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Facility Guard
Appearance F1 Menu Art
Facility GuardInfoBox2.png
MTFF1.png
Inventory

5.56mm - 0 rounds; 7.62mm - 35 rounds; 9mm - 0 rounds
Stats
CATSTATUS.png Health: 100
CATSPRINT.png Walk: 5.4 m/s CATSPRINT.png Sprint: 7.35 m/s
Allies Enemies
Nine Tailed Fox
Scientists
Class-Ds
Chaos Insurgents
SCPs
Other Information
Spawn Location: Entrance Zone
Class ID = 15

In Game

Facility Guards are a military class that spawn in the Entrance Zone of Site-02 at the start of the round. Where they spawn specifically varies - potential points include in front of the Shelter, Gates, or in a random hallway. The goal of the Facility Guard is to get to lower levels to escort the scientists to the Entrance, allowing the next spawning MTF units to extract them. Regardless of whether or not Guards wish to do so, they must go into the facility as they lack the proper cards to actually get out. While looking similar to the actual MTF units, and being noticeably weaker, the Guards wear a more simple grey camouflage as compared to the MTF blue.

Strengths and Weaknesses

Strengths:

  • Spawn in EZ with easy access to loot in HCZ and EZ.
  • Can easily take down weak SCPs if working as a team

Weaknesses:

  • Spawns with a weak gun
  • Often killed by SCPs near the start of the round