW|ERW|  |  |  |  |  |  |  |
|21=|  |  |  |  |  |  |  |  |  |SRN|  |  |  |  |  |  |  |  |  |
|41=|  |  |  |  |  |  |  |  |CSE|TRN|CSW|  |  |  |  |  |  |  |  |
|61=|  |  |  |  |  |  |  |  |SRN|  |SRN|  |  |  |  |  |  |  |  |
|81=|  |  |  |  |  |  |  |  |CNE|TRS|TRN|ERW|  |  |  |  |  |  |  |
|101=|  |  |  |  |  |  |  |  |  |SRN|  |  |  |  |  |  |  |  |  |
|121=|  |  |  |  |  |  |  |  |ERE|4RW|SRW|ERW|  |  |  |  |  |  |  |
|141=|  |  |  |  |  |  |  |  |  |SRN|  |  |  |  |  |  |  |  |  |
|161=|  |  |  |  |  |  |  |  |  |ERN|  |  |  |  |  |  |  |  |  |
}}
|-|
Heavy Squares #4=
<center>
<center>
{{MapLayouts
{{MapLayouts
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}}
}}
|-|
|-|
Tetris #5=
Circuit=
<center>
<center>
{{MapLayouts
{{MapLayouts
|  |  |  |  |  |  |  |  |  |ERS|  |  |ERS|  |  |  |  |  |  |  |
|  |  |  |  |  |  |  |  |  |   |  |  |   |  |  |  |  |  |  |  |
|21=|  |  |  |  |  |  |  |  |CNE|SRW|TRS|CNW|  |  |  |  |  |  |  |
|21=|  |  |  |  |  |ERS|  |  |  |ERS|  |  |  |  |  |  |  |  |  |
|41=|  |  |  |  |  |  |  |  |  |CSE|4RW|SRW|ERW|  |  |  |  |  |  |
|41=|  |  |  |  |  |TRE|SRW|TRS|SRW|4RW|SRW|CSW|  |  |  |  |  |  |  |
|61=|  |  |  |  |  |   |CSE|SRW|TRS|CNW|SRN|  |  |  |  |  |  |  |  |
|61=|  |  |  |  |  |SRN|  |SRN|CSE|TRW|  |SRN|  |  |  |  |  |  |  |
|81=|  |  |  |  |  |ERE|TRW|  |TRE|SRW|TRW|   |  |  |  |  |  |  |  |
|81=|  |  |   |  |ERE|4RW|SRW|TRN|TRW|CNE|SRW|4RW|ERW|  |  |  |  |  |  |
|101=|  |  |  |  |  |  |CNE|SRW|TRN|CSW|SRN|  |  |  |  |  |  |  |  |
|101=|  |  |  |  |  |CNE|TRS|SRW|TRN|SRW|TRS|CNW|   |  |  |  |  |  |  |
|121=|  |  |  |  |  |  |  |  |  |SRN|TRE|SRW|ERW|  |  |  |  |  |  |
|121=|  |  |  |  |  |  |ERN|  |  |  |ERN|  |  |  |  |  |  |  |  |
|141=|  |  |  |  |  |  |  |  |CSE|TRN|CNW|  |  |  |  |  |  |  |  |
|141=|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
|161=|  |  |  |  |  |  |  |  |ERN|  |  |  |  |  |  |  |  |  |  |
|161=|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
}}
|-|
Golem=
<center>
{{MapLayouts
|  |  |  |  |  |  |  |  |  |ERS|  |  |  |  |  |  |  |  |  |  |
|21=|  |  |  |  |  |ERE|CSW|CSE|4RW|CSW|  |  |  |  |  |  |  |  |  |
|41=|  |  |  |  |  |  |TRE|CNW|SRN|CNE|TRS|ERW|  |  |  |  |  |  |  |
|61=|  |  |  |  |  |  |SRN|CSE|TRN|CSW|SRN|  |  |  |  |  |  |  |  |
|81=|  |  |  |  |  |ERE|4RW|CNW|  |CNE|TRW|  |  |  |  |  |  |  |  |
|101=|  |  |  |  |  |  |SRN|  |  |  |SRN|   |  |  |  |  |  |  |  |
|121=|  |  |  |  |  |  |CNE|SRW|TRS|SRW|TRN|ERW|  |  |  |  |  |  |
|141=|  |  |  |  |  |  |  |  |ERN|   |   |  |  |  |  |  |  |  |  |
|161=|  |  |  |  |  |  |  |  |   |  |  |  |  |  |  |  |  |  |  |
}}
}}
</tabber>
</tabber>



