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The Fragmentation Grenade deals damage based on proximity to the opponent. If it is more than a hallway length away it will do no damage, closer than 1/3 is an instant kill. | The Fragmentation Grenade deals damage based on proximity to the opponent. If it is more than a hallway length away it will do no damage, closer than 1/3 is an instant kill. | ||
Note that doors block all damage and get destroyed if a Fragmentation Grenade explodes near them. <br> | Note that doors and walls block all damage and doord will get destroyed if a Fragmentation Grenade explodes near them. <br> | ||
Due to the fact Fragmentation Grenades can blow up doors, they are extremely useful as a counter to [[SCP-079]] and he can no longer use that door, and any room that has a destroyed door, can not be blackout/lockdown by SCP-079. A good tactic as [[Mobile Task Force|Nine Tailed Fox]] is to blow up both doors that lead to the Entrance Zone/Heavy Containment Zone checkpoint. | Due to the fact Fragmentation Grenades can blow up doors, they are extremely useful as a counter to [[SCP-079]] and he can no longer use that door, and any room that has a destroyed door, can not be blackout/lockdown by SCP-079. A good tactic as [[Mobile Task Force|Nine Tailed Fox]] is to blow up both doors that lead to the Entrance Zone/Heavy Containment Zone checkpoint. | ||
The Fragmentation Grenade's blast can also push other items and can set off other Fragmentation Grenades, which could in some situations cause a chain-reaction of multiple Fragmentation Grenade going off and along with the push from the blast it can catch some players off-guard. | The Fragmentation Grenade's blast can also push other items and can set off other Fragmentation Grenades, which could in some situations cause a chain-reaction of multiple Fragmentation Grenade going off and along with the push from the blast it can catch some players off-guard. | ||
Fragmentation grenades are highly lethal to SCP objects. They also one of two weapons | Fragmentation grenades are highly lethal to SCP objects. They also one of two weapons, the other being the [[Micro HID]] to ignore [[SCP-106]]'s damage resistance. | ||
Interesting, by default, Fragmentation Grenades | ==Server Config== | ||
There are also two config options that control a multiplier for how much damage they do to SCPs and the damage they deal to humans. Server owners can edit the config to change the damage multiplier on their server.<br> | |||
Interesting, by default, Fragmentation Grenades multiplier damage to Humans is 0.7, while for SCPs the multiplier is one. This menas humans have a 30% grenade damage resistance while SCPs do not. Despite this, Fragmentation Grenade will one shot humans most of the time. | |||
==Spawning== | ==Spawning== |
Revision as of 16:05, 13 September 2020
High-Explosive Grenade | |
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File:Fragmentation Grenade.png | |
Basic Information | |
Type | Throwable |
Damage | Varies Does less damage to Humans than to SCPs |
Fuse Time | 5s |
Applied Effects | Burned Effect
Concussed Effect |
Miscellaneous Info | |
Deletion % in PD Pocket Dimension | High Tier (0%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Spawn Locations | Light Containment Zone Heavy Containment Zone On NTF Operatives (except Cadets) |
Obtainable from 914? | True |
Item ID | 25 |
In Game
The Fragmentation Grenade is a throwable explosive device used to deal damage to opponents within its blast radius.
Fragmentation Grenades will apply the Burned and Concussed Status Effects. The time these effects last depends on range, with point blank range being ten seconds.
Usage
The Fragmentation Grenade can be thrown a long distance by pressing Left Click, or a shorter distance by pressing Right Click.
After throwing, the Fragmentation Grenade has a timer of 5 seconds before detonation. The Fragmentation Grenade will blink and ping more frequently the closer it is to going off.
The Fragmentation Grenade deals damage based on proximity to the opponent. If it is more than a hallway length away it will do no damage, closer than 1/3 is an instant kill.
Note that doors and walls block all damage and doord will get destroyed if a Fragmentation Grenade explodes near them.
Due to the fact Fragmentation Grenades can blow up doors, they are extremely useful as a counter to SCP-079 and he can no longer use that door, and any room that has a destroyed door, can not be blackout/lockdown by SCP-079. A good tactic as Nine Tailed Fox is to blow up both doors that lead to the Entrance Zone/Heavy Containment Zone checkpoint.
The Fragmentation Grenade's blast can also push other items and can set off other Fragmentation Grenades, which could in some situations cause a chain-reaction of multiple Fragmentation Grenade going off and along with the push from the blast it can catch some players off-guard.
Fragmentation grenades are highly lethal to SCP objects. They also one of two weapons, the other being the Micro HID to ignore SCP-106's damage resistance.
Server Config
There are also two config options that control a multiplier for how much damage they do to SCPs and the damage they deal to humans. Server owners can edit the config to change the damage multiplier on their server.
Interesting, by default, Fragmentation Grenades multiplier damage to Humans is 0.7, while for SCPs the multiplier is one. This menas humans have a 30% grenade damage resistance while SCPs do not. Despite this, Fragmentation Grenade will one shot humans most of the time.
Spawning
- Weapon Locker Type 21
- 3 in the LCZ Armory
- On all NTF operatives except the MTF-Cadet
Related Achievements
Killing yourself with a Fragmentation Grenade grants the Look! I'm a Rocket achievement.
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- This page was last edited on 13 September 2020, at 16:05.
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