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|damage = Varies<br> Does less damage <br> to Humans than to SCPs
|damage = Varies<br> Does less damage <br> to Humans than to SCPs
|effect = {{Hover|Increases the damage the player takes|Burned Effect}}<span style="font-size:80%">{{Hover|Causes the players screen to get blurry when they turn, the faster they turn the blurrier it gets|Concussed Effect}}</span>
|effect = {{Hover|Increases the damage the player takes|Burned Effect}}<span style="font-size:80%">{{Hover|Causes the players screen to get blurry when they turn, the faster they turn the blurrier it gets|Concussed Effect}}</span>
|ID = 25
}}
}}
=In Game=
=In Game=

Revision as of 18:46, 19 August 2020

High-Explosive Grenade
File:Fragmentation Grenade.png
Basic Information
Type Throwable
Damage Varies
Does less damage
to Humans than to SCPs
Fuse Time 5s
Applied Effects Burned Effect

Concussed Effect

Miscellaneous Info
Deletion % in PD Pocket Dimension High Tier (0%)
Disarm Immunity? Does having this item equipped make the player
immune to being disarmed?
Immune
Spawn Locations Light Containment Zone
Heavy Containment Zone
On NTF Operatives (except Cadets)
Obtainable from 914? True
Item ID 25


In Game

The Fragmentation Grenade is a throwable explosive device used to deal damage to opponents within its blast radius.
Fragmentation Grenades will apply the Burned and Concussed Status Effects. The time these effects last depends on range, with point blank range being ten seconds.

Usage

The Fragmentation Grenade can be thrown a long distance by pressing Left Click, or a shorter distance by pressing Right Click.

After throwing, the Fragmentation Grenade has a timer of 5 seconds before detonation. The Fragmentation Grenade will blink and ping more frequently the closer it is to going off.

The Fragmentation Grenade deals damage based on proximity to the opponent. If it is more than a hallway length away it will do no damage, closer than 1/3 is an instant kill.

Note that doors block all damage and get destroyed if a Fragmentation Grenade explodes near them.
Due to the fact Fragmentation Grenades can blow up doors, they are extremely useful as a counter to SCP-079 and he can no longer use that door, and any room that has a destroyed door, can not be blackout/lockdown by SCP-079. A good tactic as Nine Tailed Fox is to blow up both doors that lead to the Entrance Zone/Heavy Containment Zone checkpoint.

The Fragmentation Grenade's blast can also push other items and can set off other Fragmentation Grenades, which could in some situations cause a chain-reaction of multiple Fragmentation Grenade going off and along with the push from the blast it can catch some players off-guard.

Fragmentation grenades are highly lethal to SCP objects. They also one of two weapons (the other being the Micro HID to ignore SCP-106's damage resistance.

Interesting, by default, Fragmentation Grenades do 30% less damage to Humans than they do to SCPs. Despite this, Fragmentation Grenade will one shot humans most of the time.

Spawning

Related Achievements

Killing yourself with a Fragmentation Grenade grants the Look! I'm a Rocket achievement.

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