Revision as of 19:33, 8 October 2021

The Heavy Containment Zone (HCZ) is one of four zones in Site-02. Placed below Light Containment Zone and located right next to Entrance Zone, it is one of the most dangerous zones as SCP-049, SCP-096, SCP-106 and SCP-939 all spawn in this zone.

Heavy Containment Zone contains four Workstations, one MTF-E11-SR Rack, one Weapon Locker Type 21 and multiple Bulletproof Locker №7s and First Aid Cabinets. It is also home to three Emergency Power Stations.

Heavy Containment Zone is home to the Overcharge event, which is used to re-contain SCP-079. Overcharge will happen a few seconds after all 3 Emergency Power Stations are activated and if the button in SCP-079's chamber is pressed. It also happens if SCP-079 is the last SCP alive. Once Overcharge happens, all doors in Heavy Containment Zone will close and lock themselves while the lights in every room go out. After about 10 seconds, everything goes back to normal.


Related article: Soundtrack

Unique Areas

Unique areas include containment chambers or other rooms of interest that spawn only once. These areas may include valuable items, weapons or have an important gameplay role.

Elevator Systems

Elevator System A
Elevator System B
Elevators after LCZ is locked down

The Elevator Systems are two separate rooms in HCZ, both rooms contain two elevators that lead to Light Containment Zone. Each system has two elevators that transport players to the LCZ checkpoint. Above both elevators is a timer showing how much time is left until Light Containment Zone is locked down from Decontamination Process.


Related article: Soundtrack


Alpha Warhead Silo

Elevator leading to the silo
Warhead silo
Armory
Control panel

Located above HCZ, the Alpha Warhead Silo is accessed via an elevator, this is a small area that includes the silo and an adjoining armory.

In front of the elevator is the silo itself, with the Alpha Warhead seated in place. Behind the warhead there is a control panel, which allows for the activation/deactivation of the warhead.
The area with the control panel is covered up by a wall with openings that face the only entrance to the silo. Making this a great place to shoot targets at the elevator and hiding behind cover.


Beside the control panel is an armory which does not need a Keycard to open.
The armory contains a Workstation. A MTF-E11-SR Rack or Weapon Locker Type 21 will also spawn in the armoury.
There are two possible Emergency Power Stations spawns in the room.

Guaranteed Spawns:

Possible Spawns:



Ammunition Armory

Entrance to the armory
Inside the armory
Armory Access Tier 1 Required
SCP-079 AP Cost: 50 AP
Door can be destroyed with explosives, SCP-018 and SCP-096

The Ammunition Armory is a T-shaped area which is connected with a three-way walkway. Falling off the walkway will kill the player (since SCP-173 teleports to move during blinks, it is possible for SCP-173 to teleport through the railings and over the pit and dying).

The armory itself requires

Armory Access 1 Armory Access 1 

Armory Access 1

to open. The armory includes a number of 9x19mm and 5.56x45mm ammo boxes and a Workstation. There is also a chance for a Bulletproof Locker №7 to spawn inside the armory.

The two outside walls of the armory are also possible spawn locations for Emergency Power Stations and/or Medkit Cabinets.

Guaranteed Spawns:

Possible Spawns:



Tesla Gate

Tesla Gate Animation
ZAP!

Tesla Gates are straight hallways equipped with high powered tesla coils. Coming close to the coil will activate its sensors and charge it. If a player is in the tesla coil when it is firing, it will shock and deal massive damage, instantly killing humans, SCP-106 and SCP-049-2. Tesla Gates only deal damage for three ticks, allowing most SCPs to not die in one blast. Tesla Gates are also quite loud and can be heard from several rooms away when operational.




