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|Slot1 = {{Guard}}
|Slot1 = {{Guard}}
|Health = 100
|Health = 100
|Walk = 5.4 m/s
|Walk = 5.4
|Sprint = 7.35 m/s
|Sprint = 7.35
|Spawn = [[Entrance Zone]]
|Spawn = [[Entrance Zone]]
|Alies = [[Mobile Task Force|Nine Tailed Fox]] <br> [[Scientist|Scientists]]
|Alies = [[Mobile Task Force|Nine Tailed Fox]] <br> [[Scientist|Scientists]]
|Enemies = [[Class-D|Class-Ds]] <br> [[Chaos Insurgent|Chaos Insurgents]] <br> [[:Category:SCPs|SCPs]]
|Enemies = [[Class-D|Class-Ds]] <br> [[Chaos Insurgent|Chaos Insurgents]] <br> [[SCPs]]
|OtherInformation = Class ID = 15
|OtherInformation = Class ID = 15
}}
}}
=Lore=
''Facility Guards are security personnel who guard the site against internal and external threats. They are often used to escort D-class personnel to containment chambers. They are also used to escort Science Personnel through Heavy Containment if needed.''
''During a containment breach, they are tasked with escorting Science Personnel out of the facility and to terminate D-class. Facility Guards are not equipped to contain escaped SCPs however, and as such must avoid any encounter during the containment breach. Once a Mobile Task Force group has entered the facility, they are tasked with providing valuable intel and assisting MTF until the SCPs have been recontained.
''
=In Game=
=In Game=
'''Facility Guards''' are spawned within the [[Entrance Zone]] of Site-02. Where they spawn specifically varies - potential points include in front of the Shelter, Gates, or in a random hallway. The goal of the Facility Guard is to get to lower levels to escort the scientists to the Entrance, allowing the next spawning MTF units to extract them. Regardless of whether or not Guards wish to do so, they must go into the facility as they lack the proper cards to actually get out. While looking similar to the actual MTF units, and being noticeably weaker, the Guards wear a more simple grey camoflauge as compared to the MTF blue.
'''Facility Guards''' are a [[Classes|military class]] that spawn in the [[Entrance Zone]] of Site-02 at the start of the round. Where they spawn specifically varies - potential points include in front of the Shelter, Gates, or in a random hallway.  
<br>


Guards are often viewed as the worst role in the game, due to their weaknesses and tendency to die at the start of rounds.
The goal of the Facility Guard is to enter lower levels to escort the scientists to the Entrance, allowing the spawning MTF units to extract them. Regardless of whether or not Guards wish to do so, they must go into the facility as they lack the proper cards to actually get out.
<br>
 
While looking similar to the actual MTF units, and being noticeably weaker, the Guards wear a more simple grey camouflage as compared to the MTF blue.


=Strengths and Weaknesses=
=Strengths and Weaknesses=
<br>
==='''Strengths:'''===
==='''Strengths:'''===
* Spawn in EZ with easy access to loot in HCZ and EZ.
* Only class to spawn in with a weapon at the beginning of the round.
* Can easily take down weak SCPs if working as a team
* Spawns in EZ with easy access to loot located in HCZ and EZ.
* Can easily take down weaker [[SCPs]] if working as a team.
<br>


==='''Weaknesses:'''===
==='''Weaknesses:'''===
* Spawns with a weak gun
* Spawns with a weaker gun, the [[MP7]].
* Often killed by SCPs near the start of the round
* Often killed by SCPs near the start of the round.
* Often a favored target by [[Class-D]] personnel.
 
 
 


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{{Human Navbox}}

Revision as of 20:04, 14 June 2021

Facility Guard

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Inventory

Starting Ammo Pool (Firearm + Reserve)
9x19mm - 60 rounds

Stats
Health: 100 Stamina: 20s Jump Power: 4.9
Sneak: 1.6 m/s Walk: 5.4 m/s Sprint: 7.35 m/s
Allies Enemies
Nine Tailed Fox
Scientists
Class-Ds
Chaos Insurgents
SCPs
Other Information
Spawn Location: Entrance Zone
Class ID = 15

In Game

Facility Guards are a military class that spawn in the Entrance Zone of Site-02 at the start of the round. Where they spawn specifically varies - potential points include in front of the Shelter, Gates, or in a random hallway.

The goal of the Facility Guard is to enter lower levels to escort the scientists to the Entrance, allowing the spawning MTF units to extract them. Regardless of whether or not Guards wish to do so, they must go into the facility as they lack the proper cards to actually get out.

While looking similar to the actual MTF units, and being noticeably weaker, the Guards wear a more simple grey camouflage as compared to the MTF blue.

Strengths and Weaknesses


Strengths:

  • Only class to spawn in with a weapon at the beginning of the round.
  • Spawns in EZ with easy access to loot located in HCZ and EZ.
  • Can easily take down weaker SCPs if working as a team.


Weaknesses:

  • Spawns with a weaker gun, the MP7.
  • Often killed by SCPs near the start of the round.
  • Often a favored target by Class-D personnel.



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