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{{Up Coming}}
{{Human Infobox
{{Class infobox
|name = Facility Guard
|image = Facility_GuardInfoBox.png
|MainImage = [[File:Facility_GuardInfoBox2.png|80px|center]]
|image_size = 150
|F1MenuArt = [[File:MTFF1.png|150px|center]]
|HP = 100
|Slot1 = {{Guard}}
|faction = Foundation
|Health = 100
|zone = [[Entrance Zone]]
|Walk = 5.4 m/s
|speed = Walk- 5.4 m/s <br> Sprint- 7.35 m/s
|Sprint = 7.35 m/s
|gear = [[MP7]], [[Radio]], [[Disarmer]], [[Medikit]], [[Weapon Manager]], [[Keycard|Guard Keycard]]
|Spawn = [[Entrance Zone]]
|allies = [[Mobile Task Force|NTF]], [[Scientist]]s
|Alies = [[Mobile Task Force|Nine Tailed Fox]] <br> [[Scientist|Scientists]]
|enemies = [[Class-D]]s, [[Chaos Insurgent]]s, [[:Category:SCPs|SCPs]]
|Enemies = [[Class-D|Class-Ds]] <br> [[Chaos Insurgent|Chaos Insurgents]] <br> [[SCPs]]
|OtherInformation = Class ID = 15
}}
}}
=Lore=
=In Game=
''Facility Guards are security personnel working at the Foundation. Their job is to keep Class-Ds in check and help Scientist escape in the event of a breach.''
'''Facility Guards''' are a [[Classes|military class]] that spawn in the [[Entrance Zone]] of Site-02 at the start of the round. Where they spawn specifically varies - potential points include in front of the Shelter, Gates, or in a random hallway.  
''Facility Guards are not in charge of the recontainment or termination of an SCP subject, and are only meant to deter them from killing Scientist.''
<br>


=In Game=
The goal of the Facility Guard is to enter lower levels to escort the scientists to the Entrance, allowing the spawning MTF units to extract them. Regardless of whether or not Guards wish to do so, they must go into the facility as they lack the proper cards to actually get out.  
'''Facility Guards''' are spawned within the [[Entrance Zone]] of Site-02. Where they spawn specifically varies - potential points include in front of the Shelter, Gates, or in a random hallway. The goal of the Facility Guard is to get to lower levels to escort the scientists to the Entrance, allowing the next spawning MTF units to extract them. Regardless of whether or not Guards wish to do so, they must go into the facility as they lack the proper cards to actually get out. While looking similar to the actual MTF units, and being noticeably weaker, the Guards wear a more simple grey camoflauge as compared to the MTF blue.
<br>


Guards are often viewed as the worst role in the game, due to their weaknesses and tendency to die at the start of rounds.
While looking similar to the actual MTF units, and being noticeably weaker, the Guards wear a more simple grey camouflage as compared to the MTF blue.


=Strengths and Weaknesses=
=Strengths and Weaknesses=
<br>
==='''Strengths:'''===
==='''Strengths:'''===
* Spawn in EZ with easy access to loot in HCZ and EZ.
* Only class to spawn in with a weapon at the beginning of the round.
* Can easily take down weak SCPs if working as a team
* Spawns in EZ with easy access to loot located in HCZ and EZ.
* Can easily take down weaker [[SCPs]] if working as a team.
<br>


==='''Weaknesses:'''===
==='''Weaknesses:'''===
* Spawns with a weak gun
* Spawns with a weaker gun, the [[MP7]].
* Often killed by SCPs near the start of the round
* Often killed by SCPs near the start of the round.
* Often a favored target by [[Class-D]] personnel.
 
{{Human Navbox}}
 
=Trivia=
The F1 Menu Art of the Guard is identical to the MTF's; despite them having very different appearances.

Revision as of 17:51, 6 March 2021

Facility Guard

[[File:

.png|center|100px|link=File:
.png]]

[[File:

.png|center|250px|link=File:
.png]]

Inventory

Starting Ammo Pool (Firearm + Reserve)
9x19mm - 60 rounds

Stats
Health: 100 Stamina: 20s Jump Power: 4.9
Sneak: 1.6 m/s Walk: 5.4 m/s m/s Sprint: 7.35 m/s m/s
Allies Enemies
Nine Tailed Fox
Scientists
Class-Ds
Chaos Insurgents
SCPs
Other Information
Spawn Location: Entrance Zone
Class ID = 15

In Game

Facility Guards are a military class that spawn in the Entrance Zone of Site-02 at the start of the round. Where they spawn specifically varies - potential points include in front of the Shelter, Gates, or in a random hallway.

The goal of the Facility Guard is to enter lower levels to escort the scientists to the Entrance, allowing the spawning MTF units to extract them. Regardless of whether or not Guards wish to do so, they must go into the facility as they lack the proper cards to actually get out.

While looking similar to the actual MTF units, and being noticeably weaker, the Guards wear a more simple grey camouflage as compared to the MTF blue.

Strengths and Weaknesses


Strengths:

  • Only class to spawn in with a weapon at the beginning of the round.
  • Spawns in EZ with easy access to loot located in HCZ and EZ.
  • Can easily take down weaker SCPs if working as a team.


Weaknesses:

  • Spawns with a weaker gun, the MP7.
  • Often killed by SCPs near the start of the round.
  • Often a favored target by Class-D personnel.


Trivia

The F1 Menu Art of the Guard is identical to the MTF's; despite them having very different appearances.

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