Server Room

Top level
Bottom level

The Server Room is a two-level room full of servers, mainly used for hiding. There are two places in this room where a generator or Medkit cabinet can spawn. Both of these spawn places are on the top level of the room. A Scientist Keycard can spawn either on the top or bottom floor behind the servers.
Common hiding spots in this room including behind any of the servers or under the stairs.


Up to two Emergency Power Stations and/or First Aid Cabinet can also spawn on the top floor.

Guaranteed Spawns:

Possible Spawns:



Micro H.I.D. Armory

Hallway
The door to the Micro H.I.D.
Inside the armory
Armory Access Tier 3 Required
SCP-079 AP Cost: 70 AP
Door can be destroyed with explosives, SCP-018 and SCP-096

The Micro H.I.D. Armory is a hallway that is separated into two sections by a wall and two doors, this wall contains a breakable glass window.
Behind the two doors is a room containing multiple server racks, similar to the ones seen in the Server Room. This side room has a chance for a Bulletproof Locker №7 to spawn in it.

In the middle of the side room is a door that requires Armory Access 3 Armory Access 3 

Armory Access 3

to open. The room contains the Micro H.I.D. and a Workstation.
Emergency Power Stations and Medkit Cabinets can spawn on either sides of the door to the Micro H.I.D.

Guaranteed Spawns:

Possible Spawns:



SCP-049's Containment Area

Hallway with elevator that leads to SCP-049's containment area
SCP-049's containment area
SCP-049's chamber
The armory

(Armory)

Armory Access Tier 2 Required
SCP-079 AP Cost: 60 AP
Door can be destroyed with explosives, SCP-018 and SCP-096

SCP-049's Containment Area is a hallway that contains an elevator leading to the containment cell of SCP-049. Emergency Power Station or First Aid Cabinet can spawn in the hallway outside the elevator.

Once ascending into SCP-049's containment area and walking down a corridor, two doors and some shelves can be seen. The bigger gate door is the door to SCP-049's empty containment chamber, while the normal door the leads to the armory which needs Armory Access 2 Armory Access 2 

Armory Access 2

to open.

The armory contains a Workstation on the right wall of the room. The left wall of the room will either contain a MTF-E11-SR Rack with an Epsilon-11 SR and ammo or a Weapon Locker Type 21 with multiple items.

There is also a chance that a Bulletproof Locker №7 can spawn outside the armory.

Guaranteed Spawns:

Possible Spawns:



SCP-079's Containment Area

Entrance to SCP-079's containment area
SCP-079's containment area and cage
The Side Room in SCP-079's containment area
A plaque with the names of the main people who participated in the ARG
Containment Access Tier 2 Required
SCP-079 AP Cost: 110 AP
Door can't be destroyed by any means

The entrance of SCP-079's Containment Area is a small stairway which leads to the two gates outside SCP-079's chamber. In the entrance area there is a camera and speaker for SCP-079 to use.
At the start of the round,

Up to two Emergency Power Stations and/or First Aid Cabinets can also spawn on the stairs outside the chamber. Both gates in the room require Containment Access 3 CC3 doesn't exist anymore you idiot!!!! 

Containment Access 3

to open.

Behind the locked gates is a medium sized room that contains SCP-079 behind a cage. The gates are locked closed until all Emergency Power Stations are activated. Afterwards the room is locked in an open state.

The side room past the 2nd gate contains a lot of loot and a button to terminate SCP-079. Pressing the button will allow the gates to be closed/opened with any Keycard that has Containment Tier 2.
A plaque can be found in SCP-079's room for the ARG event held in December of 2019. The plaque has a list of the main people who participated in the event.
Scanning the QR code on the plaque leads to the following link

Guaranteed Spawns:

Possible Spawns:


SCP-096's Containment Area

Entrance to SCP-096's chamber
SCP-096's containment chamber
Containment Access Tier 2 Required
SCP-079 AP Cost: 40 AP
Door can be destroyed with explosives, SCP-018 and SCP-096

SCP-096's Containment Area is a small room that contains SCP-096's chamber.

The room outside SCP-096's chamber contains a control panel that can't be interacted with. This smaller room has a chance for a Emergency Power Station to spawn on the right wall in the room. There is also a chance that an Bulletproof Locker №7 spawns beside the control panel.

The chamber's door requires a keycard with Containment Access 2 Containment Access 2 

Containment Access 2

to open. The chamber is a red-lit room filled with movement sensors to keep track of SCP-096 when it's inside. An MTF Lieutenant keycard can be found on the floor in this chamber.

Guaranteed Spawns:

Possible Spawns:


SCP-106's Containment Area

SCP-106's containment area
SCP-106's containment door that auto closes
Femur Breaker room
The lower level of SCP-106's containment area
The bottom SCP-106's containment area, where SCP-106 spawns
Containment Access Tier 3 Required
SCP-079 AP Cost: 110 AP
The door can be destoryed by SCP-096

SCP-106's Containment Area is a massive room that contains the chamber of SCP-106. This room is a even darker compared to the rest of the HCZ.

To the right of the entrance is SCP-106's containment chamber. The chamber floats above the ground, held in place by powerful electromagnets. The chamber can be jumped to from the entrance platform, but missing the jump and falling is fatal. The top of the chamber can act as a hiding place or to avoid some SCPs.

The main doors require a keycard with Containment Access 3 CC3 doesn't exist anymore you idiot!!!! 

Containment Access 3

to open. Both lead the room with the Femur Breaker. Both doors function on a time lock similar to checkpoints and will automatically close after 10 seconds.

The Femur Breaker is a small room that allows a single person to sacrifice themselves and re-contain SCP-106. Once a human goes inside the Femur Breaker they are instantly killed and the door is closed behind them. Another human is also required to push the button in the main control room. On pressing the button an audio cue will start to play and soon after SCP-106 will be re-contained.

An Emergency Power Station or First Aid Cabinet can also spawn near the entrance of the room.

Guaranteed Spawns:

  • Coin (Shelf next to Femur Breaker)

Possible Spawns:


SCP-939's Containment Area

As seen from the entrance
Overview of the room
The stairs that lead to the bottom of the room
The bottom of the room where SCP-939 spawns

SCP-939's Containment Area is a high area with a walkway on the left side, and on the right side, behind a door is a stairway that leads to the bottom of the chamber.
Both SCP-939 instances will spawn at the bottom of the stairs.
Most SCP-939 players will not close the doors at the bottom of this room, making it a useful way to tell if an SCP-939 spawned.
The stairway can be used as a hiding place since it isn't often used. In addition to an Emergency Power Station or First Aid Cabinet, a Bulletproof Locker №7 may also spawn on the walkway.

Possible Spawns:


Entrance Zone Checkpoint

Checkpoint
Checkpoint Access Required
SCP-079 AP Cost: 10 AP
Door can only be destroyed with Remote Admin

The Entrance Zone Checkpoint is a room leading to the Entrance Zone.
Up to two Emergency Power Stations or First Aid Cabinet can spawn on the HCZ side of the checkpoint.

A keycard with Checkpoint Access Checkpoint Access 

Checkpoint Access

is required to open the checkpoint.

Possible Spawns:


Hallways

Hallways are repeating connectors in between unique areas and other hallways. Most of the time nothing of interest can be found in them.

Straight Hallway

Straight hallway

A simple straight hallway.



Corner Hallway

Corner hallway

A simple Corner hallway.



3-Way Intersection

T shaped hallway
T shaped hallway with Workstation

A simple three way intersection.

Possible Spawns:


4-Way Intersection

X shaped hallway

A simple four way intersection.

Map Layouts

There are five possible map layouts of Heavy Containment Zone. Special Rooms are randomized in these layouts.
Below are all the possible map layouts, using the community given names.

Trivia

  • In 3-Way Intersections, two doors are noticeably uncentered. Have fun being cursed forever with this knowledge.
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